List of spells: Difference between revisions
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=== Combat Damage Spells === | |||
{| class="sortable wikitable" style="color:darkgoldenrod;" | |||
|- style="font-weight:bold; background-color:#182a5b; vertical-align:bottom;" | |||
! Name | |||
! School | |||
! Lvl | |||
! SP<br>Cost | |||
! Damage<br>Equation | |||
! AOE<br>Size | |||
! Dmg<br>1 {{Ps|Power|0=}} | |||
! Dmg/SP<br>1 {{Ps|Power|0=}} | |||
! Dmg<br>10 {{Ps|Power|0=}} | |||
! Dmg/SP<br>10 {{Ps|Power|0=}} | |||
! Dmg<br>25 {{Ps|Power|0=}} | |||
! Dmg/SP<br>25 {{Ps|Power|0=}} | |||
! Notes | |||
|- | |||
! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Magic Arrow.png]][[Magic Arrow]] | |||
| style="background-color:#D9D9D9;" | All | |||
| 1 | |||
| 5/4 | |||
| style="background-color:#D9D9D9;" | 10/20/30 +<br>(power × 10) | |||
| style="background-color:#D9D9D9;" | 1 | |||
| 40 | |||
| 10 | |||
| style="background-color:#D9D9D9;" | 130 | |||
| style="background-color:#D9D9D9;" | 32.5 | |||
| 280 | |||
| 70 | |||
| | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Lightning Bolt.png]][[Lightning Bolt]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 2 | |||
| 10/8 | |||
| style="background-color:#D9D9D9;" | 10/20/50 +<br>(power × 25) | |||
| style="background-color:#D9D9D9;" | 1 | |||
| 75 | |||
| 9.38 | |||
| style="background-color:#D9D9D9;" | 300 | |||
| style="background-color:#D9D9D9;" | 37.5 | |||
| 675 | |||
| 84.38 | |||
| | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Destroy Undead.png]][[Destroy Undead]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 3 | |||
| 15/12 | |||
| style="background-color:#D9D9D9;" | 10/20/50 +<br>(power × 10) | |||
| style="background-color:#D9D9D9;" | * | |||
| 60* | |||
| 5* | |||
| style="background-color:#D9D9D9;" | 150* | |||
| style="background-color:#D9D9D9;" | 12.5* | |||
| 300* | |||
| 25* | |||
| Damages all [[undead]] troops | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Chain Lightning.png]][[Chain Lightning]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 4 | |||
| 24/20 | |||
| style="background-color:#D9D9D9;" | 25/50/100 +<br>(power × 40) | |||
| style="background-color:#D9D9D9;" | * | |||
| 140* | |||
| 7* | |||
| style="background-color:#D9D9D9;" | 500* | |||
| style="background-color:#D9D9D9;" | 25* | |||
| 1100* | |||
| 55* | |||
| Strikes up to 5 troops | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Titan's Lightning Bolt.png]][[Titan's Lightning Bolt]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 5 | |||
| 0 | |||
| style="background-color:#D9D9D9;" | 600 | |||
| style="background-color:#D9D9D9;" | 1 | |||
| 600 | |||
| inf | |||
| style="background-color:#D9D9D9;" | 600 | |||
| style="background-color:#D9D9D9;" | inf | |||
| 600 | |||
| inf | |||
| Requires [[Titan's Thunder]] | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Death Ripple.png]][[Death Ripple]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 2 | |||
| 10/8 | |||
| style="background-color:#D9D9D9;" | 10/20/30 +<br>(power × 5) | |||
| style="background-color:#D9D9D9;" | * | |||
| 35* | |||
| 4.375* | |||
| style="background-color:#D9D9D9;" | 80* | |||
| style="background-color:#D9D9D9;" | 10* | |||
| 155* | |||
| 19.38* | |||
| Damages all [[living]] troops | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Meteor Shower.png]][[Meteor Shower]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 4 | |||
| 16/12 | |||
| style="background-color:#D9D9D9;" | 25/50/100 +<br>(power × 25) | |||
| style="background-color:#D9D9D9;" | 3-wide | |||
| 125* | |||
| 10.42* | |||
| style="background-color:#D9D9D9;" | 350* | |||
| style="background-color:#D9D9D9;" | 29.17* | |||
| 725* | |||
| 60.42* | |||
| | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Implosion.png]][[Implosion]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 5 | |||
| 25/20 | |||
| style="background-color:#D9D9D9;" | 100/200/300 +<br>(power × 75) | |||
| style="background-color:#D9D9D9;" | 1 | |||
| 375 | |||
| 18.75 | |||
| style="background-color:#D9D9D9;" | 1050 | |||
| style="background-color:#D9D9D9;" | 52.5 | |||
| 2175 | |||
| 108.75 | |||
| | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Fire Wall.png]][[Fire Wall]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 2 | |||
| 8/6 | |||
| style="background-color:#D9D9D9;" | 10/20/50 +<br>(power × 10) | |||
| style="background-color:#D9D9D9;" | 2/3-hex | |||
| 60* | |||
| 10* | |||
| style="background-color:#D9D9D9;" | 150* | |||
| style="background-color:#D9D9D9;" | 25* | |||
| 300* | |||
| 50* | |||
| Damages all units passing through hexes | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Fireball.png]][[Fireball]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 3 | |||
| 15/12 | |||
| style="background-color:#D9D9D9;" | 15/30/60 +<br>(power × 10) | |||
| style="background-color:#D9D9D9;" | 3-wide | |||
| 70* | |||
| 5.83* | |||
| style="background-color:#D9D9D9;" | 160* | |||
| style="background-color:#D9D9D9;" | 13.34* | |||
| 310* | |||
| 25.83* | |||
| | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Land Mine.png]][[Land Mine]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 3 | |||
| 18/15 | |||
| style="background-color:#D9D9D9;" | 25/50/100 +<br>(power × 10) | |||
| style="background-color:#D9D9D9;" | 4/6/8-hex | |||
| 110* | |||
| 7.33* | |||
| style="background-color:#D9D9D9;" | 200* | |||
| style="background-color:#D9D9D9;" | 13.34* | |||
| 350* | |||
| 23.33* | |||
| Damages first unit passing through each hex | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Armageddon.png]][[Armageddon]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 4 | |||
| 24/20 | |||
| style="background-color:#D9D9D9;" | {{withab}} 30/60/120 +<br>(power × 50)<br>{{withhota}} 30/60/120 +<br>(power × 40) | |||
| style="background-color:#D9D9D9;" | * | |||
| 170* {{withab}}<br>160* {{withhota}} | |||
| 8.5* {{withab}}<br>8* {{withhota}} | |||
| style="background-color:#D9D9D9;" | 620* {{withab}}<br>520* {{withhota}} | |||
| style="background-color:#D9D9D9;" | 31* {{withab}}<br>26* {{withhota}} | |||
| 1370* {{withab}}<br>1120* {{withhota}} | |||
| 68.5* {{withab}}<br>56* {{withhota}} | |||
| Damages all troops | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Inferno.png]][[Inferno]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 4 | |||
| 16/12 | |||
| style="background-color:#D9D9D9;" | 20/40/80 +<br>(power × 10) | |||
| style="background-color:#D9D9D9;" | 5-wide | |||
| 90* | |||
| 7.5* | |||
| style="background-color:#D9D9D9;" | 180* | |||
| style="background-color:#D9D9D9;" | 15* | |||
| 330* | |||
| 27.5* | |||
| | |||
{ | |- | ||
| style="background-color:#D9D9D9;" | [[Image:Ice Bolt.png]][[Ice Bolt]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 2 | |||
| 8/6 | |||
| style="background-color:#D9D9D9;" | 10/20/50 +<br>(power × 20) | |||
| style="background-color:#D9D9D9;" | 1 | |||
| 70 | |||
| 11.67 | |||
| style="background-color:#D9D9D9;" | 250 | |||
| style="background-color:#D9D9D9;" | 41.67 | |||
| 550 | |||
| 91.67 | |||
| | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Frost Ring.png]][[Frost Ring]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 3 | |||
| 12/9 | |||
| style="background-color:#D9D9D9;" | 15/30/60 +<br>(power × 10) | |||
| style="background-color:#D9D9D9;" | 3-wide | |||
| 70* | |||
| 7.78* | |||
| style="background-color:#D9D9D9;" | 160* | |||
| style="background-color:#D9D9D9;" | 17.78* | |||
| 310* | |||
| 34.4* | |||
| Does not damage center hex. | |||
|} | |||
(*)NOTE: All damage/spell point efficiency is calculated based on: | |||
* Hitting one target | |||
* Expert proficiency | |||
=== Combat Non-Damage Spells === | |||
{| class="sortable wikitable" style="color:darkgoldenrod;" | |||
|- style="font-weight:bold; background-color:#182a5b; vertical-align:bottom;" | |||
! Name | |||
! School | |||
! Lvl | |||
! SP<br>Cost | |||
! Type | |||
! Effect | |||
|- | |||
! <br> !! <br> !! <br> !! <br> !! <br> !! <br> | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Haste.png]][[Haste]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 1 | |||
| 6/5 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Increases the speed of the selected/all friendly unit(s) by 3/5. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Disrupting Ray.png]][[Disrupting Ray]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 2 | |||
| 10/8 | |||
