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Fully upgraded Castle (HotA)

Castle is a Good alignment town, home to the Knight and Cleric hero classes. Castle represents Erathia.

"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." Restoration of Erathia Manual

The native terrain of Castle is Grass.

Castle Buildings

Toggle Castle Building Tree

Common Buildings and Mage Guild

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Bloodlust   Curse
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Wood, 1 Ore)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
 Armageddon
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000

Creature Dwellings

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Guardhouse 
     Ore
10
       Gold
500
     Ore
5
       Gold
1000
Pikeman Pikeman
Halberdier Halberdier
28 75 Gold 2100 Gold
 Archers' Tower 
 Wood
5
   Ore
5
       Gold
1000
 Wood
5
   Ore
5
       Gold
1000
Archer Archer
Marksman Marksman
18 150 Gold 2700 Gold
 Griffin Tower 
     Ore
5
       Gold
1000
     Ore
5
       Gold
1000
Griffin Griffin
Royal Griffin Royal Griffin
17 240 Gold 4080 Gold
 Barracks 
     Ore
5
       Gold
2000
     Ore
5
   Crystal
5
   Gold
2000
Swordsman Swordsman
Crusader Crusader
8 400 Gold 3200 Gold
 Monastery 
 Wood
5
 Mercury
2
 Ore
5
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
3000
 Wood
2
 Mercury
2
 Ore
2
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
1000
Monk Monk
Zealot Zealot
6 450 Gold 2700 Gold
 Training Grounds 
 Wood
20
           Gold
5000
 Wood
10
           Gold
3000
Cavalier Cavalier
Champion Champion
4 1200 Gold 4800 Gold
 Portal of Glory 
   Mercury
10
   Sulfur
10
 Crystal
10
 Gem
10
 Gold
20000
   Mercury
10
   Sulfur
10
 Crystal
10
 Gem
10
 Gold
20000
Angel Angel
Archangel Archangel
2 5000 Gold
3 Gem
10000 Gold
6 Gem
  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
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Total Dwelling Cost:
 Wood
47
 Mercury
24
 Ore
52
 Sulfur
24
 Crystal
29
 Gem
24
 Gold
61500
Weekly Troop Cost: 29580 Gold
6 Gem

Unique Buildings

Structure Effect Cost
Brotherhood of the Sword +2 morale for defending hero
 Wood
5
           Gold
500
Shipyard Allows building boats if the town has access to water.
 Wood
20
           Gold
2000
Lighthouse Gives +500 movement points for heroes in a boat. The effect is cumulative.
     Ore
10
       Gold
2000
Stables Visiting heroes get +400 movement points per day for the rest of the week.
 Wood
10
           Gold
2000
Griffin Bastion Horde Building. Growth +3/week for Griffin Griffin / Royal Griffin Royal Griffin
             Gold
1000
Colossus Grail Structure. +5000 Gold/day, +50% creature growth
Increases the morale of all of the owner's heroes by 2.
n/a
Total Cost:
 Wood
35
   Ore
10
       Gold
7500

