Conflux
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The Conflux is a neutral alignment town with a focus on magic and magic-related units. The Conflux is the home of Elementalists and Planeswalkers and most of its units are Elementals. Statistically, the conflux's higher tier units are weaker than average. However, this is compensated by their strong low tier units, which gives the conflux an advantage over the other factions in the early game.
Structures
![](/images/thumb/9/95/Conflux-in.png/500px-Conflux-in.png)
Conflux Specific Buildings
Creature Dwellings
Heroes
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Planeswalkers | |||||||||||
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Elementalists | |||||||||||
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Magic Heroes (Elementalists)
The following Elementalists are the magic heroes of the Conflux town:
Might Heroes (Planeswalkers)
The following Planeswalkers are the might heroes of the Conflux town:
Creatures
Conflux creatures | |||||||||||||||
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Towns | |||||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 2 | 2 | 1 | 2 | 3 | 7 | 20 | 55 | 25 ![]() |
Flying | |
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1+ | 2 | 2 | 1 | 3 | 3 | 9 | 20 | 95 | 30 ![]() |
Flying, No enemy retaliation | |
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2 | 9 | 9 | 2 | 8 | 25 | 7 | 6 | 356 | 250 ![]() |
Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower**, +100% to basic damage to Earth and Magma Elementals** | |
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2+ | 9 | 9 | 2 | 8 | 25 | 8 | 6 | 486 | 275 ![]() |
Ranged (24 shots), Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower**, +100% to basic damage to Earth and Magma Elementals**, Casts Protection from Air** | |
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3 | 8 | 10 | 3 | 7 | 30 | 5 | 6 | 315 | 300 ![]() |
Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals** | |
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3+* | 8 | 10 | 3 | 7 | 30 | 6 | 6 | 380 | 375 ![]() |
Ranged (24 shots), Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals**, Casts Protection from Water** | |
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4 | 10 | 8 | 4 | 6 | 35 | 6 | 5 | 345 | 350 ![]() |
Elemental, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals** | |
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4+* | 12 | 8 | 4 | 6 | 35 | 8 | 5 | 470 | 400 ![]() |
Elemental, Flying, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals**, Casts Protection from Fire | |
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5 | 10 | 10 | 4 | 8 | 40 | 4 | 4 | 330 | 400 ![]() |
Elemental, Meteor Shower vulnerability, Lightning and Armageddon immunity**, +100% to basic damage to Air and Storm Elementals** | |
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5+* | 11 | 11 | 6 | 10 | 40 | 6 | 4 | 490 | 500 ![]() |
Elemental, Meteor Shower vulnerability**, Lightning and Armageddon immunity**, +100% to basic damage to Air and Storm Elementals**, Casts Protection from Earth | |
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6 | 15 | 13 | 10 | 20 | 75 | 7 | 2 | 1669 | 750 ![]() |
Elemental, Attacks all adjacent enemies without retaliation, -50% damage to creatures with Mind Immunity | |
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6+ | 15 | 13 | 15 | 25 | 80 | 9 | 2 | 2012 | 800 ![]() |
Elemental, Attacks all adjacent enemies without retaliation, Magic immunity, -50% damage to creatures with Magic Immunity | |
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7 | 18 | 18 | 30 | 40 | 150 | 15 | 2 | 4547 | 1500 ![]() |
Flying, Breath attack, Fire immunity | |
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7+ | 21 | 18 | 30 | 40 | 200 | 21 | 2 | 6721 | 2000 ![]() |
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Flying, Breath attack, Fire immunity, Rebirth |
Additional Information
- Alignment: Neutral
- Native Terrain: Grass
WARNING! This town is often considered too strong and thus is banned in many multiplayer games/tournaments.
Pros
- Several great heroes
- Phoenixes are the fastest creature in the game, out-speeding all competition by a large margin, and also have a base growth of 2
- Many units unaffected by Mind spells
- All 4 top-level units immune to Armageddon, opening up for the Dracageddon tactic.
- Low level units are great for efficient map-clearing
- Magic University allows heroes to learn all 4 Magic secondary skills for 2000 Gold each.
- The Aurora Borealis is the best Grail building, handing out all spells
- The Elementals are unaffected by bad Morale
Cons
- No ranged units without upgrading
- Magma Elementals are the worst level 5 unit
- Energy Elementals are below average
- Many units have vulnerabilities to certain spells
- Cannot have Armageddon in the Mage Guild, decreasing the viability of Dracageddon
- The Elementals are unaffected by positive Morale
- All units are immune to resurrection except for level 1 and 7.
Town Costs
["Basic" includes Fort, Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
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71300 | 25500 | 96800 |
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25 | 12 | 145 |
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45 | 20 | 140 |
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2 | 3 | 33 |
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2 | 5 | 35 |
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12 | 35 | 75 |
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2 | 8 | 38 |
Troop cost/week: | 28500 ![]() ![]() |