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{{inhota}}
{{inhota}}
{{Towns|image=Adventure Map Cove fort (HotA)}}
{{towns|noswitch=[[file:Adventure Map Cove capitol (HotA).gif]]<br>Fully built Cove, as seen on<br>the [[adventure map]]}}
'''Cove''' is a neutral [[alignment]] [[town]] with the [[captain]] and [[navigator]] [[hero class]]es. Cove armies are composed of pirates, smugglers, and thieves, as well as those with whom they have forged alliances. Cove represents [[Regna]].
'''Cove''' is a neutral [[alignment]] [[town]] with the [[Captain]] and [[Navigator]] [[hero class]]es.
Cove represents [[Regna]].
 
''"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters.''"


Cove's [[native terrain]] is [[swamp]].
Cove's [[native terrain]] is [[swamp]].


'''Cove Creature Dwellings'''
__TOC__
* [[Nymph Waterfall]]
 
* [[Shack]]
==Cove building tree==
* [[Frigate]]/[[Gunpowder Warehouse]]
{| style="margin-right:20px; float:left;"
* [[Nest]]
| [[File:CoveBuildingTree.png|600px|left]]
* [[Tower of the Seas]]
|}
* [[Nix Fort]]
 
* [[Maelstrom]]
[[Image:Cove-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
 
{{Town cost summary|
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>20|{{M}}<br>18|{{O}}<br>20|{{S}}<br>18|{{C}}<br>18|{{Gem}}<br>18|{{G}}<br>5000}}
|dwelling = {{Building cost|{{W}}<br>85|{{M}}<br>5|{{O}}<br>65|{{S}}<br>40|{{C}}<br>19|{{Gem}}<br>9|{{G}}<br>54300}}
|unique  = {{Building cost|{{W}}<br>40||{{O}}<br>15||||{{G}}<br>12000}}
|total    = {{Building cost|{{W}}<br>190|{{M}}<br>23|{{O}}<br>140|{{S}}<br>58|{{C}}<br>37|{{Gem}}<br>27|{{G}}<br>108300}}
|troop    = 29935 {{G}}, 4 {{S}}
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Cove common buildings}}
 
===Creature Dwellings===
{{Cove creature dwellings}}
 
===Unique Buildings===
{{Cove unique buildings}}
 
{{clear|left}}
==Heroes==
{{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
{{Cove hero table}}
|}
 
'''Banned secondary skills:'''
 
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.


'''Cove Specific Buildings'''
Neither {{PAGENAME}} hero classes can learn {{ss|Necromancy}}.
* [[Pub]] - [[Horde building]] which increases [[Crew Mate and Seaman|crew mate and seaman]] growth by +4 per week.
* [[Roost]] - [[Horde building]] which increases [[Stormbird and Ayssid|stormbird and ayssid]] growth by +3 per week.
* [[Grotto]] - Allows the guest hero to sacrifice creatures or artifacts, gaining experience.
* [[Thieves' Guild (Cove building)|Thieves' Guild]] - Opens 2 additional levels of information in Thieves' Guild, provides towns and garrisons information on enemy towns.
* [[Shipyard]] - Enables town to build a [[boat]]. Can only be built if town is adjacent to water.
* [[Lodestar]] - [[Grail]] building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp.


<br>
==Creatures==
{{Common buildings|Cove|Cannon|+1 {{S}}| no_5 = }}
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{Cove creature table}}
|}


[[Image:Cove-in.png|right|border|500px]]
==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:


{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
! class="unsortable" | <span title="The type of resource required.">Resource</span>
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
! <span title="All buildings built and fully upgraded.">All</span>
|-
|{{Gold}}||37300||31500||91300
|-
|{{Wood}}||75||40||190
|-
|-
|{{Ore}}||61||30||141
| width=90px | Brown's Bay || width=90px | Downhaven || width=90px | Hitchgrove || width=90px | Jordanhall
|-
|-
|{{Crystal}}||7||16||37
| Lakenshire || Lewindale || Nithenes || Noral
|-
|-
|{{Gem}}||2||11||27
| Port Crowland || Port Evendore || Rotunda || Sleepy Creek
|-
|-
|{{Mercury}}||0||9||23
| Tartaglia || Walendale || Watergate || Westland Pier
|-
|-
|{{Sulfur}}||10||34||58
|-
!colspan=2| Troop cost/week: !!colspan=2| 27070 {{Gold}} + 4 {{Sulfur}}
|}
<br>
{{Hero table}}
{{Cove hero table}}
|}
|}


<br>
If there are more Cove towns on the map than possible names, they will use names taken from other towns.


