List of spells
Combat Damage Spells
Name | School | Lvl | SP Cost |
Damage Equation |
AOE Size |
Dmg 1 |
Dmg/SP 1 |
Dmg 10 |
Dmg/SP 10 |
Dmg 25 |
Dmg/SP 25 |
Notes | Creature Caster |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Magic Arrow | All | 1 | 5/4 | 10/20/30 + (power × 10) |
1 | 40 | 10 | 130 | 32.5 | 280 | 70 | ||
Lightning Bolt | 2 | 10/8 | 10/20/50 + (power × 25) |
1 | 75 | 9.38 | 300 | 37.5 | 675 | 84.38 | |||
Destroy Undead | 3 | 15/12 | 10/20/50 + (power × 10) |
* | 60* | 5* | 150* | 12.5* | 300* | 25* | Damages all undead troops | ||
Chain Lightning | 4 | 24/20 | 25/50/100 + (power × 40) |
* | 140* | 7* | 500* | 25* | 1100* | 55* | Strikes up to 5 troops | ||
Titan's Lightning Bolt | 5 | 0 | 600 | 1 | 600 | inf | 600 | inf | 600 | inf | Requires Titan's Thunder | ||
Death Ripple | 2 | 10/8 | 10/20/30 + (power × 5) |
* | 35* | 4.375* | 80* | 10* | 155* | 19.38* | Damages all living troops | ||
Meteor Shower | 4 | 16/12 | 25/50/100 + (power × 25) |
3-wide | 125* | 10.42* | 350* | 29.17* | 725* | 60.42* | |||
Implosion | 5 | 25/20 | 100/200/300 + (power × 75) |
1 | 375 | 18.75 | 1050 | 52.5 | 2175 | 108.75 | |||
Fire Wall | 2 | 8/6 | 10/20/50 + (power × 10) |
2/3-hex | 60* | 10* | 150* | 25* | 300* | 50* | Damages all units passing through hexes | ||
Fireball | 3 | 15/12 | 15/30/60 + (power × 10) |
3-wide | 70* | 5.83* | 160* | 13.34* | 310* | 25.83* | |||
Land Mine | 3 | 18/15 | 25/50/100 + (power × 10) |
4/6/8-hex | 110* | 7.33* | 200* | 13.34* | 350* | 23.33* | Damages first unit passing through each hex | ||
Armageddon | 4 | 24/20 | 30/60/120 + (power × 50) 30/60/120 + (power × 40) |
* | 170* 160* |
8.5* 8* |
620* 520* |
31* 26* |
1370* 1120* |
68.5* 56* |
Damages all troops | ||
Inferno | 4 | 16/12 | 20/40/80 + (power × 10) |
5-wide | 90* | 7.5* | 180* | 15* | 330* | 27.5* | |||
Ice Bolt | 2 | 8/6 | 10/20/50 + (power × 20) |
1 | 70 | 11.67 | 250 | 41.67 | 550 | 91.67 | |||
Frost Ring | 3 | 12/9 | 15/30/60 + (power × 10) |
3-wide | 70* | 7.78* | 160* | 17.78* | 310* | 34.4* | Does not damage center hex. |
(*)NOTE: All damage/spell point efficiency is calculated based on:
- Hitting one target
- Expert proficiency
Combat Non-Damage Spells
Name | School | Lvl | SP Cost |
Type | Effect | Creature Caster |
---|---|---|---|---|---|---|
Haste | 1 | 6/5 | Buff | Increases the speed of the selected/all friendly unit(s) by 3/5. | ||
Disrupting Ray | 2 | 10/8 | Debuff | Reduces the defense of the selected/all enemy unit(s) by 3/4/5. | ||
Fortune | 2 | 7/5 | Buff | Increases the luck of the selected/all friendly unit(s) by 1/2. | ||
Precision | 2 | 8/6 | Buff | Increases the ranged attack of the selected/all friendly unit(s) by 3/6. | ||
Protection from Air | 2 | 7/5 | Buff | Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%. Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%. |
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Air Shield | 3 | 12/9 | Buff | Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%. | ||
Hypnotize | 3 | 18/15 | Debuff | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control. | ||
Counterstrike | 4 | 24/20 | Buff | Target/All allied troop(s) can retaliate against 1/2 additional attacks per round. | ||
Magic Mirror | 5 | 25/20 | Buff | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop. | ||
Summon Air Elemental | 5 | 25/20 | Utility | Summons a troop of (power × 2/3/4) Air elementals. | ||
Shield | 1 | 5/4 | Buff | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%. | ||
Slow | 1 | 6/5 | Debuff | Reduces the speed of by the selected/all enemy unit(s) to 75%/50%. Reduces the speed of by the selected/all enemy unit(s) to (75%/50% + 1). |
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Stone Skin | 1 | 5/4 | Buff | Increases the defense of the selected/all friendly unit(s) by 3/6. | ||
Quicksand | 2 | 8/6 | Utility | Quicksand pits are placed in 4/6/8 random hexes. | ||
Animate Dead | 3 | 15/12 | Utility | Reanimates (30/60/160 + (power × 50)) HP of killed undead creatures in friendly troop permanently. | ||
Anti-Magic | 3 | 15/12 | Buff | Target, allied troop becomes immune to level 1 - 3/4/5 spells. | ||
Earthquake | 3 | 20/17 | Utility | Does one point of damage to 2/3/4 random castle walls during siege combat. | ||
Force Field | 3 | 12/9 | Utility | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked. | ||
Protection from Earth | 3 | 12/9 | Buff | Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%. Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%. |
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Resurrection | 4 | 20/16 | Utility | Reanimates (40/80/160 + (power × 50)) HP of killed living creatures in friendly troop for the current battle/permanently. | ||
Sorrow | 4 | 16/12 | Debuff | Reduces the morale of the selected/all enemy unit(s) by 1/2. | ||
Summon Earth Elemental | 5 | 25/20 | Utility | Summons a troop of (power × 2/3/4) Earth elementals. | ||
Bloodlust | 1 | 5/4 | Buff | Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6. | ||
Curse | 1 | 6/5 | Debuff | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking. | ||
Protection from Fire | 1 | 5/4 | Buff | Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%. Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%. |
