Rampart: Difference between revisions
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[[ | {{towns}} | ||
'''Rampart''' is a [[alignment|good alignment]] [[town]] with the [[Ranger]] and [[Druid]] [[hero class]]es. Rampart represents [[AvLee]]. | |||
''"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks."{{-}}<sup>[[Restoration of Erathia Manual Page 104|RoE manual]]''</sup> | |||
Rampart's [[native terrain]] is [[grass]]. | |||
__TOC__ | |||
{ | ==Rampart building tree== | ||
{| style="margin-right:20px; float:left;" | |||
| [[File:RampartBuildingTree.png|600px]] | |||
|} | |||
[[Image:Rampart-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | |||
{{Town cost summary| | |||
|common = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}} | |||
|mage = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}} | |||
|dwelling = {{Building cost|{{W}}<br>45||{{O}}<br>65||{{C}}<br>55|{{Gem}}<br>15|{{G}}<br>51500}} | |||
|unique = {{Building cost|{{W}}<br>7|{{M}}<br>2|{{O}}<br>12|{{S}}<br>2|{{C}}<br>12|{{Gem}}<br>2|{{G}}<br>11500}} | |||
|total = {{Building cost|{{W}}<br>122|{{M}}<br>30|{{O}}<br>142|{{S}}<br>30|{{C}}<br>95|{{Gem}}<br>45|{{G}}<br>106000}} | |||
|troop = 26620 {{G}}, 4 {{C}} | |||
}} | |||
{{clear|left}} | |||
===Common Buildings and Mage Guild=== | |||
{{Rampart common buildings}} | |||
===Creature Dwellings=== | |||
{{Rampart creature dwellings}} | |||
== | ===Unique Buildings=== | ||
{{ | {{Rampart unique buildings}} | ||
{{clear|left}} | |||
== | ==Heroes== | ||
{{ | {{Hero table}} | ||
{{ | {{{{PAGENAME}} hero table}} | ||
|} | |} | ||
<ul class='onlyhota'> | |||
'''Notes:''' | |||
:<li>[[Gem]]'s starting {{Sn|Summon Boat}} is replaced by {{Sn|Bless}} on maps without water.</li> | |||
:<li>[[Thorgrim]] is banned by default for having [[Resistance]] specialty, being replaced with [[Giselle]], as Resistance is also banned by default.</li> | |||
</ul> | |||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
{{ss|Necromancy}} and {{ss|Fire Magic}} are not available for [[ranger]]s. | |||
{{ss|Necromancy}} {{swh|and {{ss|Interference}}{{-wh}} are|is|noicon=}} not available for [[druid]]s. | |||
==Creatures== | |||
{{Creature table}} | |||
{{{{PAGENAME}} creature table}} | |||
|} | |||
==Town names== | |||
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names: | |||
{| class=wikitable | {| class="wikitable sortable" style="white-space:nowrap; text-align: left;" | ||
|- | |- | ||
| | | width=80px | Bath'iere || width=80px | Ceiliedgh || width=80px | Elfwind || width=80px | Emerald Moor | ||
|- | |- | ||
| | | Forest || Forest Glen || Fortune Keep || Gladeroot | ||
|- | |- | ||
| | | Green Falls || Marishen || Rainhaven || Serenity | ||
|- | |- | ||
| | | Still Water || Strongglen || Wild Willow || Wise Oak | ||
|- | |- | ||
|} | |} | ||
If there are more Rampart towns on the map than possible names, they will use names taken from other towns. | |||
== | == The Rampart {{wll}} == | ||
The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods". | |||
:<div style="font-style: italic;">"Based on many of your questions, [[Marcus Finch|I]] have chosen the Rampart city as my topic for today. The Rampart cities of [[Erathia]] are most similar to the [[Sorceress (class)|Sorceress]] cities of [[Enroth (continent)|Enroth]]. Found mostly in remote and heavily forested areas, they are, as one would imagine, populated by creatures of nature. | |||
:To start with, the [[Ranger]]s and [[Druid]]s no longer serve as troops in the armies of [[Erathia]]. Instead, they have risen to join the elite few who become heroes of this land, and it is the creatures of the Ramparts who now serve them. | |||
| | :Whenever a new Rampart is constructed, it is the gentle [[Centaur]]s and sturdy [[Dwarves]] who arrive first to pledge their loyalty. In fact, once you offer proper training to the [[Dwarves]], they will begin to "horde," bringing both additional units and income to your city. | ||
| | |||
:Before you know it, [[Elves]] will begin to join your city, [[Wood Elves]] at first, then [[Grand Elves]] as time passes. More amazingly, once they are convinced of the cause you fight for, the [[Elves]] will begin to bring to the Rampart their great [[Pegasi]] mounts, creatures both beautiful and deadly, to join your armies. | |||
:One day you will suddenly find yourself surprised when you learn that apparently overnight, the trees themselves have come alive! Great and noble [[Dendroid|Treefolk]], who you discover have been watching your progress very carefully, offer to join your ranks, and as word of your success spreads throughout the forest, mystical [[Unicorn]]s will show themselves, also ready to do battle in the name of good. | |||
:But it does not end there. When at last word of your heroic deeds reaches the far corners of the world, massive [[Green Dragon]]s, and their elder [[Gold Dragon|Golden kin]], will begin to arrive. Your success is almost assured! | |||
