List of spells: Difference between revisions

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'''List of spells''' includes all the available spells in {{homm3}}. The list is sortable by name, level or class.
=== Combat Damage Spells ===
{| class="sortable wikitable"  style="color:darkgoldenrod;"
|- style="font-weight:bold; background-color:#182a5b; vertical-align:bottom;"
! Name
! School
! Lvl
! SP<br>Cost
! Damage<br>Equation
! AOE<br>Size
! Dmg<br>1 {{Ps|Power|0=}}
! Dmg/SP<br>1 {{Ps|Power|0=}}
! Dmg<br>10 {{Ps|Power|0=}}
! Dmg/SP<br>10 {{Ps|Power|0=}}
! Dmg<br>25 {{Ps|Power|0=}}
! Dmg/SP<br>25 {{Ps|Power|0=}}
! Notes
|-
! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br>


{{Spell table}}
|-
{{Spell table row|Bloodlust|1|Fire Magic|Increases the [[attack]] skill of target (or all) allied creature for melee attacks.}}
| style="background-color:#D9D9D9;" | [[Image:Magic Arrow.png]][[Magic Arrow]]
{{Spell table row|Cure|1|Water Magic|Removes all negative spell effects from target (or all) allied troop and heals it for (10/20/30 + (power x 5)) health points.}}
| style="background-color:#D9D9D9;" | All
{{Spell table row|Curse|1|Fire Magic|The targeted (or all) enemy unit(s) deliver minimum or reduced damage when attacking.}}
| 1
{{Spell table row|Dispel|1|Water Magic|Removes all spell effects from target allied, enemy or all creatures and the battlefield.}}
| 5/4
{{Spell table row|Bless|1|Water Magic|Target (or all) allied creature(s) inflict maximum damage (or maximum +1) when they attack.}}
| style="background-color:#D9D9D9;" | 10/20/30 +<br>(power × 10)
{{Spell table row|Haste|1|Air Magic|Target (or all) allied troop's [[speed]] is increased by 3 (or 5) hexes per turn.}}
| style="background-color:#D9D9D9;" | 1
{{Spell table row|Magic Arrow|all_schools=[[Schools of magic|All Schools]]|1|All Schools|Target, enemy troop receives (10/20/30 + (power x 10)) damage}}
| 40
| 10
| style="background-color:#D9D9D9;" | 130
| style="background-color:#D9D9D9;" | 32.5
| 280
| 70
|


{{Spell table row|Protection from Fire|1|Fire Magic|Reduces damage taken from [[School of Fire Magic|fire spells]]. Basic: Single ally. Expert: All allies.}}
|-
| style="background-color:#D9D9D9;" | [[Image:Lightning Bolt.png]][[Lightning Bolt]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 2
| 10/8
| style="background-color:#D9D9D9;" | 10/20/50 +<br>(power × 25)
| style="background-color:#D9D9D9;" | 1
| 75
| 9.38
| style="background-color:#D9D9D9;" | 300
| style="background-color:#D9D9D9;" | 37.5
| 675
| 84.38
|


{{Spell table row|Protection from Water|1|Water Magic|Reduces damage taken from [[School of Water Magic|water spells]]. Basic: Single ally. Expert: All allies.}}
|-
| style="background-color:#D9D9D9;" | [[Image:Destroy Undead.png]][[Destroy Undead]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 3
| 15/12
| style="background-color:#D9D9D9;" | 10/20/50 +<br>(power × 10)
| style="background-color:#D9D9D9;" | *
| 60*
| 5*
| style="background-color:#D9D9D9;" | 150*
| style="background-color:#D9D9D9;" | 12.5*
| 300*
| 25*
| Damages all [[undead]] troops


{{Spell table row|Shield|1|Earth Magic|Reduces damage taken from [[hand-to-hand]] attacks. Basic: Single ally. Expert: All allies.}}
|-
| style="background-color:#D9D9D9;" | [[Image:Chain Lightning.png]][[Chain Lightning]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 4
| 24/20
| style="background-color:#D9D9D9;" | 25/50/100 +<br>(power × 40)
| style="background-color:#D9D9D9;" | *
| 140*
| 7*
| style="background-color:#D9D9D9;" | 500*
| style="background-color:#D9D9D9;" | 25*
| 1100*
| 55*
| Strikes up to 5 troops


{{Spell table row|Slow|1|Earth Magic|Decreases [[speed]]. Basic: Single enemy. Expert: All enemies.}}
|-
| style="background-color:#D9D9D9;" | [[Image:Titan's Lightning Bolt.png]][[Titan's Lightning Bolt]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 5
| 0
| style="background-color:#D9D9D9;" | 600
| style="background-color:#D9D9D9;" | 1
| 600
| inf
| style="background-color:#D9D9D9;" | 600
| style="background-color:#D9D9D9;" | inf
| 600
| inf
| Requires [[Titan's Thunder]]


