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'''Rampart''' is a Good [[alignment]] [[town]] focused on defense and defensive [[spell]]s.
{{towns}}
'''Rampart''' is a [[alignment|good alignment]] [[town]] with the [[Ranger]] and [[Druid]] [[hero class]]es. Rampart represents [[AvLee]].


== Overview ==
''"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks."{{-}}<sup>[[Restoration of Erathia Manual Page 104|RoE manual]]''</sup>


Ramparts are the homeland of [[Druids]] and [[Rangers]]. They are inhabited by creatures who defend their home - the forests and fields of Erathia. The army of Rampart is best in defense, since Dwarves and Dendroids are quite slow. However, most of the Rampart warriors have abilities that may disrupt the plans of the enemy (especially a mage).
Rampart's [[native terrain]] is [[grass]].


__TOC__


==Rampart building tree==
{| style="margin-right:20px; float:left;"
| [[File:RampartBuildingTree.png|600px]]
|}
[[Image:Rampart-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
{{Town cost summary|
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
|dwelling = {{Building cost|{{W}}<br>45||{{O}}<br>65||{{C}}<br>55|{{Gem}}<br>15|{{G}}<br>51500}}
|unique  = {{Building cost|{{W}}<br>7|{{M}}<br>2|{{O}}<br>12|{{S}}<br>2|{{C}}<br>12|{{Gem}}<br>2|{{G}}<br>11500}}
|total    = {{Building cost|{{W}}<br>122|{{M}}<br>30|{{O}}<br>142|{{S}}<br>30|{{C}}<br>95|{{Gem}}<br>45|{{G}}<br>106000}}
|troop    = 26620 {{G}}, 4 {{C}}
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Rampart common buildings}}
===Creature Dwellings===
{{Rampart creature dwellings}}
===Unique Buildings===
{{Rampart unique buildings}}


== Structures ==
{{clear|left}}


{{StandardBuildings|5|[[Crystal]]}}
==Heroes==
{{Hero table}}
{{{{PAGENAME}} hero table}}
|}


===Rampart Specific Buildings===
<ul class='onlyhota'>
'''Notes:'''
:<li>[[Gem]]'s starting {{Sn|Summon Boat}} is replaced by {{Sn|Bless}} on maps without water.</li>
:<li>[[Thorgrim]] is banned by default for having [[Resistance]] specialty, being replaced with [[Giselle]], as Resistance is also banned by default.</li>
</ul>


*[[Dendroid Saplings]]
'''Banned secondary skills:'''
*[[Dwarven Treasury]]
*[[Fountain of Fortune]]
*[[Miners' Guild]]
*[[Mystic Pond]]
*[[Spirit Guardian]]


===Creature Dwellings===
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
 
{{ss|Necromancy}} and {{ss|Fire Magic}} are not available for [[ranger]]s.


*[[Centaur Stables]]
{{ss|Necromancy}} {{swh|and {{ss|Interference}}{{-wh}} are|is|noicon=}} not available for [[druid]]s.
*[[Dwarf Cottage]]
*[[Homestead]]
*[[Enchanted Spring]]
*[[Dendroid Arches]]
*[[Unicorn Glade]]
*[[Dragon Cliffs]]


== Town Costs ==
==Creatures==
{{Creature table}}
{{{{PAGENAME}} creature table}}
|}


["Basic" includes Citadel, Castle & any prerequisites:
==Town names==
"Upgrades" also includes prerequisites]
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:


{|
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
!Resource!!Basic!!Upgrades!!All
|-
|-
|Gold||35000||31000||109000
| width=80px | Bath'iere || width=80px | Ceiliedgh || width=80px | Elfwind || width=80px | Emerald Moor
|-
|-
|Wood||50||25||127
| Forest || Forest Glen || Fortune Keep || Gladeroot
|-
|-
|Ore||60||35||142
| Green Falls || Marishen || Rainhaven || Serenity
|-
|-
|Crystal||34||31||95
| Still Water || Strongglen || Wild Willow || Wise Oak
|-
|-
|Gems||14||11||45
|-
|Mercury||4||6||30
|-
|Sulfur||4||6||30
|}
|}


Troop cost/week: 26620 Gold 2 Crystal
If there are more Rampart towns on the map than possible names, they will use names taken from other towns.


