AI value: Difference between revisions
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Frosch kloti (talk | contribs) mNo edit summary |
m (add placeholders for the rest of the factory units) |
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{{value table row|Tower|Gremlin| 44 | 55 }} | {{value table row|Tower|Gremlin| 44 | 55 }} | ||
{{value table row|Neutral|Peasant| 15 | 15 }} | {{value table row|Neutral|Peasant| 15 | 15 }} | ||
{{value table row|Factory|Sandworm| | {{value table row|Factory|Juggernaut| ?? | ?? |bgc=#{{yellowish 1}}}} | ||
{{value table row|Factory|Sentinel Automaton| | {{value table row|Factory|Dreadnought| ?? | ?? |bgc=#{{yellowish 1}}}} | ||
{{value table row|Factory|Automaton| | {{value table row|Factory|Crimson Couatl| ?? | ?? |bgc=#{{yellowish 1}}}} | ||
{{value table row|Factory|Bellwether Armadillo| | {{value table row|Factory|Couatl| ?? | ?? |bgc=#{{yellowish 1}}}} | ||
{{value table row|Factory|Armadillo| | {{value table row|Factory|Bounty Hunter| ?? | ?? |bgc=#{{yellowish 1}}}} | ||
{{value table row|Factory|Engineer| | {{value table row|Factory|Gunslinger| ?? | ?? |bgc=#{{yellowish 1}}}} | ||
{{value table row|Factory|Mechanic| | {{value table row|Factory|Olgoi-Khorkhoi| ?? | ?? |bgc=#{{yellowish 1}}}} | ||
{{value table row|Factory|Halfling Grenadier| | {{value table row|Factory|Sandworm| ?? | ?? |bgc=#{{yellowish 1}}}} | ||
{{value table row|Factory|Sentinel Automaton| ?? | ?? |bgc=#{{yellowish 1}}}} | |||
{{value table row|Factory|Automaton| ?? | ?? |bgc=#{{yellowish 1}}}} | |||
{{value table row|Factory|Bellwether Armadillo| ?? | ?? |bgc=#{{yellowish 1}}}} | |||
{{value table row|Factory|Armadillo| ?? | ?? |bgc=#{{yellowish 1}}}} | |||
{{value table row|Factory|Engineer| ?? | ?? |bgc=#{{yellowish 1}}}} | |||
{{value table row|Factory|Mechanic| ?? | ?? |bgc=#{{yellowish 1}}}} | |||
{{value table row|Factory|Halfling Grenadier| ?? | ?? |bgc=#{{yellowish 1}}}} | |||
{{value table row|Factory|Halfling (Factory)| ?? | ?? |bgc=#{{yellowish 1}}}} | |||
|} | |} | ||
Revision as of 21:52, 3 January 2024
AI Value is characteristic of creatures "hidden" in the game mechanics. It is used to determine army strength, which is used in the calculations for the Diplomacy secondary skill. Creatures sacrificed at the Altar of Sacrifice grant experience equal to 12.5% of their AI Value.