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{{Creature/Angel|popupid=Angel}}{{Creature/Ayssid|popupid=Ayssid}}{{Creature/Azure Dragon|popupid=AzureDragon}}{{Creature/Black Dragon|popupid=BlackDragon}}{{Creature/Couatl|popupid=Couatl}}{{Creature/Crystal Dragon|popupid=CrystalDragon}}{{Creature/Dendroid Guard|popupid=DendroidGuard}}{{Creature/Devil|popupid=Devil}}{{Creature/Dragon Fly|popupid=DragonFly}}{{Creature/Dwarf|popupid=Dwarf}}{{Creature/Efreet Sultan|popupid=EfreetSultan}}{{Creature/Faerie Dragon|popupid=FaerieDragon}}{{Creature/Firebird|popupid=Firebird}}{{Creature/Ghost Dragon|popupid=GhostDragon}}{{Creature/Gold Dragon|popupid=GoldDragon}}{{Creature/Griffin|popupid=Griffin}}{{Creature/Haspid|popupid=Haspid}}{{Creature/Obsidian Gargoyle|popupid=ObsidianGargoyle}}{{Creature/Peasant|popupid=Peasant}}{{Creature/Red Dragon|popupid=RedDragon}}{{Creature/Rust Dragon|popupid=RustDragon}}{{Creature/Scorpicore|popupid=Scorpicore}}{{Creature/Sprite|popupid=Sprite}}{{Creature/Stone Golem|popupid=StoneGolem}}{{Creature/Thunderbird|popupid=Thunderbird}}{{Creature/Titan|popupid=Titan}}{{Creature/Walking Dead|popupid=WalkingDead}}{{Creatures/Genie and Master Genie|popupid=GenieMasterGenie}}{{Creatures/Harpy and Harpy Hag|popupid=HarpyHarpyHag}}{{Creatures/Pegasus and Silver Pegasus|popupid=PegasusSilverPegasus}}{{Creatures/Wyvern and Wyvern Monarch|popupid=WyvernWyvernMonarch}}
{{Creature/Angel|popupid=Angel}}{{Creature/Ayssid|popupid=Ayssid}}{{Creature/Azure Dragon|popupid=AzureDragon}}{{Creature/Black Dragon|popupid=BlackDragon}}{{Creature/Couatl|popupid=Couatl}}{{Creature/Crystal Dragon|popupid=CrystalDragon}}{{Creature/Dendroid Guard|popupid=DendroidGuard}}{{Creature/Devil|popupid=Devil}}{{Creature/Dragon Fly|popupid=DragonFly}}{{Creature/Dwarf|popupid=Dwarf}}{{Creature/Efreet Sultan|popupid=EfreetSultan}}{{Creature/Faerie Dragon|popupid=FaerieDragon}}{{Creature/Firebird|popupid=Firebird}}{{Creature/Ghost Dragon|popupid=GhostDragon}}{{Creature/Gold Dragon|popupid=GoldDragon}}{{Creature/Griffin|popupid=Griffin}}{{Creature/Haspid|popupid=Haspid}}{{Creature/Obsidian Gargoyle|popupid=ObsidianGargoyle}}{{Creature/Peasant|popupid=Peasant}}{{Creature/Red Dragon|popupid=RedDragon}}{{Creature/Rust Dragon|popupid=RustDragon}}{{Creature/Scorpicore|popupid=Scorpicore}}{{Creature/Sprite|popupid=Sprite}}{{Creature/Stone Golem|popupid=StoneGolem}}{{Creature/Thunderbird|popupid=Thunderbird}}{{Creature/Titan|popupid=Titan}}{{Creature/Walking Dead|popupid=WalkingDead}}{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Couatl and Crimson Couatl|popupid=CouatlCrimsonCouatl}}{{Creatures/Devil and Arch Devil|popupid=DevilArchDevil}}{{Creatures/Firebird and Phoenix|popupid=FirebirdPhoenix}}{{Creatures/Genie and Master Genie|popupid=GenieMasterGenie}}{{Creatures/Griffin and Royal Griffin|popupid=GriffinRoyalGriffin}}{{Creatures/Harpy and Harpy Hag|popupid=HarpyHarpyHag}}{{Creatures/Pegasus and Silver Pegasus|popupid=PegasusSilverPegasus}}{{Creatures/Wyvern and Wyvern Monarch|popupid=WyvernWyvernMonarch}}

Revision as of 06:29, 24 August 2025

This article refers to the movement of creatures in combat. For the movement of heroes on the adventure map, see movement.

