Cove
![]() Fully built Cove, as seen on the adventure map |
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Cove is a neutral alignment town with the captain and navigator hero classes. Cove represents Regna.
"Captain and Navigator hero classes use Coves as bases of operation, their armies are composed of many diverse people or animals such as gun welding pirates, smugglers, thieves and sea creatures as well as those with whom they have forged alliances."
Cove's native terrain is swamp.
Cove building tree
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![](/images/thumb/b/b9/Cove-in.png/500px-Cove-in.png)
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 ![]()
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | ||||||||||||||||||||||
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Nymph Waterfall |
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32 | 45 ![]() |
1440 ![]() | |||||||||||||||||||||
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Shack |
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22 | 140 ![]() |
3080 ![]() | |||||||||||||||||||||
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Frigate |
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14 | 375 ![]() |
5250 ![]() | |||||||||||||||||||||
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Nest |
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11 | 325 ![]() |
3575 ![]() | |||||||||||||||||||||
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Tower of the Seas |
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6 | 565 ![]() |
3390 ![]() | |||||||||||||||||||||
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Nix Fort |
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4 | 1300 ![]() |
5200 ![]() | |||||||||||||||||||||
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Maelstrom |
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2 | 4000 ![]() 2 ![]() |
8000 ![]() 4 ![]() | |||||||||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 29935 ![]() 4 ![]() |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Thieves' Guild | Opens 2 additional levels of information in Thieves' Guild. |
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Shipyard | Allows building boats if the town has access to water. |
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Grotto | Visiting hero can sacrifice creatures/artifacts to gain experience. |
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Pub | Horde Building. Growth +4/week for ![]() ![]() |
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Roost | Horde Building. Growth +3/week for ![]() ![]() |
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Lodestar | Grail Structure. +5000 ![]() Makes any terrain native to all Cove units |
n/a | |||||||
Total Cost: |
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Heroes
Cove heroes | |||||||||||||
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Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||||||
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Captain | ![]() |
Pirates | ![]() |
Basic Offense | ![]() |
Basic Archery | ||||||
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Captain | ![]() |
Nymphs | ![]() |
Basic Offense | ![]() |
Basic Tactics | ||||||
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Captain | ![]() |
Offense | ![]() |
Basic Offense | ![]() |
Basic Pathfinding | ||||||
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Captain | ![]() |
Crew Mates | ![]() |
Basic Offense | ![]() |
Basic Leadership | ||||||
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Captain | ![]() |
Navigation | ![]() |
Advanced Navigation | ||||||||
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Captain | ![]() |
Stormbirds | ![]() |
Basic Armorer | ![]() |
Basic Tactics | ||||||
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Captain | ![]() |
Cannon | ![]() |
Basic Offense | ![]() |
Basic Artillery | ||||||
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Captain | ![]() |
Gold | ![]() |
Basic Pathfinding | ![]() |
Basic Estates | ||||||
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Captain | ![]() |
Scouting | ![]() |
Basic Logistics | ![]() |
Basic Scouting | ||||||
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Captain | ![]() |
Sea Dogs | ![]() |
Advanced Offense | ||||||||
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Captain | ![]() |
Nix | ![]() |
Basic Offense | ![]() |
Basic Armorer | ||||||
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Navigator | ![]() |
Crystal | ![]() |
Basic Wisdom | ![]() |
Basic Pathfinding | ![]() | |||||
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Navigator | ![]() |
Cure | ![]() |
Basic Wisdom | ![]() |
Basic Luck | ![]() | |||||
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Navigator | ![]() |
Sea Witches | ![]() |
Basic Wisdom | ![]() |
Basic Water Magic | ![]() | |||||
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Navigator | ![]() |
Air Shield | ![]() |
Basic Wisdom | ![]() |
Basic Tactics | ![]() | |||||
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Navigator | ![]() |
Clone | ![]() |
Basic Wisdom | ![]() |
Basic Intelligence | ![]() | |||||
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Navigator | ![]() |
Fireball | ![]() |
Basic Wisdom | ![]() |
Basic Fire Magic | ![]() | |||||
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Navigator | ![]() |
Sorcery | ![]() |
Basic Wisdom | ![]() |
Basic Sorcery | ![]() | |||||
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Navigator | ![]() |
Forgetfulness | ![]() |
Basic Wisdom | ![]() |
Basic Interference | ![]() |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Neither Cove hero classes can learn Necromancy.
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Cove creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 ![]() |
Teleporting, Immune to ice | |
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1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 ![]() |
Teleporting, Immune to ice | |
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2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 ![]() |
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2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 ![]() |
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3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 ![]() |
Ranged (4 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 ![]() |
Ranged (4 shots), No melee penalty, No enemy retaliation | |
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3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 ![]() |
Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | |
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4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 ![]() |
Flying | |
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4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 ![]() |
Flying, Ferocity | |
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5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 ![]() |
Ignores 30% of enemy attack value | |
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6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 ![]() |
Ignores 60% of enemy attack value | |
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7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 ![]() |
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Poisonous |
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7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 ![]() |
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Poisonous, Revenge |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
Lakenshire | Lewindale | Nithenes | Noral |
Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.
User commentary
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Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs. Pros:
Cons:
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