{{Creature table}}
== Official Renders ==
{{Cove creature table}}
<gallery mode="packed-hover">
|}
Cove Capitol render.png
</gallery>


== Strategy ==
{{user commentary|
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks.
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. Their tactics and strategies often involve [[Sea Dogs]]. Playing against Cove, force them into melee: otherwise they will easily kill your powerful units (which is especially harmful in [[Rampart]] and [[Dungeon]] as [[Gold Dragon|Gold]] and [[Black Dragon]]s are immune to [[Resurrection]]). [[Forgetfulness]] is also a very strong debuff for Cove.  


== Pros ==
'''Pros:'''
* 2 fast ranged attackers, with very nice specials.
* 2 fast ranged attackers, with very nice specialties.
* Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.)
* Strong and offensive units. (Cove units have the highest attack ratings of all town creatures).
* [[Sea Dogs]] with their ability can easily kill any creatures, including 7 level units, from a distance. Accurate shot is even better than [[Mighty Gorgon]]s' Death stare, as it is a ranged attack, causing therefore no retaliation, and affects [[undead]] and [[non-living]] creatures unlike Death stare.
* [[Ayssid]]s are very useful if someone has took the retaliation, as they may kill a unit twice with impunity.
* Only town with access to the powerful [[cannon]].
* Only town with access to the powerful [[cannon]].
* Native terrain is [[swamp]], which makes it hard for other units to traverse.
* Native terrain is [[swamp]], which makes it hard for other units to traverse.
* Cove has a [[shipyard]], and [[Navigation]] is easily accessible which is useful on maps with big water areas (but useless on maps without water).


== Cons ==
'''Cons:'''
* Fastest creature is [[Haspid]] with speed 12.
* Fastest creature is [[Haspid]] with speed 12.
* Units and heroes relatively low on defence.
* Units and heroes relatively low on defence.
* Only 2 fragile flying units.
* Highly dependent on [[Ammo Cart|Ammo Carts]] due to extremely low amount of shots of [[Pirate]]s until upgraded to Sea Dogs (4 shots); they are too fragile for melee. In long battles, Sea Witches' 12 shots are also insufficient, and they are completely useless in melee as they have extremely low Defense and HP. Cannon also has very few shots.
* A lot of resources is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit, and before upgrade Pirates aren't the strongest even among 3 level ranged creatures (attack worse than [[Wood Elves]]).
* Both flying units are fragile.
* [[Mage Guild]] is limited to level 4.
* [[Mage Guild]] is limited to level 4.
}}{{end of user commentary}}


 
{{Town 'see also'}}
== See also ==
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Cove]]
[[Category: Cove]]
__notoc__
__notoc__

Latest revision as of 15:03, 1 October 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.

Fully built Cove, as seen on
the adventure map
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Cove is a neutral alignment town with the Captain and Navigator hero classes. Cove represents Regna.

"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters."

Cove's native terrain is swamp.

Cove building tree[edit | hide | hide all]

Fully upgraded Cove
Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
Dwellings
 Wood
85
 Mercury
5
 Ore
65
 Sulfur
40
 Crystal
19
 Gem
9
 Gold
54300
Unique
 Wood
40
   Ore
15
       Gold
12000
Total Building Cost:
 Wood
190
 Mercury
23
 Ore
140
 Sulfur
58
 Crystal
37
 Gem
27
 Gold
108300
Troop Cost / Week: 29935 Gold, 4 Sulfur

Common Buildings and Mage Guild[edit | hide]

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Curse
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death RippleBlind
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Sulfur)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
 Armageddon
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000

Creature Dwellings[edit | hide]

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Nymph Waterfall 
 Wood
5
   Ore
5
       Gold
300
             Gold
1000
Nymph Nymph
Oceanid Oceanid
32 45 Gold 1440 Gold
 Shack 
 Wood
10
           Gold
1000
 Wood
5
           Gold
1000
Crew Mate Crew Mate
Seaman Seaman
22 140 Gold 3080 Gold
 Frigate 
 Wood
10
           Gold
1000
 Wood
5
           Gold
1500
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
 Crystal
5
 Gem
5
 Gold
3000
Pirate Pirate
Corsair Corsair
Sea Dog Sea Dog
14 375 Gold 5250 Gold
 Nest 
     Ore
5
   Crystal
2
 Gem
2
 Gold
2000
         Crystal
2
 Gem
2
 Gold
1500
Stormbird Stormbird
Ayssid Ayssid
11 325 Gold 3575 Gold
 Tower of the Seas 
 Wood
5
   Ore
5
   Crystal
5
   Gold
3000
         Crystal
5
   Gold
2000
Sea Witch Sea Witch
Sorceress Sorceress
6 565 Gold 3390 Gold
 Nix Fort 
 Wood
5
   Ore
10
       Gold
4000
 Wood
5
   Ore
5
 Sulfur
5
     Gold
3000
Nix Nix
Nix Warrior Nix Warrior
4 1300 Gold 5200 Gold
 Maelstrom 
 Wood
15
   Ore
15
 Sulfur
10
     Gold
15000
 Wood
15
   Ore
15
 Sulfur
20
     Gold
15000
Sea Serpent Sea Serpent
Haspid Haspid
2 4000 Gold
2 Sulfur
8000 Gold
4 Sulfur
  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
link=]] [[|]]
Total Dwelling Cost:
 Wood
85
 Mercury
5
 Ore
65
 Sulfur
40
 Crystal
19
 Gem
9
 Gold
54300
Weekly Troop Cost: 29935 Gold
4 Sulfur

Unique Buildings[edit | hide]

Structure Effect Cost
Thieves' Guild Opens 2 additional levels of information in Thieves' Guild.
 Wood
5
           Gold
500
Shipyard Allows building boats if the town has access to water.
 Wood
20
           Gold
2000
Grotto Visiting hero can sacrifice creatures/artifacts to gain experience.
 Wood
15
   Ore
15
       Gold
7500
Pub Horde Building. Growth +4/week for Crew Mate Crew Mate / Seaman Seaman
             Gold
1000
Roost Horde Building. Growth +3/week for Stormbird Stormbird / Ayssid Ayssid
             Gold
1000
Lodestar Grail Structure. +5000 Gold/day, +50% creature growth
Makes any terrain native to all Cove units
n/a
Total Cost:
 Wood
40
   Ore
15
       Gold
12000

Heroes[edit | hide]

Cove heroes
Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
CorkesCorkes Corkes  Captain   4 - Horn of the Abyss  Offense Basic Offense  Basic Offense   Basic Pathfinding  Basic Pathfinding  
JeremyJeremy Jeremy  Captain   4 - Horn of the Abyss  Cannon Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
IllorIllor Illor  Captain   4 - Horn of the Abyss  Stormbirds Basic Armorer  Basic Armorer   Basic Tactics  Basic Tactics  
ElmoreElmore Elmore  Captain   4 - Horn of the Abyss  Navigation Advanced Navigation  Advanced Navigation   
DerekDerek Derek  Captain   4 - Horn of the Abyss  Crew Mates Basic Offense  Basic Offense   Basic Leadership  Basic Leadership  
LeenaLeena Leena  Captain   4 - Horn of the Abyss  Gold Basic Pathfinding  Basic Pathfinding   Basic Estates  Basic Estates  
AnabelAnabel Anabel  Captain   4 - Horn of the Abyss  Pirates Basic Offense  Basic Offense   Basic Archery  Basic Archery  
CassiopeiaCassiopeia Cassiopeia  Captain   4 - Horn of the Abyss  Nymphs Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
MiriamMiriam Miriam  Captain   4 - Horn of the Abyss  Scouting Basic Logistics  Basic Logistics   Basic Scouting  Basic Scouting  
BidleyBidley Bidley Horn of the Abyss (Campaign/Custom)  Captain   4 - Horn of the Abyss  Sea Dogs Advanced Offense  Advanced Offense    
TarkTark Tark Horn of the Abyss (Campaign/Custom)  Captain   4 - Horn of the Abyss  Nix Basic Offense  Basic Offense   Basic Armorer  Basic Armorer  
CasmetraCasmetra Casmetra  Navigator  4 - Horn of the Abyss  Sea Witches Basic Wisdom  Basic Wisdom   Basic Water Magic  Basic Water Magic    Dispel 
EovaciusEovacius Eovacius  Navigator  4 - Horn of the Abyss  Clone Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence    Clone 
SpintSpint Spint  Navigator  4 - Horn of the Abyss  Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Bless 
AndalAndal Andal  Navigator  4 - Horn of the Abyss  Crystal Basic Wisdom  Basic Wisdom   Basic Pathfinding  Basic Pathfinding    Slow 
ManfredManfred Manfred  Navigator  4 - Horn of the Abyss  Fireball Basic Wisdom  Basic Wisdom   Basic Fire Magic  Basic Fire Magic    Fireball 
ZilareZilare Zilare  Navigator  4 - Horn of the Abyss  Forgetfulness Basic Wisdom  Basic Wisdom   Basic Interference  Basic Interference    Forgetfulness 
AstraAstra Astra  Navigator  4 - Horn of the Abyss  Cure Basic Wisdom  Basic Wisdom   Basic Luck  Basic Luck    Cure 
DargemDargem Dargem  Navigator  4 - Horn of the Abyss  Air Shield Basic Wisdom  Basic Wisdom   Basic Tactics  Basic Tactics    Air Shield 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Neither Cove hero classes can learn Necromancy Necromancy.