Verbal descriptions of speed values
Value Description
0 Immobile
1 Super Slow
2 Ultra Slow
3 Very Slow
4 Extra Slow
5 Slow
6 Swift
7 Extra Swift
8 Very Swift
9 Ultra Swift
10 Super Swift
11 Quick
12 Extra Quick
13 Very Quick
14 Ultra Quick
15 Super Quick
16 Fast
17 Extra Fast
18 Very Fast
19 Ultra Fast
20 Super Fast
21 Blazing Fast

Speed (or sometimes movement) is a statistic of creatures. The speed value determines how many hexes the creature can move in a fight on a battlefield. The speed value also determines the initiative of the creature (the order in which creatures move during a battle). Additionally, the speed value of the slowest creature in a hero's army affects the hero's movement points on the Adventure Map.

The fastest creature in Heroes of Might and Magic III: Restoration of Erathia is the Archangel with a speed of 18. In the first expansion Armageddon's Blade and later in The Shadow of Death, the fastest creature is Conflux's Phoenix with a speed of 21. The slowest creatures with a speed of 3 are Dendroid Guards, Dwarves, Stone Golems and Walking Dead. Additionally, the Armageddon's Blade expansion introduced Peasants, who have a speed of three. The verbal descriptions are listed in the table on the right. Curiously enough, none of the creatures have a speed value of 20 which would be described as super fast.

War Machines have a speed of 0, which means that they cannot move during combat and typically act last in each round of a battle. However, their speed value does not affect the hero's movement points.

Speed as initiative

Speed determines the initiative of creatures. A high speed value means high initiative, which means that the creature will move before creatures with smaller speed values (slower creatures). If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. If it is the beginning of the battle, the attacker will have the initiative. Within each army, the unit that started (before tactics phase) nearest to the top of the screen (more left in the hero's army), will move first.

Speed modifiers

There are several modifiers that can affect creatures' speed values during combat. Modifiers that affect speed throughout the combat and which cannot be cancelled are terrain, artifact and hero specialty modifiers. Additionally, spells can have increasing or decreasing effects on creatures' speed values. Creatures fighting on their native terrain receive +1 to their speed (and +1 to both attack and defense skill). There are three artifacts that affect the speed of all creature's in a hero's army:

Many heroes have a creature specialty, which gives one specific creature type (and their upgraded version) in a hero's army +1 to speed during combat. For example, Edric the knight has Griffins as his special ability, which means that Griffins and Royal Griffins fighting in Edric's army receive +1 to speed increasing the Griffins' speed to 7 and the Royal Griffins' speed to 10. Additionally, Sir Mullich has speed as his hero specialty which means that all creatures in his army receive +2 to their speed values during combat (in Horn of the Abyss Sir Mullich is banned by default for balance reasons).

These creature-specific specialties affect also the movement speed of the hero at the start of the day, unlike bonuses granted by artifacts or terrain.

Three spells can affect the speed of creatures: Haste, Slow and Prayer. These spells affect the speed as follows:

  • Haste
    • +3 to speed for a single creature stack with Basic Air Magic
    • +5 to speed for a single creature stack with Advanced Air Magic
    • +5 to speed for all allied creature stacks with Expert Air Magic
  • Slow
    • reduces speed for single creature stack by -25% rounded up with Basic Earth Magic
    • reduces speed for single creature stack by -50% rounded up with Advanced Earth Magic
    • reduces speed for all enemy creature stacks by -50% rounded up with Expert Earth Magic
  • Prayer
    • +2 to speed for a single creature stack with Basic Water Magic
    • +4 to speed for a single creature stack with Advanced Water Magic
    • +4 to speed for all allied creatures stacks with Expert Water Magic

Note: Prayer also gives bonuses to attack and defense.