Heroes

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Orrin Orrin    Knight Knight   1 - Restoration of Erathia  Archery Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
Valeska Valeska    Knight Knight   1 - Restoration of Erathia  Archers Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
Edric Edric    Knight Knight   1 - Restoration of Erathia  Griffins Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
Sylvia Sylvia    Knight Knight   1 - Restoration of Erathia  Navigation Basic Leadership  Basic Leadership   Basic Navigation  Basic Navigation 
Beatrice Beatrice    Knight Knight   4 - Horn of the Abyss  Scouting Basic Leadership  Basic Leadership   Basic Scouting  Basic Scouting  
Lord Haart Lord Haart    Knight Knight   1 - Restoration of Erathia  Estates Basic Leadership  Basic Leadership   Basic Estates  Basic Estates  
Sorsha Sorsha    Knight Knight   1 - Restoration of Erathia  Swordsmen Basic Leadership  Basic Leadership   Basic Offense  Basic Offense  
Christian Christian    Knight Knight   1 - Restoration of Erathia  Ballista Basic Leadership  Basic Leadership   Basic Artillery  Basic Artillery  
Tyris Tyris    Knight Knight   1 - Restoration of Erathia  Cavaliers Basic Leadership  Basic Leadership   Basic Tactics  Basic Tactics  
Catherine Catherine Map Editor   Knight Knight   2 - Armageddon's Blade  Swordsmen Basic Leadership  Basic Leadership   Basic Offense  Basic Offense  
Roland Roland Map Editor   Knight Knight   2 - Armageddon's Blade  Swordsmen Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
Sir Mullich Sir Mullich Horn of the Abyss (Campaign/Custom)   Knight Knight   2 - Armageddon's Blade  Speed Advanced Leadership  Advanced Leadership   
Adela Adela    Cleric Cleric   1 - Restoration of Erathia  Bless Basic Wisdom  Basic Wisdom   Basic Diplomacy  Basic Diplomacy    Bless 
Cuthbert Cuthbert    Cleric Cleric   1 - Restoration of Erathia  Weakness Basic Wisdom  Basic Wisdom   Basic Estates  Basic Estates    Weakness 
Adelaide Adelaide    Cleric Cleric   1 - Restoration of Erathia  Frost Ring Advanced Wisdom  Advanced Wisdom      Frost Ring 
Ingham Ingham    Cleric Cleric   1 - Restoration of Erathia  Monks Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Curse 
Sanya Sanya    Cleric Cleric   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Dispel 
Loynis Loynis    Cleric Cleric   1 - Restoration of Erathia  Prayer Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Prayer 
Caitlin Caitlin    Cleric Cleric   1 - Restoration of Erathia  Gold Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Cure 
Rion Rion    Cleric Cleric   1 - Restoration of Erathia  First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid    Stone Skin 

Banned Secondary Skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.

Knights cannot learn:


Clerics cannot learn:

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Pikeman Pikeman   1 4 5 1 3 10 4 14 80 60 Gold   Immune to jousting 
Halberdier Halberdier   1+ 6 5 2 3 10 5 14 115 75 Gold   Immune to jousting 
Archer Archer   2 6 3 2 3 10 4 9 126 100 Gold   Ranged (12 shots) 
Marksman Marksman   2+ 6 3 2 3 10 6 9 184 150 Gold   Ranged (24 shots), Double attack 
Griffin Griffin   3 8 8 3 6 25 6 7 351 200 Gold   Flying, Two retaliations 
Royal Griffin Royal Griffin   3+ 9 9 3 6 25 9 7 448 240 Gold   Flying, Unlimited retaliations 
Swordsman Swordsman   4 10 12 6 9 35 5 4 445 300 Gold    
Crusader Crusader   4+ 12 12 7 10 35 6 4 588 400 Gold   Double attack 
Monk Monk   5 12 7 10 12 30 5 3 582 Horn of the Abyss 400 Gold   Ranged (12 shots) 
Zealot Zealot   5+ 12 10 10 12 30 7 3 750 450 Gold   Ranged (24 shots), No melee penalty 
Cavalier Cavalier   6 15 15 15 25 100 7 2 1946 1000 Gold   Jousting 
Champion Champion   6+ 16 16 20 25 100 9 2 2100 1200 Gold   Jousting 
Angel Angel   7 20 20 50 50 200 12 1 5019 3000 Gold 1 Gem   Flying, Hates Devils , Morale +1
Archangel Archangel   7+ 30 30 50 50 250 18 1 8776 5000 Gold 3 Gem   Flying, Hates Devils, Resurrection, Morale +1 

Town Names

Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:

Alexandretta Armitage Brettonia Castellatus
Claxton Cornerstone Dunwall Gateway
Highcastle Kanan Kildare Middleheim
Transom Whistledale Whitemoon Whitestone

If there are more Castle towns on the map than possible names, they will use names taken from other towns.