List of spells: Difference between revisions
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{{Spell table row|Bless|1|Water Magic|Attacks inflict maximum damage. Basic: Single ally. Expert: All allies.}} | {{Spell table row|Bless|1|Water Magic|Attacks inflict maximum damage. Basic: Single ally. Expert: All allies.}} | ||
{{Spell table row|Haste|1|Air Magic|Increases [[speed]]. Basic: Single ally. Expert: All allies.}} | {{Spell table row|Haste|1|Air Magic|Increases [[speed]]. Basic: Single ally. Expert: All allies.}} | ||
{{Spell table row|Magic Arrow|1|All Schools|Inflicts magic damage | {{Spell table row|Magic Arrow|1|All Schools|Inflicts magic damage to a single enemy.}} | ||
{{Spell table row|Protection from Fire|1|Fire Magic|Reduces damage taken from [[School of Fire Magic|fire spells]]. Basic: Single ally. Expert: All allies.}} | {{Spell table row|Protection from Fire|1|Fire Magic|Reduces damage taken from [[School of Fire Magic|fire spells]]. Basic: Single ally. Expert: All allies.}} | ||
{{Spell table row|Protection from Water|1|Water Magic|Reduces damage taken from [[School of Water Magic|water spells]] Basic: Single ally. Expert: All allies.}} | {{Spell table row|Protection from Water|1|Water Magic|Reduces damage taken from [[School of Water Magic|water spells]] Basic: Single ally. Expert: All allies.}} | ||
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{{Spell table row|View Air|1|Air Magic|Reveals location of all unclaimed [[artifacts]].}} | {{Spell table row|View Air|1|Air Magic|Reveals location of all unclaimed [[artifacts]].}} | ||
{{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]].}} | {{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]].}} | ||
{{Spell table row|Blind|2|Fire Magic|Prevents | {{Spell table row|Blind|2|Fire Magic|Prevents any action from being taken by target enemy creature.}} | ||
{{Spell table row|Death Ripple|2|Earth Magic|Damages all [[living]] creatures.}} | {{Spell table row|Death Ripple|2|Earth Magic|Damages all [[living]] creatures.}} | ||
{{Spell table row|Disguise|2|Air Magic|Modifies the army composition scouting report visible to enemies.}} | {{Spell table row|Disguise|2|Air Magic|Modifies the army composition scouting report visible to enemies.}} | ||
{{Spell table row|Disrupting Ray|2|Air Magic|Reduces [[defense]] rating. May be used repeatedly on the same target | {{Spell table row|Disrupting Ray|2|Air Magic|Reduces [[defense]] rating of a single enemy. May be used repeatedly on the same target.}} | ||
{{Spell table row|Fire Wall|2|Fire Magic|Creates wall of fire at target location that inflicts magic damage to creatures that pass through.}} | {{Spell table row|Fire Wall|2|Fire Magic|Creates wall of fire at target location that inflicts magic damage to creatures that pass through.}} | ||
{{Spell table row|Fortune|2|Air Magic|Increases [[luck]]. Basic: Single ally. Expert: All allies.}} | {{Spell table row|Fortune|2|Air Magic|Increases [[luck]]. Basic: Single ally. Expert: All allies.}} | ||
{{Spell table row|Ice Bolt|2|Water Magic|Inflicts magic damage | {{Spell table row|Ice Bolt|2|Water Magic| Inflicts magic damage to a single enemy.}} | ||
{{Spell table row|Lightning Bolt|2|Air Magic|Inflicts magic damage | {{Spell table row|Lightning Bolt|2|Air Magic| Inflicts magic damage to a single enemy.}} | ||
{{Spell table row|Precision|2|Air Magic|Increases ranged [[attack]] rating. Basic: Single ally. Expert: All allies.}} | {{Spell table row|Precision|2|Air Magic|Increases ranged [[attack]] rating. Basic: Single ally. Expert: All allies.}} | ||
{{Spell table row|Protection from Air|2|Air Magic|Reduces damage taken from [[School of Air Magic|air spells]]. Basic: Single ally. Expert: All allies.}} | {{Spell table row|Protection from Air|2|Air Magic|Reduces damage taken from [[School of Air Magic|air spells]]. Basic: Single ally. Expert: All allies.}} | ||
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{{Spell table row|Weakness|2|Water Magic|Reduces [[attack]] rating. Basic: Single enemy. Expert: All enemies.}} | {{Spell table row|Weakness|2|Water Magic|Reduces [[attack]] rating. Basic: Single enemy. Expert: All enemies.}} | ||
{{Spell table row|Air Shield|3|Air Magic|Reduces damage taken from ranged attacks.}} | {{Spell table row|Air Shield|3|Air Magic|Reduces damage taken from ranged attacks.}} | ||
{{Spell table row|Animate Dead|3|Earth Magic|Brings re-dead unliving creatures back to unlife. | {{Spell table row|Animate Dead|3|Earth Magic|Brings re-dead unliving creatures back to unlife. Reanimated creatures are not lost when combat ends.}} | ||
{{Spell table row|Anti-Magic|3|Earth Magic|Grants [[spell immunity]] | {{Spell table row|Anti-Magic|3|Earth Magic|Grants [[spell immunity]] to a single creature.}} | ||
