Necropolis
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
The Necropolis is an Evil alignment town with a strong force of undead, focused on magic.
Overview
Various undead creatures rule in Necropolis. Their allies are Necromancers and Death Knights. Many of the Necropolis' troops have the abilities to weaken their enemies. This can give them an advantage over an equal or even a stronger opponent.
Necropolis is one of the most powerful towns in Heroes of Might and Magic III, mainly because of the Necromancers' ability to raise dead enemies as skeletons, quickly making a host of them. In addition, Necropolis has strong magic, a very nice complement to the hordes of undead.
Structures
Necropolis Specific Buildings
Creature Dwellings
Heroes
Necropolis | |||||||||||
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Death Knights | |||||||||||
Straker | |||||||||||
Vokial | |||||||||||
Moandor | |||||||||||
Charna | |||||||||||
Tamika | |||||||||||
Isra | |||||||||||
Clavius | |||||||||||
Galthran | |||||||||||
Ranloo | |||||||||||
Haart Lich Lord Haart | |||||||||||
Necromancers | |||||||||||
Septienna | |||||||||||
Aislinn | |||||||||||
Sandro | |||||||||||
Nimbus | |||||||||||
Thant | |||||||||||
Xsi | |||||||||||
Vidomina | |||||||||||
Nagash | |||||||||||
Towns | |||||||||||
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Template:Herotable Template:Herotablerow Necropolis |} List of all heroes
Creatures
Necropolis creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Skeleton | |||||||||||||||
Skeleton Warrior | |||||||||||||||
Level 2 | |||||||||||||||
Walking Dead | |||||||||||||||
Zombie | |||||||||||||||
Level 3 | |||||||||||||||
Wight | |||||||||||||||
Wraith | |||||||||||||||
Level 4 | |||||||||||||||
Vampire | |||||||||||||||
Vampire Lord | |||||||||||||||
Level 5 | |||||||||||||||
Lich | |||||||||||||||
Power Lich | |||||||||||||||
Level 6 | |||||||||||||||
Black Knight | |||||||||||||||
Dread Knight | |||||||||||||||
Level 7 | |||||||||||||||
Bone Dragon | |||||||||||||||
Ghost Dragon | |||||||||||||||
Towns | |||||||||||||||
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Creatures native to the Necropolis town are all undead, which has a number of advantages and disadvantages. The Necropolis has generally weaker lower level units, mainly the walking dead, wights, wraiths, and vampires. This isn't that important as skeletons are available in large numbers, and Necropolis is a powerhouse in middle-upper level units. Vampire lords, liches, power liches, black knights, and dread knights are all extremely powerful for their respective levels. Bone dragons and ghost dragons are not the best final level unit but are still quite effective. Necropolis creatures have many abilities that weaken their opponents.
Template:Creaturetable Template:Creaturetablerow Necropolis |} List of all creatures
Additional Information
- Alignment: Evil
- Native Terrain: Dirt
WARNING! This town is often considered too strong and thus is banned in many multiplayer games/tournaments.
Pros
- A variety of good heroes to choose from
- A variety of strategies available
- Unaffected by negative Morale
- Unaffected by Mind spells
- Necromancy is a powerful secondary skill that only Necropolis heroes can utilize effectively
- Vampire Lords are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like Undeads or Constructs) immune to the Vampire Lords' Life drain ability and as long as the Vampire Lords are used properly.
- The level 3 spell Animate Dead (which the necromancer hero Thant has inbuilt) can ressurect units in combat, and they stay ressurected after combat (the 4th level Earth Spell Resurrection and Angels or the 5th level Fire spell Sacrifice can ressurect units, but so treated units are removed after combat quite like Summon Air Elemental created creature stacks).
So given a good balance of Thants undead and repairable units compared to the opponent, enough mana for the ressurects and having Shackles of War for unlimited turns he would not lose any units in combat but also often get additional Necromancy created skeletons (which would hamper movement on the adventure map a little, as Skeletons are slow creatures). - There are number of artifacts that are only useful to Necropolis (artefacts enhancing the created creature number of the Necromancy feature for example, but also Pendant of Death which counters the mini, undead-only version of Armageddon, damaging all undead on the battlefield).
- Both Necropolis hero types begin with a spell book
Cons
- Walking Dead and Zombies slow armies down
- Only one ranged attacker Lich/Power Lich
- Unaffected by positive Morale (creatures of other towns might still have less morale when doing combat with creatures of other towns, and the Skeleton Transformer mostly creates skeletons and not Necropolis type creatures of the same level (except for perhaps transmuting hydras and dragons to bone dragons)) - Spirit of Oppression is a nice thing to have for any Necropolis hero with no non Necropolis units.
- Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map (and in the endgame a host of in-combat ressurectable skeletons might hamper adventure map transfers (to reflag buildings for instance))
- Bone and Ghost Dragons are near the bottom of the Level 7's in strength and usefulness
Strategies
If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to solely take out large numbers of low-level creatures. Combine with "counterstrike" to get even better effect.
"The month of the Hobgoblin" and the like are Necromancers' wet dream. Just take your strongest hero and stockpile Skeletons.
The Necropolis has only a few units they can rely on, the others can wait with being bought and, in time, even be ignored. The reliable units are: Skeleton Warriors, Vampire Lords, Power Liches and Dread Knights.
You get Skeleton Warriors only if your ranks are full at the *end* of combat and if you have a stack of Skeleton Warriors and no stack of Skeletons. The downpart is that you get less than if you'd get normal Skeletons (2/3rds as many). Therefore, if it is logistically managable, it would be better to try and get a horde of normal Skeletons first, and then upgrade them at a Necropolis or Hill Fort for the last battle.
If there are any Level 1 dwellings nearby, recruit them and take them to the Necropolis. If you have a Skeleton Transformer, you're practically getting free skeletons, and even free Skeleton warriors if there is a Hill Fort close by too.
Be on the lookout for Hovels. Peasants come free and, though extremely slow and non-lethal, once inside a Skeleton Transformer they gain a 600% increase in health, up to 300% increase in damage, among other bonuses. Since Hovels spawn 25 peasants each each week and there are usually 4 or more Hovels close to each other one can gain an extra 100 or so Skeletons each week. Have a hero be a collector of these benefits.
In tough combat, devide your Ghost Dragons. Keep a big stack, and two 1-stack. Thus you can greatly increase your chance for the Aging, which can turn the tides of a battle.
Town Costs
["Basic" includes Citadel, Castle & any prerequisites; "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
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33400 | 25500 | 96400 | |
45 | 25 | 135 | |
65 | 25 | 135 | |
5 | 12 | 45 | |
5 | 12 | 45 | |
5 | 27 | 60 | |
15 | 7 | 40 | |
Troop cost/week: | 26920 2 |