:Beautiful, noble and elegant. These are the traits that can be found uniformly in the creatures that inhabit the Rampart cities of [[Erathia]]. | |||
:So ends our discussion for today. If you have any requests for which of [[Erathia]]'s cities you would like to learn about next, please voice them here."</div> | |||
{{user commentary| | |||
* With two slow creature types, [[Dwarf and Battle Dwarf|dwarves]] and [[Dendroid Guard and Dendroid Soldier|dendroids]], rampart armies may be best suited to defensive tactics. Most of Rampart creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks. | |||
}} | * [[Silver Pegasus|Silver Pegasi]] are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution. | ||
* [[Gold Dragon]]s' [[spell immunity]] is a double-edged sword, their skills cannot be enhanced but nor can they be diminished. | |||
{{ | * '''Beware of Green and Gold Dragons' breath attack which can damage your own troops.''' | ||
* Having only Gold Dragons in your army and having learnt [[Armageddon]] spell somewhere, you may rush through the map with [[Dragogeddon]] manoeuvre. Green Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells. | |||
* [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are tough and useful in shielding Elves (or other shooters). | |||
* The [[Grand Elf]] is a nice shooter, but is often [[blind]]ed or [[direct damage spells|damaged]] through spells. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful. | |||
* It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings. | |||
* Defending a town, it is possible to use [[Dendroid]]s to bind enemies in the moats. | |||
* Try to build [[Treasury]] as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a [[Marketplace]] or [[Trading Post]]. You will earn interest when the new week begins. | |||
'''Pros:''' | |||
* [[Centaur]]s and [[Centaur Captain]]s are among the best 1st level creatures. | |||
* Several [[Treasury|Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative. | |||
* [[Grand Elf|Grand Elves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game and, what is even more important, shoot twice. | |||
* Several units with high speed rating can form a very potent force in the late game. | |||
* Rampart produces the most hit points per week of all towns. | |||
* The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines. | |||
* Many anti-magic abilities of creatures. This includes [[Dwarf and Battle Dwarf|Dwarves']] resistance, ability of [[Pegasus and Silver Pegasus|Pegasi]] to increase cost of a spell casted by the enemy hero, [[Unicorn and War Unicorn|Unicorns']] aura of resistance, and finally [[Green Dragon and Gold Dragon|Green and Gold Dragons']] immunity to the majority of spells (Gold Dragons can be part of [[Dragogeddon]]). | |||
* Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as [[Manticore and Scorpicore|Scorpicores]] and [[Wyvern and Wyvern Monarch|Wyvern Monarchs]] have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly). | |||
'''Cons:''' | |||
* Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]]) which is only 3 lvl and has low hit points. | |||
* [[Dendroid Guard]]s/[[Dendroid Soldier]]s and [[Dwarf|Dwarves]]/[[Battle Dwarf|Battle Dwarves]] slow armies down. | |||
* [[Gold Dragon]]s can not be [[Resurrection|resurrected]], but unlike [[Black Dragon]]s can be killed by [[Implosion]]. | |||
* Gold Dragons are very fast, but they are immune to [[Haste]] and [[Prayer]]. Therefore, [[Necropolis]] and [[Fortress]] have an opportunity to overtake Rampart by top speed since they both have creatures faster than [[Pegasus and Silver Pegasus|Silver Pegasi]]. | |||
* [[Pegasus and Silver Pegasus|Pegasi]] are very fragile and not very strong, having the lowest HP among 4th-level melee units and no combat abilities like [[Crusader]]s' [[double attack]] or [[Basilisk]]s' [[petrifying attack|petrification]]. Moreover, their dwelling requires high amount of [[Crystal]]s, and without it you will never get [[Unicorn and War Unicorn|Unicorns]] and Dragons. | |||
* Unlike [[Dungeon]], Rampart cannot have [[Armageddon]] in the [[Mage Guild]], decreasing the possibility of [[Dragogeddon]]. Moreover, Rangers cannot learn [[Fire Magic]], which disallows them to use Armageddon spell in the most effective way. On the other hand, [[Prayer]] spell is allowed in Rampart and banned in Dungeon, and it strongly buffs Green Dragons (but not Gold Dragons). | |||
* Grass which is Rampart's [[native terrain]] doesn't give any [[movement penalty]] to the enemy. | |||
}}{{end of user commentary}} | |||
{{Town 'see also'}} | |||
[[Category: | [[Category: Rampart]] | ||
__notoc__ |
Latest revision as of 13:13, 18 October 2024
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Rampart is a good alignment town with the Ranger and Druid hero classes. Rampart represents AvLee.
