Health: Difference between revisions
Jump to navigation
Jump to search
MurlocAggroB (talk | contribs) Not 100% sure what to do with War Mammoths surpassing Dread Knights in terms of HotA on/off compliance, but this page doesn't actually have any functionality built into it yet. |
|||
| Line 107: | Line 107: | ||
| {{cn|Gunslinger|noname=}} 45  {{cn|Bounty Hunter|noname=}} 45 | | {{cn|Gunslinger|noname=}} 45  {{cn|Bounty Hunter|noname=}} 45 | ||
| {{cn|Dreadnought|noname=}} 200 {{cn|Juggernaut|noname=}} 300<br/>{{cn|Couatl|noname=}} 160 {{cn|Crimson Couatl|noname=}} 200 | | {{cn|Dreadnought|noname=}} 200 {{cn|Juggernaut|noname=}} 300<br/>{{cn|Couatl|noname=}} 160 {{cn|Crimson Couatl|noname=}} 200 | ||
|- class="onlyhota" style="background-color: #{{snow}} | |- class="onlyhota" style="background-color: #{{snow}}; color: black; text-shadow: 1px 1px 0px lightgray;" | ||
| valign="middle"| {{town|Bulwark|noname=}} | | valign="middle"| {{town|Bulwark|noname=}} | ||
| {{cn|Kobold|noname=}} 8 {{cn|Kobold Foreman|noname=}} 8 | | {{cn|Kobold|noname=}} 8 {{cn|Kobold Foreman|noname=}} 8 | ||
| Line 114: | Line 114: | ||
| {{cn|Yeti (HotA)|noname=}} 40 {{cn|Yeti Runemaster|noname=}} 45 | | {{cn|Yeti (HotA)|noname=}} 40 {{cn|Yeti Runemaster|noname=}} 45 | ||
| {{cn|Shaman|noname=}} 35 {{cn|Great Shaman|noname=}} 35 | | {{cn|Shaman|noname=}} 35 {{cn|Great Shaman|noname=}} 35 | ||
| {{cn|Mammoth|noname=}} 120 {{cn|War Mammoth|noname=}} <span style="color: gold;">135</span> | | {{cn|Mammoth (HotA)|noname=}} 120 {{cn|War Mammoth|noname=}} <span style="color: gold;">135</span> | ||
| {{cn|Jotunn|noname=}} 165 {{cn|Jotunn Warlord|noname=}} 200 | | {{cn|Jotunn|noname=}} 165 {{cn|Jotunn Warlord|noname=}} 200 | ||
|- style="background-color: #{{dirt}}; color: white;" valign="top" | |- style="background-color: #{{dirt}}; color: white;" valign="top" | ||
Revision as of 22:39, 1 January 2026
Health (also hit points (HP)) refers to the amount of damage on creature can endure before it dies. For example, a pikeman has maximum health of 10. which means that a stack of 10 pikemen will have 100 points of health. If another stack deals 25 points of damage to the pikemen stack, it will lose two of its pikemen. The damage is always dealt to all the "topmost" creatures, which means that after the attack, the pikemen stack will have seven pikemen with health of 10 and one pikeman ("the topmost") with health of 5.
Health also determines the amount of experience a winning hero will receive after each combat.
Unit health table
- Gold: Creatures with most HP for the given tier.
- Pink: Creatures with the least HP for the given tier.