== The Rampart {{wll}} ==
The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods".


That’s not just logic. That’s really sensbile.
:<div style="font-style: italic;">"Based on many of your questions, [[Marcus Finch|I]] have chosen the Rampart city as my topic for today. The Rampart cities of [[Erathia]] are most similar to the [[Sorceress (class)|Sorceress]] cities of [[Enroth (continent)|Enroth]]. Found mostly in remote and heavily forested areas, they are, as one would imagine, populated by creatures of nature.


==Heroes==
:To start with, the [[Ranger]]s and [[Druid]]s no longer serve as troops in the armies of [[Erathia]]. Instead, they have risen to join the elite few who become heroes of this land, and it is the creatures of the Ramparts who now serve them.
 
:Whenever a new Rampart is constructed, it is the gentle [[Centaur]]s and sturdy [[Dwarves]] who arrive first to pledge their loyalty. In fact, once you offer proper training to the [[Dwarves]], they will begin to "horde," bringing both additional units and income to your city.


Thanks for srahnig. What a pleasure to read!
:Before you know it, [[Elves]] will begin to join your city, [[Wood Elves]] at first, then [[Grand Elves]] as time passes. More amazingly, once they are convinced of the cause you fight for, the [[Elves]] will begin to bring to the Rampart their great [[Pegasi]] mounts, creatures both beautiful and deadly, to join your armies.


===Might Heroes (Rangers)===
:One day you will suddenly find yourself surprised when you learn that apparently overnight, the trees themselves have come alive! Great and noble [[Dendroid|Treefolk]], who you discover have been watching your progress very carefully, offer to join your ranks, and as word of your success spreads throughout the forest, mystical [[Unicorn]]s will show themselves, also ready to do battle in the name of good.


The following [[Rangers]] are the might heroes of the Rampart town:
:But it does not end there. When at last word of your heroic deeds reaches the far corners of the world, massive [[Green Dragon]]s, and their elder [[Gold Dragon|Golden kin]], will begin to arrive. Your success is almost assured!


*[[Mephala]]
:Beautiful, noble and elegant. These are the traits that can be found uniformly in the creatures that inhabit the Rampart cities of [[Erathia]].
*[[Ufretin]]
*[[Jenova]]
*[[Ryland]]
*[[Thorgrim]]
*[[Ivor]]
*[[Clancy]]
*[[Gelu]] {{inab}}
*[[Kyrre]]


==Strengths & Weaknesses==
:So ends our discussion for today. If you have any requests for which of [[Erathia]]'s cities you would like to learn about next, please voice them here."</div>


===Strengths===
{{user commentary|
*[[Dwarven Treasury]] - At the start of every week, you get a 10% bonus to your gold.
* With  two  slow  creature types, [[Dwarf and Battle Dwarf|dwarves]]  and  [[Dendroid Guard and Dendroid Soldier|dendroids]], rampart armies may be best suited to defensive tactics. Most of Rampart creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks.
*[[Grand Elf]] - Speed 7 shooter with very high damage that is available early in the game.
* [[Silver Pegasus|Silver Pegasi]] are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.
*Several high-speed units that can form a very potent force in the late game.
* [[Gold Dragon]]s' [[spell immunity]] is a double-edged sword, their skills cannot be enhanced but nor can they be diminished.
*Rampart produces the most Hit Points per week of all towns.
* '''Beware of Green and Gold Dragons' breath attack which can damage your own troops.'''
* Having only Gold Dragons in your army and having learnt [[Armageddon]] spell somewhere, you may rush through the map with [[Dragogeddon]] manoeuvre. Green Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
* [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are tough and useful in shielding Elves (or other shooters).  
* The [[Grand Elf]] is a nice shooter, but is often [[blind]]ed or [[direct damage spells|damaged]] through spells. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
* It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings.
* Defending a town, it is possible to use [[Dendroid]]s to bind enemies in the moats.
* Try to build [[Treasury]] as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a [[Marketplace]] or [[Trading Post]]. You will earn interest when the new week begins.


