Castle: Difference between revisions
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{{About|This article refers to the [[town]]. For the town structure named Castle, see [[Fortifications]].}} | {{About|This article refers to the [[town]]. For the town structure named Castle, see [[Fortifications]].}} | ||
{{TownNew | |||
{{ | | name = Castle | ||
| alignment = Good | |||
| class_1 = Knight | |||
| class_1_plural = Knights | |||
| class_2 = Cleric | |||
| class_2_plural = Clerics | |||
| country = Erathia | |||
| description = Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. | |||
| source = Restoration of Erathia | |||
== | | page = 84 | ||
| terrain = Grass | |||
| | | commonGold = 37000 | ||
| | | commonWood = 45 | ||
| commonOre = 40 | |||
| mageGold = 5000 | |||
| mageWood = 20 | |||
| mageOre = 20 | |||
| | | mageMercury = 18 | ||
| | | mageSulfur = 18 | ||
| | | mageCrystal = 18 | ||
| | | mageGems = 18 | ||
| | | dwellingGold = 61500 | ||
| | | dwellingWood = 47 | ||
| dwellingOre = 52 | |||
| dwellingMercury = 24 | |||
| dwellingSulfur = 24 | |||
| dwellingCrystal = 29 | |||
| dwellingGems = 24 | |||
| uniqueGold = 7500 | |||
| uniqueWood = 35 | |||
| uniqueOre = 10 | |||
| uniqueMercury = - | |||
| uniqueSulfur = - | |||
| uniqueCrystal = - | |||
| uniqueGems = - | |||
| totalGold = 111000 | |||
| totalWood = 147 | |||
| totalOre = 122 | |||
| totalMercury = 42 | |||
| totalSulfur = 42 | |||
| totalCrystal = 47 | |||
| totalGems = 42 | |||
| troopGold = 29580 | |||
| troopResNum = 6 | |||
| troopRes = Gem | |||
| name_1 = Alexandretta | |||
| name_2 = Armitage | |||
| name_3 = Brettonia | |||
| name_4 = Castellatus | |||
| name_5 = Claxton | |||
| name_6 = Cornerstone | |||
| name_7 = Dunwall | |||
| name_8 = Gateway | |||
| name_9 = Highcastle | |||
| name_10 = Kanan | |||
| name_11 = Kildare | |||
| name_12 = Middleheim | |||
| name_13 = Transom | |||
| name_14 = Whistledale | |||
| name_15 = Whitemoon | |||
| name_16 = Whitestone | |||
}} | }} | ||
{{user commentary| | {{user commentary| | ||
* With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. | * With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. | ||
Line 104: | Line 68: | ||
* Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other. | * Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other. | ||
* Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to [[Tavern]]'s bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all [[Knight]]s start with [[Leadership]], the bonus is only valuable when using [[Cleric]] (or other [[hero class]]es) to defend the town. <!-- Revision as of 09:27, 9 August 2014 by Kapteeni Ruoska from 'Castle specific buildings' deleted page --> | * Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to [[Tavern]]'s bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all [[Knight]]s start with [[Leadership]], the bonus is only valuable when using [[Cleric]] (or other [[hero class]]es) to defend the town. <!-- Revision as of 09:27, 9 August 2014 by Kapteeni Ruoska from 'Castle specific buildings' deleted page --> | ||
'''Pros:''' | '''Pros:''' | ||
Line 121: | Line 84: | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
[[Category: Castle]] | [[Category: Castle]] | ||
__notoc__ | __notoc__ |
Latest revision as of 21:41, 9 February 2025
This article refers to the town. For the town structure named Castle, see Fortifications.
Castle is a Good alignment town, home to the Knight and Cleric hero classes.
Castle represents Erathia.
The native terrain of Castle is Grass.
"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." Restoration of Erathia Manual
Castle Buildings[edit | hide]
Toggle Castle Building Tree
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 ![]() ![]()
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Guardhouse |
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28 | 75 ![]() |
2100 ![]() | ||||||||||||||
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Archers' Tower |
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18 | 150 ![]() |
2700 ![]() | ||||||||||||||
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Griffin Tower |
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17 | 240 ![]() |
4080 ![]() | ||||||||||||||
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Barracks |
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8 | 400 ![]() |
3200 ![]() | ||||||||||||||
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Monastery |
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6 | 450 ![]() |
2700 ![]() | ||||||||||||||
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Training Grounds |
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4 | 1200 ![]() |
4800 ![]() | ||||||||||||||
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Portal of Glory |
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2 | 5000 ![]() 3 ![]() |
10000 ![]() 6 ![]() | ||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 29580 ![]() 6 ![]() |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
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Brotherhood of the Sword | +2 morale for defending hero |
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Shipyard | Allows building boats if the town has access to water. |
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Lighthouse | Gives +500 movement points for heroes in a boat. The effect is cumulative. |
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Stables | Visiting heroes get +400 movement points per day for the rest of the week. |
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Griffin Bastion | Horde Building. Growth +3/week for ![]() ![]() |
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Colossus | Grail Structure. +5000 ![]() Increases the morale of all of the owner's heroes by 2. |
n/a | |||||||
Total Cost: |
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Heroes[edit | hide]
Name | Class | ![]() |
Specialty | Skill 1 | Skill 2 | Spell | ||||
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Archery | ![]() |
Basic Leadership | ![]() |
Basic Archery | ||
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Archers | ![]() |
Basic Leadership | ![]() |
Basic Archery | ||
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Griffins | ![]() |
Basic Leadership | ![]() |
Basic Armorer | ||
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Navigation | ![]() |
Basic Leadership | ![]() |
Basic Navigation | ||
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Scouting | ![]() |
Basic Leadership | ![]() |
Basic Scouting | ||
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Estates | ![]() |
Basic Leadership | ![]() |
Basic Estates | ||
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Swordsmen | ![]() |
Basic Leadership | ![]() |
Basic Offense | ||
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Ballista | ![]() |
Basic Leadership | ![]() |
Basic Artillery | ||
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Cavaliers | ![]() |
Basic Leadership | ![]() |
Basic Tactics | ||
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Swordsmen | ![]() |
Basic Leadership | ![]() |
Basic Offense | ||
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Swordsmen | ![]() |
Basic Leadership | ![]() |
Basic Armorer | ||
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Speed | ![]() |
Advanced Leadership | ||||
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Bless | ![]() |
Basic Wisdom | ![]() |
Basic Diplomacy | ![]() | |
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Weakness | ![]() |
Basic Wisdom | ![]() |
Basic Estates | ![]() | |
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Frost Ring | ![]() |
Advanced Wisdom | ![]() | |||
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Monks | ![]() |
Basic Wisdom | ![]() |
Basic Mysticism | ![]() | |
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Eagle Eye | ![]() |
Basic Wisdom | ![]() |
Basic Eagle Eye | ![]() | |
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Prayer | ![]() |
Basic Wisdom | ![]() |
Basic Learning | ![]() | |
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Gold | ![]() |
Basic Wisdom | ![]() |
Basic Intelligence | ![]() | |
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First Aid | ![]() |
Basic Wisdom | ![]() |
Basic First Aid | ![]() |
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 4 | 5 | 1 | 3 | 10 | 4 | 14 | 80 | 60 ![]() |
Immune to jousting | |
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1+ | 6 | 5 | 2 | 3 | 10 | 5 | 14 | 115 | 75 ![]() |
Immune to jousting | |
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2 | 6 | 3 | 2 | 3 | 10 | 4 | 9 | 126 | 100 ![]() |
Ranged (12 shots) | |
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2+ | 6 | 3 | 2 | 3 | 10 | 6 | 9 | 184 | 150 ![]() |
Ranged (24 shots), Double attack | |
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3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 351 | 200 ![]() |
Flying, Two retaliations | |
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3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 448 | 240 ![]() |
Flying, Unlimited retaliations | |
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4 | 10 | 12 | 6 | 9 | 35 | 5 | 4 | 445 | 300 ![]() |
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4+ | 12 | 12 | 7 | 10 | 35 | 6 | 4 | 588 | 400 ![]() |
Double attack | |
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5 | 12 | 7 | 10 | 12 | 30 | 5 | 3 | 582 ![]() ![]() |
400 ![]() |
Ranged (12 shots) | |
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5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 750 | 450 ![]() |
Ranged (24 shots), No melee penalty | |
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6 | 15 | 15 | 15 | 25 | 100 | 7 | 2 | 1946 | 1000 ![]() |
Jousting | |
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6+ | 16 | 16 | 20 | 25 | 100 | 9 | 2 | 2100 | 1200 ![]() |
Jousting | |
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7 | 20 | 20 | 50 | 50 | 200 | 12 | 1 | 5019 | 3000 ![]() |
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Flying, Hates Devils, Morale +1 |
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7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 8776 | 5000 ![]() |
3 ![]() |
Flying, Hates Devils, Resurrection, Morale +1 |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:
Alexandretta | Armitage | Brettonia | Castellatus |
Claxton | Cornerstone | Dunwall | Gateway |
Highcastle | Kanan | Kildare | Middleheim |
Transom | Whistledale | Whitemoon | Whitestone |
If there are more Castle towns on the map than possible names, they will use names taken from other towns.
User commentary
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Pros:
Cons:
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