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Blind | 2 | 10/8 | Debuff | Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. (Bsc) Deactivating attack is retaliated at 50% of base attack rating. (Adv) Deactivating attack is retaliated at 25% of base attack rating. (Exp) Deactivating attack is not retaliated. |
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Misfortune | 3 | 12/9 | Debuff | Reduces the luck of the selected/all friendly unit(s) by 1/2. | ||
Berserk | 4 | 20/16 | Debuff | Target attacks nearest troop. All creatures in a 1/4/6 hex diameter affected. | ||
Fire Shield | 4 | 16/12 | Buff | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. | ||
Frenzy | 4 | 16/12 | Buff | Target friendly troop's attack is increased by 100%/150%/200% of the troop's defense, and its defense is reduced to zero. | ||
Slayer | 4 | 16/12 | Buff | (Bsc) Target allied troop's attack is increased by 8 against behemoths, dragons, hydras, firebirds , and sea serpents/haspids . (Adv) Same as basic, but also affects devils and angels. (Exp) Same as basic, but also affects giants/titans. |
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Sacrifice | 5 | 25/20 | Utility | Target, non-undead friendly troop is sacrificed (destroyed). Another target dead friendly troop has ((power + destroyed troop's base health + 3/6/10) × # of creatures sacrificed) in health total of creatures returned to life. |
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Summon Fire Elemental | 5 | 25/20 | Utility | Summons a troop of (power × 2/3/4) Fire elementals. | ||
Bless | 1 | 5/4 | Buff | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage - 1) when attacking. | ||
Cure | 1 | 6/5 | Utility | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP | ||
Dispel | 1 | 5/4 | Utility | (Bsc) Removes all spell effects from the selected friendly unit. (Adv) Removes all spell effects from the selected friendly or enemy unit. Removes all spell effects from all units. |
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Protection from Water | 1 | 5/4 | Buff | Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%. Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%. |
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Remove Obstacle | 2 | 7/5 | Utility | (Bsc) Removes a non-magic obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected. (Adv) Removes a non-magic obstacle or Fire Wall from the battlefield. Integrated obstacles (such as cliffs) are not affected. (Exp) Removes a non-magic or magical obstacle from the battlefield. Integrated obstacles (such as cliffs) are not affected. |
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Weakness | 2 | 8/6 | Debuff | Reduces the attack of the selected/all enemy unit(s) by 3/6. | ||
Forgetfulness | 3 | 12/9 | Debuff | Targets a selected/all enemy ranged troop(s). (Bsc) Half of the creatures forget to shoot/melee attack. (Adv/Exp) Cannot shoot. Half of the creatures forget to melee attack. |
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Mirth | 3 | 12/9 | Buff | Increases the morale of the selected/all friendly unit(s) by 1/2. | ||
Teleport | 3 | 15/12/6/3 | Utility | Target allied troop instantly moves to an unoccupied target hex. (Bsc) Troop cannot teleport over walls or moats. (Adv) Troop cannot teleport over moats. (Exp) No restrictions. |
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Clone | 4 | 24/20 | Utility | Creates a duplicate of target, allied troop level 1 - 5/6/7. The duplicate can attack but is dispelled if it receives any damage. | ||
Prayer | 4 | 16/12 | Buff | Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4. | ||
Summon Water Elemental | 5 | 25/20 | Utility | Summons a troop of (power × 2/3/4) Water elementals. |
Adventure Map Spells
Name | School | Lvl | SP Cost |
Effect |
---|---|---|---|---|
View Air | 1 | 2/1 | (Bsc) Displays the location of all artifacts on the view world screen. (Adv) Displays the location of all artifacts and heroes on the view world screen. (Exp) Displays the location of all artifacts, heroes, and towns on the view world screen. | |
Disguise | 2 | 4/2 | Modifies the army composition scouting report visible to enemies. | |
Visions | All | 2 | 4/2 | Increases information shown in scouting reports of towns, creatures and heroes. |
Dimension Door | 5 | 25/20 | Teleports hero to a selected location on the adventure map. The spell may be cast 2/3/4 times per day. Reduces the hero's movement by 300/200 movement points. | |
Fly | 5 | 20/15 | Allows the hero to move over water/obstacles with 40%/20%/0% penalty. | |
View Earth | 1 | 2/1 | (Bsc) Displays the location of all resources on the view world screen. (Adv) Displays the location of all resources and mines on the view world screen. (Exp) Displays the location of all resources, mines and terrain on the view world screen. | |
Town Portal | 4 | 16/12 | Hero is teleported to the nearest(Bsc)/any(Adv) allied town. Reduces the hero's movement by 300(Bsc)/200(Exp) movement points. | |
Summon Boat | 1 | 8/7 | 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location. Can summon (player/neutral)(Bsc)/enemy(Adv)-owned boats. (Adv) Creates a boat if no eligible boats exist. | |
Scuttle Boat | 2 | 8/6 | 50%/75%/100% chance to destroy unoccupied boat. | |
Water Walk | 4 | 12/8 | Allows the hero to move over water with 40%/20%/0% penalty. |