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'''Did you know?''' is a collection of small bits of information about {{homm3}}.  
'''Did you know?''' is a collection of small bits of information about {{homm3}}.  


== Verified statements ==
== Verified Statements ==
=== Adventure Map/Towns ===
=== General Trivia ===
* Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in {{roe}} {{withroe}}).
* Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. This does not work in {{roe}} {{withroe}}.
* {{Cn|Cavalier}}s are upgraded to {{Cn|Champion}}s for free at [[Stables]] located on the [[Adventure Map]].
* The odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have {{Ss|Diplomacy}}).
* Having at least one {{Cn|Rogue}} in hero's army has the same effect expert {{Sn|Visions}} has.{{-wa}}
* It is possible for a hero to have no troops if you deposit them at a [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
* All living {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|noname=}}{{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|noname=}}{{Cn|Azure Dragon|noname=}}{{-wa}}{{Cn|Crystal Dragon|noname=}}{{-wa}}{{Cn|Rust Dragon|noname=}}{{-wa}}{{Cn|Faerie Dragon|noname=}}{{-wa}} [[Dragon]]s,  {{Cn|Hydra|noname=}}{{Cn|Chaos Hydra|name=Hydras}} and {{Cn|Couatl|noname=}}{{Cn|Crimson Couatl|name=Couatls}}{{-wh}}  become {{Cn|Bone Dragon}}s in the [[Skeleton Transformer]]. {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone and Ghost Dragons}} will turn to simple {{Cn|Skeleton}}s (in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]{{-wh}} they turn into {{Cn|Bone Dragon}}s).
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also, [[Idol of Fortune]] gives +1 to both [[Morale]] and [[Luck]].
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have {{Ss|Diplomacy}}).
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level.
* [[Windmill]] never produces [[wood]] {{W}}.
* With {{Ss|Necromancy}}, you get more {{Cn|Skeleton}}s than {{Cn|Skeleton Warrior}}s.
* It's possible for a hero to have no troops if you deposit them at a [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
* {{Sn|Resurrection}} can appear in the [[Mage Guild]] of {{town|Necropolis}} despite the fact that it cannot be used on any of the creatures it creates, hence the use of {{Sn|Animate Dead}}.
* On the build screen of any [[town]] you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures.
* On the build screen of any [[town]] you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures.
* You can mark a path max. 60 000 movement points away (both on land, sea and when using an [[Airship]]{{-wh}})
* You can mark a path max. 60,000 movement points away (both on land, sea and when using an [[Airship]]{{-wh}})
* In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1.
* If troops in the [[garrison]] are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable.
* [[Hole]]s prevent heroes from disembarking from ships.
* [[Hole]]s prevent heroes from disembarking from ships.
* In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1.
* [[Idol of Fortune]] vists on day 7 grant +1 [[Morale]] and [[Luck]].
* If the troops in the [[garrison]] are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable.
* [[Lighthouse]]s found on adventure map counts as a [[mine]], so don't forget to flag them if the [[special victory condition]] is "flag all mines".
* [[Lighthouse]]s found on adventure map counts as a [[mine]], so don't forget to flag them if the [[special victory condition]] is "flag all mines".
* [[Temple]] visits on day 7 grant +2 [[Morale]].
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level.
* [[Windmill]] never produces [[wood]] {{W}}.


