Necromancer: Difference between revisions
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{{ | {{HeroClassNew | ||
| | | name = Necromancer | ||
| | | plural = Necromancers | ||
| faction = Necropolis | |||
| mm = Magic | |||
| alignment = Evil | |||
| description = Necromancers are magic users seduced by the easy power of death magic. The price of their art is its practice slowly drains life from its wielders — eventually transforming them into liches. | |||
| adddesc = ''{{-wh}}"Some people wonder about the fundamental differences between the [[wizard|wizards]] of [[Bracada]], the [[warlock|warlocks]] of [[Nighon]] and the [[necromancer|necromancers]] of [[Deyja]]. The answer is simple: there are none. We use the same powers, and the only thing that sets us apart is certain moral limitations. We [[warlock|warlocks]] stop at nothing to find the truth. Some of my colleagues even practice [[necromancy]]. The [[Bracada|Bracadans]], on the other hand, avoid harming living beings as much as possible, and therefore their magical science is hopelessly lagging behind. They hide their inferiority behind intricate inventions like [[golem|golems]], [[gargoyle|gargoyles]], and [[titan|titans]]... Take gunpowder, for one: they invented it, but they only ever use it for fireworks. What a joke! [[necromancer|necromancers]], on their part, are stuck on their study of death and are terribly reluctant to expand their horizons. Some of them even believe that a true [[necromancer]] should get rid of emotions and feelings, getting closer in his way of thinking to a walking corpse. Fools."'' -- {{Hn|Dargem|0=}} | |||
| super = | |||
| source = Restoration of Erathia | |||
| page = 25 | |||
| attack_1 = 1 | |||
| defense_1 = 0 | |||
| power_1 = 2 | |||
| knowledge_1 = 2 | |||
| attack_2 = 15 | |||
| | | defense_2 = 15 | ||
| | | power_2 = 35 | ||
| knowledge_2 = 35 | |||
| attack_3 = 25 | |||
| defense_3 = 25 | |||
| | | power_3 = 25 | ||
| knowledge_3 = 25 | |||
| archery = 2 | |||
| | | armorer = 2 | ||
| artillery = 3 | |||
| ballistics = 5 | |||
| first_aid = {{rt|0}} | |||
| | | interference = {{rt|0}} | ||
| leadership = {{rt|0}} | |||
| luck = 1 | |||
| offense = 3 | |||
| resistance = 1 | |||
| tactics = 2 | |||
{{ | | air_magic = 3 | ||
| earth_magic = {{gt|8}} | |||
| fire_magic = 2 | |||
{{ | | water_magic = 3 | ||
| intelligence = 6 | |||
| mysticism = 6 | |||
| runes = {{rt|0}} | |||
| scholar = 6 | |||
| sorcery = 6 | |||
| wisdom = {{gt|8}} | |||
| diplomacy = 4 | |||
| eagle_eye = {{gt|7}} | |||
| estates = 3 | |||
| learning = 4 | |||
| logistics = 4 | |||
| navigation = 5 | |||
| necromancy = {{gt|10}} | |||
| pathfinding = 6 | |||
| scouting = 2 | |||
}} | |||
{{hero class 'see also'}} | {{hero class 'see also'}} | ||
[[Category: Necromancers|*]] | [[Category: Necromancers|*]] | ||
Latest revision as of 23:21, 1 January 2026



Necromancers are the Magic heroes of the Necropolis.
As Necropolis is an Evil alignment town, Necromancers can gain experience by sacrificing creatures at an Altar of Sacrifice or Grotto
.
"Necromancers are magic users seduced by the easy power of death magic. The price of their art is its practice slowly drains life from its wielders — eventually transforming them into liches." Restoration of Erathia Manual
"Some people wonder about the fundamental differences between the wizards of Bracada, the warlocks of Nighon and the necromancers of Deyja. The answer is simple: there are none. We use the same powers, and the only thing that sets us apart is certain moral limitations. We warlocks stop at nothing to find the truth. Some of my colleagues even practice necromancy. The Bracadans, on the other hand, avoid harming living beings as much as possible, and therefore their magical science is hopelessly lagging behind. They hide their inferiority behind intricate inventions like golems, gargoyles, and titans... Take gunpowder, for one: they invented it, but they only ever use it for fireworks. What a joke! necromancers, on their part, are stuck on their study of death and are terribly reluctant to expand their horizons. Some of them even believe that a true necromancer should get rid of emotions and feelings, getting closer in his way of thinking to a walking corpse. Fools." -- ![]()
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Dargem
Secondary Skills[edit | hide]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy, Leadership, and Runes
and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Necromancers.
Secondary Skills with red numbers cannot be learned (0) by Necromancers.
Heroes[edit | hide]




