Spells: Difference between revisions

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(→‎Earth magic: , () unit movement points, not combat movement (not a teleport spell))
(→‎Air magic: , added water walk link to fly)
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* [[Dimension door]] (adventure movement, jump 9 squares)
* [[Dimension door]] (adventure movement, jump 9 squares)
* [[Fly]] (adventure movement, like [[Pathfinding]] but also with water traversal)
* [[Fly]] (adventure movement, like [[Pathfinding]] but also with water traversal and with less costs than [[Water walk]])
|- valign=top
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| ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells''
| ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells''

Revision as of 02:55, 18 January 2014


Spells

Visions and Magic Arrow belong to any school.

Earth magic

Level 1 Level 2 Level 3 Level 4 Level 5
Adventure Spells Adventure Spells Adventure Spells Adventure Spells Adventure Spells
  • Visions (unit recognaissance, belongs to all magic schools)
Combat spells Combat spells Combat spells Combat spells Combat spells

Air magic

Level 1 Level 2 Level 3 Level 4 Level 5
Adventure Spells Adventure Spells Adventure Spells Adventure Spells Adventure Spells
  • View Air (heroes, towns, artifacts recognaissance)
  • Disguise (anti recognaissance of heroes troops)
  • Visions (unit recognaissance, belongs to all magic schools)
Combat spells Combat spells Combat spells Combat spells Combat spells
  • Haste (unit movement points)
  • Magic Arrow (magical damge, belongs to all magic schools)

Water magic

Level 1 Level 2 Level 3 Level 4 Level 5
Adventure Spells Adventure Spells Adventure Spells Adventure Spells Adventure Spells
Combat spells Combat spells Combat spells Combat spells Combat spells

Fire magic

Level 1 Level 2 Level 3 Level 4 Level 5
Adventure Spells Adventure Spells Adventure Spells Adventure Spells Adventure Spells
Combat spells Combat spells Combat spells Combat spells Combat spells