AI value: Difference between revisions
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'''AI Value''' is characteristic of creatures "hidden" in the game mechanics. It is used to determine [[army strength]], which is used in the calculations for the [[Diplomacy]] [[secondary skill]]. Creatures sacrificed at the [[Altar of Sacrifice]] grant experience equal to 12.5% of their AI Value. | '''AI Value''' is characteristic of creatures "hidden" in the game mechanics. It is used to determine [[army strength]], which is used in the calculations for the [[Diplomacy]] [[secondary skill]]. Creatures sacrificed at the [[Altar of Sacrifice]] grant experience equal to 12.5% of their AI Value. | ||
'''Fight Value''' is characteristic of creatures "hidden" in the game mechanics. It is used to determine unit strength, which is used in the calculations for units attack priority in battle and the loss when visiting a [[whirlpool]] without {{An|Sea Captain's Hat | '''Fight Value''' is characteristic of creatures "hidden" in the game mechanics. It is used to determine unit strength, which is used in the calculations for units attack priority in battle and the loss when visiting a [[whirlpool]] without {{An|Sea Captain's Hat}} or {{An|Admiral's Hat}}. | ||
{| class="sortable" cellspacing=0 cellpadding=0 style="text-align:right; float:left; margin-right:100px;" | {| class="sortable" cellspacing=0 cellpadding=0 style="text-align:right; float:left; margin-right:100px;" |
Revision as of 08:08, 28 January 2024
AI Value is characteristic of creatures "hidden" in the game mechanics. It is used to determine army strength, which is used in the calculations for the Diplomacy secondary skill. Creatures sacrificed at the Altar of Sacrifice grant experience equal to 12.5% of their AI Value.
Fight Value is characteristic of creatures "hidden" in the game mechanics. It is used to determine unit strength, which is used in the calculations for units attack priority in battle and the loss when visiting a whirlpool without Sea Captain's Hat or Admiral's Hat.