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Here are some fun and useful stuff from {{homm}}
'''Trivia''' is a collection of small but useful bits of information about {{homm3}}.


This is grabbed from the forum posts at
== Verified Statements ==
http://heroescommunity.com/viewthread.php3?FID=6&TID=8130
=== General Trivia ===
* Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. This does not work in {{roe}} {{withroe}}.
* The odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have {{Ss|Diplomacy}}).
* It is possible for a hero to have no troops if you deposit them at a [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
* On the build screen of any [[town]] you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures.
* You can mark a path max. 60,000 movement points away (both on land, sea and when using an [[Airship]]{{-wh}}).
* In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1.
* If troops in the [[garrison]] are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable.
* [[Hole]]s and [[Event]]s prevent heroes from disembarking from ships.
* The AI cannot open [[Ocean bottle]]s.
* [[Temple]] visits on day 7 grant +2 [[Morale]].
* [[Idol of Fortune]] visits on day 7 grant +1 [[Morale]] and [[Luck]].
* [[Lighthouse]]s found on adventure map counts as a [[mine]], so don't forget to flag them if the [[special victory condition]] is "flag all mines".
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level.
* [[Windmill]] never produces [[wood]] {{W}}.
* In the game files, [[Morale]] variable values have names: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2) and Blood! (+3)
* In the game files, [[Luck]] variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), Irish (+3).  


