List of spells: Difference between revisions
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{{Spell table row|Meteor Shower|4|Earth Magic|Causes damages via meteors within radius.}} | {{Spell table row|Meteor Shower|4|Earth Magic|Causes damages via meteors within radius.}} | ||
{{Spell table row|Prayer|4|Water Magic|Increases [[attack]], [[defense]] and [[speed]]. Basic: Single ally. Expert: All allies.}} | {{Spell table row|Prayer|4|Water Magic|Increases [[attack]], [[defense]] and [[speed]]. Basic: Single ally. Expert: All allies.}} | ||
{{Spell table row|Resurrection|4|Earth Magic|Brings creatures back to life until the end of battle. Advanced: Resurrected creatures are not | {{Spell table row|Resurrection|4|Earth Magic|Brings creatures back to life until the end of battle. Advanced: Resurrected creatures are not lost when combat ends.}} | ||
{{Spell table row|Slayer|4|Fire Magic|Damage inflicted to [[Dragons]], [[Behemoths]] and [[Hydras]] increases for selected creature.}} | {{Spell table row|Slayer|4|Fire Magic|Damage inflicted to [[Dragons]], [[Behemoths]] and [[Hydras]] increases for selected creature.}} | ||
{{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]]. Basic: Single enemy. Expert: All enemies.}} | {{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]]. Basic: Single enemy. Expert: All enemies.}} |
Revision as of 05:14, 25 September 2016
List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.
Name | Level | Class | Effect |
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1 | Fire Magic | Increases attack skill for hand-to-hand attacks. Basic: Single ally. Expert: All allies. |
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1 | Water Magic | Removes all negative spell effects and restores health. Basic: Single ally. Expert: All allies. |
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1 | Fire Magic | Attacks inflict minimum damage. Basic: Single enemy. Expert: All enemies. |
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1 | Water Magic | Removes all spell effects. Basic: Single creature. Expert: All creatures on the battlefield. |
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1 | Water Magic | Attacks inflict maximum damage. Basic: Single ally. Expert: All allies. |
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1 | Air Magic | Movement speed is increased. Basic: Single ally. Expert: All allies. |
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1 | All Schools | Causes damage to target enemy creature. |
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1 | Fire Magic | Reduces damage from fire magic. Basic: Single ally. Expert: All allies. |
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1 | Water Magic | Reduces damage from water magic Basic: Single ally. Expert: All allies. |
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1 | Earth Magic | Reduces hand-to-hand damage taken. Basic: Single ally. Expert: All allies. |
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1 | Earth Magic | Movement speed is decreased. Basic: Single enemy. Expert: All enemies. |
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1 | Water Magic | Summons unoccupied boat to closest body of water. |
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1 | Earth Magic | Increases defense. Basic: Single ally. Expert: All allies. |
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1 | Air Magic | Reveals the location of all unclaimed artifacts. |
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1 | Earth Magic | Reveals location of all resources to caster. |
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2 | Fire Magic | Creature cannot move until spell is removed or until creature is attacked. Creature retaliates at a reduced strength. Retaliation strength depends on skill level of caster. |
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2 | Earth Magic | Damages all non-undead creatures. |
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2 | Air Magic | Gives false information to an enemy attempting to view your hero. |
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2 | Air Magic | Reduces defense. A single enemy may be targeted multiple times. |
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2 | Fire Magic | Wildfire appears on battlefield specified by caster. Creatures passing through it will take damage. Damage and size depends on skill level. |
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2 | Air Magic | Increases luck. Basic: Single ally. Expert: All allies. |
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2 | Water Magic | Damages creature with an ice bolt. |
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2 | Air Magic | Damages creature with a lightning bolt. |
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2 | Air Magic | Increases attack rating for ranged attacks. |
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2 | Air Magic | Reduces damage from air spells. Basic: Single ally. Expert: All allies. |
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2 | Earth Magic | Places quicksand randomly around the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through the quicksand become stuck and make the location of the quicksand visible. |
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2 | Air Magic | Removes obstacles from the battlefield. Basic: Only trees, rocks and other natural obstacles may be removed. Advanced: May also remove fire walls. |
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2 | Water Magic | Destroy nearby unoccupied boat. |
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2 | All Schools | Reveals information about nearby towns, creatures and heroes. |
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2 | Water Magic | Reduces attack strength. Basic: Single enemy. Expert: All enemies. |
