Cove
![]() Fully built Cove, as seen on the adventure map |
Towns |
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Cove is a neutral alignment town with the Captain and Navigator hero classes. Cove represents Regna.
"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters."
Cove's native terrain is swamp.
Cove building tree

Common Buildings and Mage Guild
| Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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| Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
| Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | ||||||||||||||||||||||
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Nymph Waterfall |
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32 | 45 |
1440 | ||||||||||||||||||||||
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Shack |
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22 | 140 |
3080 | ||||||||||||||||||||||
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Frigate |
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14 | 375 |
5250 | ||||||||||||||||||||||
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Nest |
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11 | 325 |
3575 | ||||||||||||||||||||||
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Tower of the Seas |
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6 | 565 |
3390 | ||||||||||||||||||||||
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Nix Fort |
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4 | 1300 |
5200 | ||||||||||||||||||||||
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Maelstrom |
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2 | 4000 2 |
8000 4 | ||||||||||||||||||||||
| Total Dwelling Cost: |
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Weekly Troop Cost: | 29935 4 | |||||||||||||||||||||||||
Unique Buildings
| Structure | Effect | Cost | ||||||||
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Thieves' Guild | Opens 2 additional levels of information in Thieves' Guild. |
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Shipyard | Allows building boats if the town has access to water. |
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Grotto | Visiting hero can sacrifice creatures/artifacts to gain experience. |
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Pub | Horde Building. Growth +4/week for |
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Roost | Horde Building. Growth +3/week for |
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Lodestar | Grail Structure. +5000 Makes any terrain native to all Cove units |
n/a | |||||||
| Total Cost: |
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Heroes
| Cove heroes | |||||||||||||
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| Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||||||
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Offense | Basic Offense | Basic Pathfinding | ||||||||||
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Cannon | Basic Offense | Basic Artillery | ||||||||||
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Stormbirds | Basic Armorer | Basic Tactics | ||||||||||
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Crew Mates | Basic Offense | Basic Leadership | ||||||||||
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Navigation | Advanced Navigation | |||||||||||
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Gold | Basic Pathfinding | Basic Estates | ||||||||||
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Pirates | Basic Offense | Basic Archery | ||||||||||
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Nymphs | Basic Offense | Basic Tactics | ||||||||||
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Scouting | Basic Logistics | Basic Scouting | ||||||||||
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Sea Witches | Basic Wisdom | Basic Water Magic | ||||||||||
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Clone | Basic Wisdom | Basic Intelligence | ||||||||||
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Sorcery | Basic Wisdom | Basic Sorcery | ||||||||||
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Crystal | Basic Wisdom | Basic Pathfinding | ||||||||||
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Fireball | Basic Wisdom | Basic Fire Magic | ||||||||||
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Forgetfulness | Basic Wisdom | Basic Interference | ||||||||||
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Cure | Basic Wisdom | Basic Luck | ||||||||||
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Air Shield | Basic Wisdom | Basic Tactics | ||||||||||
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Neither Cove hero classes can learn
Necromancy.
Creatures
| + colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Cove creatures | |||||||||||||
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| Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
| 1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 |
Teleporting, Immune to ice | |||
| 1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 |
Teleporting, Immune to ice | |||
| 2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 |
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| 2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 |
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| 3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 |
Ranged (4 shots), No melee penalty | |||
| 3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 |
Ranged (4 shots), No melee penalty, No enemy retaliation | |||
| 3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 |
Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | |||
| 4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 |
Flying | |||
| 4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 |
Flying, Ferocity | |||
| 5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |||
| 5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |||
| 6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 |
Ignores 30% of enemy attack value | |||
| 6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 |
Ignores 60% of enemy attack value | |||
| 7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 |
1 |
Poisonous | ||
| 7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 |
2 |
Poisonous, Revenge |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
| Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
| Lakenshire | Lewindale | Nithenes | Noral |
| Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
| Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.
User Commentary
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs. Playing against Cove, force them into melee: otherwise they will easily kill your powerful units (which is especially harmful in Rampart and Dungeon as Gold and Black Dragons are immune to Resurrection). Forgetfulness is also a very strong debuff for Cove.
Pros:
- 2 fast ranged attackers, with very nice specialties.
- Strong and offensive units. (Cove units have the highest attack ratings of all town creatures).
- Sea Dogs with their ability can easily kill any creatures, including 7 level units, from a distance. Accurate shot is even better than Mighty Gorgons' Death stare, as it is a ranged attack, causing therefore no retaliation, and affects undead and non-living creatures unlike Death stare.
- Ayssids are very useful if someone has took the retaliation, as they may kill a unit twice with impunity.
- Only town with access to the powerful cannon.
- Native terrain is swamp, which makes it hard for other units to traverse.
- Cove has a shipyard, and Navigation is easily accessible which is useful on maps with big water areas (but useless on maps without water).
Cons:
- Fastest creature is Haspid with speed 12.
- Units and heroes relatively low on defence.
- Highly dependent on Ammo Carts due to extremely low amount of shots of Pirates until upgraded to Sea Dogs (4 shots). In long battles, Sea Witches' 12 shots are also insufficient, and they are completely useless in melee as they have extremely low Defense and HP. Cannon also has very few shots.
- A lot of resources is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit, and before upgrade Pirates aren't the strongest even among 3 level ranged creatures (attack worse than Wood Elves).
- Both flying units are fragile.
- Mage Guild is limited to level 4.











































