Castle

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This article refers to the town. For the town structure named Castle, see Fortifications.

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Castle is a good alignment town with the knight and cleric hero classes. Castle represents Erathia.

"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." RoE manual

Castle's native terrain is grass.

Castle buiding tree

Fully upgraded Castle
Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
Dwellings
 Wood
47
 Mercury
24
 Ore
52
 Sulfur
24
 Crystal
29
 Gem
24
 Gold
61500
Unique
 Wood
35
   Ore
10
       Gold
7500
Total Building Cost:
 Wood
147
 Mercury
42
 Ore
122
 Sulfur
42
 Crystal
47
 Gem
42
 Gold
111000
Troop Cost / Week: 29580 Gold, 6 Gem

Common Buildings and Mage Guild

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Bloodlust   Curse
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Wood, 1 Ore)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
 Armageddon
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000

Creature Dwellings

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Guardhouse 
     Ore
10
       Gold
500
     Ore
5
       Gold
1000
Pikeman Pikeman
Halberdier Halberdier
28 75 Gold 2100 Gold
 Archers' Tower 
 Wood
5
   Ore
5
       Gold
1000
 Wood
5
   Ore
5
       Gold
1000
Archer Archer
Marksman Marksman
18 150 Gold 2700 Gold
 Griffin Tower 
     Ore
5
       Gold
1000
     Ore
5
       Gold
1000
Griffin Griffin
Royal Griffin Royal Griffin
17 240 Gold 4080 Gold
 Barracks 
     Ore
5
       Gold
2000
     Ore
5
   Crystal
5
   Gold
2000
Swordsman Swordsman
Crusader Crusader
8 400 Gold 3200 Gold
 Monastery 
 Wood
5
 Mercury
2
 Ore
5
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
3000
 Wood
2
 Mercury
2
 Ore
2
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
1000
Monk Monk
Zealot Zealot
6 450 Gold 2700 Gold
 Training Grounds 
 Wood
20
           Gold
5000
 Wood
10
           Gold
3000
Cavalier Cavalier
Champion Champion
4 1200 Gold 4800 Gold
 Portal of Glory 
   Mercury
10
   Sulfur
10
 Crystal
10
 Gem
10
 Gold
20000
   Mercury
10
   Sulfur
10
 Crystal
10
 Gem
10
 Gold
20000
Angel Angel
Archangel Archangel
2 5000 Gold
3 Gem
10000 Gold
6 Gem
  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
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Total Dwelling Cost:
 Wood
47
 Mercury
24
 Ore
52
 Sulfur
24
 Crystal
29
 Gem
24
 Gold
61500
Weekly Troop Cost: 29580 Gold
6 Gem

Unique Buildings

Structure Effect Cost
Brotherhood of the Sword +2 morale for defending hero
 Wood
5
           Gold
500
Shipyard Allows building boats if the town has access to water.
 Wood
20
           Gold
2000
Lighthouse Gives +500 movement points for heroes in a boat. The effect is cumulative.
     Ore
10
       Gold
2000
Stables Visiting heroes get +400 movement points per day for the rest of the week.
 Wood
10
           Gold
2000
Griffin Bastion Horde Building. Growth +3/week for Griffin Griffin / Royal Griffin Royal Griffin
             Gold
1000
Colossus Grail Structure. +5000 Gold/day, +50% creature growth
Increases the morale of all of the owner's heroes by 2.
n/a
Total Cost:
 Wood
35
   Ore
10
       Gold
7500

Heroes

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy is not available for knights.

Necromancy Necromancy and Interference Interference Horn of the Abyss are not available for clerics.

Creatures

Town names

Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:

Alexandretta Armitage Brettonia Castellatus
Claxton Cornerstone Dunwall Gateway
Highcastle Kanan Kildare Middleheim
Transom Whistledale Whitemoon Whitestone

If there are more Castle towns on the map than possible names, they will use names taken from other towns.

User commentary

[Show user commentary]
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Some may find the information in this section subjective or irrelevant.

  • With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
  • Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
  • Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
  • Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to Tavern's bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all Knights start with Leadership, the bonus is only valuable when using Cleric (or other hero classes) to defend the town.
  • Strategy Guide for Castle from Jolly Joker on Celestial Heavens

Pros:

  • Many useful creature specialties.
  • Versatile units including two flying units, two ranged units.
  • Stables can provide heroes +400 movement points per remaining day of the week, which means roughly +20% more movement for heroes.
  • Shipyard, Lighthouse, and Sylvia with Navigation specialty are all very useful on maps with significant water area.

Cons:

  • Second most expensive creatures, Tower having the most. Hard to obtain the required 6 gems/week.
  • The 6th level dwelling (Training Grounds) can be hard to build, as it requires 20 Wood.
  • No units with immunity or resistance.
  • Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.
  • Fragile ranged units.
  • Grass which is Castle's native terrain doesn't give any movement penalty to the enemy.

See also