Inferno: Difference between revisions
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Inferno's [[native terrain]] is [[lava]]. | Inferno's [[native terrain]] is [[lava]]. | ||
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==Inferno building tree== | |||
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | {{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | ||
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px|left]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px|left]]}} | {| style="margin-right:20px; float:left;" | ||
| {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px|left]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px|left]]<br />{{wh-}}In {{hota}} [[Hell Hole|Upg. Hell Hole]] requires [[Mage Guild |Mage Guild Level 1]] instead of Level 2}} | |||
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{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]}} | {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]}} | ||
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|troop = 28090 {{G}}, 4 {{M}} | |troop = 28090 {{G}}, 4 {{M}} | ||
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===Common Buildings and Mage Guild=== | ===Common Buildings and Mage Guild=== | ||
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'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | ||
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* [https://www.celestialheavens.com/viewpage.php?id{{=}}444 Strategy Guide for Inferno from Jolly Joker on Celestial Heavens] | * [https://www.celestialheavens.com/viewpage.php?id{{=}}444 Strategy Guide for Inferno from Jolly Joker on Celestial Heavens] | ||
'''Pros:''' | |||
* [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town. | * [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town. | ||
* [[Pit Lord]]'s [[Summon Demons|Demon summon]] ability: Lets you horde demons. Consider using [[Marius]] whose specialty is [[Demon]]s as your main hero if using this strategy (she will increase Demons' speed as well). If using this strategy, there is almost no need to spend time and resources to upgrade Imps and Gogs or to even build the upgraded buildings since the upgrade does not increase their health (see [[Summon demons]]). | * [[Pit Lord]]'s [[Summon Demons|Demon summon]] ability: Lets you horde demons. Consider using [[Marius]] whose specialty is [[Demon]]s as your main hero if using this strategy (she will increase Demons' speed as well). If using this strategy, there is almost no need to spend time and resources to upgrade Imps and Gogs or to even build the upgraded buildings since the upgrade does not increase their health (see [[Summon demons]]). | ||
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* Familiars have 7 Speed. You can give them to secondary heroes to increase their movement points without affecting your primary hero's army strength. If you want, you could even hand out Cerberi for a speed of 8. | * Familiars have 7 Speed. You can give them to secondary heroes to increase their movement points without affecting your primary hero's army strength. If you want, you could even hand out Cerberi for a speed of 8. | ||
'''Cons:''' | |||
* If all buildings can be built, Inferno costs the most gold to fully build up. ([[Castle Gate]] alone costs 10,000 gold and is not essential; Furthermore, Imps' and Gogs' upgraded buildings are not necessary when using the Demon Farming Strategy). | * If all buildings can be built, Inferno costs the most gold to fully build up. ([[Castle Gate]] alone costs 10,000 gold and is not essential; Furthermore, Imps' and Gogs' upgraded buildings are not necessary when using the Demon Farming Strategy). | ||
*Lacking in the [[Heroes|Hero]] department. (When using Demon Farming, Marius is not terrible at least, and Octavia gives gold when playing at Difficult/Impossible Difficulty). | *Lacking in the [[Heroes|Hero]] department. (When using Demon Farming, Marius is not terrible at least, and Octavia gives gold when playing at Difficult/Impossible Difficulty). |
Revision as of 04:57, 3 December 2023
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Inferno is an evil alignment town with the demoniac and heretic hero classes. Inferno represents Eeofol.
"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play." RoE manual
Inferno's native terrain is lava.
Inferno building tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Imp Crucible |
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Imp Familiar |
38 | 60 | 2280 | |||||||||||||||
Hall of Sins |
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Gog Magog |
16 | 175 | 2800 | |||||||||||||||
Kennels |
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Hell Hound Cerberus |
13 | 250 | 3250 | |||||||||||||||
Demon Gate |
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Demon Horned Demon |
8 | 270 | 2160 | |||||||||||||||
Hell Hole |
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Pit Fiend Pit Lord |
6 | 700 | 4200 | |||||||||||||||
Fire Lake |
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Efreeti Efreet Sultan |
4 | 1100 | 4400 | |||||||||||||||
Forsaken Palace |
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Devil Arch Devil |
2 | 4500 2 |
9000 4 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 28090 4 |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Castle Gate | Allows a visiting hero to portal to any friendly Inferno town with another Castle Gate. |
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Order of Fire | Gives a permanent +1 power to a visiting hero. |
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Brimstone Stormclouds | Gives +2 power to defending Hero during sieges. |
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Birthing Pool | Horde Building. Growth +8/week for Imp / Familiar |
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Cages | Horde Building. Growth +3/week for Hell Hound / Cerberus |
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Deity of Fire | Grail Structure. +5000 /day, +50% creature growth Causes every week to be The Week of Imp (+15 Imp / Familiar growth). |
n/a | ||||||||
Total Cost: |
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Heroes
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for demoniacs.
Necromancy and Interference are not available for heretics.
Creatures
Town names
Unless specified by the mapmaker, towns will generate with a random name. Inferno towns will use one of these following names:
Abaddon | Acheron | Ashcombe | Ashden |
Blackburn | Brimstone | Candent | Cinderspire |
Daemon Gate | Enkindle | Firebrand | Gehenna |
Hellwind | Stygius | Styx | Tartaros |
If there are more Inferno towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
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Pros:
Cons:
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