| Debuff | |||
| style="background-color:#D9D9D9;" | Reduces the defense of the selected/all enemy unit(s) by 3/4/5. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Fortune.png]][[Fortune]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 2 | |||
| 7/5 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Increases the luck of the selected/all friendly unit(s) by 1/2. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Precision.png]][[Precision]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 2 | |||
| 8/6 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Increases the ranged attack of the selected/all friendly unit(s) by 3/6. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Protection from Air.png]][[Protection from Air]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 2 | |||
| 7/5 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Air Shield.png]][[Air Shield]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 3 | |||
| 12/9 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Hypnotize.png]][[Hypnotize]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 3 | |||
| 18/15 | |||
| Debuff | |||
| style="background-color:#D9D9D9;" | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Counterstrike.png]][[Counterstrike]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 4 | |||
| 24/20 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Target/All allied troop(s) can retaliate against 1/2 additional attacks per round. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Magic Mirror.png]][[Magic Mirror]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 5 | |||
| 25/20 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Summon Air Elemental.png]][[Summon Air Elemental]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 5 | |||
| 25/20 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Air elementals. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Shield.png]][[Shield]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 1 | |||
| 5/4 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Slow.png]][[Slow]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 1 | |||
| 6/5 | |||
| Debuff | |||
| style="background-color:#D9D9D9;" | {{withab}} Reduces the speed of by the selected/all enemy unit(s) to 75%/50%.<br>{{withhota}} Reduces the speed of by the selected/all enemy unit(s) to (75%/50% + 1). | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Stone Skin.png]][[Stone Skin]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 1 | |||
| 5/4 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Increases the defense of the selected/all friendly unit(s) by 3/6. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Quicksand.png]][[Quicksand]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 2 | |||
| 8/6 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | Quicksand pits are placed in 4/6/8 random hexes. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Animate Dead.png]][[Animate Dead]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 3 | |||
| 15/12 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | Reanimates (30/60/160 + (power × 50)) HP of killed undead creatures in friendly troop permanently. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Anti-Magic.png]][[Anti-Magic]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 3 | |||
| 15/12 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Target, allied troop becomes immune to level 1 - 3/4/5 spells. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Earthquake.png]][[Earthquake]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 3 | |||
| 20/17 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | Does one point of damage to 2/3/4 random castle walls during siege combat. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Force Field.png]][[Force Field]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 3 | |||
| 12/9 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Protection from Earth.png]][[Protection from Earth]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 3 | |||
| 12/9 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Resurrection.png]][[Resurrection]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 4 | |||