=== Combat ===
=== Creatures ===
* All effects of creature abilities (e.g. {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|name=Dendroids'}} [[bind]]ing) can be removed with {{Sn|Dispel}} except for [[poison]] (from {{Cn|Wyvern Monarch}}s, or {{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents/Haspids}}{{-wh}}), which can be removed with {{Sn|Cure}}.
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. The exceptions are {{Cn|Water Elemental}}s and {{Cn|Earth Elemental}}s, but this was fixed in {{hota}}{{-wh}}.
* {{Sn|Anti-Magic}} can only be removed with {{Sn|Dispel}} or with {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent or Dragon Fly}}'s dispel ability (the ability was introduced in {{roe}} {{withroe}} [[1.4]]).
* [[Arrow tower]]s cause more damage to heroes with {{Ss|Armorer}}, although it should be the other way round. This also applies to {{Sn|Air Shield}}. In {{hota}}{{-wh}} this bug had been fixed.
* {{An|Badge of Courage}} prevents all [[mind spells]]. The spell book and wand symbol do appear, but spells like {{Sn|Berserk}} will have no effect. (Not true in {{hota}}{{-wh}}).
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally. In {{hota}}{{-wh}}, the battles take place found in the respective terrain in the subterranean level.
* {{Sn|Berserk}} can be cast on [[Undead]] creatures if {{An|Orb of Vulnerability}} is present. However, they are still immune to {{Sn|Blind}}.
* Artifacts also affect {{Sn|Clone}}d creatures.
* {{Sn|Clone}}d creatures also copy the ability to cast spells. For example, an {{Cn|Ogre Mage}} can cast {{Sn|Bloodlust}} or an {{Cn|Archangel}} can cast {{Sn|Resurrection}}.
* {{Sn|Clone}}d {{Cn|Couatl}}s and {{Cn|Crimson Couatl}}s{{-wh}} can become immune when using the [[Couatl#Meditation|Meditation]] ability.
* {{Sn|Clone}}d {{Cn|Automaton}}s and {{Cn|Sentinel Automaton}}s{{-wh}} can [[Automaton#Special Ability: Detonation|detonate at death]].
* Neither {{Sn|Dispel}} nor {{Sn|Cure}} can remove the effect of {{Sn|Disrupting Ray}}.
* Even though {{Cn|Black Dragon}}s are immune to most creature abilities (e.g. [[stone gaze]]), they can still be [[bind|bound]] by {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|name=Dendroids}} and die from {{Cn|Mighty Gorgon}}s' [[death stare]].
* Even though {{Cn|Black Dragon}}s are immune to all spells, they still receive damage from {{Sn|Fire Shield}}.
* {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cn|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]) and creatures on their native terrain.
* {{Cn|Master Genie}}s can and will cast {{Sn|Cure}} and {{Sn|Anti-Magic}} on their allies.
* The only spell that can affect {{Cn|Black Dragon}}s is {{Sn|Dispel}}.
* {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}} are immune to {{Cn|Cavalier|noname=}}{{Cn|Champion|name=Cavaliers and Champions}} [[jousting]] bonus (+5% damage per hex they cross).
* {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}} are immune to {{Cn|Cavalier|noname=}}{{Cn|Champion|name=Cavaliers and Champions}} [[jousting]] bonus (+5% damage per hex they cross).
* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} cannot be raised with {{Sn|Resurrection}} because they are [[non-living]] creatures. However, they can get [[Morale]], unlike [[Golem]]s or [[Elemental]]s.
* {{Cn|Cavalier}}s are upgraded to {{Cn|Champion}}s for free at [[Stables]] located on the [[Adventure Map]].
* {{An|Orb of Vulnerability}} breaks creatures' natural immunities to magic, but not artifact-granted immunities.
* {{town|Tower}} [[moat]]'s {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage.
* Spells cast by the {{An|Armor of the Damned}}{{-ws}} combined with {{An|Orb of Vulnerability}} will work in an [[Anti-Magic Garrison]].
* Spells cast by the {{An|Angelic Alliance}}{{-ws}} will work in an [[Anti-Magic Garrison]].
* [[Luck]] stacks with the {{Cn|Dread Knight}}'s [[Death Blow]].
* {{Cn|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cn|Pit Lord}}s and the {{An|Horn of the Abyss}} raise more creatures with additional health points with health artifacts.
* {{Cn|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cn|Pit Lord}}s and the {{An|Horn of the Abyss}} raise more creatures with additional health points with health artifacts.
* {{Cn|Gold Dragon}}s are susceptible to {{Sn|Dispel}} cast by heroes, the Sacrification part of {{Sn|Sacrifice}} (but not the Resurrection) (fixed in {{hota}}{{-wh}}) and {{Cn|Ghost Dragon}}'s [[Aging]].
* {{Cn|Gold Dragon}}s are susceptible to {{Sn|Dispel}} cast by heroes, the Sacrification part of {{Sn|Sacrifice}} (but not the Resurrection) (fixed in {{hota}}{{-wh}}) and {{Cn|Ghost Dragon}}'s [[Aging]].
* Battles in Crystal Caverns, Gold Mines and Abandoned Mines are always considered to take place in [[Subterranean]] terrain.
* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} cannot be raised with {{Sn|Resurrection}} because they are [[non-living]] creatures. However, they can get [[Morale]], unlike [[Golem]]s or [[Elemental]]s.
* {{An|Orb of Vulnerability}} does not negate [[Spell Damage Reduction]], whereas it negates the [[Magic Resistance]] artifacts and {{Ss|Resistance}}.  
* {{Cn|Master Genie}}s can and will cast {{Sn|Cure}} and {{Sn|Anti-Magic}} on their allies.
* {{Cn|Mechanic|noname=}}{{Cn|Engineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]].  
