Cove: Difference between revisions
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{{user commentary| | {{user commentary| | ||
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. Their | Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. Their tactics and strategies often involve [[Sea Dogs]]. | ||
'''Pros:''' | '''Pros:''' | ||
* 2 fast ranged attackers, with very nice specials. | * 2 fast ranged attackers, with very nice specials. | ||
* Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.) | * Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.) | ||
* [[Sea Dogs]] with their ability can easily kill very strong creatures from a distance. | |||
* Only town with access to the powerful [[cannon]]. | * Only town with access to the powerful [[cannon]]. | ||
* Native terrain is [[swamp]], which makes it hard for other units to traverse. | * Native terrain is [[swamp]], which makes it hard for other units to traverse. | ||
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* Fastest creature is [[Haspid]] with speed 12. | * Fastest creature is [[Haspid]] with speed 12. | ||
* Units and heroes relatively low on defence. | * Units and heroes relatively low on defence. | ||
* A lot of resourses is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit. | |||
* Only 2 fragile flying units. | * Only 2 fragile flying units. | ||
* [[Mage Guild]] is limited to level 4. | * [[Mage Guild]] is limited to level 4. |
Revision as of 08:37, 2 January 2024
![]() Fully built Cove, as seen on the adventure map |
Towns |
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Cove is a neutral alignment town with the captain and navigator hero classes. Cove armies are composed of pirates, smugglers, and thieves, as well as those with whom they have forged alliances. Cove represents Regna.
Cove's native terrain is swamp.
Cove building tree
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Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 ![]()
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | ||||||||||||||||||||||
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Nymph Waterfall |
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32 | 45 ![]() |
1440 ![]() | |||||||||||||||||||||
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Shack |
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22 | 140 ![]() |
3080 ![]() | |||||||||||||||||||||
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Frigate |
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14 | 375 ![]() |
5250 ![]() | |||||||||||||||||||||
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Nest |
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11 | 325 ![]() |
3575 ![]() | |||||||||||||||||||||
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Tower of the Seas |
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6 | 565 ![]() |
3390 ![]() | |||||||||||||||||||||
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Nix Fort |
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4 | 1300 ![]() |
5200 ![]() | |||||||||||||||||||||
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Maelstrom |
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2 | 4000 ![]() 2 ![]() |
8000 ![]() 4 ![]() | |||||||||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 29935 ![]() 4 ![]() |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Thieves' Guild | Opens 2 additional levels of information in Thieves' Guild. |
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Shipyard | Allows building boats if the town has access to water. |
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Grotto | Visiting hero can sacrifice creatures/artifacts to gain experience. |
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Pub | Horde Building. Growth +4/week for ![]() ![]() |
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Roost | Horde Building. Growth +3/week for ![]() ![]() |
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Lodestar | Grail Structure. +5000 ![]() Makes any terrain native to all Cove units |
n/a | |||||||
Total Cost: |
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Heroes
Cove heroes | |||||||||||||
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Name | Class | ![]() |
Specialty | Skill 1 | Skill 2 | Spell | |||||||
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Offense | ![]() |
Basic Offense | ![]() |
Basic Pathfinding | |||||
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Cannon | ![]() |
Basic Offense | ![]() |
Basic Artillery | |||||
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Stormbirds | ![]() |
Basic Armorer | ![]() |
Basic Tactics | |||||
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Navigation | ![]() |
Advanced Navigation | |||||||
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Crew Mates | ![]() |
Basic Offense | ![]() |
Basic Leadership | |||||
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Gold | ![]() |
Basic Pathfinding | ![]() |
Basic Estates | |||||
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Pirates | ![]() |
Basic Offense | ![]() |
Basic Archery | |||||
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Nymphs | ![]() |
Basic Offense | ![]() |
Basic Tactics | |||||
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Scouting | ![]() |
Basic Logistics | ![]() |
Basic Scouting | |||||
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Sea Witches | ![]() |
Basic Wisdom | ![]() |
Basic Water Magic | ![]() | ||||
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Clone | ![]() |
Basic Wisdom | ![]() |
Basic Intelligence | ![]() | ||||
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Sorcery | ![]() |
Basic Wisdom | ![]() |
Basic Sorcery | ![]() | ||||
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Crystal | ![]() |
Basic Wisdom | ![]() |
Basic Pathfinding | ![]() | ||||
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Fireball | ![]() |
Basic Wisdom | ![]() |
Basic Fire Magic | ![]() | ||||
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Forgetfulness | ![]() |
Basic Wisdom | ![]() |
Basic Interference | ![]() | ||||
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Cure | ![]() |
Basic Wisdom | ![]() |
Basic Luck | ![]() | ||||
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Air Shield | ![]() |
Basic Wisdom | ![]() |
Basic Tactics | ![]() |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Neither Cove hero classes can learn Necromancy.
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Cove creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 ![]() |
Teleporting, Immune to ice | |
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1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 ![]() |
Teleporting, Immune to ice | |
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2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 ![]() |
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2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 ![]() |
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3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 ![]() |
Ranged (4 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 ![]() |
Ranged (4 shots), No melee penalty, No enemy retaliation | |
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3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 ![]() |
Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | |
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4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 ![]() |
Flying | |
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4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 ![]() |
Flying, Ferocity | |
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5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 ![]() |
Ignores 30% of enemy attack value | |
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6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 ![]() |
Ignores 60% of enemy attack value | |
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7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 ![]() |
1 ![]() |
Poisonous |
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7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 ![]() |
2 ![]() |
Poisonous, Revenge |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
Lakenshire | Lewindale | Nithenes | Noral |
Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.
User Commentary
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs.
Pros:
- 2 fast ranged attackers, with very nice specials.
- Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.)
- Sea Dogs with their ability can easily kill very strong creatures from a distance.
- Only town with access to the powerful cannon.
- Native terrain is swamp, which makes it hard for other units to traverse.
Cons:
- Fastest creature is Haspid with speed 12.
- Units and heroes relatively low on defence.
- A lot of resourses is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit.
- Only 2 fragile flying units.
- Mage Guild is limited to level 4.