| 20/16 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | Reanimates (40/80/160 + (power × 50)) HP of killed living creatures in friendly troop for the current battle/permanently. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Sorrow.png]][[Sorrow]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 4 | |||
| 16/12 | |||
| Debuff | |||
| style="background-color:#D9D9D9;" | Reduces the morale of the selected/all enemy unit(s) by 1/2. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Summon Earth Elemental.png]][[Summon Earth Elemental]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 5 | |||
| 25/20 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Earth elementals. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Bloodlust.png]][[Bloodlust]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 1 | |||
| 5/4 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Curse.png]][[Curse]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 1 | |||
| 6/5 | |||
| Debuff | |||
| style="background-color:#D9D9D9;" | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Protection from Fire.png]][[Protection from Fire]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 1 | |||
| 5/4 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Blind.png]][[Blind]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 2 | |||
| 10/8 | |||
| Debuff | |||
| style="background-color:#D9D9D9;" | Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off.<br>(Bsc) Deactivating attack is retaliated at 50% of base attack rating.<br>(Adv) Deactivating attack is retaliated at 25% of base attack rating.<br>(Exp) Deactivating attack is not retaliated. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Misfortune.png]][[Misfortune]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 3 | |||
| 12/9 | |||
| Debuff | |||
| style="background-color:#D9D9D9;" | Reduces the luck of the selected/all friendly unit(s) by 1/2. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Berserk.png]][[Berserk]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 4 | |||
| 20/16 | |||
| Debuff | |||
| style="background-color:#D9D9D9;" | Target attacks nearest troop. All creatures in a 1/4/6 hex diameter affected. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Fire Shield.png]][[Fire Shield]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 4 | |||
| 16/12 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Frenzy.png]][[Frenzy]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 4 | |||
| 16/12 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Target friendly troop's attack is increased by 100%/150%/200% of the troop's defense, and its defense is reduced to zero. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Slayer.png]][[Slayer]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 4 | |||
| 16/12 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | (Bsc) Target allied troop's attack is increased by 8 against behemoths, dragons, hydras, firebirds {{withhota}}, and sea serpents/haspids {{withhota}}.<br>(Adv) Same as basic, but also affects devils and angels.<br>(Exp) Same as basic, but also affects giants/titans. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Sacrifice.png]][[Sacrifice]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 5 | |||
| 25/20 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | Target, non-undead friendly troop is sacrificed (destroyed).<br>Another target dead friendly troop has ((power + destroyed troop's base health + 3/6/10) × # of creatures sacrificed)<br>in health total of creatures returned to life. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Summon Fire Elemental.png]][[Summon Fire Elemental]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Fire Magic.gif|link=School of Fire Magic]] | |||
| 5 | |||
| 25/20 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Fire elementals. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Bless.png]][[Bless]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 1 | |||
| 5/4 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage - 1) when attacking. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Cure.png]][[Cure]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 1 | |||