Did you know...
=== Creatures ===
==Tested and verified statements==
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.
*[[Badge of Courage]] prevents all [[mind spells]]? (The spellbook and wand symbol appears but [[Berserk]] does not take effect.)
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. The exceptions are {{Cn|Water Elemental}}s and {{Cn|Earth Elemental}}s ''(fixed in {{hota}}{{-wh}})''.
*You can upgrade [[Cavalier]]s to [[Champion]]s for free at [[Adventure map]] stables?
* {{Cnu|Pikeman|image=Pikeman (HotA)|Halberdier|image2=Halberdier (HotA)|name=Pikemen and Halberdiers}} are immune to {{Cnu|Cavalier|Champion|name=Cavaliers and Champions'}} [[jousting]] bonus (+5% damage per hex they cross).
*All [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]?
* {{Cn|Cavalier}}s are upgraded to {{Cn|Champion}}s for free at [[Stables]] located on the [[Adventure Map]].
*Any heroes with [[Armorer]] take extra damage from any type of [[Castle towers]] during a siege? (Heroes III Complete) The same bug applies for [[Air Shield]] as well. (Heroes III Complete)
* {{Cn|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cn|Pit Lord}}s and the {{An|Horn of the Abyss}} raise more creatures with additional health points with health artifacts.
*[[Champion]]s do not get their 5% damage bonus per hex they moved vs [[Pikemen]] and [[Halberdier]]s?
* {{Cn|Gold Dragon}}s are susceptible to {{Sn|Dispel}} cast by heroes, the Sacrificing part of {{Sn|Sacrifice}} (but not the Resurrection) ''(fixed in {{hota}}{{-wh}})'' and {{Cn|Ghost Dragon|name=Ghost Dragons'}} [[Aging]].
*[[Master Genie]]s can and will cast Cure on friendlies?
* {{Cnu|Stone Gargoyle|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} cannot be raised with {{Sn|Resurrection}} because they are [[non-living]] creatures. However, they are still affected by [[Morale]], unlike [[Golem]]s or [[Elemental]]s.
*[[Clone]]d creatures get affected by artifacts?
* {{Cn|Master Genie}}s can and will cast {{Sn|Cure}} and {{Sn|Anti-Magic}} on their allies.  
*[[Clone]]d [[Archangel]]s can permanently resurrect allies too?
* {{Cn|Master Genie}}s can cast Mass spells if the battle takes place on [[Magic Plains]], [[Rockland]], [[Fiery Fields]], [[Lucid Pools]] or [[Magic Clouds]].  
*[[Archangel]]s resurrect less creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?
* {{Cn|Dread Knight|name=Dread Knight's}} [[Death Blow]] stacks with [[Luck]].
*During a [[Tower]] siege you can [[dispel]] the [[Moat|landmines]] if you have expert [[Water Magic]]?
* {{Cn|Black Dragon}}s are immune to most creature abilities (e.g. [[stone gaze]]), but they can still be [[bind|bound]] by {{Cnu|Dendroid Guard|Dendroid Soldier|image2=Dendroid Soldier (HotA)|name=Dendroids}} and die from {{Cn|Mighty Gorgon|name=Mighty Gorgons'}} [[Death Stare]].
*However [[Land Mine]] never affect units with magic immunity - Heroes v1.4 or Complete only
* {{Cn|Black Dragon}}s are immune to all spells apart from {{Sn|Dispel}}, but they still receive damage from {{Sn|Fire Shield}}.
*[[Serpent Fly|Serpent]]/[[Dragon Fly|Dragon Flies]] can dispel [[Anti-Magic]] , because [[Dispel]] is only one spell which can remove it. - The Serpent/Dragon Flies get this ability in Heroes v1.4 or Complete.
* {{Cn|Thunderbird|name=Thunderbirds'}} Lightning Strike does extra damage to {{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}}.
*That a [[windmill]] never gives [[wood]]?
* [[Elemental]] units attacking the opposite Elemental unit do double basic damage ({{Cn|Air Elemental}} vs. {{Cn|Earth Elemental}} and {{Cn|Water Elemental}} vs. {{Cn|Fire Elemental|image=Fire Elemental (HotA)}}).
*[[Undead]] creatures can be [[Berserk]]ed if you have the [[Orb of Vulnerability]] but they still can't be [[blind]]ed?
* {{Cn|Magic Elemental}}s receive damage from Fire Shield and Efreet's Fire Shield.
*In battle whole [[Subterranean]] is counted like an [[Subterranean|underground terrain]], regardless of what do you see? It doesn’t affect calculating [[Movement Penalties|Movement Penalty]].
* {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]].
*All fights in mines are also counted as in underground.
* {{Cn|Rogue}}s being present in a hero's army grant the same effect as Expert {{Sn|Visions}}. This is still applicable with just one Rogue being present.
*You can cast low level spells on [[Cursed Ground]] in Heroes v1.4 or Complete.
* {{Sn|Hypnotize}}d {{Cn|Fangarm}}s will hypnotize creature for their opponent.  
*The bonus for visiting Temple or God of Fortune on 7th day is doubled.
* {{Sn|Berserk}}ed {{Cn|Fangarm}}s will hypnotize creatures regardless of which hero they or their target belongs to, transferring control over them to the target's opponent.  
*[[Stone Gargoyle|Stone]]/[[Obsidian Gargoyle]]s can't be [[Resurrection|Resurrected]] because they are "not living", but strangely they can get [[morale]] bonuses, unlike [[golems]]?
* {{Cnu|Green Dragon|Gold Dragon|noname=}}{{Cnu|Red Dragon|Black Dragon|noname=}}{{Cn|Faerie Dragon|image=Faerie Dragon (HotA)|noname=}}{{Cn|Rust Dragon|noname=}}{{Cn|Crystal Dragon|noname=}}{{Cn|Azure Dragon|noname=}}[[Dragon]]s, {{Cnu|Hydra|Chaos Hydra|name=Hydras}}, and {{Cnu|Couatl|Crimson Couatl|name=Couatls}}{{-wh}} become {{Cn|Bone Dragon}}s in the [[Skeleton Transformer]]. {{Cnu|Bone Dragon|Ghost Dragon|name=Bone and Ghost Dragons}} become {{Cn|Skeleton}}s, but in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]{{-wh}} they turn into {{Cn|Bone Dragon}}s.
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
* {{Cn|Beholder}}s, {{Cn|Evil Eye}}s, and {{Cn|Gold Golem}}s have a different death animation when they die to a spell instead of a creature attack in {{hota}}{{-wh}}.
* Almost all non-upgraded [[Wandering creatures]] look to the right side, while upgraded creatures look to the left side?
* In the early versions (i.e. v1.0), [[Witch]]es had a chance to learn Basic [[Necromancy]] when they levelled?
*Legion artifacts only gives one bonus per hero, but if you split two of the same artifacts into two heroes (visiting + garrison) you can have bonuses for both?
*[[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
*Any units that strike twice, whether ranged or melee, can get Lucky twice in a row?
*That Luck stacks with the [[Dread Knight]]'s Death Blow?
*You get more [[Skeleton]]s than [[Skeleton Warrior]]s from Necromancy?
*[[Dispel]] and Cure cannot remove [[Disrupting Ray]] and the Bind curse from Dendroid Guards/Soldiers?
*[[Orb of Vulnerability]] breaks creature immunities to magic (but not artifact-granted immunities)?
*The odds of Wandering Monsters joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).
*The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?
*The chance that units freeze due to negative [[Morale]] is actually twice higher than the chance to get an extra move with the equivalent level of positive Morale?
*Elementals that are [[Summon Fire Elemental|summoned]] in combat aren't affected by Planeswalkers' bonuses?
*Even though [[Black Dragon]]s are supposed to be immune to all spells they still take damage from from an [[Efreet Sultan]]'s Fire Shield?
*ehmm. i want to ask if you ever cast a spell on a magic-mirrored enemy unit while your units have the magic mirror too? Do a infinitive-loop of mirroring begin?