* {{Cn|Dread Knight}}'s [[Death Blow]] stacks with [[Luck]].
* {{Cn|Black Dragon}}s are immune to most creature abilities (e.g. [[stone gaze]]), but they can still be [[bind|bound]] by {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|name=Dendroids}} and die from {{Cn|Mighty Gorgon}}s' [[death stare]].
* {{Cn|Black Dragon}}s are immune to all spells apart from {{Sn|Dispel}}, but they still receive damage from {{Sn|Fire Shield}}.
* {{Cn|Thunderbird}}s' Lightning Strike does extra damage to {{Cn|Air Elemental}}s{{-wr}} and {{Cn|Storm Elemental}}s{{-wa}}.
* {{Cn|Thunderbird}}s' Lightning Strike does extra damage to {{Cn|Air Elemental}}s{{-wr}} and {{Cn|Storm Elemental}}s{{-wa}}.
* [[Elemental]] units attacking the opposite Elemental unit do double basic damage. (i.e. {{Cn|Water Elemental}} vs. {{Cn|Fire Elemental}} and {{Cn|Air Elemental}} vs. {{Cn|Earth Elemental}})
* [[Elemental]] units attacking the opposite Elemental unit do double basic damage. (i.e. {{Cn|Water Elemental}} vs. {{Cn|Fire Elemental}} and {{Cn|Air Elemental}} vs. {{Cn|Earth Elemental}})
* {{Cn|Mechanic|noname=}}{{Cn|Engineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]].
* {{Cn|Rogue}}s being present in a hero's army grant the same effect as Expert {{Sn|Visions}}. This is still applicable with just one Rogue being present.
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|noname=}}{{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|noname=}}{{Cn|Faerie Dragon|noname=}}{{Cn|Rust Dragon|noname=}}{{Cn|Crystal Dragon|noname=}}{{Cn|Azure Dragon|noname=}}[[Dragon]]s,  {{Cn|Hydra|noname=}}{{Cn|Chaos Hydra|name=Hydras}}, and {{Cn|Couatl|noname=}}{{Cn|Crimson Couatl|name=Couatls}}{{-wh}} become {{Cn|Bone Dragon}}s in the [[Skeleton Transformer]]. {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone and Ghost Dragons}} become {{Cn|Skeleton}}s, but in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]{{-wh}} they turn into {{Cn|Bone Dragon}}s.
* {{Cn|Beholder}}s, {{Cn|Evil Eye}}s. and {{Cn|Gold Golem}}s all have a different death animation when they die to a spell instead of a creature attack in {{hota}}{{-wh}}.
=== Artifacts ===
* {{An|Statue of Legion|noname=}}{{An|Head of Legion|noname=}}{{An|Arms of Legion|noname=}}{{An|Torso of Legion|noname=}}{{An|Loins of Legion|noname=}}{{An|Legs of Legion|noname=}} Having two (or more) duplicate Legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same Legion artifact in the garrison and visiting slots of the town give the growth bonus twice (one count per artifact).
* {{An|Badge of Courage}} has a hidden ability that provides immunity to all [[mind spells]] (removed in {{hota}}{{-wh}}). The spell book and wand symbol do appear, but spells like {{Sn|Berserk}} will have no effect.
* {{An|Orb of Vulnerability}} breaks creatures' natural immunities to magic, but not artifact-granted immunities. Additionally, it negates the [[Magic Resistance]] artifacts and {{Ss|Resistance}} but does not negate [[Spell Damage Reduction]].
* {{An|Armor of the Damned}}'s {{-ws}} spells combined with {{An|Orb of Vulnerability}} will work in an [[Anti-Magic Garrison]].
* {{An|Angelic Alliance}}'s {{-ws}} spells will work in an [[Anti-Magic Garrison]].
=== Spells ===
* All [[spell]]s cannot be disabled in a map. There must be at least one spell from each level enabled.
* {{Sn|Anti-Magic}} can only be removed with {{Sn|Dispel}} or with {{Cnu|Serpent Fly|Dragon Fly|name=Serpent or Dragon Fly}}'s dispel ability (the ability was introduced in {{roe}} {{withroe}} [[1.4]]).
* {{Sn|Berserk}} can be cast on [[Undead]] creatures if {{An|Orb of Vulnerability}} is present. However, they are still immune to {{Sn|Blind}}.
* {{Sn|Clone}}d creatures are affected by artifacts.
* {{Sn|Clone}}d creatures copy the ability to cast spells. For example, an {{Cn|Ogre Mage}} can cast {{Sn|Bloodlust}} or an {{Cn|Archangel}} can cast {{Sn|Resurrection}}.
* {{Sn|Clone}}d {{Cn|Couatl}}s and {{Cn|Crimson Couatl}}s{{-wh}} can become immune when using the [[Couatl#Meditation|Meditation]] ability.
* {{Sn|Clone}}d {{Cn|Automaton}}s and {{Cn|Sentinel Automaton}}s{{-wh}} can [[Automaton#Special Ability: Detonation|detonate at death]].
* {{Sn|Dispel}} can remove all effects of creature abilities (e.g. {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|name=Dendroids'}} [[bind]]ing), except for [[poison]] (from {{Cn|Wyvern Monarch}}s or {{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents/Haspids}}{{-wh}}), which can be removed with {{Sn|Cure}}.
* {{Sn|Disrupting Ray}} cannot be removed by either {{Sn|Dispel}} or {{Sn|Cure}}.
* {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cn|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]) and creatures on their native terrain.
* {{Sn|Quicksand}} affects creatures who are on their [[native terrain]], but they can always see the quicksands and try to bypass them. [[Flying]] creatures are always immune to {{Sn|Quicksand}}.
* {{Sn|Quicksand}} affects creatures who are on their [[native terrain]], but they can always see the quicksands and try to bypass them. [[Flying]] creatures are always immune to {{Sn|Quicksand}}.
* {{Sn|Resurrection}} can appear in the [[Mage Guild]] of {{town|Necropolis}} despite the fact that it cannot be used on any of the creatures it creates, hence the use of {{Sn|Animate Dead}}.