{{Spell table row|Destroy Undead|3|Air Magic|Damages all unliving creatures.}} | {{Spell table row|Destroy Undead|3|Air Magic|Damages all unliving creatures.}} | ||
{{Spell table row|Earthquake|3|Earth Magic|Damages random castle wall sections during a siege.}} | {{Spell table row|Earthquake|3|Earth Magic|Damages random castle wall sections during a siege.}} | ||
{{Spell table row|Fireball|3|Fire Magic|Inflicts magic damage | {{Spell table row|Fireball|3|Fire Magic|Inflicts magic damage to all creatures in area.}} | ||
{{Spell table row|Force Field|3|Earth Magic|Places force field at specified location. Creatures cannot pass this field.}} | {{Spell table row|Force Field|3|Earth Magic|Places force field at specified location. Creatures cannot pass this field.}} | ||
{{Spell table row|Forgetfulness|3|Water Magic|Prevents use of ranged attacks. Basic: Single enemy. Expert: All enemies.}} | {{Spell table row|Forgetfulness|3|Water Magic|Prevents use of ranged attacks. Basic: Single enemy. Expert: All enemies.}} | ||
{{Spell table row|Frost Ring|3|Water Magic|Inflicts magic damage | {{Spell table row|Frost Ring|3|Water Magic|Inflicts magic damage to all creatures in area.}} | ||
{{Spell table row|Hypnotize|3|Air Magic|Allows control of actions taken by enemy creature.}} | {{Spell table row|Hypnotize|3|Air Magic|Allows control of actions taken by enemy creature.}} | ||
{{Spell table row|Land Mine|3|Fire Magic|Places landmines at random locations on the battlefield. Only visible to caster and creatures native to the terrain.}} | {{Spell table row|Land Mine|3|Fire Magic|Places landmines at random locations on the battlefield. Only visible to caster and creatures native to the terrain.}} | ||
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{{Spell table row|Fire Shield|4|Fire Magic|Inflicts magic damage proportional to damage taken from [[hand-to-hand]] attacks.}} | {{Spell table row|Fire Shield|4|Fire Magic|Inflicts magic damage proportional to damage taken from [[hand-to-hand]] attacks.}} | ||
{{Spell table row|Frenzy|4|Fire Magic|Increases [[attack]] rating and sets [[defense]] rating to 0.}} | {{Spell table row|Frenzy|4|Fire Magic|Increases [[attack]] rating and sets [[defense]] rating to 0.}} | ||
{{Spell table row|Inferno (spell)|4|Fire Magic|Inflicts magic damage | {{Spell table row|Inferno (spell)|4|Fire Magic|Inflicts magic damage to all creatures in area.}} | ||
{{Spell table row|Meteor Shower|4|Earth Magic|Inflicts magic damage | {{Spell table row|Meteor Shower|4|Earth Magic|Inflicts magic damage to all creatures in area.}} | ||
{{Spell table row|Prayer|4|Water Magic|Increases [[attack]] rating, [[defense]] rating and [[speed]]. Basic: Single ally. Expert: All allies.}} | {{Spell table row|Prayer|4|Water Magic|Increases [[attack]] rating, [[defense]] rating and [[speed]]. Basic: Single ally. Expert: All allies.}} | ||
{{Spell table row|Resurrection|4|Earth Magic|Brings dead, previously living, creatures back to life until the end of combat. Advanced: Resurrected creatures are not lost when combat ends.}} | {{Spell table row|Resurrection|4|Earth Magic|Brings dead, previously living, creatures back to life until the end of combat. Advanced: Resurrected creatures are not lost when combat ends.}} | ||
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{{Spell table row|Dimension Door|5|Air Magic|Teleports hero to visible location.}} | {{Spell table row|Dimension Door|5|Air Magic|Teleports hero to visible location.}} | ||
{{Spell table row|Fly|5|Air Magic|Allows movement to visible land over all map obstacles. Cannot fly through cave walls in the underground.}} | {{Spell table row|Fly|5|Air Magic|Allows movement to visible land over all map obstacles. Cannot fly through cave walls in the underground.}} | ||
{{Spell table row|Implosion|5|Earth Magic|Inflicts magic damage | {{Spell table row|Implosion|5|Earth Magic| Inflicts magic damage to a single enemy.}} | ||
{{Spell table row|Magic Mirror|5|Air Magic|Reflects random hostile spells to a random enemy. Basic: 20% chance of occurrence. Advanced: 30% chance. Expert: 40% chance.}} | {{Spell table row|Magic Mirror|5|Air Magic|Reflects random hostile spells to a random enemy. Basic: 20% chance of occurrence. Advanced: 30% chance. Expert: 40% chance.}} | ||
{{Spell table row|Sacrifice|5|Fire Magic|Destroys and removes living, unkilled allies to bring previously living, killed allies back to life.}} | {{Spell table row|Sacrifice|5|Fire Magic|Destroys and removes living, unkilled allies to bring previously living, killed allies back to life.}} |
Revision as of 12:27, 25 September 2016
List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.
