Spells: Difference between revisions
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(→Air magic: , added water walk link to fly) |
(→Water magic: , removed fly and dimension door from water spells (these are air), a few descriptions (hope to have a schematic of all spells and a magical school comparison somewhen)) |
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* [[Summon Boat]] | * [[Summon Boat]] (summon or create boat near water) | ||
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* [[Scuttle Boat]] | * [[Scuttle Boat]] (destroy unattended boat) | ||
* [[Visions]] ( | * [[Visions]] (hero units recognaissance, belongs to all magic schools) | ||
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* [[Water Walk]] | * [[Water Walk]] (like [[Fly]] but on water, added movement cost compared to grass terrain at beginning) | ||
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| ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' | | ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' | ||
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* [[Bless]] | * [[Bless]] (unit damage set to maximum (meager result when creature has no damage threshold)) | ||
* [[Cure]] | * [[Cure]] (units get negative conditions (curses) removed, heal health points) | ||
* [[Dispel]] | * [[Dispel]] (units get spells removed) | ||
* [[Magic Arrow]] ( | * [[Magic Arrow]] (magical damge to single unit, belongs to all magic schools) | ||
* [[Protection from Water]] | * [[Protection from Water]] (antimagic, water school) | ||
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* [[Ice Bolt]] | * [[Ice Bolt]] (magical damage, single unit) | ||
* [[Remove Obstacle]] | * [[Remove Obstacle]] (battlefield change) | ||
* [[Weakness]] | * [[Weakness]] (reduce unit attack) | ||
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* [[Forgetfulness]] | * [[Forgetfulness]] (reduced damage from ranged attacks) | ||
* [[Frost Ring]] | * [[Frost Ring]] (magical damage to surrounding units) | ||
* [[Mirth]] | * [[Mirth]] (moral increase) | ||
* [[Teleport]] | * [[Teleport]] (instant single unit battlefield traversal) | ||
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* [[Clone]] | * [[Clone]] (summoning of stack creature not fire/water/air/earth creature) | ||
* [[Prayer]] | * [[Prayer]] (speed, attack, defense increase) | ||
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* [[Summon Water Elemental]] | * [[Summon Water Elemental]] (unit creation, only during combat, creatures vanish afterwards) | ||
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Revision as of 14:39, 18 January 2014
Spells
Visions and Magic Arrow belong to any school.
Earth magic
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
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Adventure Spells | Adventure Spells | Adventure Spells | Adventure Spells | Adventure Spells |
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Combat spells | Combat spells | Combat spells | Combat spells | Combat spells |
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Air magic
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
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Adventure Spells | Adventure Spells | Adventure Spells | Adventure Spells | Adventure Spells |
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Combat spells | Combat spells | Combat spells | Combat spells | Combat spells |
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Water magic
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
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Adventure Spells | Adventure Spells | Adventure Spells | Adventure Spells | Adventure Spells |
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Combat spells | Combat spells | Combat spells | Combat spells | Combat spells |
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Fire magic
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
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Adventure Spells | Adventure Spells | Adventure Spells | Adventure Spells | Adventure Spells |
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Combat spells | Combat spells | Combat spells | Combat spells | Combat spells |
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