''"Captain and Navigator hero classes rule in Cove, their armies are composed of many diverse people or animals such as gun welding pirates, smugglers, thieves and different sea creatures as well as those with whom they have forged alliances.''"
''"Captain and Navigator hero classes rule in Cove, their armies are composed of many diverse people or animals such as gun welding pirates, smugglers, thieves and sea creatures as well as those with whom they have forged alliances.''"
Cove's [[native terrain]] is [[swamp]].
Cove's [[native terrain]] is [[swamp]].
Revision as of 22:36, 10 February 2024
Only available when the unofficial expansion, Horn of the Abyss, is installed.
"Captain and Navigator hero classes rule in Cove, their armies are composed of many diverse people or animals such as gun welding pirates, smugglers, thieves and sea creatures as well as those with whom they have forged alliances."
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay
Downhaven
Hitchgrove
Jordanhall
Lakenshire
Lewindale
Nithenes
Noral
Port Crowland
Port Evendore
Rotunda
Sleepy Creek
Tartaglia
Walendale
Watergate
Westland Pier
If there are more Cove towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs.
Pros:
2 fast ranged attackers, with very nice specials.
Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.)