Spells: Difference between revisions

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(→‎Water magic: , removed fly and dimension door from water spells (these are air), a few descriptions (hope to have a schematic of all spells and a magical school comparison somewhen))
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* [[Water Walk]] (like [[Fly]] but on water, added movement cost compared to grass terrain at beginning)
* [[Water Walk]] (like [[Fly]] but on water, added movement cost compared to grass terrain without water magic skill)
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Revision as of 20:20, 19 January 2014


Spells

Visions and Magic Arrow belong to any school.

Earth magic

Level 1 Level 2 Level 3 Level 4 Level 5
Adventure Spells Adventure Spells Adventure Spells Adventure Spells Adventure Spells
  • Visions (unit recognaissance, belongs to all magic schools)
Combat spells Combat spells Combat spells Combat spells Combat spells

Air magic

Level 1 Level 2 Level 3 Level 4 Level 5
Adventure Spells Adventure Spells Adventure Spells Adventure Spells Adventure Spells
  • View Air (heroes, towns, artifacts recognaissance)
  • Disguise (anti recognaissance of heroes troops)
  • Visions (unit recognaissance, belongs to all magic schools)
Combat spells Combat spells Combat spells Combat spells Combat spells
  • Haste (unit movement points)
  • Magic Arrow (magical damge, belongs to all magic schools)

Water magic

Level 1 Level 2 Level 3 Level 4 Level 5
Adventure Spells Adventure Spells Adventure Spells Adventure Spells Adventure Spells
  • Scuttle Boat (destroy unattended boat)
  • Visions (hero units recognaissance, belongs to all magic schools)
  • Water Walk (like Fly but on water, added movement cost compared to grass terrain without water magic skill)
Combat spells Combat spells Combat spells Combat spells Combat spells
  • Bless (unit damage set to maximum (meager result when creature has no damage threshold))
  • Cure (units get negative conditions (curses) removed, heal health points)
  • Dispel (units get spells removed)
  • Magic Arrow (magical damge to single unit, belongs to all magic schools)
  • Protection from Water (antimagic, water school)
  • Clone (summoning of stack creature not fire/water/air/earth creature)
  • Prayer (speed, attack, defense increase)

Fire magic

Level 1 Level 2 Level 3 Level 4 Level 5
Adventure Spells Adventure Spells Adventure Spells Adventure Spells Adventure Spells
Combat spells Combat spells Combat spells Combat spells Combat spells