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| <div style="margin-right:16px;float:left">{{#ifexist:File:{{{name|{{PAGENAME}}}}}BuildingTree (HotA).png|{{swh|[[File:{{PAGENAME}}}}}BuildingTree (HotA).png|link=]]|[[File:{{PAGENAME}}}}}BuildingTree.png|link=]]|noicon=}}|[[File:{{{name|{{PAGENAME}}}}}BuildingTree.png|link=]]}}</div> | | <div style="margin-right:16px;float:left">{{#ifexist:File:{{{name|{{PAGENAME}}}}}BuildingTree(HotA).png|{{swh|[[File:{{PAGENAME}}}}}BuildingTree(HotA).png|link=]]|[[File:{{PAGENAME}}}}}BuildingTree.png|link=]]|noicon=}}|[[File:{{{name|{{PAGENAME}}}}}BuildingTree.png|link=]]}}</div> |
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Revision as of 16:35, 3 February 2025
Castle is a Good alignment town, home to the Knight and Cleric hero classes. Castle represents Erathia.
"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." Restoration of Erathia Manual
The native terrain of Castle is Grass.
Castle Buildings
Toggle Castle Building Tree
Common Buildings and Mage Guild
Creature Dwellings
Unique Buildings
Heroes
Banned Secondary Skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Knights cannot learn:
Clerics cannot learn:
Creatures
Town Names
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:
Alexandretta |
Armitage |
Brettonia |
Castellatus
|
Claxton |
Cornerstone |
Dunwall |
Gateway
|
Highcastle |
Kanan |
Kildare |
Middleheim
|
Transom |
Whistledale |
Whitemoon |
Whitestone
|
If there are more Castle towns on the map than possible names, they will use names taken from other towns.