Talk:Spell/descriptions
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Name | Normal | Basic | Advanced | Expert | Attributes |
---|---|---|---|---|---|
Summon Boat | Summons an existing, friendly, unoccupied boat from anywhere in the world to your location. Chances for success are 50%. |
(Text identical to the Normal column) | Summons an existing, friendly, unoccupied boat from anywhere in the world to your location. If no boats exist, one is created. Chances for success are 75%. |
Summons an existing, friendly, unoccupied boat from anywhere in the world to your location. If no boats exist, one is created. | ADV_SPELL |
Scuttle Boat | Destroys a boat you own. Use with caution, the effects are permanent. Chances for success are 50%. |
(Text identical to the Normal column) | Destroys a boat you own. Use with caution, the effects are permanent. Chances for success are 75%. |
Destroys a boat you own. Use with caution, the effects are permanent. | ADV_SPELL |
Visions | Gives you a basic idea of the strength of an opposing army, hero, or garrison. | Gives you a basic idea of the strength of an opposing hero or garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. | Gives you a basic idea of the strength of an opposing garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom. | Gives you exact numbers of wandering monsters and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom, as well as a nearby town's statistics, garrison creatures and quantity. | ADV_SPELL |
View Earth | Reveals the location of all resources to the caster. | (Text identical to the Normal column) | Reveals the location of all resources and mines to the caster. | Reveals the location of all resources and mines and reveals all terrain to the caster. | ADV_SPELL |
Disguise | Gives false information to an enemy attempting to view your hero. | Makes all units in your army look like your most powerful unit to enemies trying to view your hero. Numbers in each group are unchanged. | Makes all units in your army look like your most powerful unit to enemies trying to view your hero. Numbers in each group appear as zero. | Makes all units in your army look like the most powerful unit affiliated to your hero type to enemies trying to view your hero. Numbers in each group appear as zero. | ADV_SPELL |
View Air | Reveals the location of all unclaimed artifacts to the caster. | (Text identical to the Normal column) | Reveals the location of all unclaimed artifacts, plus enemy heroes to the caster. | Reveals the location of all unclaimed artifacts, plus enemy heroes and towns to the caster. | ADV_SPELL |
Fly | Allows your army to use part of its movement to fly over obstacles. You must land at the end of the turn. | (Text identical to the Normal column) | Allows your army to use most of its movement to fly over obstacles. You must land at the end of the turn. | Allows your army to use up to all of its movement to fly over obstacles. You must land at the end of the turn. | ADV_SPELL |
Water Walk | Allows your army to use part of its movement to walk across bodies of water. You must end your movement on dry land. | (Text identical to the Normal column) | Allows your army to use most of its movement to walk across bodies of water. You must end your movement on dry land. | Allows your army to use up to all of its movement to walk across bodies of water. You must end your movement on dry land. | ADV_SPELL |
Dimension Door | Once per day, you may teleport your hero to a visible, unoccupied location on the adventure map. | Twice per day, you may teleport your hero to a visible, unoccupied location on the adventure map. | Three times per day, you may teleport your hero to a visible, unoccupied location on the adventure map. | Four times per day, you may teleport your hero to a visible, unoccupied location on the adventure map. | ADV_SPELL |
Town Portal | Teleports your hero to the nearest friendly town. The town must be unoccupied. | (Text identical to the Normal column) | Teleports your hero to any friendly town. The town must be unoccupied. | (Text identical to the Advanced column) | ADV_SPELL |
Quicksand | Randomly places four small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking into quicksand ends a unit's movement for the turn and makes it visible to all. | (Text identical to the Normal column) | Randomly places six small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking into quicksand ends a unit's movement for the turn and makes it visible to all. | Randomly places eight small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking into quicksand ends a unit's movement for the turn and makes it visible to all. | LOCATION_TARGET |
