List of spells: Difference between revisions

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{{Spell table}}
{{Spell table}}
{{Spell table row|Bloodlust|1|Fire Magic|Increases target allied troop, or at Expert level all allied troops, [[attack]] skill value for [[hand-to-hand]] attacks. Additionally, [[counter]]s [[Weakness]].}}
{{Spell table row|Bloodlust|1|Fire Magic|Increases [[attack]] skill for [[hand-to-hand]] attacks. Basic: Single ally. Expert: All allies. Counter: [[Weakness]].}}
{{Spell table row|Cure|1|Water Magic|Removes all negative spell effects and heals either target allied troop or at Expert level all allied troops.}}
{{Spell table row|Cure|1|Water Magic|Removes all negative spell effects and heals either target allied troop or at Expert level all allied troops.}}
{{Spell table row|Curse|1|Fire Magic|Target enemy unit or at Expert level all enemy units inflict minimum damage when attacking.}}
{{Spell table row|Curse|1|Fire Magic|Target enemy unit or at Expert level all enemy units inflict minimum damage when attacking.}}

Revision as of 02:30, 25 September 2016

List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.

Name Level Class Effect
 Bloodlust 1 Fire Magic Increases attack skill for hand-to-hand attacks. Basic: Single ally. Expert: All allies. Counter: Weakness.
 Cure 1 Water Magic Removes all negative spell effects and heals either target allied troop or at Expert level all allied troops.
 Curse 1 Fire Magic Target enemy unit or at Expert level all enemy units inflict minimum damage when attacking.
 Dispel 1 Water Magic Removes all spell effects from target creature, or at Expert level all creatures on the battlefield.
 Bless 1 Water Magic Target allied creature, or at Expert level all allied creatures inflict maximum damage when attacking.
 Haste 1 Air Magic Target allied troop, or at Expert level all allied troops, speed is increased.
 Magic Arrow 1 All Schools Causes damage to target enemy troop.
 Protection from Fire 1 Fire Magic Reduces damage from fire magic spells for target allied troop, or at Expert level for all allied troops.
 Protection from Water 1 Water Magic Reduces damage from water magic spells for target allied troop, or at Expert level for all allied troops.
 Shield 1 Earth Magic Reduces hand-to-hand damage delivered to target allied troop, or at Expert level to all allied troops.
 Slow 1 Earth Magic Target enemy troop, or at Expert level all enemy troops, speed is decreased.
 Summon Boat 1 Water Magic Summons an unoccupied boat next to hero.
 Stone Skin 1 Earth Magic Increases defence of unit
 View Air 1 Air Magic Reveals the location of all unclaimed artifacts
 View Earth 1 Earth Magic Reveals location of all resources to caster
 Blind 2 Fire Magic Unit cannot move until spell is removed or until unit is attacked
Unit retaliates at a reduced strength
Retaliation strength depends on skill level of caster
 Death Ripple 2 Earth Magic Damages all non-undead units
 Disguise 2 Air Magic Gives false information to an enemy attempting to view your hero
 Disrupting Ray 2 Air Magic Reduces the selected enemy's unit's defence strength.
A single enemy may be targeted multiple times by this spell
 Fire Wall 2 Fire Magic Wildfire appears on battlefield specified by caster
Units passing through it will take damage
Damage and size depends on skill level
 Fortune 2 Air Magic Increases selected unit's luck
 Ice Bolt 2 Water Magic Damages unit with an ice bolt
 Lightning Bolt 2 Air Magic Damages unit with a lightning bolt
 Precision 2 Air Magic Increases the ranged attack damage of unit
 Protection from Air 2 Air Magic Reduces damage from air spells
 Quicksand 2 Earth Magic Places quicksand randomly around the battlefield
Only visible to caster and creatures native to terrian
Ends unit's turn if passing through the quicksand and makes it visible to all
No. of quicksands placed depends on skill level
 Remove Obstacle 2 Air Magic Removes any normal obstacle(trees, rocks, etc.) of caster's choice
Advanced skill allow removal of fire walls
 Scuttle Boat 2 Water Magic Chance of destroying an unoccupied boat that you own
% chance depends on skill level