===Weaknesses===
'''Pros:'''
*Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]])
* [[Centaur]]s and [[Centaur Captain]]s are among the best 1st level creatures.
*Four 2-hex units make for very easy targets for multi-hex attacks/spells
* Several [[Treasury|Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
*[[Dendroid Guard]]s/[[Dendroid Soldier]]s slow armies down.
* [[Grand Elf|Grand Elves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game and, what is even more important, shoot twice.
* Several units with high speed rating can form a very potent force in the late game.
* Rampart produces the most hit points per week of all towns.
* The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
* Many anti-magic abilities of creatures. This includes [[Dwarf and Battle Dwarf|Dwarves']] resistance, ability of [[Pegasus and Silver Pegasus|Pegasi]] to increase cost of a spell casted by the enemy hero, [[Unicorn and War Unicorn|Unicorns']] aura of resistance, and finally [[Green Dragon and Gold Dragon|Green and Gold Dragons']] immunity to the majority of spells (Gold Dragons can be part of [[Dragogeddon]]).
* Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as [[Manticore and Scorpicore|Scorpicores]] and [[Wyvern and Wyvern Monarch|Wyvern Monarchs]] have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly).


==Strategies==
'''Cons:'''
*Silver Pegasi are meatshields and should be used with a little caution.  
* Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]]) which is only 3 lvl and has low hit points.
*The Gold Dragons are nice level 7 monsters.  
* [[Dendroid Guard]]s/[[Dendroid Soldier]]s and [[Dwarf|Dwarves]]/[[Battle Dwarf|Battle Dwarves]] slow armies down.
*Dendroids and Battle Dwarves are most of the time useless, but it really turns the tide if a land battle is going bad.  
* [[Gold Dragon]]s can not be [[Resurrection|resurrected]], but unlike [[Black Dragon]]s can be killed by [[Implosion]].
*The Grand Elf is a nice shooter, but often blinded by AI.  
* Gold Dragons are very fast, but they are immune to [[Haste]] and [[Prayer]]. Therefore, [[Necropolis]] and [[Fortress]] have an opportunity to overtake Rampart by top speed since they both have creatures faster than [[Pegasus and Silver Pegasus|Silver Pegasi]].
*The Unicorn is decent, but won't be too much of use in a siege.  
* [[Pegasus and Silver Pegasus|Pegasi]] are very fragile and not very strong, having the lowest HP among 4th-level melee units and no combat abilities like [[Crusader]]s' [[double attack]] or [[Basilisk]]s' [[petrifying attack|petrification]]. Moreover, their dwelling requires high amount of [[Crystal]]s, and without it you will never get [[Unicorn and War Unicorn|Unicorns]] and Dragons.
*The Centaur Captain, however, is the best level 1 creature.
* Unlike [[Dungeon]], Rampart cannot have [[Armageddon]] in the [[Mage Guild]], decreasing the possibility of [[Dragogeddon]]. Moreover, Rangers cannot learn [[Fire Magic]], which disallows them to use Armageddon spell in the most effective way. On the other hand, [[Prayer]] spell is allowed in Rampart and banned in Dungeon, and it strongly buffs Green Dragons (but not Gold Dragons).
* Grass which is Rampart's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
}}{{end of user commentary}}


==Related==
{{Town 'see also'}}
[[Luck]], [[Resistance]]


[[Category:Towns]]
[[Category: Rampart]]
__notoc__

Latest revision as of 13:13, 18 October 2024

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Rampart is a good alignment town with the Ranger and Druid hero classes. Rampart represents AvLee.

"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." RoE manual

Rampart's native terrain is grass.