Name | Level | Class | Effect |
---|---|---|---|
Bloodlust | 1 | Fire Magic | Increases hand-to-hand attack rating. Basic: Single ally. Expert: All allies. |
Cure | 1 | Water Magic | Removes all negative spell effects and restores health. Basic: Single ally. Expert: All allies. |
Curse | 1 | Fire Magic | Attacks inflict minimum damage. Basic: Single enemy. Expert: All enemies. |
Dispel | 1 | Water Magic | Removes all spell effects. Basic: Single creature. Expert: All creatures. |
Bless | 1 | Water Magic | Attacks inflict maximum damage. Basic: Single ally. Expert: All allies. |
Haste | 1 | Air Magic | Increases speed. Basic: Single ally. Expert: All allies. |
Magic Arrow | 1 | All Schools | Inflicts magic damage to a single enemy. |
Protection from Fire | 1 | Fire Magic | Reduces damage taken from fire spells. Basic: Single ally. Expert: All allies. |
Protection from Water | 1 | Water Magic | Reduces damage taken from water spells Basic: Single ally. Expert: All allies. |
Shield | 1 | Earth Magic | Reduces damage taken from hand-to-hand attacks. Basic: Single ally. Expert: All allies. |
Slow | 1 | Earth Magic | Decreases speed. Basic: Single enemy. Expert: All enemies. |
Summon Boat | 1 | Water Magic | Summons unoccupied boat to nearby body of water. |
Stone Skin | 1 | Earth Magic | Increases defense rating. Basic: Single ally. Expert: All allies. |
View Air | 1 | Air Magic | Reveals location of all unclaimed artifacts. |
View Earth | 1 | Earth Magic | Reveals location of all resources. |
Blind | 2 | Fire Magic | Prevents any action from being taken by target enemy creature. |
Death Ripple | 2 | Earth Magic | Damages all living creatures. |
Disguise | 2 | Air Magic | Modifies the army composition scouting report visible to enemies. |
Disrupting Ray | 2 | Air Magic | Reduces defense rating of a single enemy. May be used repeatedly on the same target. |
Fire Wall | 2 | Fire Magic | Creates wall of fire at target location that inflicts magic damage to creatures that pass through. |
Fortune | 2 | Air Magic | Increases luck. Basic: Single ally. Expert: All allies. |
Ice Bolt | 2 | Water Magic | Inflicts magic damage to a single enemy. |
Lightning Bolt | 2 | Air Magic | Inflicts magic damage to a single enemy. |
Precision | 2 | Air Magic | Increases ranged attack rating. Basic: Single ally. Expert: All allies. |
Protection from Air | 2 | Air Magic | Reduces damage taken from air spells. Basic: Single ally. Expert: All allies. |
Quicksand | 2 | Earth Magic | Places quicksand at random locations on the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through the quicksand become stuck and make the location of the quicksand visible. |
Remove Obstacle | 2 | Air Magic | Removes obstacles from the battlefield. Basic: Only trees, rocks and other natural obstacles may be removed. Advanced: May also remove fire walls. |
Scuttle Boat | 2 | Water Magic | Destroy nearby unoccupied boat. |
Visions | 2 | All Schools | Increases information shown in scouting reports of towns, creatures and heroes. |
Weakness | 2 | Water Magic | Reduces attack rating. Basic: Single enemy. Expert: All enemies. |
Air Shield | 3 | Air Magic | Reduces damage taken from ranged attacks. |
Animate Dead | 3 | Earth Magic | Brings re-dead unliving creatures back to unlife. Reanimated creatures are not lost when combat ends. |
Anti-Magic | 3 | Earth Magic | Grants spell immunity to a single creature. |
Destroy Undead | 3 | Air Magic | Damages all unliving creatures. |
Earthquake | 3 | Earth Magic | Damages random castle wall sections during a siege. |
Fireball | 3 | Fire Magic | Inflicts magic damage to all creatures in area. |
