Wizard: Difference between revisions

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{{About|NOTE: The term 'Wizards' is sometimes used to refer to the nation of [[Bracada]] (or its predecessor [[Bracaduun]]).}}
 
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'''Wizards''' are magic heroes of [[Tower]]. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
'''Wizards''' are the magic heroes of [[Tower]].


All Wizards start with the [[Wisdom]] [[secondary skill]]. They cannot learn learn [[Resistance]], which means that they can acquire it only from [[Witch Hut]], [[Scholar (Adventure Map)|Scholar]], [[Seer's Hut]] or [[Event]].
''"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup>
 
{{sacrifice|good}}
 
All Wizards start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]], [[Resistance]], and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.
 
{| cellspacing=0
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
! style="padding-left:5px; padding-right:5px" | Cannot learn:
|- valign=top
|
* {{ss|Intelligence}}
* {{ss|Wisdom}}
* {{ss|Scholar}}
|
* {{ss|Armorer}}
* {{ss|Artillery}}
* {{ss|Navigation}}
* {{ss|Offense}}
* {{ss|Tactics}}
|
* {{ss|Necromancy}}
* {{ss|Resistance}}
* {{ss|Interference}} {{withhota}}
|}


== Wizards ==
----
{{Herotable}}
{{Hero table}}
{{Herotablerow|Aine|Wizard|Gold|Basic wisdom|Basic scholar}}
{{Wizard hero table}}
{{Herotablerow|Astral|Wizard|Hypnotize|Advanced wisdom||}}
{{Herotablerow|Cyra|Wizard|Haste|Basic wisdom|Basic diplomacy}}
{{Herotablerow|Daremyth|Wizard|Fortune|Basic wisdom|Basic intelligence}}
{{Herotablerow|Halon|Wizard|Mysticism|Basic wisdom|Basic mysticism}}
{{Herotablerow|Serena|Wizard|Eagle eye|Basic wisdom|Basic eagle eye}}
{{Herotablerow|Solmyr|Wizard|Chain lighting|Basic wisdom|Basic sorcery}}
{{Herotablerow|Theodorus|Wizard|Magi|Basic wisdom|Basic ballistics}}
{{Herotablerow|Dracon|Wizard|Enchanters|Advanced wisdom||}}<noinclude>
|}
|}


{{hero class 'see also'}}
[[Category:Wizards|*]]
[[Category:Wizards|*]]
__NOTOC__
__NOTOC__

Latest revision as of 13:55, 4 October 2024

NOTE: The term 'Wizards' is sometimes used to refer to the nation of Bracada (or its predecessor Bracaduun).

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Wizard
Male Wizard
Female Wizard
Female Wizard
 Skills 1 2–9 >10
 Attack:  0  10%  30%
 Defense:  0  10%  20%
 Power:  2  40%  20%
 Knowledge:  3  40%  30%
Chances of secondary skills
Combat Magic Adventure
 Archery  2
 Armorer  1
 Artillery  1
 Ballistics  4
 First Aid  7
 Leadership  4
 Luck  4
 Offense  1
 Resistance  0
 Tactics  1
 Interference Horn of the Abyss  0
 Intelligence  10
 Mysticism  8
 Scholar  9
 Sorcery  8
 Wisdom  10
 Air Magic  6
 Earth Magic  3
 Fire Magic  2
 Water Magic  3
 Diplomacy  4
 Eagle Eye  8
 Estates  5
 Learning  4
 Logistics  2
 Navigation  1
 Necromancy  0
 Pathfinding  2
 Scouting  2

Wizards are the magic heroes of Tower.

"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them." RoE manual

As they are heroes of a good town, they can get experience by sacrificing only artifacts on Altar of Sacrifice and in Grotto Horn of the Abyss.

All Wizards start with the secondary skill Wisdom. They cannot learn Necromancy, Resistance, and Interference Horn of the Abyss, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
AstralAstral Astral  Wizard   1 - Restoration of Erathia  Hypnotize Advanced Wisdom  Advanced Wisdom      Hypnotize 
HalonHalon Halon  Wizard   1 - Restoration of Erathia  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Stone Skin 
SerenaSerena Serena  Wizard   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Dispel 
DaremythDaremyth Daremyth  Wizard   1 - Restoration of Erathia  Fortune Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence    Fortune 
TheodorusTheodorus Theodorus  Wizard   1 - Restoration of Erathia  Magi Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics    Shield 
SolmyrSolmyr Solmyr  Wizard   1 - Restoration of Erathia  Chain Lightning Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Chain Lightning 
AineAine Aine  Wizard   1 - Restoration of Erathia  Gold Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Curse 
CyraCyra Cyra  Wizard   1 - Restoration of Erathia  Haste Basic Wisdom  Basic Wisdom   Basic Diplomacy  Basic Diplomacy    Haste 
DraconDracon Dracon Map Editor  Wizard   2 - Armageddon's Blade  Enchanters Advanced Wisdom  Advanced Wisdom      Haste 

See also: