Rampart
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Rampart is a good alignment town with the Ranger and Druid hero classes. Rampart represents AvLee.
"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." RoE manual
Rampart's native terrain is grass.
Rampart building tree[edit | hide | hide all]
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Centaur Stables |
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Centaur Centaur Captain |
28 | 90 | 2520 | |||||||||||||||
Dwarf Cottage |
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Dwarf Battle Dwarf |
20 | 150 | 3000 | |||||||||||||||
Homestead |
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Wood Elf Grand Elf |
14 | 225 | 3150 | |||||||||||||||
Enchanted Spring |
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Pegasus Silver Pegasus |
10 | 275 | 2750 | |||||||||||||||
Dendroid Arches |
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Dendroid Guard Dendroid Soldier |
8 | 425 | 3400 | |||||||||||||||
Unicorn Glade |
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Unicorn War Unicorn |
4 | 950 | 3800 | |||||||||||||||
Dragon Cliffs |
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Green Dragon Gold Dragon |
2 | 4000 2 |
8000 4 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 26620 4 |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
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Mystic Pond | Produces 1-4 of a random resource (except gold) on day 1. |
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Fountain of Fortune | Gives +2 luck to defending hero temporarily. |
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Treasury | On day 1, it produces (10% * gold on day 7) extra gold. The effect is cumulative. |
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Miners' Guild | Horde Building. Growth +4/week for Dwarf / Battle Dwarf |
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Dendroid Saplings | Horde Building. Growth +2/week for Dendroid Guard / Dendroid Soldier |
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Spirit Guardian | Grail Structure. +5000 /day, +50% creature growth Increases the luck of all of the owner's heroes by 2. |
n/a | ||||||||
Total Cost: |
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Heroes[edit | hide]
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||
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Clancy | Ranger | Unicorns | Basic Resistance | Basic Pathfinding | |||||
Clancy | Ranger | Unicorns | Basic Interference | Basic Pathfinding | |||||
Ivor | Ranger | Elves | Basic Archery | Basic Offense | |||||
Jenova | Ranger | Gold | Advanced Archery | ||||||
Kyrre | Ranger | Logistics | Basic Archery | Basic Logistics | |||||
Mephala | Ranger | Armorer | Basic Leadership | Basic Armorer | |||||
Ryland | Ranger | Dendroids | Basic Leadership | Basic Diplomacy | |||||
Thorgrim | Ranger | Resistance | Advanced Resistance | ||||||
Thorgrim | Ranger | Resistance | Advanced Resistance | ||||||
Ufretin | Ranger | Dwarves | Basic Resistance | Basic Luck | |||||
Ufretin | Ranger | Dwarves | Basic Interference | Basic Luck | |||||
Gelu | Ranger | Sharpshooters | Basic Leadership | Basic Archery | |||||
Giselle | Ranger | Interference | Advanced Interference | ||||||
Aeris | Druid | Pegasi | Basic Wisdom | Basic Scouting | Protection from Air | ||||
Alagar | Druid | Ice Bolt | Basic Wisdom | Basic Sorcery | Ice Bolt | ||||
Coronius | Druid | Slayer | Basic Wisdom | Basic Scholar | Slayer | ||||
Coronius | Druid | Slayer | Basic Wisdom | Basic Scholar | Slayer | ||||
Elleshar | Druid | Intelligence | Basic Wisdom | Basic Intelligence | Curse | ||||
Gem | Druid | First Aid | Basic Wisdom | Basic First Aid | Summon Boat | ||||
Gem | Druid | First Aid | Basic Wisdom | Basic First Aid | Summon Boat * | ||||
Malcom | Druid | Eagle Eye | Basic Wisdom | Basic Eagle Eye | Magic Arrow | ||||
Melodia | Druid | Fortune | Basic Wisdom | Basic Luck | Fortune | ||||
Uland | Druid | Cure | Advanced Wisdom | Basic Ballistics | Cure | ||||
Uland | Druid | Cure | Basic Wisdom | Basic Ballistics | Cure |
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Notes:
- Gem's starting Summon Boat is replaced by Bless on maps without water.
- Thorgrim is banned by default for having Resistance specialty, being replaced with Giselle, as Resistance is also banned by default.
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Fire Magic are not available for rangers.
Necromancy and Interference areis not available for druids.
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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Centaur | 1 | 5 | 3 | 2 | 3 | 8 | 6 | 14 | 100 | 70 | |||
Centaur Captain | 1+ | 6 | 3 | 2 | 3 | 10 | 8 | 14 | 138 | 90 | |||
Dwarf | 2 | 6 | 7 | 2 | 4 | 20 | 3 | 8 | 138 | 120 | Resistance +20% | ||
Battle Dwarf | 2+ | 7 | 7 | 2 | 4 | 20 | 5 | 8 | 209 | 150 | Resistance +40% | ||
Wood Elf | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 234 | 200 | Ranged (24 shots) | ||
Grand Elf | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 331 | 225 | Ranged (24 shots), Double attack | ||
Pegasus | 4 | 9 | 8 | 5 | 9 | 30 | 8 | 5 | 518 | 250 | Flying, Magic damper | ||
Silver Pegasus | 4+ | 9 | 10 | 5 | 9 | 30 | 12 | 5 | 532 | 275 | Flying, Magic damper | ||
Dendroid Guard | 5 | 9 | 12 | 10 | 14 | 55 | 3 | 3 | 517 | 350 | Binding | ||
Dendroid Soldier | 5+ | 9 | 12 | 10 | 14 | 65 | 4 | 3 | 803 | 425 | Binding | ||
Unicorn | 6 | 15 | 14 | 18 | 22 | 90 | 7 | 2 | 1806 | 850 | Blind, Aura of Resistance +20% | ||
War Unicorn | 6+ | 15 | 14 | 18 | 22 | 110 | 9 | 2 | 2030 | 950 | Blind, Aura of Resistance +20% | ||
Green Dragon | 7 | 18 | 18 | 40 | 50 | 180 | 10 | 1 | 4872 | 2400 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Gold Dragon | 7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 8613 | 4000 | 2 | Dragon, Flying, Breath attack, 1-4 lvl spells immunity |
Town names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:
Bath'iere | Ceiliedgh | Elfwind | Emerald Moor |
Forest | Forest Glen | Fortune Keep | Gladeroot |
Green Falls | Marishen | Rainhaven | Serenity |
Still Water | Strongglen | Wild Willow | Wise Oak |
If there are more Rampart towns on the map than possible names, they will use names taken from other towns.
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