Cove: Difference between revisions
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| troopResNum = 4 | | troopResNum = 4 | ||
| troopRes = Sulfur | | troopRes = Sulfur | ||
| name_1 = Brown's Bay | | name_1 = Brown's Bay | ||
| name_2 = Downhaven | | name_2 = Downhaven |
Revision as of 21:44, 9 February 2025
Cove is a Neutral alignment town, home to the Captain and Navigator hero classes.
Cove represents Regna.
The native terrain of Cove is Swamp.
"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters." Horn of the Abyss
Cove Buildings
Toggle Cove Building Tree


37000

45

40

-

-

-

-

5000

20

20

18

18

18

18

54300

85

65

5

40

19

9

12000

40

15

-

-

-

-

108300

190

140

23

58

37

27

29936






Common Buildings


-

2500

5000

10000

5000

20

20

2500

-

5

5000

10

10

500

5

-

500

5

-

5000

-

5

1000

5

-

2000


5




-

1000


5




4

1000


5




6

1000


5




8
Creature Dwellings


300

5

5

-

-

-

-

1000

-

-

-

-

-

-

1000

10

-

-

-

-

-

1000

5

-

-

-

-

-

1000

10

-

-

-

-

-

1500

5

-

-

-

-

-

3000

5

5

5

5

5

5

2000

-

5

-

-

2

2

1500

-

-

-

-

2

2

3000

5

5

-

-

5

2

2000

-

-

-

-

5

-

4000

5

10

-

-

-

-

3000

5

5

-

5

-

-

15000

15

15

-

10

-

-

15000

15

15

-

20

-

-

















Unique Buildings


500

5

-

-

-

-

-

2000

20

-

-

-

-

-

7500

15

15

-

-

-

-

1000

-

-

-

-

-

-

1000

-

-

-

-

-

-

-

-

-

-

-

-

-
Heroes
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 ![]() |
Teleporting, Immune to ice | |
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1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 ![]() |
Teleporting, Immune to ice | |
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2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 ![]() |
||
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2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 ![]() |
||
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3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 ![]() |
Ranged (4 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 ![]() |
Ranged (4 shots), No melee penalty, No enemy retaliation | |
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3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 ![]() |
Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | |
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4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 ![]() |
Flying | |
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4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 ![]() |
Flying, Ferocity | |
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5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 ![]() |
Ignores 30% of enemy attack value | |
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6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 ![]() |
Ignores 60% of enemy attack value | |
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7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 ![]() |
1 ![]() |
Poisonous |
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7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 ![]() |
2 ![]() |
Poisonous, Revenge |
Town Names
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
Lakenshire | Lewindale | Nithenes | Noral |
Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.