{{Spell table row|Summon Boat|1|Water Magic|Summons unoccupied [[boat]] to nearby body of water.}}
|-
| style="background-color:#D9D9D9;" | [[Image:Death Ripple.png]][[Death Ripple]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 2
| 10/8
| style="background-color:#D9D9D9;" | 10/20/30 +<br>(power × 5)
| style="background-color:#D9D9D9;" | *
| 35*
| 4.375*
| style="background-color:#D9D9D9;" | 80*
| style="background-color:#D9D9D9;" | 10*
| 155*
| 19.38*
| Damages all [[living]] troops


{{Spell table row|Stone Skin|1|Earth Magic|Increases [[defense]] rating. Basic: Single ally. Expert: All allies.}}
|-
| style="background-color:#D9D9D9;" | [[Image:Meteor Shower.png]][[Meteor Shower]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 4
| 16/12
| style="background-color:#D9D9D9;" | 25/50/100 +<br>(power × 25)
| style="background-color:#D9D9D9;" | 3-wide
| 125*
| 10.42*
| style="background-color:#D9D9D9;" | 350*
| style="background-color:#D9D9D9;" | 29.17*
| 725*
| 60.42*
|


{{Spell table row|View Air|1|Air Magic|Reveals location of all unclaimed [[artifacts]].}}
|-
| style="background-color:#D9D9D9;" | [[Image:Implosion.png]][[Implosion]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 5
| 25/20
| style="background-color:#D9D9D9;" | 100/200/300 +<br>(power × 75)
| style="background-color:#D9D9D9;" | 1
| 375
| 18.75
| style="background-color:#D9D9D9;" | 1050
| style="background-color:#D9D9D9;" | 52.5
| 2175
| 108.75
|


|-
| style="background-color:#D9D9D9;" | [[Image:Fire Wall.png]][[Fire Wall]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 2
| 8/6
| style="background-color:#D9D9D9;" | 10/20/50 +<br>(power × 10)
| style="background-color:#D9D9D9;" | 2/3-hex
| 60*
| 10*
| style="background-color:#D9D9D9;" | 150*
| style="background-color:#D9D9D9;" | 25*
| 300*
| 50*
| Damages all units passing through hexes


{{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]].}}
|-
| style="background-color:#D9D9D9;" | [[Image:Fireball.png]][[Fireball]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 3
| 15/12
| style="background-color:#D9D9D9;" | 15/30/60 +<br>(power × 10)
| style="background-color:#D9D9D9;" | 3-wide
| 70*
| 5.83*
| style="background-color:#D9D9D9;" | 160*
| style="background-color:#D9D9D9;" | 13.34*
| 310*
| 25.83*
|


{{Spell table row|Blind|2|Fire Magic|Prevents any action from being taken by target enemy creature.}}
|-
| style="background-color:#D9D9D9;" | [[Image:Land Mine.png]][[Land Mine]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 3
| 18/15
| style="background-color:#D9D9D9;" | 25/50/100 +<br>(power × 10)
| style="background-color:#D9D9D9;" | 4/6/8-hex
| 110*
| 7.33*
| style="background-color:#D9D9D9;" | 200*
| style="background-color:#D9D9D9;" | 13.34*
| 350*
| 23.33*
| Damages first unit passing through each hex


{{Spell table row|Death Ripple|2|Earth Magic|Inflicts magic damage on all [[living]] creatures.}}
|-
| style="background-color:#D9D9D9;" | [[Image:Armageddon.png]][[Armageddon]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 4
| 24/20
| style="background-color:#D9D9D9;" | {{withab}} 30/60/120 +<br>(power × 50)<br>{{withhota}} 30/60/120 +<br>(power × 40)
| style="background-color:#D9D9D9;" | *
| 170* {{withab}}<br>160* {{withhota}}
| 8.5* {{withab}}<br>8* {{withhota}}
| style="background-color:#D9D9D9;" | 620* {{withab}}<br>520* {{withhota}}
| style="background-color:#D9D9D9;" | 31* {{withab}}<br>26* {{withhota}}
| 1370* {{withab}}<br>1120* {{withhota}}
| 68.5* {{withab}}<br>56* {{withhota}}
| Damages all troops


{{Spell table row|Disguise|2|Air Magic|Modifies the army composition scouting report visible to enemies.}}
|-
| style="background-color:#D9D9D9;" | [[Image:Inferno.png]][[Inferno]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 4
| 16/12
| style="background-color:#D9D9D9;" | 20/40/80 +<br>(power × 10)
| style="background-color:#D9D9D9;" | 5-wide
| 90*
| 7.5*
| style="background-color:#D9D9D9;" | 180*
| style="background-color:#D9D9D9;" | 15*
| 330*
| 27.5*
|


