Conflux

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Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

The Conflux is a neutral alignment town with a focus on magic and magic-related units. The Conflux is the home of Elementalists and Planeswalkers and most of its units are Elementals.

Conflux's native terrain is grass. The unofficial expansion, Horn of the Abyss, gives Conflux a unique native terrain called highlands.

Structures

Conflux Creature Dwellings:

Conflux Specific Buildings:


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 71300 25500 96800
Wood 25 12 145
Ore 45 20 140
Crystal 2 3 33
Gem 2 5 35
Mercury 12 35 75
Sulfur 2 8 38
Troop cost/week: 28500 Gold + 4 Mercury


Heroes

Name Class Specialty Skill 1 Skill 2 Spell
Erdamon Erdamon  Planeswalker    Earth Elementals Basic Tactics  Basic Tactics   Basic Estates  Basic Estates  
Erdamon Erdamon  Planeswalker    Earth Elementals Basic Tactics  Basic Tactics   Basic Estates  Basic Estates  
Fiur Fiur  Planeswalker    Fire Elementals Advanced Offense  Advanced Offense    
Fiur Fiur  Planeswalker    Fire Elementals Advanced Offense  Advanced Offense    
Ignissa Ignissa  Planeswalker    Fire Elementals Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
Kalt Kalt  Planeswalker    Water Elementals Basic Tactics  Basic Tactics   Basic Learning  Basic Learning  
Kalt Kalt  Planeswalker    Water Elementals Basic Tactics  Basic Tactics   Basic Learning  Basic Learning  
Lacus Lacus  Planeswalker    Water Elementals Advanced Tactics  Advanced Tactics    
Monere Monere  Planeswalker    Psychic Elementals Basic Offense  Basic Offense   Basic Logistics  Basic Logistics  
Monere Monere  Planeswalker    Psychic Elementals Basic Offense  Basic Offense   Basic Logistics  Basic Logistics  
Pasis Pasis  Planeswalker    Psychic Elementals Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
Pasis Pasis  Planeswalker    Psychic Elementals Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
Thunar Thunar  Planeswalker    Earth Elementals Basic Tactics  Basic Tactics   Basic Estates  Basic Estates  
Aenain Aenain  Elementalist    Disrupting Ray Basic Wisdom  Basic Wisdom   Basic Air Magic  Basic Air Magic    Disrupting Ray 
Aenain Aenain  Elementalist    Disrupting Ray Basic Wisdom  Basic Wisdom   Basic Air Magic  Basic Air Magic    Disrupting Ray 
Brissa Brissa  Elementalist    Haste Basic Wisdom  Basic Wisdom   Basic Air Magic  Basic Air Magic    Haste 
Brissa Brissa  Elementalist    Haste Basic Wisdom  Basic Wisdom   Basic Air Magic  Basic Air Magic    Haste 
Ciele Ciele  Elementalist    Magic Arrow Basic Wisdom  Basic Wisdom   Basic Water Magic  Basic Water Magic    Magic Arrow 
Ciele Ciele  Elementalist    Magic Arrow Basic Wisdom  Basic Wisdom   Basic Water Magic  Basic Water Magic    Magic Arrow 
Gelare Gelare  Elementalist    Gold Basic Wisdom  Basic Wisdom   Basic Water Magic  Basic Water Magic    Dispel 
Gelare Gelare  Elementalist    Gold Basic Wisdom  Basic Wisdom   Basic Water Magic  Basic Water Magic    Dispel 
Grindan Grindan  Elementalist    Gold Basic Wisdom  Basic Wisdom   Basic Earth Magic  Basic Earth Magic    Slow 
Grindan Grindan  Elementalist    Gold Basic Wisdom  Basic Wisdom   Basic Earth Magic  Basic Earth Magic    Slow 
Inteus Inteus  Elementalist    Bloodlust Basic Wisdom  Basic Wisdom   Basic Fire Magic  Basic Fire Magic    Bloodlust 
Inteus Inteus  Elementalist    Bloodlust Basic Wisdom  Basic Wisdom   Basic Fire Magic  Basic Fire Magic    Bloodlust 
Labetha Labetha  Elementalist    Stone Skin Basic Wisdom  Basic Wisdom   Basic Earth Magic  Basic Earth Magic    Stone Skin 
Labetha Labetha  Elementalist    Stone Skin Basic Wisdom  Basic Wisdom   Basic Earth Magic  Basic Earth Magic    Stone Skin 
Luna Luna  Elementalist    Fire Wall Basic Wisdom  Basic Wisdom   Basic Fire Magic  Basic Fire Magic    Fire Wall 
Luna Luna  Elementalist    Fire Wall Basic Wisdom  Basic Wisdom   Basic Fire Magic  Basic Fire Magic    Fire Wall 

