Dungeon: Difference between revisions
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== Structures == | == Structures == | ||
'''Dungeon creature dwellings:''' | |||
* Warren [[Troglodyte]] / [[Infernal Troglodyte]] | |||
* Harpy Loft [[Harpy]] / [[Harpy Hag]] | |||
* Pillar of Eyes [[Beholder]] / [[Evil Eye]] | |||
* Chapel of Stilled Voices [[Medusa]] / [[Medusa Queen]] | |||
* Labyrinth [[Minotaur]] / [[Minotaur King]] | |||
* Manticore Lair [[Manticore]] / [[Scorpicore]] | |||
* Dragon Cave [[Red Dragon]] / [[Black Dragon]] | |||
'''Dungeon-Specific Buildings:''' | '''Dungeon-Specific Buildings:''' | ||
* [[Artifact Merchants]] (like in [[Tower]] and [[Conflux]] towns) | * [[Artifact Merchants]] (like in [[Tower]] and [[Conflux]] towns) | ||
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* [[Guardian of Earth]] ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings) | * [[Guardian of Earth]] ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings) | ||
* [[Mushroom Rings]], ([[Troglodyte]] [[horde building]], +7/week) | * [[Mushroom Rings]], ([[Troglodyte]] [[horde building]], +7/week) | ||
<br> | <br> |
Revision as of 00:42, 15 January 2018
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Dungeon is one of the three evil alignment town types. As the manual states, Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies. Dungeon represent Nighon.
Dungeon's native terrain is subterranean.
Structures
Dungeon creature dwellings:
- Warren Troglodyte / Infernal Troglodyte
- Harpy Loft Harpy / Harpy Hag
- Pillar of Eyes Beholder / Evil Eye
- Chapel of Stilled Voices Medusa / Medusa Queen
- Labyrinth Minotaur / Minotaur King
- Manticore Lair Manticore / Scorpicore
- Dragon Cave Red Dragon / Black Dragon
Dungeon-Specific Buildings:
- Artifact Merchants (like in Tower and Conflux towns)
- Portal of Summoning (unique Dungeon building, get creatures from a flagged neutral dwelling)
- Mana Vortex (unique Dungeon building, +100% mana and capacity (until the mana runs out, like a Magic Spring) to one hero every 7 days)
- Battle Scholar Academy (unique Dungeon building, like a learning stone)
- Guardian of Earth (Grail Building) (+12 spell power to defending hero Dungeon special, else 5k Gold each day additionally, +50% creature growth like other Grail buildings)
- Mushroom Rings, (Troglodyte horde building, +7/week)
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
|
Total Mage Guild: |
|
Resource | Basic | Upgrades | All |
---|---|---|---|
39900 | 26500 | 112400 | |
56 | 36 | 142 | |
66 | 31 | 142 | |
5 | 9 | 32 | |
15 | 12 | 45 | |
10 | 12 | 40 | |
30 | 30 | 82 | |
Troop cost/week: | 27205 + 4 |
Heroes
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Troglodyte Troglodyte | 1 | 4 | 3 | 1 | 3 | 5 | 4 | 14 | 59 | 50 | Immune to Blinding | ||
Infernal Troglodyte Infernal Troglodyte | 1+ | 5 | 4 | 1 | 3 | 6 | 5 | 14 | 84 | 65 | Immune to Blinding | ||
Harpy Harpy | 2 | 6 | 5 | 1 | 4 | 14 | 6 | 8 | 154 | 130 | Flying, Strike and return | ||
Harpy Hag Harpy Hag | 2+ | 6 | 6 | 1 | 4 | 14 | 9 | 8 | 238 | 170 | Flying, Strike and return, No enemy retaliation | ||
Beholder Beholder | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 336 | 250 | Ranged (12 shots), No melee penalty | ||
Evil Eye Evil Eye | 3+ | 10 | 8 | 3 | 5 | 22 | 7 | 7 | 367 | 280 | Ranged (24 shots), No melee penalty | ||
Medusa Medusa | 4 | 9 | 9 | 6 | 8 | 25 | 5 | 4 | 517 | 300 | Ranged (4 shots), No melee penalty, Petrify | ||
Medusa Queen Medusa Queen | 4+ | 10 | 10 | 6 | 8 | 30 | 6 | 4 | 577 | 330 | Ranged (8 shots), No melee penalty, Petrify | ||
Minotaur Minotaur | 5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 835 | 500 | Positive Morale | ||
Minotaur King Minotaur King | 5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 1068 | 575 | Positive Morale | ||
Manticore Manticore | 6 | 15 | 13 | 14 | 20 | 80 | 7 | 2 | 1547 | 850 | Flying | ||
Scorpicore Scorpicore | 6+ | 16 | 14 | 14 | 20 | 80 | 11 | 2 | 1589 | 1050 | Flying, Paralyze | ||
Red Dragon Red Dragon | 7 | 19 | 19 | 40 | 50 | 180 | 11 | 1 | 4702 | 2500 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Black Dragon Black Dragon | 7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 8721 | 4000 | 2 | Dragon, Flying, Breath attack, Magic immunity, Hates Titans |
Strategy
- Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
- Haste your minotaurs/minotaur kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible.
- Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
- Spells not appearing in a Dungeon Mage Guild are Death Ripple (all battlefield damage to living creatures) and Animate Dead (ressurecting undead) (both more of a Necropolis thing), Prayer (attack, defense and speed enhancement by 2 or 4 points) and Air Elemental (one of the four elemental summoning spells).
- The units would, given Orb of Vulnerability (because of the Black Dragons and their spell immunity to all spells) require 4th level Armageddon, Fire Magic at Expert and 4 spell power.
- Or, to not damage ones own units, the Armageddon's Blade (artifact), if tier 7 creatures of Rampart and some other immune units are not part of the opponent or can be killed later.
- Maybe Orb of Vulnerability and Armageddon's Blade (artifact) do not mix in terms of doing Armageddon on the opponent but not suffering from the battlefield-wide ill effects of the spell.
- Cities with Resource Silos that produce +1 Ore and +1 Wood each day like Castle (Angels are +1 gem, Archangels are +3 gems), Necropolis (only Ghost Dragons require minerals, 1 mercury each), Stronghold (Ancient Behemoths require 1 crystal) and Fortress (Chaos Hydras require Sulfur) might be better off in the beginning, a Dungeon town is self-sufficient in terms of minerals with a Resource Silo only lacking money to profit from level 7 creature growth safe plague.
- Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.
Pros
- Two ranged units, both of which have no melee penalty.
- Mana Vortex: doubles your max spell points once a week.
- Black Dragons are potential for "Dragogeddon" tactic because of their spell immunity. Additionally Warlock gain more power than other hero classes.
- The Battle Scholar Academy instantly levels-up starting heroes.
- Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell
- Portal of summoning may be used to gain additional creatures
- The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
Cons
- Dungeon is quite expensive to build-up.
- Manticores and Scorpicores are one of the weakest level 6 units.
- Difficult to build level 7 creature dwelling