{{Spell table row|Disrupting Ray|2|Air Magic|Reduces [[defense]] rating of a single enemy. May be used repeatedly on the same target.}}
|-
| style="background-color:#D9D9D9;" | [[Image:Ice Bolt.png]][[Ice Bolt]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 2
| 8/6
| style="background-color:#D9D9D9;" | 10/20/50 +<br>(power × 20)
| style="background-color:#D9D9D9;" | 1
| 70
| 11.67
| style="background-color:#D9D9D9;" | 250
| style="background-color:#D9D9D9;" | 41.67
| 550
| 91.67
|
 
|-
| style="background-color:#D9D9D9;" | [[Image:Frost Ring.png]][[Frost Ring]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 3
| 12/9
| style="background-color:#D9D9D9;" | 15/30/60 +<br>(power × 10)
| style="background-color:#D9D9D9;" | 3-wide
| 70*
| 7.78*
| style="background-color:#D9D9D9;" | 160*
| style="background-color:#D9D9D9;" | 17.78*
| 310*
| 34.4*
| Does not damage center hex.
 
|}
 
(*)NOTE: All damage/spell point efficiency is calculated based on:
* Hitting one target
* Expert proficiency
 
=== Combat Non-Damage Spells ===
{| class="sortable wikitable"  style="color:darkgoldenrod;"
|- style="font-weight:bold; background-color:#182a5b; vertical-align:bottom;"
! Name
! School
! Lvl
! SP<br>Cost
! Type
! Effect
|-
! <br> !! <br> !! <br> !! <br> !! <br> !! <br>
 
|-
| style="background-color:#D9D9D9;" | [[Image:Haste.png]][[Haste]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 1
| 6/5
| Buff
| style="background-color:#D9D9D9;" | Increases the speed of the selected/all friendly unit(s) by 3/5.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Disrupting Ray.png]][[Disrupting Ray]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 2
| 10/8
| Debuff
| style="background-color:#D9D9D9;" | Reduces the defense of the selected/all enemy unit(s) by 3/4/5.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Fortune.png]][[Fortune]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 2
| 7/5
| Buff
| style="background-color:#D9D9D9;" | Increases the luck of the selected/all friendly unit(s) by 1/2.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Precision.png]][[Precision]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 2
| 8/6
| Buff
| style="background-color:#D9D9D9;" | Increases the ranged attack of the selected/all friendly unit(s) by 3/6.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Protection from Air.png]][[Protection from Air]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 2
| 7/5
| Buff
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Air Shield.png]][[Air Shield]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 3
| 12/9
| Buff
| style="background-color:#D9D9D9;" | Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Hypnotize.png]][[Hypnotize]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 3
| 18/15
| Debuff
| style="background-color:#D9D9D9;" | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Counterstrike.png]][[Counterstrike]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 4
| 24/20
| Buff
| style="background-color:#D9D9D9;" | Target/All allied troop(s) can retaliate against 1/2 additional attacks per round.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Magic Mirror.png]][[Magic Mirror]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 5
| 25/20
| Buff
| style="background-color:#D9D9D9;" | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Summon Air Elemental.png]][[Summon Air Elemental]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 5
| 25/20
| Utility
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Air elementals.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Shield.png]][[Shield]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 1
| 5/4
| Buff
| style="background-color:#D9D9D9;" | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Slow.png]][[Slow]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 1
| 6/5
| Debuff
| style="background-color:#D9D9D9;" | {{withab}} Reduces the speed of by the selected/all enemy unit(s) to 75%/50%.<br>{{withhota}} Reduces the speed of by the selected/all enemy unit(s) to (75%/50% + 1).
 