| 6/5 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Dispel.png]][[Dispel]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 1 | |||
| 5/4 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | (Bsc) Removes all spell effects from the selected friendly unit.<br>(Adv) Removes all spell effects from the selected friendly or enemy unit.<br>Removes all spell effects from all units. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Protection from Water.png]][[Protection from Water]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 1 | |||
| 5/4 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | {{withab}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Remove Obstacle.png]][[Remove Obstacle]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 2 | |||
| 7/5 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | (Bsc) Removes a non-magic obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected.<br>(Adv) Removes a non-magic obstacle or Fire Wall from the battlefield. Integrated obstacles (such as cliffs) are not affected.<br>(Exp) Removes a non-magic or magical obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Weakness.png]][[Weakness]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 2 | |||
| 8/6 | |||
| Debuff | |||
| style="background-color:#D9D9D9;" | Reduces the attack of the selected/all enemy unit(s) by 3/6. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Forgetfulness.png]][[Forgetfulness]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 3 | |||
| 12/9 | |||
| Debuff | |||
| style="background-color:#D9D9D9;" | Targets a selected/all enemy ranged troop(s).<br>(Bsc) Half of the creatures forget to shoot/melee attack.<br>(Adv/Exp) Cannot shoot. Half of the creatures forget to melee attack. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Mirth.png]][[Mirth]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 3 | |||
| 12/9 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Increases the morale of the selected/all friendly unit(s) by 1/2. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Teleport.png]][[Teleport]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 3 | |||
| 15/12/6/3 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | Target allied troop instantly moves to an unoccupied target hex.<br>(Bsc) Troop cannot teleport over walls or moats.<br>(Adv) Troop cannot teleport over moats.<br>(Exp) No restrictions. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Clone.png]][[Clone]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 4 | |||
| 24/20 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | Creates a duplicate of target, allied troop level 1 - 5/6/7. The duplicate can attack but is dispelled if it receives any damage. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Prayer.png]][[Prayer]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 4 | |||
| 16/12 | |||
| Buff | |||
| style="background-color:#D9D9D9;" | Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Summon Water Elemental.png]][[Summon Water Elemental]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 5 | |||
| 25/20 | |||
| Utility | |||
| style="background-color:#D9D9D9;" | Summons a troop of (power × 2/3/4) Water elementals. | |||
|} | |||
=== Adventure Map Spells === | |||
{| class="sortable wikitable" style="color:darkgoldenrod;" | |||
|- style="font-weight:bold; background-color:#182a5b; vertical-align:bottom;" | |||
! Name | |||
! School | |||
! Lvl | |||
! SP<br>Cost | |||
! Effect | |||
|- | |||
! <br> !! <br> !! <br> !! <br> !! <br> | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:View Air.png]][[View Air]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 1 | |||
| 2/1 | |||
| style="background-color:#D9D9D9;" | (Bsc) Displays the location of all artifacts on the view world screen.<br>(Adv) Displays the location of all artifacts and heroes on the view world screen.<br>(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Disguise.png]][[Disguise]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 2 | |||
| 4/2 | |||
| style="background-color:#D9D9D9;" | Modifies the army composition scouting report visible to enemies. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Visions.png]][[Visions]] | |||
| style="background-color:#D9D9D9;" | All | |||
