Rampart: Difference between revisions
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{{ | {{towns}} | ||
'''Rampart''' is a [[alignment|good alignment]] [[town]] with the [[ranger]] and [[druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Enroth]]. Rampart represents [[AvLee]]. | '''Rampart''' is a [[alignment|good alignment]] [[town]] with the [[ranger]] and [[druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Enroth]]. Rampart represents [[AvLee]]. | ||
Rampart's [[native terrain]] is [[grass]]. | Rampart's [[native terrain]] is [[grass]]. | ||
===Rampart | ===Rampart creature dwellings=== | ||
* [[Rampart creature dwellings|Centaur Stables]] | * [[Rampart creature dwellings|Centaur Stables]] | ||
* [[Rampart creature dwellings|Dwarf Cottage]] | * [[Rampart creature dwellings|Dwarf Cottage]] | ||
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* [[Rampart creature dwellings|Dragon Cliffs]] | * [[Rampart creature dwellings|Dragon Cliffs]] | ||
===Rampart | ===Rampart specific buildings=== | ||
*[[Dendroid Saplings]] - ([[Dendroid]] [[horde building]], +2/week) | *[[Dendroid Saplings]] - ([[Dendroid]] [[horde building]], +2/week) | ||
*[[Treasury]] - (increases the amount of gold you have at the beginning of each week by 10%) | *[[Treasury]] - (unique building, increases the amount of gold you have at the beginning of each week by 10%) | ||
*[[Fountain of Fortune]] - (+2 [[luck]] to garrisoned heroes) | *[[Fountain of Fortune]] - (unique building, +2 [[luck]] to garrisoned heroes) | ||
*[[Miners' Guild]] - ([[Dwarf]] [[horde building]], +4/week) | *[[Miners' Guild]] - ([[Dwarf]] [[horde building]], +4/week) | ||
*[[Mystic Pond]] - (produces 1–4 of a random resource except gold on the first day of every week) | *[[Mystic Pond]] - (unique building, produces 1–4 of a random resource except gold on the first day of every week) | ||
*[[Spirit Guardian]] - ([[Grail]] building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth) | *[[Spirit Guardian]] - ([[Grail]] building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth) | ||
==Rampart building tree== | |||
[[File:RampartBuildingTree.png|600px|left]] | |||
[[ | [[Image:Rampart-in.png|right|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | ||
{| float="left" class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;" | |||
{| float="left" class="wikitable sortable" style="white-space:nowrap; text-align: center;" | |||
! class="unsortable" | <span title="The type of resource required.">Resource</span> | ! class="unsortable" | <span title="The type of resource required.">Resource</span> | ||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ||
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< | <div style="clear:both;"></div> | ||
===Rampart heroes=== | ===Common buildings=== | ||
{{Hero table}} | {{Common buildings|Rampart|First aid tent|+1 {{C}}}} | ||
{{ | |||
|} | ==Heroes== | ||
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | |||
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}} | |||
{{{{PAGENAME}} hero table}} | |||
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}} | |||
{{Hero table row|Clancy|image=Clancy|Ranger|Unicorns|Basic Interference|Basic Pathfinding|no_spell=}} | |||
{{Hero table row|Ivor|image=Ivor|Ranger|Elves|Basic Archery|Basic Offense|no_spell=}} | |||
{{Hero table row|Jenova|image=Jenova|Ranger|Gold|Advanced Archery|||no_spell=}} | |||
{{Hero table row|Kyrre|image=Kyrre|Ranger|Logistics|Basic Archery|Basic Logistics|no_spell=}} | |||
{{Hero table row|Mephala|image=Mephala|Ranger|Armorer|Basic Leadership|Basic Armorer|no_spell=}} | |||
{{Hero table row|Ryland|image=Ryland|Ranger|Dendroids|Basic Leadership|Basic Diplomacy|no_spell=}} | |||
{{Hero table row|Thorgrim|image=Thorgrim (HotA)|Ranger|Resistance|Advanced Resistance|||no_spell=}} | |||
{{Hero table row|Ufretin|image=Ufretin|Ranger|Dwarves|Basic Interference|Basic Luck|no_spell=}} | |||
{{Hero table row|Gelu|source={{-}}{{withab}}|image=Gelu|Ranger|Sharpshooters|Basic Leadership|Basic Archery|no_spell=}} | |||
{{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}} | |||
{{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}} | |||
{{Hero table row|Coronius|image=Coronius (HotA)|Druid|Slayer|Basic Wisdom|Basic Scholar|spell=Slayer}} | |||
{{Hero table row|Elleshar|image=Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence|spell=Curse}} | |||
{{Hero table row|Gem|image=Gem (HotA)|Druid|First Aid|Basic Wisdom|Basic First Aid|spell=Summon Boat|spell+=<span title="Replaced by Bless on maps without water">*</span>}} | |||
{{Hero table row|Malcom|image=Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Magic Arrow}} | |||
{{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}} | |||
{{Hero table row|Uland|image=Uland|Druid|Cure|Basic Wisdom|Basic Ballistics|spell=Cure}} | |||
{{Hero table row|Giselle|source={{-}}{{withhota}}|image=Giselle|Ranger|Interference|Advanced Interference|||no_spell=}} | |||
{{T!}} | |||
''*'' [[Gem]]'s starting {{sn1|Summon Boat}} is replaced by {{sn1|Bless}} on maps without water.}} | |||
===Banned secondary skills=== | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
{{SS|Necromancy}} and {{SS|Fire Magic}} are not available for [[ranger]]s. | |||
{{SS|Necromancy}} and {{SS|Interference}}{{-wh}} are not available for [[druid]]s. | |||
==Creatures== | |||
== | {{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | ||
{{Creature table}} | |||
{{Rampart creature table}} | {{Rampart creature table}} | ||
|} | |} |
Revision as of 12:59, 26 April 2021
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Rampart is a good alignment town with the ranger and druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Enroth. Rampart represents AvLee.