Additionally, Brissa, Cyra and Terek have Haste as their hero specialty, which means that they can cast Haste with increased effect, based on their level compared to the level of the target creature stack. Loynis has Prayer as specialty, which works in a similar way. There is no hero that has Slow as their specialty.

  • Haste or Prayer specialty
    • +3 to creatures on level 1–2
    • +2 to creatures on level 3–4
    • +1 to creatures on level 5–6
    • No additional bonus for creatures on level 7.

In the best case, the maximum speed bonus from all these modifiers is +16, or +7 in the first round of combat before the spells can be cast. A stack of Phoenixes led by Sir Mullich on their native terrain and with the best magical help available would therefore get a speed of 37. In similarly favourable conditions, the slow Dendroid Guards would get a speed of 19, making them tied with Azure Dragons or Archangels (which have the same native terrain). Heroes with a specialty in Haste or Prayer can potentially give more movement than Sir Mullich to low-tier creatures (level 1 or 2), and equal him for mid-tier creatures (level 3-4). A stack of Sprites, Obsidian Gargoyles, or Harpy Hags, with expert Haste and Prayer cast by Brissa, Cyra, Loynis or Terek, will have their speed increased from 9 to 21. With the three speed artifacts and the native terrain bonus, they reach 26.

Fast unit chart

Listing only units allowing maximum movement (Speed of 11+):

Speed Units
11 Devil, Master Genie, Red Dragon, Scorpicore, Thunderbird, Titan, Wyvern Monarch, Ayssid Horn of the Abyss, Couatl Horn of the Abyss
12 Angel, Silver Pegasus, Haspid Horn of the Abyss
13 Dragon Fly, Efreet Sultan
14 Ghost Dragon
15 Black Dragon, Faerie Dragon, Firebird, Crimson Couatl Horn of the Abyss
16 Crystal Dragon, Gold Dragon
17 Arch Devil, Rust Dragon
18 Archangel
19 Azure Dragon
20
21 Phoenix