| 2 | |||
| 4/2 | |||
| style="background-color:#D9D9D9;" | Increases information shown in scouting reports of towns, creatures and heroes. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Dimension Door.png]][[Dimension Door]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 5 | |||
| 25/20 | |||
| style="background-color:#D9D9D9;" | Teleports hero to a selected location on the adventure map.<br>The spell may be cast 2/3/4 times per day.<br>Reduces the hero's movement by 300/200 movement points. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Fly.png]][[Fly]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Air Magic.gif|link=School of Air Magic]] | |||
| 5 | |||
| 20/15 | |||
| style="background-color:#D9D9D9;" | Allows the hero to move over water/obstacles with 40%/20%/0% penalty. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:View Earth.png]][[View Earth]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 1 | |||
| 2/1 | |||
| style="background-color:#D9D9D9;" | (Bsc) Displays the location of all resources on the view world screen.<br>(Adv) Displays the location of all resources and mines on the view world screen.<br>(Exp) Displays the location of all resources, mines and terrain on the view world screen. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Town Portal.png]][[Town Portal]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Earth Magic.gif|link=School of Earth Magic]] | |||
| 4 | |||
| 16/12 | |||
| style="background-color:#D9D9D9;" | Hero is teleported to the nearest(Bsc)/any(Adv) allied town.<br>Reduces the hero's movement by 300(Bsc)/200(Exp) movement points. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Summon Boat.png]][[Summon Boat]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 1 | |||
| 8/7 | |||
| style="background-color:#D9D9D9;" | 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.<br>Can summon (player/neutral)(Bsc)/enemy(Adv)-owned boats.<br>(Adv) Creates a boat if no eligible boats exist. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Scuttle Boat.png]][[Scuttle Boat]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 2 | |||
| 8/6 | |||
| style="background-color:#D9D9D9;" | 50%/75%/100% chance to destroy unoccupied boat. | |||
|- | |||
| style="background-color:#D9D9D9;" | [[Image:Water Walk.png]][[Water Walk]] | |||
| style="background-color:#D9D9D9;" | [[Image:School of Water Magic.gif|link=School of Water Magic]] | |||
| 4 | |||
| 12/8 | |||
| style="background-color:#D9D9D9;" | Allows the hero to move over water with 40%/20%/0% penalty. | |||
|} | |} | ||
== See also == | == See also == | ||
*[[Horn of the Abyss (Documentation)#Spells 2]] | *[[Horn of the Abyss (Documentation)#Spells 2]] | ||
[[Category: | [[Category:Horn of the Abyss]]{{keywords}} |
Revision as of 15:12, 21 November 2023
Combat Damage Spells
Name | School | Lvl | SP Cost |
Damage Equation |
AOE Size |
Dmg 1 |
Dmg/SP 1 |
Dmg 10 |
Dmg/SP 10 |
Dmg 25 |
Dmg/SP 25 |
Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Magic Arrow | All | 1 | 5/4 | 10/20/30 + (power × 10) |
1 | 40 | 10 | 130 | 32.5 | 280 | 70 | |
Lightning Bolt | 2 | 10/8 | 10/20/50 + (power × 25) |
1 | 75 | 9.38 | 300 | 37.5 | 675 | 84.38 | ||
Destroy Undead | 3 | 15/12 | 10/20/50 + (power × 10) |
* | 60* | 5* | 150* | 12.5* | 300* | 25* | Damages all undead troops | |
Chain Lightning | 4 | 24/20 | 25/50/100 + (power × 40) |
* | 140* | 7* | 500* | 25* | 1100* | 55* | Strikes up to 5 troops | |
Titan's Lightning Bolt | 5 | 0 | 600 | 1 | 600 | inf | 600 | inf | 600 | inf | Requires Titan's Thunder | |
Death Ripple | 2 | 10/8 | 10/20/30 + (power × 5) |
* | 35* | 4.375* | 80* | 10* | 155* | 19.38* | Damages all living troops | |
Meteor Shower | 4 | 16/12 | 25/50/100 + (power × 25) |
3-wide | 125* | 10.42* | 350* | 29.17* | 725* | 60.42* | ||
Implosion | 5 | 25/20 | 100/200/300 + (power × 75) |
1 | 375 | 18.75 | 1050 | 52.5 | 2175 | 108.75 | ||
Fire Wall | 2 | 8/6 | 10/20/50 + (power × 10) |
2/3-hex | 60* | 10* | 150* | 25* | 300* | 50* | Damages all units passing through hexes | |
Fireball | 3 | 15/12 | 15/30/60 + (power × 10) |
3-wide | 70* | 5.83* | 160* | 13.34* | 310* | 25.83* | ||
Land Mine | 3 | 18/15 | 25/50/100 + (power × 10) |