|-
| style="background-color:#D9D9D9;" | [[Image:Stone Skin.png]][[Stone Skin]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 1
| 5/4
| Buff
| style="background-color:#D9D9D9;" | Increases the defense of the selected/all friendly unit(s) by 3/6.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Quicksand.png]][[Quicksand]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 2
| 8/6
| Utility
| style="background-color:#D9D9D9;" | Quicksand pits are placed in 4/6/8 random hexes.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Animate Dead.png]][[Animate Dead]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 3
| 15/12
| Utility
| style="background-color:#D9D9D9;" | Reanimates (30/60/160 + (power × 50)) HP of killed undead creatures in friendly troop permanently.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Anti-Magic.png]][[Anti-Magic]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 3
| 15/12
| Buff
| style="background-color:#D9D9D9;" | Target, allied troop becomes immune to level 1 - 3/4/5 spells.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Earthquake.png]][[Earthquake]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 3
| 20/17
| Utility
| style="background-color:#D9D9D9;" | Does one point of damage to 2/3/4 random castle walls during siege combat.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Force Field.png]][[Force Field]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 3
| 12/9
| Utility
| style="background-color:#D9D9D9;" | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Protection from Earth.png]][[Protection from Earth]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 3
| 12/9
| Buff
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Resurrection.png]][[Resurrection]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 4
| 20/16
| Utility
| style="background-color:#D9D9D9;" | Reanimates (40/80/160 + (power × 50)) HP of killed living creatures in friendly troop for the current battle/permanently.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Sorrow.png]][[Sorrow]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 4
| 16/12
| Debuff
| style="background-color:#D9D9D9;" | Reduces the morale of the selected/all enemy unit(s) by 1/2.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Summon Earth Elemental.png]][[Summon Earth Elemental]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 5
| 25/20
| Utility
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Earth elementals.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Bloodlust.png]][[Bloodlust]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 1
| 5/4
| Buff
| style="background-color:#D9D9D9;" | Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Curse.png]][[Curse]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 1
| 6/5
| Debuff
| style="background-color:#D9D9D9;" | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Protection from Fire.png]][[Protection from Fire]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 1
| 5/4
| Buff
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Blind.png]][[Blind]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 2
| 10/8
| Debuff
| style="background-color:#D9D9D9;" | Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off.<br>(Bsc) Deactivating attack is retaliated at 50% of base attack rating.<br>(Adv) Deactivating attack is retaliated at 25% of base attack rating.<br>(Exp) Deactivating attack is not retaliated.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Misfortune.png]][[Misfortune]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 3
| 12/9
| Debuff
| style="background-color:#D9D9D9;" | Reduces the luck of the selected/all friendly unit(s) by 1/2.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Berserk.png]][[Berserk]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 4
| 20/16
| Debuff
| style="background-color:#D9D9D9;" | Target attacks nearest troop. All creatures in a 1/4/6 hex diameter affected.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Fire Shield.png]][[Fire Shield]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#D9D9D9;" | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Frenzy.png]][[Frenzy]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#D9D9D9;" | Target friendly troop's attack is increased by 100%/150%/200% of the troop's defense, and its defense is reduced to zero.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Slayer.png]][[Slayer]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#D9D9D9;" | (Bsc) Target allied troop's attack is increased by 8 against behemoths, dragons, hydras, firebirds {{withhota}}, and sea serpents/haspids {{withhota}}.<br>(Adv) Same as basic, but also affects devils and angels.<br>(Exp) Same as basic, but also affects giants/titans.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Sacrifice.png]][[Sacrifice]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 5
| 25/20
| Utility
| style="background-color:#D9D9D9;" | Target, non-undead friendly troop is sacrificed (destroyed).<br>Another target dead friendly troop has ((power + destroyed troop's base health + 3/6/10) × # of creatures sacrificed)<br>in health total of creatures returned to life.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Summon Fire Elemental.png]][[Summon Fire Elemental]]
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]]
| 5
| 25/20
| Utility
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Fire elementals.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Bless.png]][[Bless]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 1
| 5/4
| Buff
| style="background-color:#D9D9D9;" | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage - 1) when attacking.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Cure.png]][[Cure]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 1
| 6/5
| Utility
| style="background-color:#D9D9D9;" | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP
 
|-
| style="background-color:#D9D9D9;" | [[Image:Dispel.png]][[Dispel]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 1
| 5/4
| Utility
| style="background-color:#D9D9D9;" | (Bsc) Removes all spell effects from the selected friendly unit.<br>(Adv) Removes all spell effects from the selected friendly or enemy unit.<br>Removes all spell effects from all units.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Protection from Water.png]][[Protection from Water]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 1
| 5/4
| Buff
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Remove Obstacle.png]][[Remove Obstacle]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 2
| 7/5
| Utility
| style="background-color:#D9D9D9;" | (Bsc) Removes a non-magic obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.<br>(Adv) Removes a non-magic obstacle or Fire Wall from the battlefield. Integrated obstacles (such as cliffs) are not affected.<br>(Exp) Removes a non-magic or magical obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Weakness.png]][[Weakness]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 2
| 8/6
| Debuff
| style="background-color:#D9D9D9;" | Reduces the attack of the selected/all enemy unit(s) by 3/6.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Forgetfulness.png]][[Forgetfulness]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 3
| 12/9
| Debuff
| style="background-color:#D9D9D9;" | Targets a selected/all enemy ranged troop(s).<br>(Bsc) Half of the creatures forget to shoot/melee attack.<br>(Adv/Exp) Cannot shoot. Half of the creatures forget to melee attack.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Mirth.png]][[Mirth]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 3
| 12/9
| Buff
| style="background-color:#D9D9D9;" | Increases the morale of the selected/all friendly unit(s) by 1/2.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Teleport.png]][[Teleport]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 3
| 15/12/6/3
| Utility
| style="background-color:#D9D9D9;" | Target allied troop instantly moves to an unoccupied target hex.<br>(Bsc) Troop cannot teleport over walls or moats.<br>(Adv) Troop cannot teleport over moats.<br>(Exp) No restrictions.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Clone.png]][[Clone]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 4
| 24/20
| Utility
| style="background-color:#D9D9D9;" | Creates a duplicate of target, allied troop level 1 - 5/6/7. The duplicate can attack but is dispelled if it receives any damage.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Prayer.png]][[Prayer]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 4
| 16/12
| Buff
| style="background-color:#D9D9D9;" | Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Summon Water Elemental.png]][[Summon Water Elemental]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 5
| 25/20
| Utility
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Water elementals.
 