"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." RoE manual
Rampart's native terrain is grass.
Rampart building tree[edit | hide | hide all]
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Centaur Stables |
|
|
Centaur Centaur Captain |
28 | 90 | 2520 | |||||||||||||||
Dwarf Cottage |
|
|
Dwarf Battle Dwarf |
20 | 150 | 3000 | |||||||||||||||
Homestead |
|
|
Wood Elf Grand Elf |
14 | 225 | 3150 | |||||||||||||||
Enchanted Spring |
|
|
Pegasus Silver Pegasus |
10 | 275 | 2750 | |||||||||||||||
Dendroid Arches |
|
|
Dendroid Guard Dendroid Soldier |
8 | 425 | 3400 | |||||||||||||||
Unicorn Glade |
|
|
Unicorn War Unicorn |
4 | 950 | 3800 | |||||||||||||||
Dragon Cliffs |
|
|
Green Dragon Gold Dragon |
2 | 4000 2 |
8000 4 | |||||||||||||||
Total Dwelling Cost: |
|
Weekly Troop Cost: | 26620 4 |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mystic Pond | Produces 1-4 of a random resource (except gold) on day 1. |
| ||||||||
Fountain of Fortune | Gives +2 luck to defending hero temporarily. |
| ||||||||
Treasury | On day 1, it produces (10% * gold on day 7) extra gold. The effect is cumulative. |
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Miners' Guild | Horde Building. Growth +4/week for Dwarf / Battle Dwarf |
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Dendroid Saplings | Horde Building. Growth +2/week for Dendroid Guard / Dendroid Soldier |
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Spirit Guardian | Grail Structure. +5000 /day, +50% creature growth Increases the luck of all of the owner's heroes by 2. |
n/a | ||||||||
Total Cost: |
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Heroes[edit | hide]
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
---|---|---|---|---|---|---|---|---|---|---|
Mephala | Ranger | Armorer | Basic Leadership | Basic Armorer | ||||||
Ufretin | Ranger | Dwarves | Basic Resistance | Basic Luck | ||||||
Ufretin | Ranger | Dwarves | Basic Interference | Basic Luck | ||||||
Jenova | Ranger | Gold | Advanced Archery | |||||||
Ryland | Ranger | Dendroids | Basic Leadership | Basic Diplomacy | ||||||
Thorgrim | Ranger | Resistance | Advanced Resistance | |||||||
Giselle | Ranger | Interference | Advanced Interference | |||||||
Ivor | Ranger | Elves | Basic Archery | Basic Offense | ||||||
Clancy | Ranger | Unicorns | Basic Resistance | Basic Pathfinding | ||||||
Clancy | Ranger | Unicorns | Basic Interference | Basic Pathfinding | ||||||
Kyrre | Ranger | Logistics | Basic Archery | Basic Logistics | ||||||
Gelu | Ranger | Sharpshooters | Basic Leadership | Basic Archery | ||||||
Coronius | Druid | Slayer | Basic Wisdom | Basic Scholar | Slayer | |||||
Uland | Druid | Cure | Advanced Wisdom | Basic Ballistics | Cure | |||||
Uland | Druid | Cure | Basic Wisdom | Basic Ballistics | Cure | |||||
Elleshar | Druid | Intelligence | Basic Wisdom | Basic Intelligence | Curse | |||||
Gem | Druid | First Aid | Basic Wisdom | Basic First Aid | Summon Boat / Bless | |||||
Malcom | Druid | Eagle Eye | Basic Wisdom | Basic Eagle Eye | Magic Arrow | |||||
Melodia | Druid | Fortune | Basic Wisdom | Basic Luck | Fortune | |||||
Alagar | Druid | Ice Bolt | Basic Wisdom | Basic Sorcery | Ice Bolt | |||||
Aeris | Druid | Pegasi | Basic Wisdom | Basic Scouting | Protection from Air |
-
Notes:
- Gem's starting Summon Boat is replaced by Bless on maps without water.