4/6/8-hex | 110* | 7.33* | 200* | 13.34* | 350* | 23.33* | Damages first unit passing through each hex | |
Armageddon | 4 | 24/20 | 30/60/120 + (power × 50) 30/60/120 + (power × 40) |
* | 170* 160* |
8.5* 8* |
620* 520* |
31* 26* |
1370* 1120* |
68.5* 56* |
Damages all troops | |
Inferno | 4 | 16/12 | 20/40/80 + (power × 10) |
5-wide | 90* | 7.5* | 180* | 15* | 330* | 27.5* | ||
Ice Bolt | 2 | 8/6 | 10/20/50 + (power × 20) |
1 | 70 | 11.67 | 250 | 41.67 | 550 | 91.67 | ||
Frost Ring | 3 | 12/9 | 15/30/60 + (power × 10) |
3-wide | 70* | 7.78* | 160* | 17.78* | 310* | 34.4* | Does not damage center hex. |
(*)NOTE: All damage/spell point efficiency is calculated based on:
- Hitting one target
- Expert proficiency
Combat Non-Damage Spells
Name | School | Lvl | SP Cost |
Type | Effect |
---|---|---|---|---|---|
Haste | 1 | 6/5 | Buff | Increases the speed of the selected/all friendly unit(s) by 3/5. | |
Disrupting Ray | 2 | 10/8 | Debuff | Reduces the defense of the selected/all enemy unit(s) by 3/4/5. | |
Fortune | 2 | 7/5 | Buff | Increases the luck of the selected/all friendly unit(s) by 1/2. | |
Precision | 2 | 8/6 | Buff | Increases the ranged attack of the selected/all friendly unit(s) by 3/6. | |
Protection from Air | 2 | 7/5 | Buff | Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%. Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%. | |
Air Shield | 3 | 12/9 | Buff | Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%. | |
Hypnotize | 3 | 18/15 | Debuff | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control. | |
Counterstrike | 4 | 24/20 | Buff | Target/All allied troop(s) can retaliate against 1/2 additional attacks per round. | |
Magic Mirror | 5 | 25/20 | Buff | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop. | |
Summon Air Elemental | 5 | 25/20 | Utility | Summons a troop of (power × 2/3/4) Air elementals. | |
Shield | 1 | 5/4 | Buff | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%. | |
Slow | 1 | 6/5 | Debuff | Reduces the speed of by the selected/all enemy unit(s) to 75%/50%. Reduces the speed of by the selected/all enemy unit(s) to (75%/50% + 1). | |
Stone Skin | 1 | 5/4 | Buff | Increases the defense of the selected/all friendly unit(s) by 3/6. | |
Quicksand | 2 | 8/6 | Utility | Quicksand pits are placed in 4/6/8 random hexes. | |
Animate Dead | 3 | 15/12 | Utility | Reanimates (30/60/160 + (power × 50)) HP of killed undead creatures in friendly troop permanently. | |
Anti-Magic | 3 | 15/12 | Buff | Target, allied troop becomes immune to level 1 - 3/4/5 spells. | |
Earthquake | 3 | 20/17 | Utility | Does one point of damage to 2/3/4 random castle walls during siege combat. | |
Force Field | 3 | 12/9 | Utility | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked. | |
Protection from Earth | 3 | 12/9 | Buff | Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%. Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%. | |
Resurrection | 4 | 20/16 | Utility | Reanimates (40/80/160 + (power × 50)) HP of killed living creatures in friendly troop for the current battle/permanently. | |
Sorrow | 4 | 16/12 | Debuff | Reduces the morale of the selected/all enemy unit(s) by 1/2. | |
Summon Earth Elemental | 5 | 25/20 | Utility | Summons a troop of (power × 2/3/4) Earth elementals. | |
Bloodlust | 1 | 5/4 | Buff | Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6. | |
Curse | 1 | 6/5 | Debuff | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking. | |
Protection from Fire | 1 | 5/4 | Buff | Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%. Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%. | |
Blind | 2 | 10/8 | Debuff | Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. (Bsc) Deactivating attack is retaliated at 50% of base attack rating. (Adv) Deactivating attack is retaliated at 25% of base attack rating. (Exp) Deactivating attack is not retaliated. | |
Misfortune | 3 | 12/9 | Debuff | Reduces the luck of the selected/all friendly unit(s) by 1/2. | |
Berserk | 4 | 20/16 | Debuff | Target attacks nearest troop. All creatures in a 1/4/6 hex diameter affected. | |
Fire Shield | 4 | 16/12 | Buff | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. | |