|}
 
=== Adventure Map Spells ===
{| class="sortable wikitable"  style="color:darkgoldenrod;"
|- style="font-weight:bold; background-color:#182a5b; vertical-align:bottom;"
! Name
! School
! Lvl
! SP<br>Cost
! Effect
|-
! <br> !! <br> !! <br> !! <br> !! <br>
 
|-
| style="background-color:#D9D9D9;" | [[Image:View Air.png]][[View Air]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 1
| 2/1
| style="background-color:#D9D9D9;" | (Bsc) Displays the location of all artifacts on the view world screen.<br>(Adv) Displays the location of all artifacts and heroes on the view world screen.<br>(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Disguise.png]][[Disguise]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 2
| 4/2
| style="background-color:#D9D9D9;" | Modifies the army composition scouting report visible to enemies.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Visions.png]][[Visions]]
| style="background-color:#D9D9D9;" | All
| 2
| 4/2
| style="background-color:#D9D9D9;" | Increases information shown in scouting reports of towns, creatures and heroes.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Dimension Door.png]][[Dimension Door]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 5
| 25/20
| style="background-color:#D9D9D9;" | Teleports hero to a selected location on the adventure map.<br>The spell may be cast 2/3/4 times per day.<br>Reduces the hero's movement by 300/200 movement points.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Fly.png]][[Fly]]
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]]
| 5
| 20/15
| style="background-color:#D9D9D9;" | Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
 
|-
| style="background-color:#D9D9D9;" | [[Image:View Earth.png]][[View Earth]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 1
| 2/1
| style="background-color:#D9D9D9;" | (Bsc) Displays the location of all resources on the view world screen.<br>(Adv) Displays the location of all resources and mines on the view world screen.<br>(Exp) Displays the location of all resources, mines and terrain on the view world screen.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Town Portal.png]][[Town Portal]]
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]]
| 4
| 16/12
| style="background-color:#D9D9D9;" | Hero is teleported to the nearest(Bsc)/any(Adv) allied town.<br>Reduces the hero's movement by 300(Bsc)/200(Exp) movement points.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Summon Boat.png]][[Summon Boat]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 1
| 8/7
| style="background-color:#D9D9D9;" | 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.<br>Can summon (player/neutral)(Bsc)/enemy(Adv)-owned boats.<br>(Adv) Creates a boat if no eligible boats exist.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Scuttle Boat.png]][[Scuttle Boat]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 2
| 8/6
| style="background-color:#D9D9D9;" | 50%/75%/100% chance to destroy unoccupied boat.
 
|-
| style="background-color:#D9D9D9;" | [[Image:Water Walk.png]][[Water Walk]]
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]]
| 4
| 12/8
| style="background-color:#D9D9D9;" | Allows the hero to move over water with 40%/20%/0% penalty.