Unit speed table

Town 1 2 3 4 5 6 7
PikemanPikeman  4 HalberdierHalberdier  5  ArcherArcher  4 MarksmanMarksman  6  GriffinGriffin  6 Royal GriffinRoyal Griffin  9  SwordsmanSwordsman  5 CrusaderCrusader  6  MonkMonk  5 ZealotZealot  7  CavalierCavalier  7 ChampionChampion  9  AngelAngel  12 ArchangelArchangel  18 
CentaurCentaur  6 Centaur CaptainCentaur Captain  8 DwarfDwarf  3 Battle DwarfBattle Dwarf  5 Wood ElfWood Elf  6 Grand ElfGrand Elf  7 PegasusPegasus  8 Silver PegasusSilver Pegasus  12 Dendroid GuardDendroid Guard  3 Dendroid SoldierDendroid Soldier  4 UnicornUnicorn  7 War UnicornWar Unicorn  9 Green DragonGreen Dragon  10 Gold DragonGold Dragon  16
GremlinGremlin  4 Master GremlinMaster Gremlin  5 Stone GargoyleStone Gargoyle  6 Obsidian GargoyleObsidian Gargoyle  9 Stone GolemStone Golem  3 Iron GolemIron Golem  5 MageMage  5 Arch MageArch Mage  7 GenieGenie  7 Master GenieMaster Genie  11  NagaNaga  5 Naga QueenNaga Queen  7 GiantGiant  7  TitanTitan  11
ImpImp  5 FamiliarFamiliar  7 GogGog  4 MagogMagog  6 Hell HoundHell Hound  7 CerberusCerberus  8 DemonDemon  5 Horned DemonHorned Demon  6 Pit FiendPit Fiend  6 Pit LordPit Lord  7 EfreetiEfreeti  9 Efreet SultanEfreet Sultan  13 DevilDevil  11 Arch DevilArch Devil  17
SkeletonSkeleton  4 Skeleton WarriorSkeleton Warrior  5 Walking DeadWalking Dead  3 ZombieZombie  4 WightWight  5 WraithWraith  7 VampireVampire  6 Vampire LordVampire Lord  9 LichLich  6 Power LichPower Lich  7 Black KnightBlack Knight  7 Dread KnightDread Knight  9 Bone DragonBone Dragon  9  Ghost DragonGhost Dragon  14
TroglodyteTroglodyte  4 Infernal TroglodyteInfernal Troglodyte  5 HarpyHarpy  6 Harpy HagHarpy Hag  9 BeholderBeholder  5 Evil EyeEvil Eye  7 MedusaMedusa  5 Medusa QueenMedusa Queen  6 MinotaurMinotaur  6 Minotaur KingMinotaur King  8 ManticoreManticore  7 ScorpicoreScorpicore  11 Red DragonRed Dragon  11 Black DragonBlack Dragon  15
GoblinGoblin  5 HobgoblinHobgoblin  7 Wolf RiderWolf Rider  6 Wolf RaiderWolf Raider  8 OrcOrc  4 Orc ChieftainOrc Chieftain  5 OgreOgre  4 Ogre MageOgre Mage  5 RocRoc  7 ThunderbirdThunderbird  11 CyclopsCyclops  6 Cyclops KingCyclops King  8 BehemothBehemoth  6  Ancient BehemothAncient Behemoth  9
GnollGnoll  4 Gnoll MarauderGnoll Marauder  5 LizardmanLizardman  4 Lizard WarriorLizard Warrior  5 Serpent FlySerpent Fly  9 Dragon FlyDragon Fly  13 BasiliskBasilisk  5 Greater BasiliskGreater Basilisk  7 GorgonGorgon  5 Mighty GorgonMighty Gorgon  6 WyvernWyvern  7 Wyvern MonarchWyvern Monarch  11 HydraHydra  5  Chaos HydraChaos Hydra  7
PixiePixie  7 SpriteSprite  9 Air ElementalAir Elemental  7 Storm ElementalStorm Elemental  8 Water ElementalWater Elemental  5 Ice ElementalIce Elemental  6 Fire ElementalFire Elemental  6 Energy ElementalEnergy Elemental  8 Earth ElementalEarth Elemental  4 Magma ElementalMagma Elemental  6 Psychic ElementalPsychic Elemental  7 Magic ElementalMagic Elemental  9 FirebirdFirebird  15 PhoenixPhoenix  21
NymphNymph  6 OceanidOceanid  8 Crew MateCrew Mate  5 SeamanSeaman  6 PiratePirate  6 CorsairCorsair  7
Sea DogSea Dog  8
StormbirdStormbird  9 AyssidAyssid  11 Sea WitchSea Witch  6 SorceressSorceress  7 NixNix  6 Nix WarriorNix Warrior  7 Sea SerpentSea Serpent  9  HaspidHaspid  12
Halfling (Factory)Halfling (Factory)  5 Halfling GrenadierHalfling Grenadier  6 MechanicMechanic  6 EngineerEngineer  7 ArmadilloArmadillo  4 Bellwether ArmadilloBellwether Armadillo  6 AutomatonAutomaton  8 Sentinel AutomatonSentinel Automaton  9 SandwormSandworm  8 Olgoi-KhorkhoiOlgoi-Khorkhoi  10 GunslingerGunslinger  7 Bounty HunterBounty Hunter  8 DreadnoughtDreadnought  6  JuggernautJuggernaut  7
CouatlCouatl  11 Crimson CouatlCrimson Couatl  15
PeasantPeasant  3 HalflingHalfling  5 RogueRogue  6 BoarBoar  6 MummyMummy  5 NomadNomad  7 SharpshooterSharpshooter  9 Gold GolemGold Golem  5 TrollTroll  7 Diamond GolemDiamond Golem  5 EnchanterEnchanter  9 Faerie DragonFaerie Dragon  15 Crystal DragonCrystal Dragon  16
Rust DragonRust Dragon  17 Azure DragonAzure Dragon  19
PeasantPeasant  3 LeprechaunLeprechaun  5 RogueRogue  6
BoarBoar  6
MummyMummy  5 NomadNomad  7 Steel GolemSteel Golem  6 SatyrSatyr  7
SharpshooterSharpshooter  9
Gold GolemGold Golem  5 FangarmFangarm  6
TrollTroll  7
Diamond GolemDiamond Golem  5 EnchanterEnchanter  9 Faerie DragonFaerie Dragon  15 Crystal DragonCrystal Dragon  16
Rust DragonRust Dragon  17 Azure DragonAzure Dragon  19
  • Gold: The fastest creature for the given tier.
  • Blue: The fastest creature for the given faction.
  • Green: Creatures that are both the fastest for their tier and for their faction.

