Spells: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(→‎Air magic: , added water walk link to fly)
(→‎Water magic: , removed fly and dimension door from water spells (these are air), a few descriptions (hope to have a schematic of all spells and a magical school comparison somewhen))
Line 92: Line 92:
|- valign=top
|- valign=top
|  
|  
* [[Summon Boat]]
* [[Summon Boat]] (summon or create boat near water)
|  
|  
* [[Scuttle Boat]]
* [[Scuttle Boat]] (destroy unattended boat)
* [[Visions]] (universal)
* [[Visions]] (hero units recognaissance, belongs to all magic schools)
|
|
|
|
* [[Water Walk]]  
* [[Water Walk]] (like [[Fly]] but on water, added movement cost compared to grass terrain at beginning)
|
|
* [[Dimension door]]
* [[Fly]]
|- valign=top
|- valign=top
| ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells''
| ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells''
|- valign=top
|- valign=top
|
|
* [[Bless]]
* [[Bless]] (unit damage set to maximum (meager result when creature has no damage threshold))
* [[Cure]]
* [[Cure]] (units get negative conditions (curses) removed, heal health points)
* [[Dispel]]
* [[Dispel]] (units get spells removed)
* [[Magic Arrow]] (universal)
* [[Magic Arrow]] (magical damge to single unit, belongs to all magic schools)  
* [[Protection from Water]]
* [[Protection from Water]] (antimagic, water school)
|
|
* [[Ice Bolt]]
* [[Ice Bolt]] (magical damage, single unit)
* [[Remove Obstacle]]
* [[Remove Obstacle]] (battlefield change)
* [[Weakness]]
* [[Weakness]] (reduce unit attack)
|
|
* [[Forgetfulness]]
* [[Forgetfulness]] (reduced damage from ranged attacks)
* [[Frost Ring]]
* [[Frost Ring]] (magical damage to surrounding units)
* [[Mirth]]
* [[Mirth]] (moral increase)
* [[Teleport]]
* [[Teleport]] (instant single unit battlefield traversal)
|
|
* [[Clone]]
* [[Clone]] (summoning of stack creature not fire/water/air/earth creature)
* [[Prayer]]
* [[Prayer]] (speed, attack, defense increase)
|
|
* [[Summon Water Elemental]]
* [[Summon Water Elemental]] (unit creation, only during combat, creatures vanish afterwards)
|}
|}



Revision as of 14:39, 18 January 2014


Spells

Visions and Magic Arrow belong to any school.

Earth magic

Level 1 Level 2 Level 3 Level 4 Level 5
Adventure Spells Adventure Spells Adventure Spells Adventure Spells Adventure Spells
  • Visions (unit recognaissance, belongs to all magic schools)
Combat spells Combat spells Combat spells Combat spells Combat spells

Air magic

Level 1 Level 2 Level 3 Level 4 Level 5
Adventure Spells Adventure Spells Adventure Spells Adventure Spells Adventure Spells
  • View Air (heroes, towns, artifacts recognaissance)
  • Disguise (anti recognaissance of heroes troops)
  • Visions (unit recognaissance, belongs to all magic schools)
Combat spells Combat spells Combat spells Combat spells Combat spells
  • Haste (unit movement points)
  • Magic Arrow (magical damge, belongs to all magic schools)

Water magic

Level 1 Level 2 Level 3 Level 4 Level 5
Adventure Spells Adventure Spells Adventure Spells Adventure Spells Adventure Spells
  • Scuttle Boat (destroy unattended boat)
  • Visions (hero units recognaissance, belongs to all magic schools)
  • Water Walk (like Fly but on water, added movement cost compared to grass terrain at beginning)
Combat spells Combat spells Combat spells Combat spells Combat spells
  • Bless (unit damage set to maximum (meager result when creature has no damage threshold))
  • Cure (units get negative conditions (curses) removed, heal health points)
  • Dispel (units get spells removed)
  • Magic Arrow (magical damge to single unit, belongs to all magic schools)
  • Protection from Water (antimagic, water school)
  • Clone (summoning of stack creature not fire/water/air/earth creature)
  • Prayer (speed, attack, defense increase)

Fire magic

Level 1 Level 2 Level 3 Level 4 Level 5
Adventure Spells Adventure Spells Adventure Spells Adventure Spells Adventure Spells
Combat spells Combat spells Combat spells Combat spells Combat spells