{{Spell table row|Fire Wall|2|Fire Magic|Creates wall of fire at target location that inflicts magic damage on creatures that pass through.}}
{{Spell table row|Fortune|2|Air Magic|Increases [[luck]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Ice Bolt|2|Water Magic| Inflicts magic damage on a single enemy.}}
{{Spell table row|Lightning Bolt|2|Air Magic| Inflicts magic damage on a single enemy.}}
{{Spell table row|Precision|2|Air Magic|Increases ranged [[attack]] rating. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Protection from Air|2|Air Magic|Reduces damage taken from [[School of Air Magic|air spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Quicksand|2|Earth Magic|Places quicksand at random locations on the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through quicksand become stuck and make the location of the quicksand visible.}}
{{Spell table row|Remove Obstacle|2|Water Magic|Removes obstacles from the battlefield. Basic: Only trees, rocks and other natural obstacles may be removed. Advanced: May also remove fire walls.}}
{{Spell table row|Scuttle Boat|2|Water Magic|Destroys nearby unoccupied boat.}}
{{Spell table row|Visions|all_schools=[[Schools of magic|All Schools]]|2|All Schools|Increases information shown in scouting reports of towns, creatures and heroes.}}
{{Spell table row|Weakness|2|Water Magic|Reduces [[attack]] rating. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Air Shield|3|Air Magic|Reduces damage taken from ranged attacks.}}
{{Spell table row|Animate Dead|3|Earth Magic|Reanimates killed undead creatures. Reanimated creatures are not lost when combat ends.}}
{{Spell table row|Anti-Magic|3|Earth Magic|Grants [[spell immunity]] to a single creature.}}
{{Spell table row|Destroy Undead|3|Air Magic|Inflicts magic damage on all undead creatures.}}
{{Spell table row|Earthquake|3|Earth Magic|Inflicts damage on random castle wall sections during a siege.}}
{{Spell table row|Fireball|3|Fire Magic|Inflicts magic damage on all creatures in area.}}
{{Spell table row|Force Field|3|Earth Magic|Places force field at specified location. Creatures cannot pass this field.}}
{{Spell table row|Forgetfulness|3|Water Magic|Prevents use of ranged attacks. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Frost Ring|3|Water Magic|Inflicts magic damage on all creatures in area.}}
{{Spell table row|Hypnotize|3|Air Magic|Allows control of actions taken by enemy creature.}}
{{Spell table row|Land Mine|3|Fire Magic|Places landmines at random locations on the battlefield. Only visible to caster and creatures native to the terrain.}}
{{Spell table row|Mirth|3|Water Magic|Increases [[morale]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Misfortune|3|Fire Magic|Reduces [[luck]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Protection from Earth|3|Earth Magic|Reduces damage taken from [[School of Earth Magic|earth spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Teleport|3|Water Magic|Teleports ally to location on the battlefield. Expert: May teleport creature over castle walls.}}
{{Spell table row|Armageddon|4|Fire Magic|Inflicts magic damage on all creatures on the battlefield.}}
{{Spell table row|Berserk|4|Fire Magic|Forces enemy to attack closest creature.}}
{{Spell table row|Chain Lightning|4|Air Magic|Inflicts magic damage on initial creature and reduced damage on nearby creatures.}}
{{Spell table row|Clone|4|Water Magic|Creates clone of allied creature.}}
{{Spell table row|Counterstrike|4|Air Magic|Allows extra retaliations per round. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Fire Shield|4|Fire Magic|Inflicts magic damage proportional to damage taken from [[hand-to-hand]] attacks.}}
{{Spell table row|Frenzy|4|Fire Magic|Increases [[attack]] rating and sets [[defense]] rating to 0.}}
{{Spell table row|Inferno|spell_link=Inferno (spell)|4|Fire Magic|Inflicts magic damage on all creatures in area.}}
{{Spell table row|Meteor Shower|4|Earth Magic|Inflicts magic damage on all creatures in area.}}
{{Spell table row|Prayer|4|Water Magic|Increases [[attack]] rating, [[defense]] rating and [[speed]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Resurrection|4|Earth Magic|Resurrects killed living creatures until the end of combat. Advanced: Resurrected creatures are not lost when combat ends.}}
{{Spell table row|Slayer|4|Fire Magic|Increases [[attack]] rating of a single ally against [[Dragons]], [[Behemoths]] and [[Hydras]]. Advanced: Effect applies to [[Angels]] and [[Devils]]. Expert: Effect applies to [[Titans]].}}
{{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Town Portal|4|Earth Magic|Teleports hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town.}}
{{Spell table row|Water Walk|4|Water Magic|Allows movement to visible land across bodies of [[water]].}}
{{Spell table row|Dimension Door|5|Air Magic|Teleports hero to visible location.}}
{{Spell table row|Fly|5|Air Magic|Allows movement to visible land over all map obstacles. Cannot fly through cave walls in the underground.}}
{{Spell table row|Implosion|5|Earth Magic| Inflicts magic damage on a single enemy.}}
{{Spell table row|Magic Mirror|5|Air Magic|Reflects hostile spells to a random enemy. Basic: 20% chance of occurrence. Advanced: 30% chance. Expert: 40% chance.}}
{{Spell table row|Sacrifice|5|Fire Magic|Destroys and removes living, unkilled allies to bring previously living, killed allies back to life.}}
{{Spell table row|Summon Air Elemental|5|Air Magic|Summons allied [[Air Elementals]] for the duration of combat.}}
{{Spell table row|Summon Earth Elemental|5|Earth Magic|Summons allied [[Earth Elementals]] for the duration of combat.}}
{{Spell table row|Summon Fire Elemental|5|Fire Magic|Summons allied [[Fire Elementals]] for the duration of combat.}}
{{Spell table row|Summon Water Elemental|5|Water Magic|Summons allied [[Water Elementals]] for the duration of combat.}}
{{Spell table row|Titan's Lightning Bolt|5|Air Magic|Inflicts 600 magic damage on a single enemy. Requires [[Titan's Thunder]].}}
|}
|}


== See also ==
== See also ==
*[[List of spells (HotA)]]
*[[Horn of the Abyss (Documentation)#Spells 2]]
*[[Horn of the Abyss (Documentation)#Spells 2]]