==Untested statements==
=== Artifacts ===
*[[Black Dragon]]s can only be targeted by ''1'' level 1-4 spell...that's [[Dispel]]?
* {{An|Head of Legion|noname=}}{{An|Arms of Legion|noname=}}{{An|Torso of Legion|noname=}}{{An|Loins of Legion|noname=}}{{An|Legs of Legion|noname=}} Having two (or more) duplicate Legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same Legion artifact in the garrison and visiting slots of the town give the growth bonus twice (one count per artifact).
*[[Orb of Vulnerability]] does not negate [[Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?
* {{An|Badge of Courage}} has a hidden ability that provides immunity to all [[mind spells]] (removed in {{hota}}{{-wh}}). The spell book and wand symbol do appear, but spells like {{Sn|Berserk}} will have no effect.
*The attack of the Behemoth reduces target defense value by 40%. Before other buffs? or after the buffs?
* {{An|Orb of Vulnerability}} breaks creatures' natural immunities to magic but not artifact-granted immunities. Additionally, it negates the [[Magic Resistance]] artifacts and {{Ss|Resistance}} but does not negate [[Spell Damage Reduction]].
[[Category:Miscellaneous]]
* {{An|Orb of Vulnerability}} works differently for the owner and the opponent. It allows the owner to cast all spells on any creature, ignoring their magic immunities. The opponent, however, can only ignore creature immunities of the owner's troops (not their own).
* {{An|Armor of the Damned}}, {{An|Angelic Alliance}}, and {{An|Ironfist of the Ogre}}{{-wh}} spells still work in an [[Anti-Magic Garrison]].
 
=== Spells ===
* Not all [[spell]]s can be disabled in a map. There must be at least one spell from each level enabled.
* {{Sn|Anti-Magic}} can only be removed with {{Sn|Dispel}} or with {{Cnu|Serpent Fly|Dragon Fly|name=Serpent or Dragon Flies'}} dispel ability (the ability was introduced in {{roe}} {{withroe}} [[1.4]]).
* {{Sn|Berserk}} can be cast on [[Undead]] creatures if {{An|Orb of Vulnerability}} is present. However, they are still immune to {{Sn|Blind}}.
* {{Sn|Clone}}d creatures are affected by artifacts.
* {{Sn|Clone}}d creatures copy their [[Special Abilities]], including the ability to cast spells.
** {{Sn|Clone}}d {{Cn|Ogre Mage}} can cast {{Sn|Bloodlust}}.
** {{Sn|Clone}}d {{Cn|Archangel}} can cast {{Sn|Resurrection}}.
** {{Sn|Clone}}d {{Cnu|Couatl|Crimson Couatl|name=Couatls and Crimson Couatls}}{{-wh}} can become immune when using the [[Couatl#Meditation|Meditation]] ability.
** {{Sn|Clone}}d {{Cnu|Automaton|Sentinel Automaton|name=Automatons and Sentinel Automatons}}{{-wh}} can [[Automaton#Special Ability: Detonation|detonate at death]].
* {{Sn|Cure}} can remove [[poison]] (from {{Cn|Wyvern Monarch}}s or {{Cnu|Sea Serpent|Haspid|name=Sea Serpents and Haspids}}{{-wh}}).
* {{Sn|Dispel}} can remove all effects of creature abilities (e.g. {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|image=Dendroid Soldier (HotA)|name=Dendroids'}} [[bind]]ing), except for [[poison]].
* {{Sn|Disrupting Ray}} cannot be removed by either {{Sn|Dispel}} or {{Sn|Cure}}.
* {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cn|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]).
* {{Sn|Land Mine}} cannot be cast if any enemy troops are on their native terrain (this includes [[Cove]] troops if a [[Lodestar]] is controlled by any player).
* {{Sn|Quicksand}} affects creatures who are on their [[native terrain]], but they can always see the quicksands (only placed by heroes, not included [[Dunes]]) and try to bypass them. [[Flying]] creatures are always immune to {{Sn|Quicksand}}.
* When there are {{Sn|Quicksand}} (only placed by heroes, not included [[Dunes]]) or {{Sn|Land Mine}}s on the battlefield (included {{town|Tower}} [[moat|moat's]] landmines), you can locate them without casting a spell by selecting {{Sn|Remove Obstacle}} with Expert [[Water Magic]] and mousing over hexes on the battlefield. Just cancel the spell when done!
* {{Sn|Resurrection}} can appear in the [[Mage Guild]] of {{town|Necropolis}} despite the fact that it cannot be used on any of the creatures it creates, hence the use of {{Sn|Animate Dead}}.
 
