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| Dungeon's [[native terrain]] is [[subterranean]]. | | Dungeon's [[native terrain]] is [[subterranean]]. |
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| == Strategy ==
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| * Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
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| * [[Haste]] your minotaurs/minotaur kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible.
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| ** Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
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| *Spells '''not''' appearing in a [[Dungeon]] [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
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| *The units would, given [[Orb of Vulnerability]] (because of the [[Black Dragon]]s and their [[spell immunity]] to all spells) require 4th level [[Armageddon]], [[Fire Magic]] at Expert and 4 [[spell power]].
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| *Or, to not damage ones own units, the [[Armageddon's Blade (artifact)]], if tier 7 creatures of [[Rampart]] and some other immune units are not part of the opponent or can be killed later.
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| *Maybe [[Orb of Vulnerability]] and [[Armageddon's Blade (artifact)]] do not mix in terms of doing [[Armageddon]] on the opponent but not suffering from the battlefield-wide ill effects of the spell.
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| *Cities with [[Resource Silo]]s that produce +1 Ore and +1 Wood each day like [[Castle]] ([[Angel]]s are +1 gem, [[Archangel]]s are +3 gems), [[Necropolis]] (only [[Ghost Dragon]]s require minerals, 1 mercury each), [[Stronghold]] ([[Ancient Behemoth]]s require 1 crystal) and [[Fortress]] ([[Chaos Hydra]]s require Sulfur) might be better off in the beginning, a [[Dungeon]] town is self-sufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from level 7 creature growth safe plague.
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| *Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
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| === Pros ===
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| * Two ranged units, both of which have no [[melee penalty]].
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| * Mana Vortex: doubles your max spell points once a week.
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| * Black Dragons are potential for "[[Dragogeddon]]" tactic because of their spell immunity. Additionally Warlock gain more power than other hero classes.
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| * The [[Battle Scholar Academy]] instantly levels-up starting heroes.
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| * Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with [[Resurrection]] spell
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| * Portal of summoning may be used to gain additional creatures
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| * The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
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| === Cons ===
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| * Dungeon is quite expensive to build-up.
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| * [[Manticore and Scorpicore|Manticores and Scorpicores]] are one of the weakest level 6 units.
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| * Difficult to build level 7 creature dwelling
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| == Structures == | | == Structures == |