Cleric: Difference between revisions
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{{Hero classes}}{{Hero class|4|3|3|2|4|7|6|3|3|2|10|6|2|4|4|5|4|5|0|4|2|2|6|3|5|2|4|7|41=0 | {{Hero classes}}{{Hero class|4|3|3|2|4|7|6|3|3|2|10|6|2|4|4|5|4|5|0|4|2|2|6|3|5|2|4|7|41=0 | ||
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|20|15|30|35|20|20|30|30| | |20|15|30|35|20|20|30|30|mhc=[[File: {{PAGENAME}} on battlefield (HotA).gif|Male {{PAGENAME}}]]|mrc=[[File: Knight on battlefield.gif|Male {{PAGENAME}}]]}} | ||
'''Clerics''' are the magic heroes of [[Castle]]. | '''Clerics''' are the magic heroes of [[Castle]]. | ||
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''"Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge, both martial and mystical."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> | ''"Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge, both martial and mystical."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> | ||
{{sacrifice|good}} | |||
All Clerics start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | All Clerics start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | ||
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{{Hero table | {{Hero table}} | ||
{{ | {{Cleric hero table}} | ||
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{{hero class 'see also'}} | {{hero class 'see also'}} | ||
[[Category: Clerics|*]] | [[Category: Clerics|*]] |
Latest revision as of 13:55, 4 October 2024
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Cleric | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Clerics are the magic heroes of Castle.
"Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge, both martial and mystical." RoE manual
As they are heroes of a good town, they can get experience by sacrificing only artifacts on Altar of Sacrifice and in Grotto .
All Clerics start with the secondary skill Wisdom. They cannot learn Necromancy and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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