=== Combat ===
* [[Arrow tower]]s cause more damage to heroes with {{Ss|Armorer}}, although it should be the other way round. This also applies to {{Sn|Air Shield}}. In {{hota}}{{-wh}} this bug had been fixed.
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally. In {{hota}}{{-wh}}, the battles take place found in the respective terrain in the subterranean level.
* Battles in Crystal Caverns, Gold Mines and Abandoned Mines are always considered to take place in [[Subterranean]] terrain.
* {{town|Tower}} [[moat|moat's]] {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage.
* With {{Ss|Necromancy}}, you get more {{Cn|Skeleton}}s than {{Cn|Skeleton Warrior}}s after combat.
* The [[Lodestar]] works for all Cove units (both friend and foe), not just your own troops.
 
== Unverified Claims ==
* {{Sn|Disguise}} is completely useless against Hard/Expert/Impossible AI?
* Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many [[towns]] you own and their level of development (village status, for example [[Capitol]]). ''However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.''?
* {{town|Stronghold}} doesn't have a moat in {{roe}}?
 
== False Claims ==
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally. [Tested in RoE, SoD (HD+) and HotA by [[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 18:27, 30 July 2018 (CEST)]
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. {{Hn|Kalt|0=}}) bonuses. [Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)]
* In the first versions of the game, [[File:Witch portrait.gif|Witch|link=Witch]][[Witch]]es had a chance to learn {{Ss|Necromancy}}. [Tested in v1.0 by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET)]
* {{Cn|Psychic Elemental}}s do half damage to all enemy creatures when the opposing hero has the {{An|Sleepkeeper}}{{-wh}} artifact. [Tested by [[User:Csaros|Csaros]] 17:52, 9 January 2024 (CET)]
* {{An|Pendant of Courage}} has a hidden effect: While wearing this item, neither you nor your opponent will be able to cast level 3 {{Sn|Land Mine}} during combat. [Tested by [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 14:22, 15 February 2024 (UTC)]
 
[[Category: User commentary]]

Latest revision as of 22:35, 5 November 2024

Trivia is a collection of small but useful bits of information about Heroes of Might and Magic III.

Verified Statements[edit | hide | hide all]

General Trivia[edit | hide]

  • Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in Horn of the Abyss 1.7.0). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. This does not work in Restoration of Erathia Restoration of Erathia.
  • The odds of wandering creatures joining you depends on what troops you have with you (and whether or not you have Diplomacy Diplomacy).
  • It is possible for a hero to have no troops if you deposit them at a Seer's Hut or Quest Guard. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
  • You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
  • On the build screen of any town you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures.
  • You can mark a path max. 60,000 movement points away (both on land, sea and when using an Airship Horn of the Abyss).
  • In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1.
  • If troops in the garrison are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable.
  • Holes and Events prevent heroes from disembarking from ships.
  • The AI cannot open Ocean bottles.
  • Temple visits on day 7 grant +2 Morale.
  • Idol of Fortune visits on day 7 grant +1 Morale and Luck.
  • Lighthouses found on adventure map counts as a mine, so don't forget to flag them if the special victory condition is "flag all mines".
  • Tree of Knowledge gives experience equal to the difference between a hero's next level and current level.
  • Windmill never produces wood Wood.
  • In the game files, Morale variable values have names: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2) and Blood! (+3)
  • In the game files, Luck variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), Irish (+3).

Creatures[edit | hide]

Artifacts[edit | hide]

Spells[edit | hide]

Combat[edit | hide]

Unverified Claims[edit | hide]

  •  Disguise is completely useless against Hard/Expert/Impossible AI?
  • Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many towns you own and their level of development (village status, for example Capitol). However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.?
  • Stronghold doesn't have a moat in Restoration of Erathia?

False Claims[edit | hide]

  • A horde building protects those particular creatures in that town from plague, which means that the dwelling with a horde building will produce creatures normally. [Tested in RoE, SoD (HD+) and HotA by ShushMaster (talk) 18:27, 30 July 2018 (CEST)]
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. KaltKalt Kalt) bonuses. [Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)]
  • In the first versions of the game, WitchWitches had a chance to learn Necromancy Necromancy. [Tested in v1.0 by Kapteeni Ruoska 07:55, 28 March 2014 (CET)]
  • Psychic Elemental Psychic Elementals do half damage to all enemy creatures when the opposing hero has the SleepkeeperSleepkeeper Horn of the Abyss artifact. [Tested by Csaros 17:52, 9 January 2024 (CET)]
  • Pendant of CouragePendant of Courage has a hidden effect: While wearing this item, neither you nor your opponent will be able to cast level 3  Land Mine during combat. [Tested by Csaros (talk) 14:22, 15 February 2024 (UTC)]