Cove
Fully built Cove, as seen on the adventure map |
Towns |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Cove is a neutral alignment town with the captain and navigator hero classes. Cove represents Regna.
"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters."
Cove's native terrain is swamp.
Cove building tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | ||||||||||||||||||||||
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Nymph Waterfall |
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Nymph Oceanid |
32 | 45 | 1440 | ||||||||||||||||||||||
Shack |
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Crew Mate Seaman |
22 | 140 | 3080 | ||||||||||||||||||||||
Frigate |
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Pirate Corsair Sea Dog |
14 | 375 | 5250 | ||||||||||||||||||||||
Nest |
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Stormbird Ayssid |
11 | 325 | 3575 | ||||||||||||||||||||||
Tower of the Seas |
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Sea Witch Sorceress |
6 | 565 | 3390 | ||||||||||||||||||||||
Nix Fort |
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Nix Nix Warrior |
4 | 1300 | 5200 | ||||||||||||||||||||||
Maelstrom |
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Sea Serpent Haspid |
2 | 4000 2 |
8000 4 | ||||||||||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 29935 4 |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Thieves' Guild | Opens 2 additional levels of information in Thieves' Guild. |
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Shipyard | Allows building boats if the town has access to water. |
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Grotto | Visiting hero can sacrifice creatures/artifacts to gain experience. |
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Pub | Horde Building. Growth +4/week for Crew Mate / Seaman |
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Roost | Horde Building. Growth +3/week for Stormbird / Ayssid |
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Lodestar | Grail Structure. +5000 /day, +50% creature growth Makes any terrain native to all Cove units |
n/a | ||||||||
Total Cost: |
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Heroes
Cove heroes | |||||||||||||
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Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||||||
Corkes | Captain | Offense | Basic Offense | Basic Pathfinding | |||||||||
Jeremy | Captain | Cannon | Basic Offense | Basic Artillery | |||||||||
Illor | Captain | Stormbirds | Basic Armorer | Basic Tactics | |||||||||
Elmore | Captain | Navigation | Advanced Navigation | ||||||||||
Derek | Captain | Crew Mates | Basic Offense | Basic Leadership | |||||||||
Leena | Captain | Gold | Basic Pathfinding | Basic Estates | |||||||||
Anabel | Captain | Pirates | Basic Offense | Basic Archery | |||||||||
Cassiopeia | Captain | Nymphs | Basic Offense | Basic Tactics | |||||||||
Miriam | Captain | Scouting | Basic Logistics | Basic Scouting | |||||||||
Bidley | Captain | Sea Dogs | Advanced Offense | ||||||||||
Tark | Captain | Nix | Basic Offense | Basic Armorer | |||||||||
Casmetra | Navigator | Sea Witches | Basic Wisdom | Basic Water Magic | Dispel | ||||||||
Eovacius | Navigator | Clone | Basic Wisdom | Basic Intelligence | Clone | ||||||||
Spint | Navigator | Sorcery | Basic Wisdom | Basic Sorcery | Bless | ||||||||
Andal | Navigator | Crystal | Basic Wisdom | Basic Pathfinding | Slow | ||||||||
Manfred | Navigator | Fireball | Basic Wisdom | Basic Fire Magic | Fireball | ||||||||
Zilare | Navigator | Forgetfulness | Basic Wisdom | Basic Interference | Forgetfulness | ||||||||
Astra | Navigator | Cure | Basic Wisdom | Basic Luck | Cure | ||||||||
Dargem | Navigator | Air Shield | Basic Wisdom | Basic Tactics | Air Shield |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Neither Cove hero classes can learn Necromancy.
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Cove creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Nymph Nymph | 1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 | Teleporting, Immune to ice | ||
Oceanid Oceanid | 1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 | Teleporting, Immune to ice | ||
Crew Mate Crew Mate | 2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 | |||
Seaman Seaman | 2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 | |||
Pirate Pirate | 3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 | Ranged (4 shots), No melee penalty | ||
Corsair Corsair | 3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 | Ranged (4 shots), No melee penalty, No enemy retaliation | ||
Sea Dog Sea Dog | 3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 | Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | ||
Stormbird Stormbird | 4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 | Flying | ||
Ayssid Ayssid | 4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 | Flying, Ferocity | ||
Sea Witch Sea Witch | 5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 | Ranged (12 shots), Casts Weakness / Disrupting Ray | ||
Sorceress Sorceress | 5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 | Ranged (12 shots), Casts Weakness / Disrupting Ray | ||
Nix Nix | 6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 | Ignores 30% of enemy attack value | ||
Nix Warrior Nix Warrior | 6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 | Ignores 60% of enemy attack value | ||
Sea Serpent Sea Serpent | 7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 | 1 | Poisonous | |
Haspid Haspid | 7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 | 2 | Poisonous, Revenge |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
Lakenshire | Lewindale | Nithenes | Noral |
Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.
User commentary
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Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs. Pros:
Cons:
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