 Visions 2 All Schools Displays enemy heros or creatures statistics as if they were your own troops depending on skill level.
 Weakness 2 Water Magic Reduces unit's attack strength
 Air Shield 3 Air Magic Reduces damage received from ranged attacks
 Animate Dead 3 Earth Magic Re-animates selected undead by retoring a fixed no. of hitpoints to unit
No. of hitpoint restored depends on skill level
 Anti-Magic 3 Earth Magic Protects unit from spells
Level of spells protected from depends on skill level
 Destroy Undead 3 Air Magic Damages all undead units
 Earthquake 3 Earth Magic Damages a no. of sections of castle wall at random
No. of sections and damage done depends on skill level of caster
 Fireball 3 Fire Magic Units within radius damaged by ball of fire (similar to Magog's attack)
 Force Field 3 Earth Magic Places a force field on the battlefield specified by caster
Units cannot pass this field
Size of force field depends on skill level
 Forgetfulness 3 Water Magic Unit forgets to use its ranged attack
 Frost Ring 3 Water Magic Damages units in range with a frost ring
Does not damage target hex
 Hypnotize 3 Air Magic Puts enemy unit temporarily under your control
 Land Mine 3 Fire Magic Places landmines on battlefield at random places
Only visible to caster and creatures native to the terrain
No. of mines placed and damage output depends on skill level
 Mirth 3 Water Magic Unit's morale increases
 Misfortune 3 Fire Magic Unit's luck reduced
 Protection from Earth 3 Earth Magic Reduces damage recieved from earth spells
 Teleport 3 Water Magic Teleports a friendly unit to an unoccupied spot on the battlefield
If skill level is expert, units can be teleported over walls
 Armageddon 4 Fire Magic All units on battlefield take damage
 Berserk 4 Fire Magic Targeted unit attacks nearest unit, be it friend or foe
 Chain Lightning 4 Air Magic Damages units with lightning
Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc.
No. of units hit depends on skill level
Can damage own troops
 Clone 4 Water Magic Duplicates a unit
Unit dispels once attacked
Level of unit able to be cloned depends on skill level
 Counterstrike 4 Air Magic Retaliations per round increased
No. increased by depends on skill level
 Fire Shield 4 Fire Magic Does not provide additional protection
Unit attacking through a fire shield will suffer damage proportional to its attack
Proportion inflicted depends on skill level of caster
 Frenzy 4 Fire Magic Unit has increased attack strength but zero defence
Increased attack is proportional to original defence stength
Proportion depends on skill level of caster
File:Inferno (spell) small.png Inferno (spell) 4 Fire Magic Damages unit within blast radius
 Meteor Shower 4 Earth Magic Causes damages via meteors within radius
 Prayer 4 Water Magic Unit's attack, defence and speed increases
 Resurrection 4 Earth Magic Resurrects units in a selected group by restoring a fixed no. of hitpoints
No. of hitpoints restored depends on skill level
 Slayer 4 Fire Magic Damage inflicted to Dragons, Behemoths and Hydras increases for selected unit
 Sorrow 4 Earth Magic Reduces morale of unit
 Town Portal 4 Earth Magic Teleports your hero to a town
Town must be unoccupied
Caster can choose town to teleport to if skill level is at least advanced
 Water Walk 4 Water Magic Allows hero to walk across water as if it was land
Must end turn on dry land
 Dimension Door 5 Air Magic Once per day
Teleport hero to visible, unoccupied location on map
 Fly 5 Air Magic Hero can fly
Must end turn on land
 Implosion 5 Earth Magic Causes massive damage to unit
 Magic Mirror 5 Air Magic Chance of reflecting hostile spells towards a random enemy unit
Chances of success depends on skill level
 Sacrifice 5 Fire Magic Target non-undead troop is sacrificed in order to bring target dead troop back to life.
 Summon Air Elemental 5 Air Magic Summons a troop of Air Elementals.
 Summon Earth Elemental 5 Earth Magic Summons a troop of Earth Elementals.
 Summon Fire Elemental 5 Fire Magic Summons a troop of Fire Elementals.
 Summon Water Elemental 5 Water Magic Summons a troop of Water Elementals.
 Titan's Lightning Bolt 5 Air Magic Does 600 damage. Requires Titan's Thunder.