Rampart building tree[edit | hide | hide all]

Fully upgraded Rampart
Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Dwellings
 Wood
45
   Ore
65
   Crystal
55
 Gem
15
 Gold
51500
Unique
 Wood
7
 Mercury
2
 Ore
12
 Sulfur
2
 Crystal
12
 Gem
2
 Gold
11500
Total Building Cost:
 Wood
122
 Mercury
30
 Ore
142
 Sulfur
30
 Crystal
95
 Gem
45
 Gold
106000
Troop Cost / Week: 26620 Gold, 4 Crystal

Common Buildings and Mage Guild[edit | hide]

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Bloodlust   Curse
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Crystal)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
 Armageddon
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Summon Air Elemental Summon Fire ElementalSacrifice
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Creature Dwellings[edit | hide]

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Centaur Stables 
 Wood
5
           Gold
500
 Wood
5
           Gold
1000
Centaur Centaur
Centaur Captain Centaur Captain
28 90 Gold 2520 Gold
 Dwarf Cottage 
 Wood
5
           Gold
1000
 Wood
5
           Gold
1000
Dwarf Dwarf
Battle Dwarf Battle Dwarf
20 150 Gold 3000 Gold
 Homestead 
 Wood
10
           Gold
1500
 Wood
10
           Gold
1500
Wood Elf Wood Elf
Grand Elf Grand Elf
14 225 Gold 3150 Gold
 Enchanted Spring 
         Crystal
10
   Gold
2000
         Crystal
5
   Gold
2000
Pegasus Pegasus
Silver Pegasus Silver Pegasus
10 275 Gold 2750 Gold
 Dendroid Arches 
             Gold
2500
             Gold
1500
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
8 425 Gold 3400 Gold
 Unicorn Glade 
 Wood
5
   Ore
5
     Gem
10
 Gold
4000
           Gem
5
 Gold
3000
Unicorn Unicorn
War Unicorn War Unicorn
4 950 Gold 3800 Gold
 Dragon Cliffs 
     Ore
30
   Crystal
20
   Gold
10000
     Ore
30
   Crystal
20
   Gold
20000
Green Dragon Green Dragon
Gold Dragon Gold Dragon
2 4000 Gold
2 Crystal
8000 Gold
4 Crystal
  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
link=]] [[|]]
Total Dwelling Cost:
 Wood
45
   Ore
65
   Crystal
55
 Gem
15
 Gold
51500
Weekly Troop Cost: 26620 Gold
4 Crystal

Unique Buildings[edit | hide]

Structure Effect Cost
Mystic Pond Produces 1-4 of a random resource (except gold) on day 1.
 Wood
2
 Mercury
2
 Ore
2
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
2000
Fountain of Fortune Gives +2 luck to defending hero temporarily.
         Crystal
10
   Gold
1500
Treasury On day 1, it produces (10% * gold on day 7) extra gold. The effect is cumulative.
 Wood
5
   Ore
10
       Gold
5000
Miners' Guild Horde Building. Growth +4/week for Dwarf Dwarf / Battle Dwarf Battle Dwarf
             Gold
1000
Dendroid Saplings Horde Building. Growth +2/week for Dendroid Guard Dendroid Guard / Dendroid Soldier Dendroid Soldier
             Gold
2000
Spirit Guardian Grail Structure. +5000 Gold/day, +50% creature growth
Increases the luck of all of the owner's heroes by 2.
n/a
Total Cost:
 Wood
7
 Mercury
2
 Ore
12
 Sulfur
2
 Crystal
12
 Gem
2
 Gold
11500