Land Mine | Randomly places four small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. | (Text identical to the Normal column) | Randomly places six small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. Inflicted damage 25 points more than Basic Land Mine. |
Randomly places eight small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. Inflicted damage 75 points more than Basic Land Mine. |
LOCATION_TARGET |
Force Field | Places a small Force Field on the battlefield at a point specified by the caster. | (Text identical to the Normal column) | Places a medium sized Force Field on the battlefield at a point specified by the caster. | (Text identical to the Advanced column) | LOCATION_TARGET |
Fire Wall | Places a small wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. | (Text identical to the Normal column) | Places a medium sized wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. | (Text identical to the Advanced column) | LOCATION_TARGET |
Earthquake | Randomly damages two sections of castle wall in combat. | (Text identical to the Normal column) | Randomly damages three sections of castle wall in combat. | Randomly damages four sections of castle wall in combat. | COMBAT_SPELL |
Magic Arrow | Causes a bolt of magical energy to strike the selected unit. | (Text identical to the Normal column) | Causes a bolt of magical energy to strike the selected unit. Damage inflicted is 10 points more than Basic Magic Arrow. |
Causes a bolt of magical energy to strike the selected unit. Damage inflicted is 20 points more than Basic Magic Arrow. |
CREATURE_TARGET |
Ice Bolt | Drains the body heat from the selected enemy unit. | (Text identical to the Normal column) | Drains the body heat from the selected enemy unit. Damage inflicted is 10 points more than Basic Ice Bolt. |
Drains the body heat from the selected enemy unit. Damage inflicted is 40 points more than Basic Ice Bolt. |
CREATURE_TARGET |
Lightning Bolt | Causes a bolt of lightning to strike the selected unit. | (Text identical to the Normal column) | Causes a bolt of lightning to strike the selected unit. Damage inflicted is 10 points more than Basic Lightning Bolt. |
Causes a bolt of lightning to strike the selected unit. Damage inflicted is 40 points more than Basic Lightning Bolt. |
CREATURE_TARGET |
Implosion | Inflicts massive damage to a single creature stack. | (Text identical to the Normal column) | Inflicts massive damage to a single creature stack. Damage inflicted is 100 points more than Basic Implosion. |
Inflicts massive damage to a single creature stack. Damage inflicted 200 points more than Basic Implosion. |
CREATURE_TARGET |
Chain Lightning | Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes four units. | (Text identical to the Normal column) | Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes five units. Base Damage inflicted is 25 points more than Basic Chain Lightning. |
Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes five units. Base Damage inflicted is 75 points more than Basic Chain Lightning. |
CREATURE_TARGET |
Frost Ring | Drains the body heat of any units adjacent to the target location, without inflicting damage on the target. | (Text identical to the Normal column) | Drains the body heat of any units adjacent to the target location, without inflicting damage on the target. Damage inflicted is 15 points more than Basic Frost Ring. |
Drains the body heat of any units adjacent to the target location, without inflicting damage on the target. Damage inflicted is 45 points more than Basic Frost Ring. |
LOCATION_TARGET |
Fireball | Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. | (Text identical to the Normal column) | Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. Damage inflicted is 15 points more than Basic Fireball. |
Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. Damage inflicted is 45 points more than Basic Fireball. |
LOCATION_TARGET |
Inferno | Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! | (Text identical to the Normal column) | Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! Damage inflicted is 20 points more than Basic Inferno. |
Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! Damage inflicted is 60 points more than Basic Inferno. |
LOCATION_TARGET |
Meteor Shower | Causes a meteor shower to rain down on the selected target and any adjacent units. | (Text identical to the Normal column) | Causes a meteor shower to rain down on the selected target and any adjacent units. Damage inflicted is 25 points more than Basic Meteor Shower. |
Causes a meteor shower to rain down on the selected target and any adjacent units. Damage inflicted is 75 points more than Basic Meteor Shower. |
LOCATION_TARGET |
Death Ripple | Sends a wave of death across the battlefield which damages all non-undead units. | (Text identical to the Normal column) | Sends a wave of death across the battlefield which damages all non-undead units. Damage inflicted is 10 points more than Basic Death Ripple. |
Sends a wave of death across the battlefield which damages all non-undead units. Damage inflicted is 20 points more than Basic Death Ripple. |
COMBAT_SPELL |
Destroy Undead | Attempts to destroy any undead creatures on the battlefield. | (Text identical to the Normal column) | Attempts to destroy any undead creatures on the battlefield. Damage inflicted is 10 points more than Basic Destroy Undead. |
Attempts to destroy any undead creatures on the battlefield. Damage inflicted is 40 points more than Basic Destroy Undead. |
COMBAT_SPELL |
Armageddon | Rains fire down upon the battlefield, damaging all units. | (Text identical to the Normal column) | Rains fire down upon the battlefield, damaging all units. Damage inflicted is 30 points more than Basic Armageddon. |
Rains fire down upon the battlefield, damaging all units. Damage inflicted is 90 points more than Basic Armageddon. |
COMBAT_SPELL |
Shield | Shields a selected unit, reducing the amount of damage received from hand-to-hand attacks. | (Text identical to the Normal column) | Shields a selected unit, reducing the amount of damage received from hand-to-hand attacks. Protection is twice that of Basic Shield. |
Shields all friendly units, reducing the amount of damage received from hand-to-hand attacks. Protection is twice that of Basic Shield. |
CREATURE_TARGET_2 |
Air Shield | Shields a selected unit, reducing the amount of damage received from ranged attacks. | (Text identical to the Normal column) | Shields a selected unit, reducing the amount of damage received from ranged attacks. Protection is twice that of Basic Air Shield. |
Shields all friendly units, reducing the amount of damage received from ranged attacks. Protection is twice that of Basic Air Shield. |
CREATURE_TARGET_2 |
Fire Shield | Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to a portion of what it inflicts. | (Text identical to the Normal column) | Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to a portion of what it inflicts. Damage to attacking enemy units is 5% more than Basic Fire Shield. |
Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to a portion of what it inflicts. Damage to attacking enemy units is 10% more than Basic Fire Shield. |
CREATURE_TARGET |
Protection from Air | Protects the selected unit, reducing damage received from Air spells. | (Text identical to the Normal column) | Protects the selected unit, reducing damage received from Air spells. Protection is nearly twice that of Basic Protection from Air. |
(Text identical to the Advanced column) | CREATURE_TARGET_2 |
Protection from Fire | Protects the selected unit, reducing damage received from Fire spells. | (Text identical to the Normal column) | Protects the selected unit, reducing damage received from Fire spells. Protection is nearly twice that of Basic Protection from Fire. |
(Text identical to the Advanced column) | CREATURE_TARGET_2 |
Prot. from Water | Protects the selected unit, reducing damage received from Water spells. | (Text identical to the Normal column) | Protects the selected unit, reducing damage received from Water spells. Protection is nearly twice that of Basic Protection from Water. |
(Text identical to the Advanced column) | CREATURE_TARGET_2 |
Prot. from Earth | Protects the selected unit, reducing damage received from Earth spells. | (Text identical to the Normal column) | Protects the selected unit, reducing damage received from Earth spells. Protection is nearly twice that of Basic Protection from Earth. |
(Text identical to the Advanced column) | CREATURE_TARGET_2 |
