Tower: Difference between revisions
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* Tower towns are very powerful in the late game, and draw much of their lore from the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary. | * Tower towns are very powerful in the late game, and draw much of their lore from the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary. | ||
* The lookout tower is a very helpful addition in the early game, and never underestimate the incredibly effective library structure. Despite its high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game. | * The lookout tower is a very helpful addition in the early game (especially on small maps), and never underestimate the incredibly effective library structure. Despite its high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game. | ||
* However, after assembling a decent army consisting mostly of [[Titans]], [[Naga Queen|Naga Queens]] and several other support units like a few [[Master Genie]] stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows [[Slow|Expert Slow]]. | * However, after assembling a decent army consisting mostly of [[Titans]], [[Naga Queen|Naga Queens]] and several other support units like a few [[Master Genie]] stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows [[Slow|Expert Slow]]. | ||
* If you have in the army both [[Giant and Titan|Titans]] and [[Red Dragon and Black Dragon|Black Dragons]] who [[hate]] each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake. | |||
===Pros=== | ===Pros=== |
Revision as of 08:04, 4 September 2021
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Tower is a good alignment town with alchemist and wizard hero classes. Tower represents Bracada.
"Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available." RoE manual
Tower's native terrain is snow.
Tower creature dwellings
Tower specific buildings
- Artifact Merchants - (allows heroes to buy or sell artifacts)
- Library - (unique building, provides an additional spell per level in Mage Guild)
- Lookout Tower - (unique building, the contrary to the Cover of Darkness of Necropolis towns, breaks their cover too, 20 squares lookout radius)
- Sculptor's Wings - (Gargoyle horde building, +4/week)
- Wall of Knowledge - (+1 Knowledge to visiting hero)
- Skyship - (Grail building, reveals all undiscovered map parts, +15 knowledge to defending hero, 5k extra gold and +50% creature growth)
Tower building tree (Shadow of Death)
Resource | Basic | Upgrades | All |
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28300 | 37500 | 111300 | |
50 | 25 | 135 | |
65 | 20 | 135 | |
13 | 8 | 49 | |
23 | 38 | 89 | |
7 | 13 | 48 | |
7 | 8 | 43 | |
Troop cost/week: | 30800 + 4 |
In Horn of the Abyss building tree was changed:
- Altar of Wishes, Golden Pavilion, Upg. Golden Pavilion, Cloud Temple and Upg. Cloud Temple no longer require Mage Guild and Mage Tower.
- Golden Pavilion and Upg. Golden Pavilion now require Altar of Wishes.
- Upg. Altar of Wishes no longer requires Mage Tower (Mage Guild is still required).
Common buildings
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Heroes
Banned secondary skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for alchemists.
Necromancy, Resistance and Interference are not available for wizards.
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Tower creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Gremlin Gremlin | 1 | 3 | 3 | 1 | 2 | 4 | 4 | 16 | 44 | 30 | |||
Master Gremlin Master Gremlin | 1+ | 4 | 4 | 1 | 2 | 4 | 5 | 16 | 66 | 40 | Ranged (8 shots) | ||
Stone Gargoyle Stone Gargoyle | 2 | 6 | 6 | 2 | 3 | 16 | 6 | 9 | 165 | 130 | Unliving, Flying | ||
Obsidian Gargoyle Obsidian Gargoyle | 2+ | 7 | 7 | 2 | 3 | 16 | 9 | 9 | 201 | 160 | Unliving, Flying | ||
Stone Golem Stone Golem | 3 | 7 | 10 | 4 | 5 | 30 | 3 | 6 | 250 | 150 | Unliving, Spell Damage Resistance +50% | ||
Iron Golem Iron Golem | 3+ | 9 | 10 | 4 | 5 | 35 | 5 | 6 | 412 | 200 | Unliving, Spell Damage Resistance +75% | ||
Mage Mage | 4 | 11 | 8 | 7 | 9 | 25 | 5 | 4 | 570 | 350 | Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp | ||
Arch Mage Arch Mage | 4+ | 12 | 9 | 7 | 9 | 30 | 7 | 4 | 680 | 450 | Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp | ||
Genie Genie | 5 | 12 | 12 | 13 | 16 | 40 | 7 | 3 | 884 | 550 | Flying, Hates Efreet and Efreet Sultans | ||
Master Genie Master Genie | 5+ | 12 | 12 | 13 | 16 | 40 | 11 | 3 | 942 | 600 | Flying, Spellcaster, Hates Efreet and Efreet Sultans | ||
Naga Naga | 6 | 16 | 13 | 20 | 20 | 110 | 5 | 2 | 2016 | 1100 | No enemy retaliation | ||
Naga Queen Naga Queen | 6+ | 16 | 13 | 30 | 30 | 110 | 7 | 2 | 2840 | 1600 | No enemy retaliation | ||
Giant Giant | 7 | 19 | 16 | 40 | 60 | 150 | 7 | 1 | 3718 | 2000 | 1 | Immunity to Mind spells | |
Titan Titan | 7+ | 24 | 24 | 40 | 60 | 300 | 11 | 1 | 7500 | 5000 | 2 | Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons |
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