Cove is a neutral alignment town with the captain and navigator hero classes . Cove armies are composed of pirates, smugglers, and thieves, as well as those with whom they have forged alliances. Cove represents Regna .
Cove's native terrain is swamp .
Cove creature dwellings
Cove specific buildings
Pub - Horde building which increases crew mate and seaman growth by +4 per week.
Roost - Horde building which increases stormbird and ayssid growth by +3 per week.
Grotto - Allows the guest hero to sacrifice creatures or artifacts, gaining experience.
Thieves' Guild - Opens 2 additional levels of information in Thieves' Guild, provides towns and garrisons information on enemy towns.
Shipyard - Enables town to build a boat . Can only be built if town is adjacent to water.
Lodestar - Grail building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp.
Cove building tree
Fully upgraded Cove
Resource
Basic
Upgrades
All
37300
31500
91300
75
40
190
61
30
141
7
16
37
2
11
27
0
9
23
10
34
58
Troop cost/week:
29935 + 4
Common buildings
Heroes
Banned secondary skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars , Witch Huts (except for Necromancy and Leadership , if not allowed by a map-maker), Seer's Huts , Events or Pandora's Boxes .
Both Cove hero classes cannot learn Template:SS .
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0 ; font-size: 120%; color:white; height:28px;" | Cove creatures
Name
Town
Lvl
Att
Def
Dmg-
Dmg+
HP
Spd
Grw
AI Val
Cost
Special
Nymph Nymph
1
5
2
1
2
4
6
16
57
35
Teleporting , Immune to ice
Oceanid Oceanid
1+
6
2
1
3
4
8
16
75
45
Teleporting , Immune to ice
Crew Mate Crew Mate
2
7
4
2
4
15
5
9
155
110
Seaman Seaman
2+
8
6
3
4
15
6
9
174
140
Pirate Pirate
3
8
6
3
7
15
6
7
312
225
Ranged (4 shots), No melee penalty
Corsair Corsair
3+
10
8
3
7
15
7
7
407
275
Ranged (4 shots), No melee penalty , No enemy retaliation
Sea Dog Sea Dog
3++
12
11
3
7
15
8
7
602
375
Ranged (12 shots), No melee penalty , No enemy retaliation , Accurate Shot
Stormbird Stormbird
4
10
8
6
9
30
9
4
502
275
Flying
Ayssid Ayssid
4+
11
8
6
10
30
11
4
645
325
Flying , Ferocity
Sea Witch Sea Witch
5
12
7
10
14
35
6
3
790
515
Ranged (12 shots), Casts Weakness / Disrupting Ray
Sorceress Sorceress
5+
12
9
10
16
35
7
3
852
565
Ranged (12 shots), Casts Weakness / Disrupting Ray
Nix Nix
6
13
16
18
22
80
6
2
1415
1000
Ignores 30% of enemy attack value
Nix Warrior Nix Warrior
6+
14
17
18
22
90
7
2
2116
1300
Ignores 60% of enemy attack value
Sea Serpent Sea Serpent
7
22
16
30
55
180
9
1
3953
2200
1
Poisonous
Haspid Haspid
7+
29
20
30
55
300
12
1
7220
4000
2
Poisonous , Revenge
Pros
2 fast ranged attackers, with very nice specials.
Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.)
Only town with access to the powerful cannon .
Native terrain is swamp , which makes it hard for other units to traverse.
Cons
Fastest creature is Haspid with speed 12.
Units and heroes relatively low on defence.
Only 2 fragile flying units.
Mage Guild is limited to level 4.
See also