Anti-Magic | Protects the selected unit from all low level spells. | (Text identical to the Normal column) | Protects the selected unit all but the most powerful spells. | Protects the selected unit from all spells. | CREATURE_TARGET |
Dispel | Removes all spell effects from a friendly creature. | (Text identical to the Normal column) | Removes all spell effects from a friendly or hostile creature. | Removes all spell effects from all units on the battlefield. | CREATURE_TARGET_1 |
Magic Mirror | Reflects hostile spells towards a random enemy creature 20% of the time. | (Text identical to the Normal column) | Reflects hostile spells towards a random enemy creature 30% of the time. | Reflects hostile spells towards a random enemy creature 40% of the time. | CREATURE_TARGET |
Cure | Removes all negative spell effects and heals a small number of hit points on the selected unit. | (Text identical to the Normal column) | Removes all negative spell effects and heals a small number of hit points on all friendly units. Damage healed is 10 points more than Basic Cure. |
Removes all negative spell effects and heals a small number of hit points on all friendly units. Damage healed is 20 points more than Basic Cure. |
CREATURE_TARGET_1 |
Resurrection | Resurrects units in the selected group by restoring a fixed number of hit points to the target. | (Text identical to the Normal column) | Resurrects units in the selected group by restoring a fixed number of hit points to the target. Provides an additional 40 hit points over Basic Resurrection. |
Resurrects units in the selected group by restoring a fixed number of hit points to the target. Provides an additional 120 hit points over Basic Resurrection. |
CREATURE_TARGET |
Animate Dead | Re-animates any destroyed undead in the selected group by restoring a fixed number of hit points to the target. | (Text identical to the Normal column) | Re-animates any destroyed undead in the selected group by restoring a fixed number of hit points to the target. Provides an additional 30 hit points over Basic Animate Dead. |
Re-animates any destroyed undead in the selected group by restoring a fixed number of hit points to the target. Provides an additional 130 hit points over Basic Animate Dead. |
CREATURE_TARGET |
Sacrifice | Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. | (Text identical to the Normal column) | Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. Restores more creature health than Basic Sacrifice. |
Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. Restores more creature health than Advanced Sacrifice. |
CREATURE_TARGET |
Bless | Causes the selected unit to inflict maximum damage in combat. | (Text identical to the Normal column) | Causes the selected unit to inflict greater than their normal maximum damage in combat. | Causes all friendly units to inflict greater than their normal maximum damage in combat. | CREATURE_TARGET_2 |
Curse | Causes the selected enemy unit to inflict minimum damage in combat. | (Text identical to the Normal column) | Causes the selected enemy unit to inflict less than their normal minimum damage in combat. | Causes all enemy units to inflict less than their normal minimum damage in combat. | CREATURE_TARGET_2 |
Bloodlust | Increases the hand-to-hand damage inflicted by the selected unit. | (Text identical to the Normal column) | Increases the hand-to-hand damage inflicted by the selected unit. Effect is twice that of Basic Bloodlust. |
Increases the hand-to-hand damage inflicted by all friendly units. Effect is twice that of Basic Bloodlust. |
CREATURE_TARGET_2 |
Precision | Increases the ranged attack damage inflicted by the selected unit. | (Text identical to the Normal column) | Increases the ranged attack damage inflicted by the selected unit. Effect is twice that of Basic Precision. |
Increases the ranged attack damage inflicted by all friendly units. Effect is twice that of Basic Precision. |
CREATURE_TARGET_2 |
Weakness | Reduces the selected enemy unit's attack strength. | (Text identical to the Normal column) | Reduces the selected enemy unit's attack strength. Effect is twice that of Basic Weakness. |
Reduces the attack strength of all enemy units. Effect is twice that of Basic Weakness. |
CREATURE_TARGET_2 |
Stone Skin | Increases the selected unit's defense strength. | (Text identical to the Normal column) | Increases the selected unit's defense strength. Effect is twice that of Basic Stone Skin. |