See also

Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost

3000

1

Flies. +1 Morale. Hates Devils.
Ayssid
11
8
6–10
30
11
Move
Flying
Size
2
Growth
645
478
Cost

325

Flies. Ferocity.
Azure Dragon
50
50
70–80
1000
19
Move
Flying
Size
2
Growth
1
78845
56315
Cost

30000

20

Dragon. Flies. Breath attack. Fear. Fearless. Immune to spells level 1–3.
Black Dragon
25
25
40–50
300
15
Move
Flying
Size
2
Growth
1
8721
6783
Cost

4000

2

Couatl
17
17
25–45
160
11
Move
Flying
Size
2
Growth
1
3574
2521
Cost

2000

Meditation (skips turn).
Crystal Dragon
40
40
60–75
800
16
Move
Ground
Size
2
Growth
1
39388
30260
Cost

20000

10

Dendroid Guard
9
12
10–14
55
3
Move
Ground
Size
1
Growth
517
690
Cost

350

Binds enemies in place.
Devil
19
21
30–40
160
11
Move
Teleporting
Size
1
Growth
1
5101
3759
Cost

2700

1

Teleportation. -1 enemy Luck. No enemy retaliation. Hates Angels.
Dragon Fly
8
10
2–5
20
13
Move
Flying
Size
1
Growth
8
312
250
Cost

240

Dispels beneficial spells after attack. Weakens enemies.
Dwarf
6
7
2–4
20
3
Move
Ground
Size
1
Growth
138
194
Cost

120

20% chance to resist a hostile spell.
Efreet Sultan
16
14
16–24
90
13
Move
Flying
Size
1
Growth
2
2343 Horn of the Abyss1848 Shadow of Death
1802 Horn of the Abyss1584 Shadow of Death
Cost

1100

Flies. Immune to Fire Magic. Hates Genies. Natural Fire Shield (Basic).
Faerie Dragon
20
20
20–30
500
15
Move
Flying
Size
2
Growth
1
30501 Horn of the Abyss19580 Shadow of Death
16317
Cost

10000

8

Dragon. Flies. Spellcaster: Random offensive spell. Natural Magic Mirror (Basic).
Firebird
18
18
30–40
150
15
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
4336 Horn of the Abyss4547 Shadow of Death
3097 Horn of the Abyss3248 Shadow of Death
Cost

2000 Horn of the Abyss1500 Shadow of Death

Ghost Dragon
19
17
25–50
200
14
Move
Flying
Size
2
Growth
1
4919 Horn of the Abyss4696 Shadow of Death
3346 Horn of the Abyss3228 Shadow of Death
Cost

3000

1

Undead. Dragon. Flies. -1 enemy Morale. Aging attack.
Gold Dragon
27
27
40–50
250
16
Move
Flying
Size
2
Growth
1
8613
6220
Cost

4000

2

Dragon. Flies. Breath attack. Immune to spells level 1–4.
Griffin
8
8
3–6
25
6
Move
Flying
Size
2
Growth
351
324
Cost

200

Flies. Retaliates twice.
Haspid
29
20
30–55
300
12
Move
Ground
Size
2
Growth
1
7220
5554
Cost

4000

2

Obsidian Gargoyle
7
7
2–3
16
9
Move
Flying
Size
1
Growth
201
155
Cost

160

Peasant
1
1
1
1
3
Move
Ground
Size
1
Growth
25
15
15
Cost

10

Red Dragon
19
19
40–50
180
11
Move
Flying
Size
2
Growth
1
5003 Horn of the Abyss4702 Shadow of Death
3762
Cost

