Necropolis: Difference between revisions
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{{Towns}} | {{Towns}} | ||
'''Necropolis''' is an evil [[alignment]] [[town]], that is overrun and ruled by [[undead]] creatures. They are the natural bases for the [[necromancer]] and [[Death Knight|death knight]] [[hero class]]es | '''Necropolis''' is an evil [[alignment]] [[town]], that is overrun and ruled by [[undead]] creatures. They are the natural bases for the [[necromancer]] and [[Death Knight|death knight]] [[hero class]]es. Necropolis represents [[Deyja]]. | ||
Necropolis' [[native terrain]] is [[dirt]]. | Necropolis' [[native terrain]] is [[dirt]]. |
Revision as of 20:40, 19 March 2018
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Necropolis is an evil alignment town, that is overrun and ruled by undead creatures. They are the natural bases for the necromancer and death knight hero classes. Necropolis represents Deyja.
Necropolis' native terrain is dirt.
Necropolis Creature Dwellings
- Cursed Temple - (Skeleton, Skeleton Warrior)
- Graveyard - (Walking Dead, Zombie)
- Tomb of Souls - (Wight, Wraith)
- Estate - (Vampire, Vampire Lord)
- Mausoleum - (Lich, Power Lich)
- Hall of Darkness - (Black Knight, Dread Knight)
- Dragon Vault - (Bone Dragon, Ghost Dragon)
Necropolis Specific Buildings
- Cover of Darkness - creates unexplored area of 20 tile radius around the town for opposing players
- Necromancy Amplifier - (unique Necropolis building, works like Vampire's Cowl, stacks with each city)
- Skeleton Transformer - (unique Necropolis building, enhance values of Peasants to Skeletons (+4 attack, +3 defense, +5 hp, +0-2 damage +1 speed) or life span of other non undead creatures to those of Skeletons, or, in case of Dragons and Hydras Bone Dragons)
- Shipyard - (like Shipyard on the adventure map, a boat can be bought for 1000 gold, 10 wood, works like Summon Boat but more reliable when not on expert Water Magic, expert Water magic would with Summon Boat get a free ship but still cost adventure map movement points when boarding/deboarding boats instead of using Water Walk or Fly if those spells are available)
- Soul Prison - (Grail building, +20 Necromancy for allied heroes, the usual 5000 gold each day and +50% creature growth in the Grail town)
- Unearthed Graves - (Skeleton horde building, +6/week)
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
|
Resource | Basic | Upgrades | All |
---|---|---|---|
33400 | 25500 | 96400 | |
45 | 25 | 135 | |
65 | 25 | 135 | |
5 | 12 | 45 | |
5 | 12 | 45 | |
5 | 27 | 60 | |
15 | 7 | 40 | |
Troop cost/week: | 26920 + 2 |