Dungeon: Difference between revisions
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In terms of creature ranking (for example health points) but not magic immunity black dragons are surpassed by the [[Azure Dragon]]s, [[Crystal Dragon]]s, [[Rust Dragon]]s and [[Faerie Dragon]]s, which are all neutral creatures and cannot be bought in a town directly, except by using [[Portal of Summoning]] and a flagged creature dwelling on the travel map. | In terms of creature ranking (for example health points) but not magic immunity black dragons are surpassed by the [[Azure Dragon]]s, [[Crystal Dragon]]s, [[Rust Dragon]]s and [[Faerie Dragon]]s, which are all neutral creatures and cannot be bought in a town directly, except by using [[Portal of Summoning]] and a flagged creature dwelling on the travel map. | ||
Armageddon as a 4th level spell that [[Black Dragon]]s (no magic at all) and [[Gold Dragon]]s (only 5th level spells) are immune to can be resisted to 20% by Crystal Dragons but only Dungeon hailing [[Black Dragon]]s are also immune to Implosion, the strongest single target spell and a 5th level spell. | Armageddon as a 4th level spell that [[Black Dragon]]s (no magic at all) and [[Gold Dragon]]s (only 5th level spells) are immune to can be resisted to 20% by Crystal Dragons but only Dungeon hailing [[Black Dragon]]s and [[Magic Elemental]]s of [[Conflux]] Cities are also immune to [[Implosion]], the strongest single target spell and a 5th level spell. | ||
[[Black Dragon]]s seem to be the only type of even [[Dragon]] creature that can '''completely''' ignore magic, although most other [[Dragon]]s like [[Green Dragon]]s ([[Spell immunity]] levels 1-3), [[Red Dragon]]s (1-3), [[Gold Dragon]]s (1-4) as well as [[Azure Dragon]]s (1-3) tend to be immune to a range of spell levels. | [[Black Dragon]]s seem to be the only type of even [[Dragon]] creature that can '''completely''' ignore magic, although most other [[Dragon]]s like [[Green Dragon]]s ([[Spell immunity]] levels 1-3), [[Red Dragon]]s (1-3), [[Gold Dragon]]s (1-4) as well as [[Azure Dragon]]s (1-3) tend to be immune to a range of spell levels. |
Revision as of 17:18, 26 July 2014
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
The dungeon town is an evil alignment town type with overlord and warlock hero classes. The dungeon towns are built to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.
Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.
In fact, the Dungeon town black dragon creature has become a symbol of the Heroes series since it first appeared in Heroes of Might and Magic II: The Succession Wars and are also the symbol for the best player effectiveness in high score tables.
In terms of creature ranking (for example health points) but not magic immunity black dragons are surpassed by the Azure Dragons, Crystal Dragons, Rust Dragons and Faerie Dragons, which are all neutral creatures and cannot be bought in a town directly, except by using Portal of Summoning and a flagged creature dwelling on the travel map.
Armageddon as a 4th level spell that Black Dragons (no magic at all) and Gold Dragons (only 5th level spells) are immune to can be resisted to 20% by Crystal Dragons but only Dungeon hailing Black Dragons and Magic Elementals of Conflux Cities are also immune to Implosion, the strongest single target spell and a 5th level spell.
Black Dragons seem to be the only type of even Dragon creature that can completely ignore magic, although most other Dragons like Green Dragons (Spell immunity levels 1-3), Red Dragons (1-3), Gold Dragons (1-4) as well as Azure Dragons (1-3) tend to be immune to a range of spell levels.
Other creatures like Golems or a Dwarf or only the Crystal Dragon have spell resistance in terms of damage reduction only but not spell level range level complete Spell immunity like some dragons.
Another level 7 town creature, the Phoenix has fire spell immunity only, but only dragons have full Spell immunity in terms of spell level ranges not energy types, save for Magic elementals (depending on the game packs installed).
Only Dungeon and Rampart as well as Conflux town creatures are feasible for the use of level 7 creature only Armageddon tiger teams, which given level 7 creatures are fast on the adventure as well as the combat map, have high initiative and given Armageddon can fatally damage the opponent before it gets a chance to flee, often, giving victory, resulting in the opponents artefacts and less capable left heroes.