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Pixie Pixie 1 2 2 1 2 3 7 20 55 25 Gold   Flying
Sprite Sprite 1+ 2 2 1 3 3 9 20 95 30 Gold   Flying, No enemy retaliation
Air Elemental Air Elemental 2 9 9 2 8 25 7 6 356 250 Gold   Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower, +100% to basic damage to Earth and Magma Elementals
Storm Elemental Storm Elemental 2+ 9 9 2 8 25 8 6 486 275 Gold   Ranged (24 shots), Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower, +100% to basic damage to Earth and Magma Elementals, Casts Protection from Air
Water Elemental Water Elemental 3 8 10 3 7 30 5 6 315 300 Gold   Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals
Ice Elemental Ice Elemental 3+ 8 10 3 7 30 6 6 380 375 Gold   Ranged (24 shots), Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals, Casts Protection from Water
Fire Elemental Fire Elemental 4 10 8 4 6 35 6 5 345 350 Gold   Elemental, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals
Fire Elemental Fire Elemental 4 10 8 4 6 35 6 5 345 350 Gold   Elemental, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals
Energy Elemental Energy Elemental 4+ 12 8 4 6 35 8 5 470 400 Gold   Elemental, Flying, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals, Casts Protection from Fire
Earth Elemental Earth Elemental 5 10 10 4 8 40 4 4 330 400 Gold   Elemental, Meteor Shower vulnerability, Lightning and Armageddon immunity, +100% to basic damage to Air and Storm Elementals
Magma Elemental Magma Elemental 5+ 11 11 6 10 40 6 4 490 500 Gold   Elemental, Meteor Shower vulnerability, Lightning and Armageddon immunity, +100% to basic damage to Air and Storm Elementals, Casts Protection from Earth
Psychic Elemental Psychic Elemental 6 15 13 10 20 75 7 2 1669 750 Gold   Elemental, Attacks all adjacent enemies without retaliation, -50% damage to creatures with Mind immunity
Psychic Elemental Psychic Elemental 6 15 13 10 20 75 7 2 1669 950 Horn of the Abyss Gold   Elemental, Attacks all adjacent enemies without retaliation, -50% damage to creatures with Mind immunity
Magic Elemental Magic Elemental 6+ 15 13 15 25 80 9 2 2012 800 Gold   Elemental, Attacks all adjacent enemies without retaliation, Magic immunity, -50% damage to creatures with Magic immunity
Magic Elemental Magic Elemental 6+ 15 13 15 25 80 9 2 2012 1200 Horn of the Abyss Gold   Elemental, Attacks all adjacent enemies without retaliation, Magic immunity, -50% damage to creatures with Magic immunity
Firebird Firebird 7 18 18 30 40 150 15 2 4547 1500 Gold   Flying, Breath attack, Fire immunity
Firebird Firebird 7 18 18 30 40 150 15 Horn of the Abyss 4336 Horn of the Abyss 2000 Horn of the Abyss Gold   Flying, Breath attack, 50% fire resistance Horn of the Abyss
Phoenix Phoenix 7+ 21 18 30 40 200 21 2 6721 2000 Gold 1 Mercury   Flying, Breath attack, Fire immunity, Rebirth
Phoenix Phoenix 7+ 21 18 30 40 200 21 Horn of the Abyss 6721 3000 Horn of the Abyss Gold 1 Mercury   Flying, Breath attack, Fire immunity, Rebirth

Strategy

  • Upgrade your three first level creature dwellings as soon as possible: the upgraded versions are much better than the base versions (no retaliation against sprites; storm and ice elementals are range shooters).
  • Both storm and ice elemental have a wide range of damage: 2-8 for storm elementals, 3-7 for ice elementals. It is both a curse and a blessing, literally speaking: you want to cast Bless on them but avoid having them Cursed as well.
  • A simple Ring of Vitality makes your pixies/sprites 33% more durable; this plus a Vial of Lifeblood doubles their durability.
  • Statistically, the conflux's higher tier units are weaker than average. However, this is compensated by their strong low tier units, which gives the conflux an advantage over the other factions in the early game.

Pros

  • Several great heroes
  • Phoenixes are the fastest creature in the game, out-speeding all competition by a large margin, and also have a base growth of 2
  • Many units unaffected by Mind spells
  • All 4 top-level units immune to Armageddon, opening up for the Dracageddon tactic.
  • Low level units are great for efficient map-clearing
  • Magic University allows heroes to learn all 4 Magic secondary skills for 2000 Gold each.
  • The Aurora Borealis is the best Grail building, handing out all spells
  • The Elementals are unaffected by bad Morale

Cons

  • No ranged units without upgrading
  • Magma Elementals are the worst level 5 unit
  • Energy Elementals are below average
  • Many units have vulnerabilities to certain spells
  • Cannot have Armageddon in the Mage Guild, decreasing the viability of Dracageddon
  • The Elementals are unaffected by positive Morale
  • All units are immune to resurrection except for level 1 and 7.


WARNING! This town is often considered too strong and thus is banned in many multiplayer games/tournaments.