- Thorgrim is banned by default for having Resistance specialty, being replaced with Giselle, as Resistance is also banned by default.
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Fire Magic are not available for rangers.
Necromancy and Interference areis not available for druids.
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Centaur Centaur | 1 | 5 | 3 | 2 | 3 | 8 | 6 | 14 | 100 | 70 | |||
Centaur Captain Centaur Captain | 1+ | 6 | 3 | 2 | 3 | 10 | 8 | 14 | 138 | 90 | |||
Dwarf Dwarf | 2 | 6 | 7 | 2 | 4 | 20 | 3 | 8 | 138 | 120 | Resistance +20% | ||
Battle Dwarf Battle Dwarf | 2+ | 7 | 7 | 2 | 4 | 20 | 5 | 8 | 209 | 150 | Resistance +40% | ||
Wood Elf Wood Elf | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 234 | 200 | Ranged (24 shots) | ||
Grand Elf Grand Elf | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 331 | 225 | Ranged (24 shots), Double attack | ||
Pegasus Pegasus | 4 | 9 | 8 | 5 | 9 | 30 | 8 | 5 | 518 | 250 | Flying, Magic damper | ||
Silver Pegasus Silver Pegasus | 4+ | 9 | 10 | 5 | 9 | 30 | 12 | 5 | 532 | 275 | Flying, Magic damper | ||
Dendroid Guard Dendroid Guard | 5 | 9 | 12 | 10 | 14 | 55 | 3 | 3 | 517 | 350 | Binding | ||
Dendroid Soldier Dendroid Soldier | 5+ | 9 | 12 | 10 | 14 | 65 | 4 | 3 | 803 | 425 | Binding | ||
Unicorn Unicorn | 6 | 15 | 14 | 18 | 22 | 90 | 7 | 2 | 1806 | 850 | Blind, Aura of Resistance +20% | ||
War Unicorn War Unicorn | 6+ | 15 | 14 | 18 | 22 | 110 | 9 | 2 | 2030 | 950 | Blind, Aura of Resistance +20% | ||
Green Dragon Green Dragon | 7 | 18 | 18 | 40 | 50 | 180 | 10 | 1 | 4872 | 2400 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Gold Dragon Gold Dragon | 7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 8613 | 4000 | 2 | Dragon, Flying, Breath attack, 1-4 lvl spells immunity |
Town names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:
Bath'iere | Ceiliedgh | Elfwind | Emerald Moor |
Forest | Forest Glen | Fortune Keep | Gladeroot |
Green Falls | Marishen | Rainhaven | Serenity |
Still Water | Strongglen | Wild Willow | Wise Oak |
If there are more Rampart towns on the map than possible names, they will use names taken from other towns.
The Rampart [edit | hide]
The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods".
- To start with, the Rangers and Druids no longer serve as troops in the armies of Erathia. Instead, they have risen to join the elite few who become heroes of this land, and it is the creatures of the Ramparts who now serve them.
- Whenever a new Rampart is constructed, it is the gentle Centaurs and sturdy Dwarves who arrive first to pledge their loyalty. In fact, once you offer proper training to the Dwarves, they will begin to "horde," bringing both additional units and income to your city.
- Before you know it, Elves will begin to join your city, Wood Elves at first, then Grand Elves as time passes. More amazingly, once they are convinced of the cause you fight for, the Elves will begin to bring to the Rampart their great Pegasi mounts, creatures both beautiful and deadly, to join your armies.
- One day you will suddenly find yourself surprised when you learn that apparently overnight, the trees themselves have come alive! Great and noble Treefolk, who you discover have been watching your progress very carefully, offer to join your ranks, and as word of your success spreads throughout the forest, mystical Unicorns will show themselves, also ready to do battle in the name of good.
- But it does not end there. When at last word of your heroic deeds reaches the far corners of the world, massive Green Dragons, and their elder Golden kin, will begin to arrive. Your success is almost assured!
- Beautiful, noble and elegant. These are the traits that can be found uniformly in the creatures that inhabit the Rampart cities of Erathia.
- So ends our discussion for today. If you have any requests for which of Erathia's cities you would like to learn about next, please voice them here."
User commentary
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|
Pros:
Cons:
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