Creatures[edit | hide]

Cove creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Nymph  Nymph Nymph  Nymph 1 5 2 1 2 4 6 16 57 35 Gold   Teleporting, Immune to ice
Oceanid  Oceanid Oceanid  Oceanid 1+ 6 2 1 3 4 8 16 75 45 Gold   Teleporting, Immune to ice
Crew Mate  Crew Mate Crew Mate  Crew Mate 2 7 4 2 4 15 5 9 155 110 Gold  
Seaman  Seaman Seaman  Seaman 2+ 8 6 3 4 15 6 9 174 140 Gold  
Pirate  Pirate Pirate  Pirate 3 8 6 3 7 15 6 7 312 225 Gold   Ranged (4 shots), No melee penalty
Corsair  Corsair Corsair  Corsair 3+ 10 8 3 7 15 7 7 407 275 Gold   Ranged (4 shots), No melee penalty, No enemy retaliation
Sea Dog  Sea Dog Sea Dog  Sea Dog 3++ 12 11 3 7 15 8 7 602 375 Gold   Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot
Stormbird  Stormbird Stormbird  Stormbird 4 10 8 6 9 30 9 4 502 275 Gold   Flying
Ayssid  Ayssid Ayssid  Ayssid 4+ 11 8 6 10 30 11 4 645 325 Gold   Flying, Ferocity
Sea Witch  Sea Witch Sea Witch  Sea Witch 5 12 7 10 14 35 6 3 790 515 Gold   Ranged (12 shots), Casts Weakness / Disrupting Ray
Sorceress  Sorceress Sorceress  Sorceress 5+ 12 9 10 16 35 7 3 852 565 Gold   Ranged (12 shots), Casts Weakness / Disrupting Ray
Nix  Nix Nix  Nix 6 13 16 18 22 80 6 2 1415 1000 Gold   Ignores 30% of enemy attack value
Nix Warrior  Nix Warrior Nix Warrior  Nix Warrior 6+ 14 17 18 22 90 7 2 2116 1300 Gold   Ignores 60% of enemy attack value
Sea Serpent  Sea Serpent Sea Serpent  Sea Serpent 7 22 16 30 55 180 9 1 3953 2200 Gold 1 Sulfur   Poisonous
Haspid  Haspid Haspid  Haspid 7+ 29 20 30 55 300 12 1 7220 4000 Gold 2 Sulfur   Poisonous, Revenge

Town names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:

Brown's Bay Downhaven Hitchgrove Jordanhall
Lakenshire Lewindale Nithenes Noral
Port Crowland Port Evendore Rotunda Sleepy Creek
Tartaglia Walendale Watergate Westland Pier

If there are more Cove towns on the map than possible names, they will use names taken from other towns.

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs. Playing against Cove, force them into melee: otherwise they will easily kill your powerful units (which is especially harmful in Rampart and Dungeon as Gold and Black Dragons are immune to Resurrection). Forgetfulness is also a very strong debuff for Cove.

Pros:

  • 2 fast ranged attackers, with very nice specialties.
  • Strong and offensive units. (Cove units have the highest attack ratings of all town creatures).
  • Sea Dogs with their ability can easily kill any creatures, including 7 level units, from a distance. Accurate shot is even better than Mighty Gorgons' Death stare, as it is a ranged attack, causing therefore no retaliation, and affects undead and non-living creatures unlike Death stare.
  • Ayssids are very useful if someone has took the retaliation, as they may kill a unit twice with impunity.
  • Only town with access to the powerful cannon.
  • Native terrain is swamp, which makes it hard for other units to traverse.
  • Cove has a shipyard, and Navigation is easily accessible which is useful on maps with big water areas (but useless on maps without water).

Cons:

  • Fastest creature is Haspid with speed 12.
  • Units and heroes relatively low on defence.
  • Highly dependent on Ammo Carts due to extremely low amount of shots of Pirates until upgraded to Sea Dogs (4 shots); they are too fragile for melee. In long battles, Sea Witches' 12 shots are also insufficient, and they are completely useless in melee as they have extremely low Defense and HP. Cannon also has very few shots.
  • A lot of resources is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit, and before upgrade Pirates aren't the strongest even among 3 level ranged creatures (attack worse than Wood Elves).
  • Both flying units are fragile.
  • Mage Guild is limited to level 4.

See also[edit | hide]