Frenzy | 4 | 16/12 | Buff | Target friendly troop's attack is increased by 100%/150%/200% of the troop's defense, and its defense is reduced to zero. | |
Slayer | 4 | 16/12 | Buff | (Bsc) Target allied troop's attack is increased by 8 against behemoths, dragons, hydras, firebirds , and sea serpents/haspids . (Adv) Same as basic, but also affects devils and angels. (Exp) Same as basic, but also affects giants/titans. | |
Sacrifice | 5 | 25/20 | Utility | Target, non-undead friendly troop is sacrificed (destroyed). Another target dead friendly troop has ((power + destroyed troop's base health + 3/6/10) × # of creatures sacrificed) in health total of creatures returned to life. | |
Summon Fire Elemental | 5 | 25/20 | Utility | Summons a troop of (power × 2/3/4) Fire elementals. | |
Bless | 1 | 5/4 | Buff | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage - 1) when attacking. | |
Cure | 1 | 6/5 | Utility | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP | |
Dispel | 1 | 5/4 | Utility | (Bsc) Removes all spell effects from the selected friendly unit. (Adv) Removes all spell effects from the selected friendly or enemy unit. Removes all spell effects from all units. | |
Protection from Water | 1 | 5/4 | Buff | Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%. Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%. | |
Remove Obstacle | 2 | 7/5 | Utility | (Bsc) Removes a non-magic obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected. (Adv) Removes a non-magic obstacle or Fire Wall from the battlefield. Integrated obstacles (such as cliffs) are not affected. (Exp) Removes a non-magic or magical obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected. | |
Weakness | 2 | 8/6 | Debuff | Reduces the attack of the selected/all enemy unit(s) by 3/6. | |
Forgetfulness | 3 | 12/9 | Debuff | Targets a selected/all enemy ranged troop(s). (Bsc) Half of the creatures forget to shoot/melee attack. (Adv/Exp) Cannot shoot. Half of the creatures forget to melee attack. | |
Mirth | 3 | 12/9 | Buff | Increases the morale of the selected/all friendly unit(s) by 1/2. | |
Teleport | 3 | 15/12/6/3 | Utility | Target allied troop instantly moves to an unoccupied target hex. (Bsc) Troop cannot teleport over walls or moats. (Adv) Troop cannot teleport over moats. (Exp) No restrictions. | |
Clone | 4 | 24/20 | Utility | Creates a duplicate of target, allied troop level 1 - 5/6/7. The duplicate can attack but is dispelled if it receives any damage. | |
Prayer | 4 | 16/12 | Buff | Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4. | |
Summon Water Elemental | 5 | 25/20 | Utility | Summons a troop of (power × 2/3/4) Water elementals. |
Adventure Map Spells
Name | School | Lvl | SP Cost |
Effect |
---|---|---|---|---|
View Air | 1 | 2/1 | (Bsc) Displays the location of all artifacts on the view world screen. (Adv) Displays the location of all artifacts and heroes on the view world screen. (Exp) Displays the location of all artifacts, heroes, and towns on the view world screen. | |
Disguise | 2 | 4/2 | Modifies the army composition scouting report visible to enemies. | |
Visions | All | 2 | 4/2 | Increases information shown in scouting reports of towns, creatures and heroes. |
Dimension Door | 5 | 25/20 | Teleports hero to a selected location on the adventure map. The spell may be cast 2/3/4 times per day. Reduces the hero's movement by 300/200 movement points. | |
Fly | 5 | 20/15 | Allows the hero to move over water/obstacles with 40%/20%/0% penalty. | |
View Earth | 1 | 2/1 | (Bsc) Displays the location of all resources on the view world screen. (Adv) Displays the location of all resources and mines on the view world screen. (Exp) Displays the location of all resources, mines and terrain on the view world screen. | |
Town Portal | 4 | 16/12 | Hero is teleported to the nearest(Bsc)/any(Adv) allied town. Reduces the hero's movement by 300(Bsc)/200(Exp) movement points. | |
Summon Boat | 1 | 8/7 | 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location. Can summon (player/neutral)(Bsc)/enemy(Adv)-owned boats. (Adv) Creates a boat if no eligible boats exist. | |
Scuttle Boat | 2 | 8/6 | 50%/75%/100% chance to destroy unoccupied boat. | |
Water Walk | 4 | 12/8 | Allows the hero to move over water with 40%/20%/0% penalty. |