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
MephalaMephala Mephala  Ranger   1 - Restoration of Erathia  Armorer Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
UfretinUfretin Ufretin  Ranger   1 - Restoration of Erathia  Dwarves Basic Resistance  Basic Resistance   Basic Luck  Basic Luck  
UfretinUfretin Ufretin  Ranger   1 - Restoration of Erathia  Dwarves Basic Interference  Basic Interference   Basic Luck  Basic Luck  
JenovaJenova Jenova  Ranger   1 - Restoration of Erathia  Gold Advanced Archery  Advanced Archery    
RylandRyland Ryland  Ranger   1 - Restoration of Erathia  Dendroids Basic Leadership  Basic Leadership   Basic Diplomacy  Basic Diplomacy  
ThorgrimThorgrim Thorgrim Horn of the Abyss (Campaign/Custom)  Ranger   1 - Restoration of Erathia  Resistance Advanced Resistance  Advanced Resistance   
GiselleGiselle Giselle  Ranger   4 - Horn of the Abyss  Interference Advanced Interference  Advanced Interference   
IvorIvor Ivor  Ranger   1 - Restoration of Erathia  Elves Basic Archery  Basic Archery   Basic Offense  Basic Offense  
ClancyClancy Clancy  Ranger   1 - Restoration of Erathia  Unicorns Basic Resistance  Basic Resistance   Basic Pathfinding  Basic Pathfinding  
ClancyClancy Clancy  Ranger   1 - Restoration of Erathia  Unicorns Basic Interference  Basic Interference   Basic Pathfinding  Basic Pathfinding  
KyrreKyrre Kyrre  Ranger   1 - Restoration of Erathia  Logistics Basic Archery  Basic Archery   Basic Logistics  Basic Logistics  
GeluGelu Gelu Map Editor  Ranger   2 - Armageddon's Blade  Sharpshooters Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
CoroniusCoronius Coronius  Druid   1 - Restoration of Erathia  Slayer Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Slayer 
UlandUland Uland  Druid   1 - Restoration of Erathia  Cure Advanced Wisdom  Advanced Wisdom   Basic Ballistics  Basic Ballistics    Cure 
UlandUland Uland  Druid   1 - Restoration of Erathia  Cure Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics    Cure 
EllesharElleshar Elleshar  Druid   1 - Restoration of Erathia  Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Curse 
GemGem Gem  Druid   1 - Restoration of Erathia  First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid    Summon Boat / Bless
MalcomMalcom Malcom  Druid   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Magic Arrow 
MelodiaMelodia Melodia  Druid   1 - Restoration of Erathia  Fortune Basic Wisdom  Basic Wisdom   Basic Luck  Basic Luck    Fortune 
AlagarAlagar Alagar  Druid   1 - Restoration of Erathia  Ice Bolt Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Ice Bolt 
AerisAeris Aeris  Druid   1 - Restoration of Erathia  Pegasi Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting    Protection from Air 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Fire Magic Fire Magic are not available for rangers.

Necromancy Necromancy and Interference Interference Horn of the Abyss areis not available for druids.

Creatures[edit | hide]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Centaur Centaur Centaur Centaur 1 5 3 2 3 8 6 14 100 70 Gold  
Centaur Captain Centaur Captain Centaur Captain Centaur Captain 1+ 6 3 2 3 10 8 14 138 90 Gold  
Dwarf Dwarf Dwarf Dwarf 2 6 7 2 4 20 3 8 138 120 Gold   Resistance +20%
Battle Dwarf Battle Dwarf Battle Dwarf Battle Dwarf 2+ 7 7 2 4 20 5 8 209 150 Gold   Resistance +40%
Wood Elf Wood Elf Wood Elf Wood Elf 3 9 5 3 5 15 6 7 234 200 Gold   Ranged (24 shots)
Grand Elf Grand Elf Grand Elf Grand Elf 3+ 9 5 3 5 15 7 7 331 225 Gold   Ranged (24 shots), Double attack
Pegasus Pegasus Pegasus Pegasus 4 9 8 5 9 30 8 5 518 250 Gold   Flying, Magic damper
Silver Pegasus Silver Pegasus Silver Pegasus Silver Pegasus 4+ 9 10 5 9 30 12 5 532 275 Gold   Flying, Magic damper
Dendroid Guard Dendroid Guard Dendroid Guard Dendroid Guard 5 9 12 10 14 55 3 3 517 350 Gold   Binding
Dendroid Soldier Dendroid Soldier Dendroid Soldier Dendroid Soldier 5+ 9 12 10 14 65 4 3 803 425 Gold   Binding
Unicorn Unicorn Unicorn Unicorn 6 15 14 18 22 90 7 2 1806 850 Gold   Blind, Aura of Resistance +20%
War Unicorn War Unicorn War Unicorn War Unicorn 6+ 15 14 18 22 110 9 2 2030 950 Gold   Blind, Aura of Resistance +20%
Green Dragon Green Dragon Green Dragon Green Dragon 7 18 18 40 50 180 10 1 4872 2400 Gold 1 Crystal  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Gold Dragon Gold Dragon Gold Dragon Gold Dragon 7+ 27 27 40 50 250 16 1 8613 4000 Gold 2 Crystal  Dragon, Flying, Breath attack, 1-4 lvl spells immunity

