Inferno: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Legate (talk | contribs)
m Add town comparison link
No edit summary
Line 6: Line 6:
Inferno's [[native terrain]] is [[lava]].
Inferno's [[native terrain]] is [[lava]].


<h2>{{switch_content|tag1=sod|tag2=hota|content1={{PAGENAME}} building tree ({{sod}})|content2={{PAGENAME}} building tree ({{hota}})}}</h2>
__TOC__


==Inferno building tree==
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}


{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px|left]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px|left]]}}
{| style="margin-right:20px; float:left;"
| {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px|left]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px|left]]<br />{{wh-}}In {{hota}} [[Hell Hole|Upg. Hell Hole]] requires [[Mage Guild |Mage Guild Level 1]] instead of Level 2}}
|}


{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]}}
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]}}
Line 22: Line 25:
|troop    = 28090 {{G}}, 4 {{M}}
|troop    = 28090 {{G}}, 4 {{M}}
}}
}}
{{clear|left}}
<div style="clear:left;"></div>
In {{hota}} [[Hell Hole|Upg. Hell Hole]] no longer requires [[Mage Guild |Mage Guild Level 2]] (still requires Mage Guild Level 1){{-wh}}
{{clear|left}}
{{clear|left}}
===Common Buildings and Mage Guild===
===Common Buildings and Mage Guild===
Line 47: Line 45:
{{T!}}}}
{{T!}}}}


===Banned secondary skills===
'''Banned secondary skills:'''
 
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.


Line 99: Line 98:
* [https://www.celestialheavens.com/viewpage.php?id{{=}}444 Strategy Guide for Inferno from Jolly Joker on Celestial Heavens]
* [https://www.celestialheavens.com/viewpage.php?id{{=}}444 Strategy Guide for Inferno from Jolly Joker on Celestial Heavens]


===Pros===
'''Pros:'''
* [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town.
* [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town.
* [[Pit Lord]]'s [[Summon Demons|Demon summon]] ability: Lets you horde demons. Consider using [[Marius]] whose specialty is [[Demon]]s as your main hero if using this strategy (she will increase Demons' speed as well). If using this strategy, there is almost no need to spend time and resources to upgrade Imps and Gogs or to even build the upgraded buildings since the upgrade does not increase their health (see [[Summon demons]]).
* [[Pit Lord]]'s [[Summon Demons|Demon summon]] ability: Lets you horde demons. Consider using [[Marius]] whose specialty is [[Demon]]s as your main hero if using this strategy (she will increase Demons' speed as well). If using this strategy, there is almost no need to spend time and resources to upgrade Imps and Gogs or to even build the upgraded buildings since the upgrade does not increase their health (see [[Summon demons]]).
Line 110: Line 109:
* Familiars have 7 Speed. You can give them to secondary heroes to increase their movement points without affecting your primary hero's army strength. If you want, you could even hand out Cerberi for a speed of 8.
* Familiars have 7 Speed. You can give them to secondary heroes to increase their movement points without affecting your primary hero's army strength. If you want, you could even hand out Cerberi for a speed of 8.


===Cons===
'''Cons:'''
* If all buildings can be built, Inferno costs the most gold to fully build up. ([[Castle Gate]] alone costs 10,000 gold and is not essential; Furthermore, Imps' and Gogs' upgraded buildings are not necessary when using the Demon Farming Strategy).
* If all buildings can be built, Inferno costs the most gold to fully build up. ([[Castle Gate]] alone costs 10,000 gold and is not essential; Furthermore, Imps' and Gogs' upgraded buildings are not necessary when using the Demon Farming Strategy).
*Lacking in the [[Heroes|Hero]] department. (When using Demon Farming, Marius is not terrible at least, and Octavia gives gold when playing at Difficult/Impossible Difficulty).
*Lacking in the [[Heroes|Hero]] department. (When using Demon Farming, Marius is not terrible at least, and Octavia gives gold when playing at Difficult/Impossible Difficulty).

Revision as of 04:57, 3 December 2023


Fully built Inferno as seen on
the adventure map in
Horn of the Abyss Horn of the Abyss
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Inferno is an evil alignment town with the demoniac and heretic hero classes. Inferno represents Eeofol.

"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play." RoE manual

Inferno's native terrain is lava.