Rampart's native terrain is grass.
Rampart creature dwellings
- Centaur Stables
- Dwarf Cottage
- Homestead
- Enchanted Spring
- Dendroid Arches
- Unicorn Glade
- Dragon Cliffs
Rampart specific buildings
- Dendroid Saplings - (Dendroid horde building, +2/week)
- Treasury - (unique building, increases the amount of gold you have at the beginning of each week by 10%)
- Fountain of Fortune - (unique building, +2 luck to garrisoned heroes)
- Miners' Guild - (Dwarf horde building, +4/week)
- Mystic Pond - (unique building, produces 1–4 of a random resource except gold on the first day of every week)
- Spirit Guardian - (Grail building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth)
Rampart building tree
Resource | Basic | Upgrades | All |
---|---|---|---|
35000 | 31000 | 109000 | |
50 | 25 | 127 | |
60 | 35 | 142 | |
34 | 31 | 95 | |
14 | 11 | 45 | |
4 | 6 | 30 | |
4 | 6 | 30 | |
Troop cost/week: | 26620 + 4 |
Common buildings
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Heroes
Banned secondary skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Template:SS and Template:SS are not available for rangers.
Template:SS and Template:SS are not available for druids.
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Rampart creatures | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Centaur Centaur | 1 | 5 | 3 | 2 | 3 | 8 | 6 | 14 | 100 | 70 | |||
Centaur Captain Centaur Captain | 1+ | 6 | 3 | 2 | 3 | 10 | 8 | 14 | 138 | 90 | |||
Dwarf Dwarf | 2 | 6 | 7 | 2 | 4 | 20 | 3 | 8 | 138 | 120 | Resistance +20% | ||
Battle Dwarf Battle Dwarf | 2+ | 7 | 7 | 2 | 4 | 20 | 5 | 8 | 209 | 150 | Resistance +40% | ||
Wood Elf Wood Elf | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 234 | 200 | Ranged (24 shots) | ||
Grand Elf Grand Elf | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 331 | 225 | Ranged (24 shots), Double attack | ||
Pegasus Pegasus | 4 | 9 | 8 | 5 | 9 | 30 | 8 | 5 | 518 | 250 | Flying, Magic damper | ||
Silver Pegasus Silver Pegasus | 4+ | 9 | 10 | 5 | 9 | 30 | 12 | 5 | 532 | 275 | Flying, Magic damper | ||
Dendroid Guard Dendroid Guard | 5 | 9 | 12 | 10 | 14 | 55 | 3 | 3 | 517 | 350 | Binding | ||
Dendroid Soldier Dendroid Soldier | 5+ | 9 | 12 | 10 | 14 | 65 | 4 | 3 | 803 | 425 | Binding | ||
Unicorn Unicorn | 6 | 15 | 14 | 18 | 22 | 90 | 7 | 2 | 1806 | 850 | Blind, Aura of Resistance +20% | ||
War Unicorn War Unicorn | 6+ | 15 | 14 | 18 | 22 | 110 | 9 | 2 | 2030 | 950 | Blind, Aura of Resistance +20% | ||
Green Dragon Green Dragon | 7 | 18 | 18 | 40 | 50 | 180 | 10 | 1 | 4872 | 2400 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Gold Dragon Gold Dragon | 7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 8613 | 4000 | 2 | Dragon, Flying, Breath attack, 1-4 lvl spells immunity |
Strategy
User commentary
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Need to fix one or more of these possible problems with the user commentary text: |
- With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.
- Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.
- Gold Dragons' spell immunity is a double edged sword, their skills cannot be enhanced but nor can they be diminished. Useful in tactical manoeuvre called Dragogeddon.
- Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
- The Grand Elf is a nice shooter, but often blinded (or damaged through spells) by the AI. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
- It is beneficial to build and upgrade Homestead prior to all the other dwellings.
- At sieges when the wall is breached, it is possible to use Dendroids to bind enemies in the moats.
- Strategy Guide for Rampart von Jolly Joker on Celestial Heavens
Pros
- Centaurs and Centaur Captains are among the best 1st level creatures.
- Several Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
- Grand Elves are fast ranged units that can be acquired early in the game and, what is even more important, shoot twice.
- Several units with high speed rating can form a very potent force in the late game.
- Rampart produces the most hit points per week of all towns.
- Many anti-magic abilities of creatures. This includes Dwarves' resistance, ability of Pegasi to increase cost of a spell casted by the enemy hero, Unicorns' aura of resistance, and finally Green and Gold Dragons' immunity to the majority of spells (Gold Dragons can be part of Dragogeddon).
Cons
- Only 1 shooter (The Wood Elf/Grand Elf).
- Dendroid Guards/Dendroid Soldiers and Dwarves/Battle Dwarves slow armies down.
- Gold Dragons can not be resurrected, but unlike Black Dragons can be killed by Implosion.
- Pegasi are very fragile and not very strong, having the lowest HP among 4th-level melee units and no combat abilities like Crusaders' double attack or Basilisks' petrification. Moreover, their dwelling requires high amount of Crystals, and without it you will never get Unicorns and Dragons.
- Cannot have Armageddon in the Mage Guild, decreasing the possibility of Dragogeddon. Moreover, Rangers cannot learn Fire Magic, which disallows them to use Armageddon spell in the most effective way.