2500

1

Dragon. Flies. Breath attack. Immune to spells level 1–3.
Rust Dragon
30
30
50
750
17
Move
Flying
Size
2
Growth
1
26433
24030
Cost

15000

14

Scorpicore
16
14
14–20
80
11
Move
Flying
Size
2
Growth
2
1685 Horn of the Abyss1589 Shadow of Death
1248
Cost

1050

Sprite
2
2
1–3
3
9
Move
Flying
Size
1
Growth
95
70
Cost

30

Flies. No enemy retaliation.
Stone Golem
7
10
4–5
30
3
Move
Ground
Size
1
Growth
6
260
339
Cost

150

Thunderbird
13
11
11–15
60
11
Move
Flying
Size
2
Growth
3
1106
869
Cost

700

Titan
24
24
Shots
24
40–60
300
11
Move
Ground
Size
1
Growth
1
7500
5000
Cost

5000

2

Walking Dead
5
5
2–3
15
3
Move
Ground
Size
1
Growth
8
98
140
Cost

100

Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost

3000

1

Flies. +1 Morale. Hates Devils.
Archangel
30
30
50
250
18
Move
Flying
Size
2
Growth
1
8776
6033
Cost

5000

3

Flies. +1 Morale. Hates Devils. Resurrects allies (100 Health per Archangel).
Couatl
17
17
25–45
160
11
Move
Flying
Size
2
Growth
1
3574
2521
Cost

2000

Meditation (skips turn).
Crimson Couatl
21
21
25–45
200
15
Move
Flying
Size
2
Growth
1
5341
3815
Cost

3500

1

Meditation (does not skip turn).
Devil
19
21
30–40
160
11
Move
Teleporting
Size
1
Growth
1
5101
3759
Cost

2700

1

Teleportation. -1 enemy Luck. No enemy retaliation. Hates Angels.
Arch Devil
26
28
30–40
200
17
Move
Teleporting
Size
1
Growth
1
7115
5243
Cost

4500

2

Teleportation. -2 Horn of the Abyss-1 Shadow of Death enemy Luck. No enemy retaliation. Hates Angels.
Firebird
18
18
30–40
150
15
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
4336 Horn of the Abyss4547 Shadow of Death
3097 Horn of the Abyss3248 Shadow of Death
Cost

2000 Horn of the Abyss1500 Shadow of Death

Phoenix
21
18
30–40
200
21
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
6721
4929
Cost

3000 Horn of the Abyss2000 Shadow of Death

1

Genie
12
12
13–16
40
7
Move
Flying
Size
1
Growth
3
884
680
Cost

550

Flies. Hates Efreet.
Master Genie
12
12
13–16
40
11
Move
Flying
Size
1
Growth
3
942
748
Cost

600

Flies. Hates Efreet. Spellcaster: Random beneficial spell.
Griffin
8
8
3–6
25
6
Move
Flying
Size
2
Growth
351
324
Cost

200

Flies. Retaliates twice.
Royal Griffin
9
9
3–6
25
9
Move
Flying
Size
2
Growth
448
364
Cost

240

Flies. Unlimited retaliations.
Harpy
6
5
1–4
14
6
Move
Flying
Size
1
Growth
8
154
140
Cost

130

Flies. Strike and return.
Harpy Hag
6
6
1–4
14
9
Move
Flying
Size
1
Growth
8
238
196
Cost

170

Flies. Strike and return. No enemy retaliation.
Pegasus
9
8
5–9
30
8
Move
Flying
Size
2
Growth
5
518
407
Cost

250

Flies. Enemies pay 2 extra spell points per spell.
Silver Pegasus
9
10
5–9
30
12
Move
Flying
Size
2
Growth
5
532
418
Cost

275

Flies. Enemies pay 2 extra spell points per spell.
Wyvern
14
14
14–18
70
7
Move
Flying
Size
2
Growth
2
1350
1050
Cost

800

Flies.
Wyvern Monarch
14
14
18–22
70
11
Move
Flying
Size
2
Growth
2
1518
1518
Cost

1100

Flies. Poisonous.