Wizard: Difference between revisions
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''"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | ''"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | ||
{{sacrifice|good}} | |||
All Wizards start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]], [[Resistance]], and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | All Wizards start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]], [[Resistance]], and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | ||
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{{Hero table}} | |||
{{Wizard hero table}} | |||
{{Hero table | |||
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Latest revision as of 13:55, 4 October 2024
NOTE: The term 'Wizards' is sometimes used to refer to the nation of Bracada (or its predecessor Bracaduun).
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Wizard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wizards are the magic heroes of Tower.
"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them." RoE manual
As they are heroes of a good town, they can get experience by sacrificing only artifacts on Altar of Sacrifice and in Grotto .
All Wizards start with the secondary skill Wisdom. They cannot learn Necromancy, Resistance, and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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