=== Graphics ===
=== Combat ===
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. (Exceptions are {{Cn|Water Elemental}}s and {{Cn|Earth Elemental}}s. However, in {{hota}}{{-wh}}, they look to the right-side too).
* [[Arrow tower]]s cause more damage to heroes with {{Ss|Armorer}}, although it should be the other way round. This also applies to {{Sn|Air Shield}}. In {{hota}}{{-wh}} this bug had been fixed.
* In {{hota}}{{-wh}}, {{Cn|Beholder}}s, {{Cn|Evil Eye}}s. and {{Cn|Gold Golem}}s all have a different death animation when they die to a spell instead of a creature attack.
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally. In {{hota}}{{-wh}}, the battles take place found in the respective terrain in the subterranean level.
* Battles in Crystal Caverns, Gold Mines and Abandoned Mines are always considered to take place in [[Subterranean]] terrain.
* {{town|Tower}} [[moat]]'s {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage.
* With {{Ss|Necromancy}}, you get more {{Cn|Skeleton}}s than {{Cn|Skeleton Warrior}}s after combat.


== Unverified claims ==
== Unverified Claims ==
* {{Sn|Disguise}} is completely useless against Hard/Expert/Impossible AI?
* {{Sn|Disguise}} is completely useless against Hard/Expert/Impossible AI?
* Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many [[towns]] you own and their level of development (village status, for example [[Capitol]]). ''However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.''?
* Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many [[towns]] you own and their level of development (village status, for example [[Capitol]]). ''However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.''?
* {{Cn|Magic Elemental}}s receive damage from Fire Shield or Efreet's Fire Shield?
* {{Cn|Magic Elemental}}s receive damage from Fire Shield or Efreet's Fire Shield?