Increases the defense strength of all friendly units. Effect is twice that of Basic Stone Skin. |
CREATURE_TARGET_2 |
Disrupting Ray | Reduces the selected enemy unit's defense strength. A single enemy may be targeted multiple times by this spell. | (Text identical to the Normal column) | Reduces the selected enemy unit's defense strength. A single enemy may be targeted multiple times by this spell. Effect is greater than that of Basic Disrupting Ray. |
Reduces the selected enemy unit's defense strength. A single enemy may be targeted multiple times by this spell. Effect is greater than that of Advanced Disrupting Ray. |
CREATURE_TARGET_2 |
Prayer | Bestows a bonus to the attack strength, defense strength and speed of the selected unit. | (Text identical to the Normal column) | Bestows a bonus to the attack strength, defense strength and speed of the selected unit. Effect is twice that of Basic Prayer. |
Bestows a bonus to the attack strength, defense strength and speed of all friendly units. Effect is twice that of Basic Prayer. |
CREATURE_TARGET_2 |
Mirth | Increases the selected unit's morale. | (Text identical to the Normal column) | Increases the selected unit's morale. Effect is twice that of Basic Mirth. |
Increases the morale of all friendly units. Effect is twice that of Basic Mirth. |
CREATURE_TARGET_2|MIND_SPELL |
Sorrow | Reduces the morale of the selected enemy unit. | (Text identical to the Normal column) | Reduces the morale of the selected enemy unit. Effect is twice that of Basic Sorrow. |
Reduces the morale of all enemy units. Effect is twice that of Basic Sorrow. |
CREATURE_TARGET_2|MIND_SPELL |
Fortune | Increases the selected unit's luck. | (Text identical to the Normal column) | Increases the selected unit's luck. Effect is twice that of Basic Fortune. |
Increases the luck of all friendly units. Effect is twice that of Basic Fortune. |
CREATURE_TARGET_2 |
Misfortune | Reduces the luck of the selected enemy unit. | Reduces the luck of the selected enemy unit. Spell Point cost is half that of Normal Misfortune. |
Reduces the luck of the selected enemy unit. Effect is twice that of Basic Misfortune. |
Reduces the luck of all enemy units. Effect is twice that of Basic Misfortune. |
CREATURE_TARGET_2 |
Haste | Increases the speed of the selected unit. | (Text identical to the Normal column) | Increases the speed of the selected unit. Effect is nearly twice that of Basic Haste. |
Increases the speed of all friendly units. Effect is nearly twice that of Basic Haste. |
CREATURE_TARGET_2 |
Slow | Reduces the speed of the selected enemy unit. | (Text identical to the Normal column) | Reduces the speed of the selected enemy unit. Effect is twice that of Basic Slow. |
Reduces the speed of all enemy units. Effect is twice that of Basic Slow. |
CREATURE_TARGET_2 |
Slayer | Increases the amount of damage inflicted by a unit when fighting against Dragons, Behemoths and Hydras. | (Text identical to the Normal column) | Increases the amount of damage inflicted by a unit when fighting against Dragons, Behemoths, Hydras, Devils and Angels. | Increases the amount of damage inflicted by a unit when fighting against Dragons, Behemoths, Hydras, Devils, Angels and Titans. | CREATURE_TARGET |
Frenzy | Selected troop intentionally lowers its defenses to increase the ferocity of its attack. | (Text identical to the Normal column) | Selected troop intentionally lowers its defenses to increase the ferocity of its attack. Bonus to attack is 50% greater than Basic Frenzy. |
Selected troop intentionally lowers its defenses to increase the ferocity of its attack. Bonus to attack is double Basic Frenzy. |
CREATURE_TARGET|MIND_SPELL |
Titan's Lightning Bolt | Does 600 points of damage at no spell cost to the spellcaster." | (Text identical to the Normal column) | (Text identical to the Normal column) | (Text identical to the Normal column) | |
Counterstrike | The selected unit will retaliate against one additional attack each round. | (Text identical to the Normal column) | The selected unit will retaliate against two additional attacks each round. | All friendly units will retaliate against two additional attacks each round. | CREATURE_TARGET_2 |
Berserk | The targeted unit will randomly attack the nearest unit, be it friend or foe. | (Text identical to the Normal column) | The targeted unit will randomly attack the nearest unit, be it friend or foe. Area of effect is six hexes greater than Basic Berserk. |
