'''Necropolis''' is an evil [[alignment]] [[town]], that is overrun and ruled by [[undead]] creatures. They are the natural bases for the [[necromancer]] and [[Death Knight|death knight]] [[hero class]]es. Necropolis armies have many units with abilities to weaken their opponents. This may give them an advantage over an equal or even a stronger opponent. Necropolis represents [[Deyja]].
'''Necropolis''' is an evil [[alignment]] [[town]], that is overrun and ruled by [[undead]] creatures. They are the natural bases for the [[necromancer]] and [[Death Knight|death knight]] [[hero class]]es. Necropolis represents [[Deyja]].
Necropolis' [[native terrain]] is [[dirt]].
Necropolis' [[native terrain]] is [[dirt]].
Revision as of 20:40, 19 March 2018
Fully built Necropolis, as seen on the adventure map
Fully built Necropolis, as seen on the adventure map. (HotA)
Shipyard - (like Shipyard on the adventure map, a boat can be bought for 1000 gold, 10 wood, works like Summon Boat but more reliable when not on expert Water Magic, expert Water magic would with Summon Boat get a free ship but still cost adventure map movement points when boarding/deboarding boats instead of using Water Walk or Fly if those spells are available)
Soul Prison - (Grail building, +20 Necromancy for allied heroes, the usual 5000 gold each day and +50% creature growth in the Grail town)