Structures
Dungeon-Specific Buildings
- Artifact Merchants
- Portal of Summoning
- Mana Vortex
- Battle Scholar Academy
- Guardian of Earth (Grail Building)
Creature dwellings
Heroes
Dungeon | |||||||||||
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Overlords | |||||||||||
Lorelei | |||||||||||
Arlach | |||||||||||
Dace | |||||||||||
Ajit | |||||||||||
Damacon | |||||||||||
Gunnar | |||||||||||
Synca | |||||||||||
Shakti | |||||||||||
Mutare | |||||||||||
Mutare Drake | |||||||||||
Warlocks | |||||||||||
Alamar | |||||||||||
Jaegar | |||||||||||
Malekith | |||||||||||
Jeddite | |||||||||||
Geon | |||||||||||
Deemer | |||||||||||
Sephinroth | |||||||||||
Darkstorn | |||||||||||
Towns | |||||||||||
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Template:Herotable Template:Herotablerow Dungeon |} List of all heroes
Creatures
Dungeon creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Troglodyte | |||||||||||||||
Infernal Troglodyte | |||||||||||||||
Level 2 | |||||||||||||||
Harpy | |||||||||||||||
Harpy Hag | |||||||||||||||
Level 3 | |||||||||||||||
Beholder | |||||||||||||||
Evil Eye | |||||||||||||||
Level 4 | |||||||||||||||
Medusa | |||||||||||||||
Medusa Queen | |||||||||||||||
Level 5 | |||||||||||||||
Minotaur | |||||||||||||||
Minotaur King | |||||||||||||||
Level 6 | |||||||||||||||
Manticore | |||||||||||||||
Scorpicore | |||||||||||||||
Level 7 | |||||||||||||||
Red Dragon | |||||||||||||||
Black Dragon | |||||||||||||||
Towns | |||||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Troglodyte Troglodyte | 1 | 4 | 3 | 1 | 3 | 5 | 4 | 14 | 59 | 50 | Immune to Blinding | ||
Infernal Troglodyte Infernal Troglodyte | 1+ | 5 | 4 | 1 | 3 | 6 | 5 | 14 | 84 | 65 | Immune to Blinding | ||
Harpy Harpy | 2 | 6 | 5 | 1 | 4 | 14 | 6 | 8 | 154 | 130 | Flying, Strike and return | ||
Harpy Hag Harpy Hag | 2+ | 6 | 6 | 1 | 4 | 14 | 9 | 8 | 238 | 170 | Flying, Strike and return, No enemy retaliation | ||
Beholder Beholder | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 336 | 250 | Ranged (12 shots), No melee penalty | ||
Evil Eye Evil Eye | 3+ | 10 | 8 | 3 | 5 | 22 | 7 | 7 | 367 | 280 | Ranged (24 shots), No melee penalty | ||
Medusa Medusa | 4 | 9 | 9 | 6 | 8 | 25 | 5 | 4 | 517 | 300 | Ranged (4 shots), No melee penalty, Petrify | ||
Medusa Queen Medusa Queen | 4+ | 10 | 10 | 6 | 8 | 30 | 6 | 4 | 577 | 330 | Ranged (8 shots), No melee penalty, Petrify | ||
Minotaur Minotaur | 5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 835 | 500 | Positive Morale | ||
Minotaur King Minotaur King | 5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 1068 | 575 | Positive Morale | ||
Manticore Manticore | 6 | 15 | 13 | 14 | 20 | 80 | 7 | 2 | 1547 | 850 | Flying | ||
Scorpicore Scorpicore | 6+ | 16 | 14 | 14 | 20 | 80 | 11 | 2 | 1589 | 1050 | Flying, Paralyze | ||
Red Dragon Red Dragon | 7 | 19 | 19 | 40 | 50 | 180 | 11 | 1 | 4702 | 2500 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Black Dragon Black Dragon | 7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 8721 | 4000 | 2 | Dragon, Flying, Breath attack, Magic immunity, Hates Titans |
Additional Information
- Alignment: Evil
- Native Terrain: Subterranean
Pros
- Strong units
- Two powerful ranged units, both of which have no melee penalty.
- Mana Vortex: Doubles your max spell points once a week.
- Can successfully do the famous "Dracageddon" tactic thanks to fast and powerful Black Dragons and Warlocks with high Spell Power.
- The Battle Scholar Academy instantly levels up your starting heroes and can contribute to your seasoned heroes as well.
- Three overpowered heroes: Jeddite, Alamar (both resurrection Speciality) and Gunnar (Logistics speciality)
- Portal of summoning (See comments below)
- Best creature ratio (see comments below)
- The weekly income with Capitol and the Resource Silo is completely enough to recruit all the units without any external mines.
Cons
- It is quite expensive to play as it needs many resources. This is especially noticeable on Impossible difficulty, because the Pillar of Eyes cost of one of each of the precious resources (Gems, Crystal, Sulfur and Mercury), which can be very hard to come up with early on.
- Manticore/Scorpicore is arguably the weakest Level 6 unit (or the Wyvern is).
- Along with Rampart town, this town has the hardest to build level 7 unit as all the lower level units plus the mage guild level 2 have to be built (compared to Portal of glory that doesn't require mage guild and can be built wothout level 3 and level 6 creature dwelling).
Comments
Overall, probably the Dungeon is the best town, as the advantages greatly overcome the inconvenients. Best creature ratio: 3 flying (2 of them are level 6 and 7!) and 2 good shooters. This makes sieges much easier. Very useful (maybe overpowered) abilities: Harpies with haste act as a ranged unit with no range penalty, there are 2 units who have 20% chance to petrify an enemy, Black dragons are completely immune to all spells thus cannot be blinded, slowed etc. or damaged by spells (also immunme to positive spells such as bless or resurrection but overall the spell immunity has more positive than negative outcomes). Portal of summoning: Manage wisely your dwellings and don't occupy the very fist Warren you encounter. If you have a higher level dungeon dwelling relatively close to your town (this occurs very often on random maps), this building is a great atvantage. For example if you have a Dragon Cave, and that is you ONLY dwelling, your weekly Dragon growth jumps from 2 to 5 (+1 in town because of the dwelling, the 1 that you purchase from the dwelling and the 1 that you buy from the portal).
Town Costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
39900 | 26500 | 112400 | |
56 | 36 | 142 | |
66 | 31 | 142 | |
5 | 9 | 32 | |
15 | 12 | 45 | |
10 | 12 | 40 | |
30 | 34 | 82 | |
Troop cost/week: | 27205 4 |