The targeted unit will randomly attack the nearest unit, be it friend or foe. Area of effect is eighteen hexes greater than Basic Berserk. |
CREATURE_TARGET|MIND_SPELL |
Hypnotize | Puts an enemy unit temporarily under your control. | (Text identical to the Normal column) | Puts an enemy unit temporarily under your control. Allows you to control an additional 10 hit points of enemies over Basic Hypnotize. |
Puts an enemy unit temporarily under your control. Allows you to control an additional 40 hit points of enemies over Basic Hypnotize. |
CREATURE_TARGET|MIND_SPELL |
Forgetfulness | Half of the selected enemy unit forgets to use its ranged attack. | (Text identical to the Normal column) | Causes the selected enemy unit to forget to use its ranged attack in combat. | Causes all enemy troops to forget to use their ranged attack in combat. | CREATURE_TARGET|MIND_SPELL |
Blind | Blinds a creature so that it cannot move and causes it to counterattack at half its normal attack strength. Blindness persists until the unit is attacked or dispelled. | (Text identical to the Normal column) | Blinds a creature so that it cannot move and causes it to counterattack at one-quarter of its normal attack strength. Blindness persists until the unit is attacked or dispelled. | Blinds a creature so that it cannot move or counterattack. Blindness persists until the unit is attacked or dispelled. | CREATURE_TARGET |
Teleport | Teleports any friendly unit to any unoccupied spot on the battlefield. | Teleports any friendly unit to an unoccupied spot on the battlefield. Troop cannot teleport over walls or moats. |
Teleports any friendly unit to an unoccupied spot on the battlefield. Troop cannot teleport over walls. |
Teleports any friendly unit to any unoccupied spot on the battlefield. | CREATURE_TARGET |
Remove Obstacle | Removes any normal obstacle (trees, rocks, etc.) of the caster's choice from the battlefield. | (Text identical to the Normal column) | Removes any normal obstacle (trees, rocks, etc.) or Fire Wall of the caster's choice from the battlefield. | Removes any normal or magical obstacle of the caster's choice from the battlefield. | OBSTACLE_TARGET |
Clone | Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of levels 1-5. |
(Text identical to the Normal column) | Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of levels 1-6. |
Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of any level. |
CREATURE_TARGET |
Fire Elemental | Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. | (Text identical to the Normal column) | Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Summons approximately one-and-a-half times the number of units as Basic Summon Fire Elemental. |
Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Summons approximately twice the number of units as Basic Summon Fire Elemental. |
COMBAT_SPELL |
Earth Elemental | Allows you to summon earth elementals. Once cast, no other elemental types may be summoned. | (Text identical to the Normal column) | Allows you to summon earth elementals. Once cast, no other elemental types may be summoned. Summons approximately one-and-a-half times the number of units as Basic Summon Creature. |
Allows you to summon earth elementals. Once cast, no other elemental types may be summoned. Summons approximately twice the number of units as Basic Summon Creature. |
COMBAT_SPELL |
Water Elemental | Allows you to summon water elementals. Once cast, no other elemental types may be summoned. | (Text identical to the Normal column) | Allows you to summon water elementals. Once cast, no other elemental types may be summoned. Summons approximately one-and-a-half times the number of units as Basic Summon Water Elemental. |
Allows you to summon water elementals. Once cast, no other elemental types may be summoned. Summons approximately twice the number of units as Basic Summon Water Elemental. |
COMBAT_SPELL |
Air Elemental | Allows you to summon air elementals. Once cast, no other elemental types may be summoned. | (Text identical to the Normal column) | Allows you to summon air elementals. Once cast, no other elemental types may be summoned. Summons approximately one-and-a-half times the number of units as Basic Summon Air Elemental. |
Allows you to summon air elementals. Once cast, no other elemental types may be summoned. Summons approximately twice the number of units as Basic Summon Air Elemental. |
COMBAT_SPELL |