[[Category: Spells|*]]{{keywords}}
[[Category:Horn of the Abyss]]{{keywords}}

Revision as of 15:12, 21 November 2023

Combat Damage Spells

Name School Lvl SP
Cost
Damage
Equation
AOE
Size
Dmg
1  
Dmg/SP
1  
Dmg
10  
Dmg/SP
10  
Dmg
25  
Dmg/SP
25  
Notes













Magic Arrow All 1 5/4 10/20/30 +
(power × 10)
1 40 10 130 32.5 280 70
Lightning Bolt 2 10/8 10/20/50 +
(power × 25)
1 75 9.38 300 37.5 675 84.38
Destroy Undead 3 15/12 10/20/50 +
(power × 10)
* 60* 5* 150* 12.5* 300* 25* Damages all undead troops
Chain Lightning 4 24/20 25/50/100 +
(power × 40)
* 140* 7* 500* 25* 1100* 55* Strikes up to 5 troops
Titan's Lightning Bolt 5 0 600 1 600 inf 600 inf 600 inf Requires Titan's Thunder
Death Ripple 2 10/8 10/20/30 +
(power × 5)
* 35* 4.375* 80* 10* 155* 19.38* Damages all living troops
Meteor Shower 4 16/12 25/50/100 +
(power × 25)
3-wide 125* 10.42* 350* 29.17* 725* 60.42*
Implosion 5 25/20 100/200/300 +
(power × 75)
1 375 18.75 1050 52.5 2175 108.75
Fire Wall 2 8/6 10/20/50 +
(power × 10)
2/3-hex 60* 10* 150* 25* 300* 50* Damages all units passing through hexes
Fireball 3 15/12 15/30/60 +
(power × 10)
3-wide 70* 5.83* 160* 13.34* 310* 25.83*
Land Mine 3 18/15 25/50/100 +
(power × 10)
4/6/8-hex 110* 7.33* 200* 13.34* 350* 23.33* Damages first unit passing through each hex
Armageddon 4 24/20 Armageddon's Blade 30/60/120 +
(power × 50)
Horn of the Abyss 30/60/120 +
(power × 40)
* 170* Armageddon's Blade
160* Horn of the Abyss
8.5* Armageddon's Blade
8* Horn of the Abyss
620* Armageddon's Blade
520* Horn of the Abyss
31* Armageddon's Blade
26* Horn of the Abyss
1370* Armageddon's Blade
1120* Horn of the Abyss
68.5* Armageddon's Blade
56* Horn of the Abyss
Damages all troops
Inferno 4 16/12 20/40/80 +
(power × 10)
5-wide 90* 7.5* 180* 15* 330* 27.5*
Ice Bolt 2 8/6 10/20/50 +
(power × 20)
1 70 11.67 250 41.67 550 91.67
Frost Ring 3 12/9 15/30/60 +
(power × 10)
3-wide 70* 7.78* 160* 17.78* 310* 34.4* Does not damage center hex.

(*)NOTE: All damage/spell point efficiency is calculated based on:

  • Hitting one target
  • Expert proficiency

Combat Non-Damage Spells

Name School Lvl SP
Cost
Type Effect






Haste 1 6/5 Buff Increases the speed of the selected/all friendly unit(s) by 3/5.
Disrupting Ray 2 10/8 Debuff Reduces the defense of the selected/all enemy unit(s) by 3/4/5.
Fortune 2 7/5 Buff Increases the luck of the selected/all friendly unit(s) by 1/2.
Precision 2 8/6 Buff Increases the ranged attack of the selected/all friendly unit(s) by 3/6.
Protection from Air 2 7/5 Buff Armageddon's Blade Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%.
Air Shield 3 12/9 Buff Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%.
Hypnotize 3 18/15 Debuff Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.
Counterstrike 4 24/20 Buff Target/All allied troop(s) can retaliate against 1/2 additional attacks per round.
Magic Mirror 5 25/20 Buff Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.
Summon Air Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Air elementals.
Shield 1 5/4 Buff Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.
Slow 1 6/5 Debuff Armageddon's Blade Reduces the speed of by the selected/all enemy unit(s) to 75%/50%.
Horn of the Abyss Reduces the speed of by the selected/all enemy unit(s) to (75%/50% + 1).
Stone Skin 1 5/4 Buff Increases the defense of the selected/all friendly unit(s) by 3/6.
Quicksand 2 8/6 Utility Quicksand pits are placed in 4/6/8 random hexes.
Animate Dead 3 15/12 Utility Reanimates (30/60/160 + (power × 50)) HP of killed undead creatures in friendly troop permanently.
Anti-Magic 3 15/12 Buff Target, allied troop becomes immune to level 1 - 3/4/5 spells.
Earthquake 3 20/17 Utility Does one point of damage to 2/3/4 random castle walls during siege combat.
Force Field 3 12/9 Utility A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
Protection from Earth 3 12/9 Buff Armageddon's Blade Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%.
Resurrection 4 20/16 Utility Reanimates (40/80/160 + (power × 50)) HP of killed living creatures in friendly troop for the current battle/permanently.
Sorrow 4 16/12 Debuff Reduces the morale of the selected/all enemy unit(s) by 1/2.
Summon Earth Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Earth elementals.
Bloodlust 1 5/4 Buff Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.
Curse 1 6/5 Debuff Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.
Protection from Fire 1 5/4 Buff Armageddon's Blade Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%.
Blind 2 10/8 Debuff Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off.
(Bsc) Deactivating attack is retaliated at 50% of base attack rating.
(Adv) Deactivating attack is retaliated at 25% of base attack rating.
(Exp) Deactivating attack is not retaliated.
Misfortune 3 12/9 Debuff Reduces the luck of the selected/all friendly unit(s) by 1/2.
Berserk 4 20/16 Debuff Target attacks nearest troop. All creatures in a 1/4/6 hex diameter affected.
Fire Shield 4 16/12 Buff 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
Frenzy 4 16/12 Buff Target friendly troop's attack is increased by 100%/150%/200% of the troop's defense, and its defense is reduced to zero.
Slayer 4 16/12 Buff (Bsc) Target allied troop's attack is increased by 8 against behemoths, dragons, hydras, firebirds Horn of the Abyss, and sea serpents/haspids Horn of the Abyss.
(Adv) Same as basic, but also affects devils and angels.
(Exp) Same as basic, but also affects giants/titans.
Sacrifice 5 25/20 Utility Target, non-undead friendly troop is sacrificed (destroyed).
Another target dead friendly troop has ((power + destroyed troop's base health + 3/6/10) × # of creatures sacrificed)
in health total of creatures returned to life.
Summon Fire Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Fire elementals.
Bless 1 5/4 Buff Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage - 1) when attacking.
Cure 1 6/5 Utility Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP
Dispel 1 5/4 Utility (Bsc) Removes all spell effects from the selected friendly unit.
(Adv) Removes all spell effects from the selected friendly or enemy unit.
Removes all spell effects from all units.
Protection from Water 1 5/4 Buff Armageddon's Blade Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%.
Remove Obstacle 2 7/5 Utility (Bsc) Removes a non-magic obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.
(Adv) Removes a non-magic obstacle or Fire Wall from the battlefield. Integrated obstacles (such as cliffs) are not affected.
(Exp) Removes a non-magic or magical obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.
Weakness 2 8/6 Debuff Reduces the attack of the selected/all enemy unit(s) by 3/6.
Forgetfulness 3 12/9 Debuff Targets a selected/all enemy ranged troop(s).
(Bsc) Half of the creatures forget to shoot/melee attack.
(Adv/Exp) Cannot shoot. Half of the creatures forget to melee attack.
Mirth 3 12/9 Buff Increases the morale of the selected/all friendly unit(s) by 1/2.
Teleport 3 15/12/6/3 Utility Target allied troop instantly moves to an unoccupied target hex.
(Bsc) Troop cannot teleport over walls or moats.
(Adv) Troop cannot teleport over moats.
(Exp) No restrictions.
Clone 4 24/20 Utility Creates a duplicate of target, allied troop level 1 - 5/6/7. The duplicate can attack but is dispelled if it receives any damage.
Prayer 4 16/12 Buff Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4.
Summon Water Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Water elementals.

Adventure Map Spells

Name School Lvl SP
Cost
Effect





View Air 1 2/1 (Bsc) Displays the location of all artifacts on the view world screen.
(Adv) Displays the location of all artifacts and heroes on the view world screen.
(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen.
Disguise 2 4/2 Modifies the army composition scouting report visible to enemies.
Visions All 2 4/2 Increases information shown in scouting reports of towns, creatures and heroes.
Dimension Door 5 25/20 Teleports hero to a selected location on the adventure map.
The spell may be cast 2/3/4 times per day.
Reduces the hero's movement by 300/200 movement points.
Fly 5 20/15 Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
View Earth 1 2/1 (Bsc) Displays the location of all resources on the view world screen.
(Adv) Displays the location of all resources and mines on the view world screen.
(Exp) Displays the location of all resources, mines and terrain on the view world screen.
Town Portal 4 16/12 Hero is teleported to the nearest(Bsc)/any(Adv) allied town.
Reduces the hero's movement by 300(Bsc)/200(Exp) movement points.
Summon Boat 1 8/7 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.
Can summon (player/neutral)(Bsc)/enemy(Adv)-owned boats.
(Adv) Creates a boat if no eligible boats exist.
Scuttle Boat 2 8/6 50%/75%/100% chance to destroy unoccupied boat.
Water Walk 4 12/8 Allows the hero to move over water with 40%/20%/0% penalty.

See also