Inferno building tree

[Switch to Shadow of Death]


Horn of the Abyss In Horn of the Abyss Upg. Hell Hole requires Mage Guild Level 1 instead of Level 2
Fully upgraded Inferno in Horn of the Abyss[Switch to Shadow of Death]
Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Dwellings
 Wood
40
 Mercury
58 Armageddon's Blade
57 Horn of the Abyss
 Ore
50
 Sulfur
18 Armageddon's Blade
17 Horn of the Abyss
   Gem
8
 Gold
58300
Unique
 Wood
10
   Ore
5
 Sulfur
5
     Gold
14000
Total Building Cost:
 Wood
120
 Mercury
86 Armageddon's Blade
85 Horn of the Abyss
 Ore
120
 Sulfur
51 Armageddon's Blade
50 Horn of the Abyss
 Crystal
28
 Gem
36
 Gold
115300
Troop Cost / Week: 28090 Gold, 4 Mercury

Common Buildings and Mage Guild

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Bless
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple Ice Bolt
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Mercury)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead Frost Ring
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Prayer
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Summon Air Elemental Magic Mirror Summon Water Elemental
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Creature Dwellings

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Imp Crucible 
 Wood
5
   Ore
5
       Gold
300
             Gold
1000
Imp Imp
Familiar Familiar
38 60 Gold 2280 Gold
 Hall of Sins 
     Ore
5
       Gold
1000
   Mercury
Horn of the Abyss
         Gold
1000
Gog Gog
Magog Magog
16 175 Gold 2800 Gold
 Kennels 
 Wood
10
           Gold
1500
       Sulfur
Horn of the Abyss
     Gold
1500
Hell Hound Hell Hound
Cerberus Cerberus
13 250 Gold 3250 Gold
 Demon Gate 
 Wood
5
   Ore
5
       Gold
2000
 Wood
5
   Ore
5
       Gold
2000
Demon Demon
Horned Demon Horned Demon
8 270 Gold 2160 Gold
 Hell Hole 
             Gold
3000
   Mercury
5
   Sulfur
5
     Gold
3000
Pit Fiend Pit Fiend
Pit Lord Pit Lord
6 700 Gold 4200 Gold
 Fire Lake 
   Mercury
3
 Ore
10
 Sulfur
3
   Gem
3
 Gold
4000
   Mercury
5
 Ore
5
 Sulfur
5
   Gem
5
 Gold
3000
Efreeti Efreeti
Efreet Sultan Efreet Sultan
4 1100 Gold 4400 Gold
 Forsaken Palace 
 Wood
10
 Mercury
20
 Ore
10
       Gold
15000
 Wood
5
 Mercury
20
 Ore
5
       Gold
20000
Devil Devil
Arch Devil Arch Devil
2 4500 Gold
2 Mercury
9000 Gold
4 Mercury
  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
link=]] [[|]]
Total Dwelling Cost:
 Wood
40
 Mercury
57 Horn of the Abyss
 Ore
50
 Sulfur
17 Horn of the Abyss
   Gem
8
 Gold
58300
Weekly Troop Cost: 28090 Gold
4 Mercury

Unique Buildings

Structure Effect Cost
Castle Gate Allows a visiting hero to portal to any friendly Inferno town with another Castle Gate.
 Wood
5
   Ore
5
       Gold
10000
Order of Fire Gives a permanent +1 power to a visiting hero.
 Wood
5
           Gold
1000
Brimstone Stormclouds Gives +2 power to defending Hero during sieges.
       Sulfur
5
     Gold
1000
Birthing Pool Horde Building. Growth +8/week for Imp Imp / Familiar Familiar
             Gold
1000
Cages Horde Building. Growth +3/week for Hell Hound Hell Hound / Cerberus Cerberus
             Gold
1000
Deity of Fire Grail Structure. +5000 Gold/day, +50% creature growth
Causes every week to be The Week of Imp (+15 Imp Imp / Familiar Familiar growth).
n/a
Total Cost:
 Wood
10
   Ore
5
 Sulfur
5
     Gold
14000

Heroes

[Switch to Shadow of Death]

Inferno heroes (Horn of the Abyss)
Name Class Expansion Source Specialty Skill 1 Skill 2 Spell

Template:Inferno hero table (HotA)

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy is not available for demoniacs.

Necromancy Necromancy and Interference Interference Horn of the Abyss are not available for heretics.

Creatures

[Switch to Shadow of Death]

+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Inferno creatures (Horn of the Abyss)
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Template:Inferno creature table (HotA)

Town names

Unless specified by the mapmaker, towns will generate with a random name. Inferno towns will use one of these following names:

Abaddon Acheron Ashcombe Ashden
Blackburn Brimstone Candent Cinderspire
Daemon Gate Enkindle Firebrand Gehenna
Hellwind Stygius Styx Tartaros

If there are more Inferno towns on the map than possible names, they will use names taken from other towns.

User Commentary

Show User Commentary

See also

Template:Keywords