Stronghold
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Stronghold is a neutral alignment town with the Barbarian and Battle Mage hero classes. Stronghold represents Krewlod.
"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns." RoE manual
Stronghold's native terrain is rough.
Stronghold building tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 , 1 )
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Mage Guild level 3
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Capitol
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Goblin Barracks |
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Goblin Hobgoblin |
38 | 50 | 1900 | |||||||||||||||
Wolf Pen |
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Wolf Rider Wolf Raider |
18 | 140 | 2520 | |||||||||||||||
Orc Tower |
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Orc Orc Chieftain |
14 | 165 | 2310 | |||||||||||||||
Ogre Fort |
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Ogre Ogre Mage |
8 | 400 | 3200 | |||||||||||||||
Cliff Nest |
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Roc Thunderbird |
6 | 700 | 4200 | |||||||||||||||
Cyclops Cave |
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Cyclops Cyclops King |
4 | 1100 | 4400 | |||||||||||||||
Behemoth Lair |
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Behemoth Ancient Behemoth |
2 | 3000 1 |
6000 2 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 24530 2 |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Escape Tunnel | Allows the defending hero to retreat. |
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Freelancer's Guild | Allows visiting hero to sell troops. |
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Hall of Valhalla | Gives +1 attack to visiting Hero. |
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Ballista Yard | Allows the visiting hero to purchase a Ballista. |
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Mess Hall | Horde Building. Growth +8/week for Goblin / Hobgoblin |
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Warlords' Monument | Grail Structure. +5000 /day, +50% creature growth Gives +20 attack to defending hero temporarily. |
n/a | ||||||||
Total Cost: |
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Heroes
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
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Yog | Barbarian | Cyclopes | Basic Offense | Basic Ballistics | ||||||
Gurnisson | Barbarian | Ballista | Basic Offense | Basic Artillery | ||||||
Jabarkas | Barbarian | Orcs | Basic Offense | Basic Archery | ||||||
Shiva | Barbarian | Rocs | Basic Offense | Basic Scouting | ||||||
Gretchin | Barbarian | Goblins | Basic Offense | Basic Pathfinding | ||||||
Krellion | Barbarian | Ogres | Basic Offense | Basic Resistance | ||||||
Krellion | Barbarian | Ogres | Basic Offense | Basic Interference | ||||||
Crag Hack | Barbarian | Offense | Advanced Offense | |||||||
Tyraxor | Barbarian | Wolf Riders | Basic Offense | Basic Tactics | ||||||
Boragus | Barbarian | Ogres | Basic Offense | Basic Tactics | ||||||
Kilgor | Barbarian | Behemoths | Advanced Offense | |||||||
Gird | Battle Mage | Sorcery | Basic Wisdom | Basic Sorcery | Bloodlust | |||||
Vey | Battle Mage | Ogres | Basic Wisdom | Basic Leadership | Magic Arrow | |||||
Dessa | Battle Mage | Logistics | Basic Wisdom | Basic Logistics | Stone Skin | |||||
Terek | Battle Mage | Haste | Basic Wisdom | Basic Tactics | Haste | |||||
Zubin | Battle Mage | Precision | Basic Wisdom | Basic Artillery | Precision | |||||
Gundula | Battle Mage | Offense | Basic Wisdom | Basic Offense | Slow | |||||
Oris | Battle Mage | Eagle Eye | Basic Wisdom | Basic Eagle Eye | Protection from Air | |||||
Saurug | Battle Mage | Gems | Basic Wisdom | Basic Resistance | Bloodlust | |||||
Saurug | Battle Mage | Gems | Basic Wisdom | Basic Interference | Bloodlust |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Water Magic are not available for barbarians.
Necromancy and Navigation are not available for battle mages.
Creatures
Stronghold creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Goblin Goblin | 1 | 4 | 2 | 1 | 2 | 5 | 5 | 15 | 60 | 40 | |||
Hobgoblin Hobgoblin | 1+ | 5 | 3 | 1 | 2 | 5 | 7 | 15 | 78 | 50 | |||
Wolf Rider Wolf Rider | 2 | 7 | 5 | 2 | 4 | 10 | 6 | 9 | 130 | 100 | |||
Wolf Raider Wolf Raider | 2+ | 8 | 5 | 3 | 4 | 10 | 8 | 9 | 203 | 140 | Double attack | ||
Orc Orc | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 192 | 150 | Ranged (12 shots) | ||
Orc Chieftain Orc Chieftain | 3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 240 | 165 | Ranged (24 shots) | ||
Ogre Ogre | 4 | 13 | 7 | 6 | 12 | 40 | 4 | 4 | 416 | 300 | |||
Ogre Mage Ogre Mage | 4+ | 13 | 7 | 6 | 12 | 60 | 5 | 4 | 672 | 400 | Cast Bloodlust x3 | ||
Roc Roc | 5 | 13 | 11 | 11 | 15 | 60 | 7 | 3 | 1027 | 600 | Flying | ||
Thunderbird Thunderbird | 5+ | 13 | 11 | 11 | 15 | 60 | 11 | 3 | 1106 | 700 | Flying, Lightning strike | ||
Cyclops Cyclops | 6 | 15 | 12 | 16 | 20 | 70 | 6 | 2 | 1266 | 750 | Ranged (16 shots), Can attack siege walls | ||
Cyclops King Cyclops King | 6+ | 17 | 13 | 16 | 20 | 70 | 8 | 2 | 1443 | 1100 | Ranged (24 shots), Can attack siege walls | ||
Behemoth Behemoth | 7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 3162 | 1500 | Defense -40% to enemy target | ||
Ancient Behemoth Ancient Behemoth | 7+ | 19 | 19 | 30 | 50 | 300 | 9 | 1 | 6168 | 3000 | 1 | Defense -80% to enemy target |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Stronghold towns will use one of these following names:
Battlement | Bocc | Cragmoor | Dolere |
Drago Breach | Dragonspire | Hartgrim | Kragg |
Kruber | Morganheim | Rockwarren | Rovener |
Sandflash | Slau | Strongglen | Tormina |
If there are more Stronghold towns on the map than possible names, they will use names taken from other towns.
User commentary
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