Cove: Difference between revisions
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{{ | {{towns|noswitch=[[file:Adventure Map Cove capitol (HotA).gif]]<br>Fully built Cove, as seen on<br>the [[adventure map]]}} | ||
'''Cove''' is a neutral [[alignment]] [[town]] with the [[Captain]] and [[Navigator]] [[hero class]]es. | |||
Cove represents [[Regna]]. | |||
'' | ''"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters.''" | ||
Cove's [[native terrain]] is [[swamp]]. | Cove's [[native terrain]] is [[swamp]]. | ||
__TOC__ | |||
==Cove building tree== | |||
{| style="margin-right:20px; float:left;" | |||
| [[File:CoveBuildingTree.png|600px|left]] | |||
|} | |||
[[Image:Cove-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | |||
{{Town cost summary| | |||
|common = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}} | |||
|mage = {{Building cost|{{W}}<br>20|{{M}}<br>18|{{O}}<br>20|{{S}}<br>18|{{C}}<br>18|{{Gem}}<br>18|{{G}}<br>5000}} | |||
|dwelling = {{Building cost|{{W}}<br>85|{{M}}<br>5|{{O}}<br>65|{{S}}<br>40|{{C}}<br>19|{{Gem}}<br>9|{{G}}<br>54300}} | |||
|unique = {{Building cost|{{W}}<br>40||{{O}}<br>15||||{{G}}<br>12000}} | |||
|total = {{Building cost|{{W}}<br>190|{{M}}<br>23|{{O}}<br>140|{{S}}<br>58|{{C}}<br>37|{{Gem}}<br>27|{{G}}<br>108300}} | |||
|troop = 29935 {{G}}, 4 {{S}} | |||
}} | |||
{{clear|left}} | |||
===Common Buildings and Mage Guild=== | |||
{{Cove common buildings}} | |||
===Creature Dwellings=== | |||
{{Cove creature dwellings}} | |||
===Unique Buildings=== | |||
{{Cove unique buildings}} | |||
{{clear|left}} | |||
==Heroes== | |||
{{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}} | |||
{{Cove hero table}} | |||
|} | |||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
Neither {{PAGENAME}} hero classes can learn {{ss|Necromancy}}. | |||
==Creatures== | |||
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | |||
{{Cove creature table}} | |||
|} | |||
==Town names== | |||
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names: | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: | {| class="wikitable sortable" style="white-space:nowrap; text-align: left;" | ||
|- | |- | ||
| | | width=90px | Brown's Bay || width=90px | Downhaven || width=90px | Hitchgrove || width=90px | Jordanhall | ||
|- | |- | ||
| | | Lakenshire || Lewindale || Nithenes || Noral | ||
|- | |- | ||
| | | Port Crowland || Port Evendore || Rotunda || Sleepy Creek | ||
|- | |- | ||
| | | Tartaglia || Walendale || Watergate || Westland Pier | ||
|- | |- | ||
|} | |} | ||
If there are more Cove towns on the map than possible names, they will use names taken from other towns. | |||
== | == Official Renders == | ||
<gallery mode="packed-hover"> | |||
Cove Capitol render.png | |||
</gallery> | |||
{{user commentary| | |||
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. Their tactics and strategies often involve [[Sea Dogs]]. Playing against Cove, force them into melee: otherwise they will easily kill your powerful units (which is especially harmful in [[Rampart]] and [[Dungeon]] as [[Gold Dragon|Gold]] and [[Black Dragon]]s are immune to [[Resurrection]]). [[Forgetfulness]] is also a very strong debuff for Cove. | |||
'''Pros:''' | |||
* 2 fast ranged attackers, with very nice specialties. | |||
* Strong and offensive units. (Cove units have the highest attack ratings of all town creatures). | |||
* [[Sea Dogs]] with their ability can easily kill any creatures, including 7 level units, from a distance. Accurate shot is even better than [[Mighty Gorgon]]s' Death stare, as it is a ranged attack, causing therefore no retaliation, and affects [[undead]] and [[non-living]] creatures unlike Death stare. | |||
* [[Ayssid]]s are very useful if someone has took the retaliation, as they may kill a unit twice with impunity. | |||
* Only town with access to the powerful [[cannon]]. | |||
* Native terrain is [[swamp]], which makes it hard for other units to traverse. | |||
* Cove has a [[shipyard]], and [[Navigation]] is easily accessible which is useful on maps with big water areas (but useless on maps without water). | |||
'''Cons:''' | |||
* Fastest creature is [[Haspid]] with speed 12. | |||
* Units and heroes relatively low on defence. | |||
* Highly dependent on [[Ammo Cart|Ammo Carts]] due to extremely low amount of shots of [[Pirate]]s until upgraded to Sea Dogs (4 shots); they are too fragile for melee. In long battles, Sea Witches' 12 shots are also insufficient, and they are completely useless in melee as they have extremely low Defense and HP. Cannon also has very few shots. | |||
* A lot of resources is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit, and before upgrade Pirates aren't the strongest even among 3 level ranged creatures (attack worse than [[Wood Elves]]). | |||
* Both flying units are fragile. | |||
* [[Mage Guild]] is limited to level 4. | |||
}}{{end of user commentary}} | |||
{{Town 'see also'}} | |||
[[Category: Cove]] | [[Category: Cove]] | ||
__notoc__ |
Latest revision as of 15:03, 1 October 2024
Fully built Cove, as seen on the adventure map |
Towns |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Cove is a neutral alignment town with the Captain and Navigator hero classes. Cove represents Regna.