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3 | Air Magic | Reduces damage received from ranged attacks. |
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3 | Earth Magic | Brings undead creatures back to unlife. Basic: Newly re-undead creatures are not lost when combat ends. |
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3 | Earth Magic | Protects creature from spells. Level of spells protected from depends on skill level. |
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3 | Air Magic | Damages all undead creatures. |
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3 | Earth Magic | Randomly damages sections of the castle wall during a siege. |
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3 | Fire Magic | Creatures within radius damaged by a ball of fire. |
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3 | Earth Magic | Places a force field on the battlefield specified by caster. Creatures cannot pass this field. Size of force field depends on skill level. |
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3 | Water Magic | Creature forgets to use its ranged attack. Basic: Single enemy. Expert: All enemies. |
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3 | Water Magic | Damages creatures in range with a frost ring. Creature within the ring of frost is unaffected. |
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3 | Air Magic | Puts enemy creature temporarily under your control. |
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3 | Fire Magic | Places landmines on battlefield at random places. Only visible to caster and creatures native to the terrain. No. of mines placed and damage output depends on skill level. |
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3 | Water Magic | Increases morale. Basic: Single ally. Expert: All allies. |
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3 | Fire Magic | Reduces luck. Basic: Single enemy. Expert: All enemies. |
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3 | Earth Magic | Reduces damage recieved from earth spells. Basic: Single ally. Expert: All allies. |
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3 | Water Magic | Teleports a friendly creature to an unoccupied spot on the battlefield. If skill level is expert, creatures can be teleported over walls. |
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4 | Fire Magic | All creatures on the battlefield take damage. |
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4 | Fire Magic | Targeted creature attacks nearest creature, be it friend or foe. |
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4 | Air Magic | Damages target creature with lightning. The lightning jumps to nearby creatures, halving the damage taken with each jump. May target allies. |
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4 | Water Magic | Duplicates a creature. Creature dispels once attacked. Level able to be cloned depends on skill level. |
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4 | Air Magic | Retaliations per round increased. No. increased by depends on skill level. |
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4 | Fire Magic | Does not provide additional protection. Creature attacking through a fire shield will suffer damage proportional to its attack. Proportion inflicted depends on skill level of caster. |
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4 | Fire Magic | Creature has increased attack strength but zero defense. Increased attack is proportional to original defense stength. Proportion depends on skill level of caster. |
File:Inferno (spell) small.png Inferno (spell) | 4 | Fire Magic | Damages creature within blast radius. |
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4 | Earth Magic | Causes damages via meteors within radius. |
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4 | Water Magic | Increases attack, defense and speed. Basic: Single ally. Expert: All allies. |
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4 | Earth Magic | Brings creatures back to life until the end of battle. Advanced: Resurrected creatures are not lost when combat ends. |
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4 | Fire Magic | Damage inflicted to Dragons, Behemoths and Hydras increases for selected creature. |
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4 | Earth Magic | Reduces morale. Basic: Single enemy. Expert: All enemies. |
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4 | Earth Magic | Teleport hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town. |
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4 | Water Magic | Allows hero to walk across water as if it was land. Must end turn on dry land. |
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5 | Air Magic | Teleport hero to visible, unoccupied location on map. |
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5 | Air Magic | Hero can fly. Must end turn on land. |
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5 | Earth Magic | Causes massive damage to a single creature. |
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5 | Air Magic | Chance of reflecting hostile spells towards a random enemy creature. Chances of success depends on skill level. |
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5 | Fire Magic | Target non-undead creature is sacrificed in order to bring target dead creature back to life. |
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5 | Air Magic | Summons Air Elementals. |
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5 | Earth Magic | Summons Earth Elementals. |
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5 | Fire Magic | Summons Fire Elementals. |
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5 | Water Magic | Summons Water Elementals. |
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5 | Air Magic | Does 600 damage. Requires Titan's Thunder. |