Force Field | 3 | Earth Magic | Places force field at specified location. Creatures cannot pass this field. |
Forgetfulness | 3 | Water Magic | Prevents use of ranged attacks. Basic: Single enemy. Expert: All enemies. |
Frost Ring | 3 | Water Magic | Inflicts magic damage to all creatures in area. |
Hypnotize | 3 | Air Magic | Allows control of actions taken by enemy creature. |
Land Mine | 3 | Fire Magic | Places landmines at random locations on the battlefield. Only visible to caster and creatures native to the terrain. |
Mirth | 3 | Water Magic | Increases morale. Basic: Single ally. Expert: All allies. |
Misfortune | 3 | Fire Magic | Reduces luck. Basic: Single enemy. Expert: All enemies. |
Protection from Earth | 3 | Earth Magic | Reduces damage taken from earth spells. Basic: Single ally. Expert: All allies. |
Teleport | 3 | Water Magic | Teleports ally to location on the battlefield. Expert: May teleport creature over castle walls. |
Armageddon | 4 | Fire Magic | Inflicts magic damage to all creatures on the battlefield. |
Berserk | 4 | Fire Magic | Forces enemy to attack closest creature. |
Chain Lightning | 4 | Air Magic | Inflicts magic damage to initial creature and reduced damage to nearby creatures. |
Clone | 4 | Water Magic | Creates clone of allied creature. |
Counterstrike | 4 | Air Magic | Allows extra retaliations per round. Basic: Single ally. Expert: All allies. |
Fire Shield | 4 | Fire Magic | Inflicts magic damage proportional to damage taken from hand-to-hand attacks. |
Frenzy | 4 | Fire Magic | Increases attack rating and sets defense rating to 0. |
File:Inferno (spell) small.png Inferno (spell) | 4 | Fire Magic | Inflicts magic damage to all creatures in area. |
Meteor Shower | 4 | Earth Magic | Inflicts magic damage to all creatures in area. |
Prayer | 4 | Water Magic | Increases attack rating, defense rating and speed. Basic: Single ally. Expert: All allies. |
Resurrection | 4 | Earth Magic | Brings dead, previously living, creatures back to life until the end of combat. Advanced: Resurrected creatures are not lost when combat ends. |
Slayer | 4 | Fire Magic | Increases attack rating for a single ally against Dragons, Behemoths and Hydras. Advanced: Effect applies to Angels and Devils. Expert: Effect applies to Titans. |
Sorrow | 4 | Earth Magic | Reduces morale. Basic: Single enemy. Expert: All enemies. |
Town Portal | 4 | Earth Magic | Teleports hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town. |
Water Walk | 4 | Water Magic | Allows movement to visible land across bodies of water. |
Dimension Door | 5 | Air Magic | Teleports hero to visible location. |
Fly | 5 | Air Magic | Allows movement to visible land over all map obstacles. Cannot fly through cave walls in the underground. |
Implosion | 5 | Earth Magic | Inflicts magic damage to a single enemy. |
Magic Mirror | 5 | Air Magic | Reflects random hostile spells to a random enemy. Basic: 20% chance of occurrence. Advanced: 30% chance. Expert: 40% chance. |
Sacrifice | 5 | Fire Magic | Destroys and removes living, unkilled allies to bring previously living, killed allies back to life. |
Summon Air Elemental | 5 | Air Magic | Summons allied Air Elementals for the duration of combat. |
Summon Earth Elemental | 5 | Earth Magic | Summons allied Earth Elementals for the duration of combat. |
Summon Fire Elemental | 5 | Fire Magic | Summons allied Fire Elementals for the duration of combat. |
Summon Water Elemental | 5 | Water Magic | Summons allied Water Elementals for the duration of combat. |
Titan's Lightning Bolt | 5 | Air Magic | Does 600 damage. Requires Titan's Thunder. |