== False claims ==
== False Claims ==
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally. [Tested in RoE, SoD (HD+) and HotA by [[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 18:27, 30 July 2018 (CEST)]
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally. [Tested in RoE, SoD (HD+) and HotA by [[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 18:27, 30 July 2018 (CEST)]
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. {{Hn|Kalt|0=}}) bonuses. [Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)]
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. {{Hn|Kalt|0=}}) bonuses. [Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)]

Revision as of 16:58, 7 February 2024

Did you know? is a collection of small bits of information about Heroes of Might and Magic III.

Verified Statements

General Trivia

  • Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in Horn of the Abyss 1.7.0). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. This does not work in Restoration of Erathia Restoration of Erathia.
  • The odds of wandering creatures joining you depends on what troops you have with you (and whether or not you have Diplomacy Diplomacy).
  • It is possible for a hero to have no troops if you deposit them at a Seer's Hut or Quest Guard. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
  • You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
  • On the build screen of any town you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures.
  • You can mark a path max. 60,000 movement points away (both on land, sea and when using an Airship Horn of the Abyss)
  • In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1.
  • If troops in the garrison are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable.
  • Holes prevent heroes from disembarking from ships.
  • Idol of Fortune vists on day 7 grant +1 Morale and Luck.
  • Lighthouses found on adventure map counts as a mine, so don't forget to flag them if the special victory condition is "flag all mines".
  • Temple visits on day 7 grant +2 Morale.
  • Tree of Knowledge gives experience equal to the difference between a hero's next level and current level.
  • Windmill never produces wood Wood.

Creatures

Artifacts

Spells

Combat

Unverified Claims

  •  Disguise is completely useless against Hard/Expert/Impossible AI?
  • Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many towns you own and their level of development (village status, for example Capitol). However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.?
  • Magic Elemental Magic Elementals receive damage from Fire Shield or Efreet's Fire Shield?

False Claims

  • A horde building protects those particular creatures in that town from plague, which means that the dwelling with a horde building will produce creatures normally. [Tested in RoE, SoD (HD+) and HotA by ShushMaster (talk) 18:27, 30 July 2018 (CEST)]
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. KaltKalt Kalt) bonuses. [Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)]
  • In the first versions of the game, WitchWitches had a chance to learn Necromancy Necromancy. [Tested in v1.0 by Kapteeni Ruoska 07:55, 28 March 2014 (CET)]
  • Psychic Elemental Psychic Elementals do half damage to all enemy creatures when the opposing hero has the SleepkeeperSleepkeeper Horn of the Abyss artifact. [Tested by Csaros 17:52, 9 January 2024 (CET)]