Town names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:

Bath'iere Ceiliedgh Elfwind Emerald Moor
Forest Forest Glen Fortune Keep Gladeroot
Green Falls Marishen Rainhaven Serenity
Still Water Strongglen Wild Willow Wise Oak

If there are more Rampart towns on the map than possible names, they will use names taken from other towns.

The Rampart Lost Lore[edit | hide]

The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods".

"Based on many of your questions, I have chosen the Rampart city as my topic for today. The Rampart cities of Erathia are most similar to the Sorceress cities of Enroth. Found mostly in remote and heavily forested areas, they are, as one would imagine, populated by creatures of nature.
To start with, the Rangers and Druids no longer serve as troops in the armies of Erathia. Instead, they have risen to join the elite few who become heroes of this land, and it is the creatures of the Ramparts who now serve them.
Whenever a new Rampart is constructed, it is the gentle Centaurs and sturdy Dwarves who arrive first to pledge their loyalty. In fact, once you offer proper training to the Dwarves, they will begin to "horde," bringing both additional units and income to your city.
Before you know it, Elves will begin to join your city, Wood Elves at first, then Grand Elves as time passes. More amazingly, once they are convinced of the cause you fight for, the Elves will begin to bring to the Rampart their great Pegasi mounts, creatures both beautiful and deadly, to join your armies.
One day you will suddenly find yourself surprised when you learn that apparently overnight, the trees themselves have come alive! Great and noble Treefolk, who you discover have been watching your progress very carefully, offer to join your ranks, and as word of your success spreads throughout the forest, mystical Unicorns will show themselves, also ready to do battle in the name of good.
But it does not end there. When at last word of your heroic deeds reaches the far corners of the world, massive Green Dragons, and their elder Golden kin, will begin to arrive. Your success is almost assured!
Beautiful, noble and elegant. These are the traits that can be found uniformly in the creatures that inhabit the Rampart cities of Erathia.
So ends our discussion for today. If you have any requests for which of Erathia's cities you would like to learn about next, please voice them here."

User commentary

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Some may find the information in this section subjective or irrelevant.

  • With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of Rampart creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks.
  • Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.
  • Gold Dragons' spell immunity is a double-edged sword, their skills cannot be enhanced but nor can they be diminished.
  • Beware of Green and Gold Dragons' breath attack which can damage your own troops.
  • Having only Gold Dragons in your army and having learnt Armageddon spell somewhere, you may rush through the map with Dragogeddon manoeuvre. Green Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
  • Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
  • The Grand Elf is a nice shooter, but is often blinded or damaged through spells. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
  • It is beneficial to build and upgrade Homestead prior to all the other dwellings.
  • Defending a town, it is possible to use Dendroids to bind enemies in the moats.
  • Try to build Treasury as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a Marketplace or Trading Post. You will earn interest when the new week begins.

Pros:

  • Centaurs and Centaur Captains are among the best 1st level creatures.
  • Several Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
  • Grand Elves are fast ranged units that can be acquired early in the game and, what is even more important, shoot twice.
  • Several units with high speed rating can form a very potent force in the late game.
  • Rampart produces the most hit points per week of all towns.
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
  • Many anti-magic abilities of creatures. This includes Dwarves' resistance, ability of Pegasi to increase cost of a spell casted by the enemy hero, Unicorns' aura of resistance, and finally Green and Gold Dragons' immunity to the majority of spells (Gold Dragons can be part of Dragogeddon).
  • Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as Scorpicores and Wyvern Monarchs have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly).

Cons:


See also[edit | hide]