"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters."
Cove's native terrain is swamp.
Cove building tree[edit | hide | hide all]
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nymph Waterfall |
|
|
Nymph Oceanid |
32 | 45 | 1440 | ||||||||||||||||||||||
Shack |
|
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Crew Mate Seaman |
22 | 140 | 3080 | ||||||||||||||||||||||
Frigate |
|
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Pirate Corsair Sea Dog |
14 | 375 | 5250 | ||||||||||||||||||||||
Nest |
|
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Stormbird Ayssid |
11 | 325 | 3575 | ||||||||||||||||||||||
Tower of the Seas |
|
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Sea Witch Sorceress |
6 | 565 | 3390 | ||||||||||||||||||||||
Nix Fort |
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Nix Nix Warrior |
4 | 1300 | 5200 | ||||||||||||||||||||||
Maelstrom |
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Sea Serpent Haspid |
2 | 4000 2 |
8000 4 | ||||||||||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 29935 4 |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Thieves' Guild | Opens 2 additional levels of information in Thieves' Guild. |
| ||||||||
Shipyard | Allows building boats if the town has access to water. |
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Grotto | Visiting hero can sacrifice creatures/artifacts to gain experience. |
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Pub | Horde Building. Growth +4/week for Crew Mate / Seaman |
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Roost | Horde Building. Growth +3/week for Stormbird / Ayssid |
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Lodestar | Grail Structure. +5000 /day, +50% creature growth Makes any terrain native to all Cove units |
n/a | ||||||||
Total Cost: |
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Heroes[edit | hide]
Cove heroes | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||||||
Corkes | Captain | Offense | Basic Offense | Basic Pathfinding | |||||||||
Jeremy | Captain | Cannon | Basic Offense | Basic Artillery | |||||||||
Illor | Captain | Stormbirds | Basic Armorer | Basic Tactics | |||||||||
Elmore | Captain | Navigation | Advanced Navigation | ||||||||||
Derek | Captain | Crew Mates | Basic Offense | Basic Leadership | |||||||||
Leena | Captain | Gold | Basic Pathfinding | Basic Estates | |||||||||
Anabel | Captain | Pirates | Basic Offense | Basic Archery | |||||||||
Cassiopeia | Captain | Nymphs | Basic Offense | Basic Tactics | |||||||||
Miriam | Captain | Scouting | Basic Logistics | Basic Scouting | |||||||||
Bidley | Captain | Sea Dogs | Advanced Offense | ||||||||||
Tark | Captain | Nix | Basic Offense | Basic Armorer | |||||||||
Casmetra | Navigator | Sea Witches | Basic Wisdom | Basic Water Magic | Dispel | ||||||||
Eovacius | Navigator | Clone | Basic Wisdom | Basic Intelligence | Clone | ||||||||
Spint | Navigator | Sorcery | Basic Wisdom | Basic Sorcery | Bless | ||||||||
Andal | Navigator | Crystal | Basic Wisdom | Basic Pathfinding | Slow | ||||||||
Manfred | Navigator | Fireball | Basic Wisdom | Basic Fire Magic | Fireball | ||||||||
Zilare | Navigator | Forgetfulness | Basic Wisdom | Basic Interference | Forgetfulness | ||||||||
Astra | Navigator | Cure | Basic Wisdom | Basic Luck | Cure | ||||||||
Dargem | Navigator | Air Shield | Basic Wisdom | Basic Tactics | Air Shield |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Neither Cove hero classes can learn Necromancy.
Creatures[edit | hide]
Cove creatures | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Nymph Nymph | 1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 | Teleporting, Immune to ice | ||
Oceanid Oceanid | 1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 | Teleporting, Immune to ice | ||
Crew Mate Crew Mate | 2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 | |||
Seaman Seaman | 2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 | |||
Pirate Pirate | 3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 | Ranged (4 shots), No melee penalty | ||
Corsair Corsair | 3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 | Ranged (4 shots), No melee penalty, No enemy retaliation | ||
Sea Dog Sea Dog | 3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 | Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | ||
Stormbird Stormbird | 4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 | Flying | ||
Ayssid Ayssid | 4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 | Flying, Ferocity | ||
Sea Witch Sea Witch | 5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 | Ranged (12 shots), Casts Weakness / Disrupting Ray | ||
Sorceress Sorceress | 5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 | Ranged (12 shots), Casts Weakness / Disrupting Ray | ||
Nix Nix | 6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 | Ignores 30% of enemy attack value | ||
Nix Warrior Nix Warrior | 6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 | Ignores 60% of enemy attack value | ||
Sea Serpent Sea Serpent | 7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 | 1 | Poisonous | |
Haspid Haspid | 7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 | 2 | Poisonous, Revenge |
Town names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
Lakenshire | Lewindale | Nithenes | Noral |
Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.
Official Renders[edit | hide]
User commentary
[Show user commentary]
[Hide user commentary]
|
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs. Playing against Cove, force them into melee: otherwise they will easily kill your powerful units (which is especially harmful in Rampart and Dungeon as Gold and Black Dragons are immune to Resurrection). Forgetfulness is also a very strong debuff for Cove. Pros:
Cons:
|