Wizard: Difference between revisions
m (→Wizards) |
Tag: Rollback |
||
(41 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{HeroClassNew | ||
| | | name = Wizard | ||
| | | plural = Wizards | ||
| faction = Tower | |||
| mm = Magic | |||
| alignment = Good | |||
| description = Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them. | |||
| super = | |||
== | | source = Restoration of Erathia | ||
| page = 25 | |||
| attack_1 = 0 | |||
| defense_1 = 0 | |||
{{ | | power_1 = 2 | ||
| knowledge_1 = 3 | |||
{{ | | attack_2 = 10 | ||
{{ | | defense_2 = 10 | ||
{{ | | power_2 = 40 | ||
{{ | | knowledge_2 = 40 | ||
| attack_3 = 30 | |||
|} | | defense_3 = 20 | ||
| power_3 = 20 | |||
| knowledge_3 = 30 | |||
| archery = 2 | |||
| armorer = 1 | |||
| artillery = 1 | |||
| ballistics = 4 | |||
| first_aid = {{gt|7}} | |||
| interference = {{rt|0}} | |||
| leadership = 4 | |||
| luck = 4 | |||
| offense = 1 | |||
| resistance = {{rt|0}} | |||
| tactics = 1 | |||
| air_magic = 6 | |||
| earth_magic = 3 | |||
| fire_magic = 2 | |||
| water_magic = 3 | |||
| intelligence = {{gt|10}} | |||
| mysticism = {{gt|8}} | |||
| scholar = {{gt|9}} | |||
| sorcery = {{gt|8}} | |||
| wisdom = {{gt|10}} | |||
| diplomacy = 4 | |||
| eagle_eye = {{gt|8}} | |||
| estates = 5 | |||
| learning = 4 | |||
| logistics = 2 | |||
| navigation = 1 | |||
| necromancy = {{rt|0}} | |||
| pathfinding = 2 | |||
| scouting = 2 | |||
}} | |||
{{hero class 'see also'}} | |||
[[Category:Wizards|*]] | [[Category:Wizards|*]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 20:50, 10 February 2025
![](/images/f/ff/Class-box.png)
![](/images/2/28/CreatureBackground_Tower.png)
![](/images/2/28/CreatureBackground_Tower.png)
Wizards are the Magic heroes of the Tower.
As Tower is a Good alignment town, Wizards can gain experience by sacrificing artifacts at an Altar of Sacrifice or Grotto .
"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them." Restoration of Erathia Manual
Secondary Skills[edit | hide]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Wizards.
Secondary Skills with red numbers cannot be learned (0) by Wizards.
Heroes[edit | hide]