List of spells
List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.
Name | Level | Class | Effect |
---|---|---|---|
Bloodlust | 1 | Fire Magic | Increases target allied troop's, or at Expert level all allied troops', attack skill value for hand-to-hand attacks. Additionally, counters Weakness. |
Cure | 1 | Water Magic | Removes all negative spell effects and heals either target allied troop or at Expert level all allied troops. |
Curse | 1 | Fire Magic | Target enemy unit or at Expert level all enemy units inflict minimum damage when attacking. |
Dispel | 1 | Water Magic | Removes all spell effects from target creature, or at Expert level all creatures on the battlefield. |
Bless | 1 | Water Magic | Target allied creature, or at Expert level all allied creatures inflict maximum damage when attacking. |
Haste | 1 | Air Magic | Target allied troop's, or at Expert level all allied troops', speed is increased. |
Magic Arrow | 1 | All Schools | Causes damage to target enemy troop. |
Protection from Fire | 1 | Fire Magic | Reduces damage from fire magic spells for target allied troop, or at Expert level for all allied troops. |
Protection from Water | 1 | Water Magic | Reduces damage from water magic spells for target allied troop, or at Expert level for all allied troops. |
Shield | 1 | Earth Magic | Reduces hand-to-hand damage delivered to target allied troop, or at Expert level to all allied troops. |
Slow | 1 | Earth Magic | Target enemy troop's, or at Expert level all enemy troops', speed is decreased. |
Summon Boat | 1 | Water Magic | Summons an unoccupied boat next to hero. |
Stone Skin | 1 | Earth Magic | Increases defence of unit |
View Air | 1 | Air Magic | Reveals the location of all unclaimed artifacts |
View Earth | 1 | Earth Magic | Reveals location of all resources to caster |
Blind | 2 | Fire Magic | Unit cannot move until spell is removed or until unit is attacked Unit retaliates at a reduced strength Retaliation strength depends on skill level of caster |
Death Ripple | 2 | Earth Magic | Damages all non-undead units |
Disguise | 2 | Air Magic | Gives false information to an enemy attempting to view your hero |
Disrupting Ray | 2 | Air Magic | Reduces the selected enemy's unit's defence strength. A single enemy may be targeted multiple times by this spell |
Fire Wall | 2 | Fire Magic | Wildfire appears on battlefield specified by caster Units passing through it will take damage Damage and size depends on skill level |
Fortune | 2 | Air Magic | Increases selected unit's luck |
Ice Bolt | 2 | Water Magic | Damages unit with an ice bolt |
Lightning Bolt | 2 | Air Magic | Damages unit with a lightning bolt |
Precision | 2 | Air Magic | Increases the ranged attack damage of unit |
Protection from Air | 2 | Air Magic | Reduces damage from air spells |
Quicksand | 2 | Earth Magic | Places quicksand randomly around the battlefield Only visible to caster and creatures native to terrian Ends unit's turn if passing through the quicksand and makes it visible to all No. of quicksands placed depends on skill level |
Remove Obstacle | 2 | Air Magic | Removes any normal obstacle(trees, rocks, etc.) of caster's choice Advanced skill allow removal of fire walls |
Scuttle Boat | 2 | Water Magic | Chance of destroying an unoccupied boat that you own % chance depends on skill level |
Visions | 2 | All Schools | Displays enemy heros or creatures statistics as if they were your own troops depending on skill level. |
Weakness | 2 | Water Magic | Reduces unit's attack strength |
Air Shield | 3 | Air Magic | Reduces damage received from ranged attacks |
Animate Dead | 3 | Earth Magic | Re-animates selected undead by retoring a fixed no. of hitpoints to unit No. of hitpoint restored depends on skill level |
Anti-Magic | 3 | Earth Magic | Protects unit from spells Level of spells protected from depends on skill level |
Destroy Undead | 3 | Air Magic | Damages all undead units |
Earthquake | 3 | Earth Magic | Damages a no. of sections of castle wall at random No. of sections and damage done depends on skill level of caster |
Fireball | 3 | Fire Magic | Units within radius damaged by ball of fire (similar to Magog's attack) |
Force Field | 3 | Earth Magic | Places a force field on the battlefield specified by caster Units cannot pass this field Size of force field depends on skill level |
Forgetfulness | 3 | Water Magic | Unit forgets to use its ranged attack |
Frost Ring | 3 | Water Magic | Damages units in range with a frost ring Does not damage target hex |
Hypnotize | 3 | Air Magic | Puts enemy unit temporarily under your control |
Land Mine | 3 | Fire Magic | Places landmines on battlefield at random places Only visible to caster and creatures native to the terrain No. of mines placed and damage output depends on skill level |
Mirth | 3 | Water Magic | Unit's morale increases |
Misfortune | 3 | Fire Magic | Unit's luck reduced |
Protection from Earth | 3 | Earth Magic | Reduces damage recieved from earth spells |
Teleport | 3 | Water Magic | Teleports a friendly unit to an unoccupied spot on the battlefield If skill level is expert, units can be teleported over walls |
Armageddon | 4 | Fire Magic | All units on battlefield take damage |
Berserk | 4 | Fire Magic | Targeted unit attacks nearest unit, be it friend or foe |
Chain Lightning | 4 | Air Magic | Damages units with lightning Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc. No. of units hit depends on skill level Can damage own troops |
Clone | 4 | Water Magic | Duplicates a unit Unit dispels once attacked Level of unit able to be cloned depends on skill level |
Counterstrike | 4 | Air Magic | Retaliations per round increased No. increased by depends on skill level |
Fire Shield | 4 | Fire Magic | Does not provide additional protection Unit attacking through a fire shield will suffer damage proportional to its attack Proportion inflicted depends on skill level of caster |
Frenzy | 4 | Fire Magic | Unit has increased attack strength but zero defence Increased attack is proportional to original defence stength Proportion depends on skill level of caster |
File:Inferno (spell) small.png Inferno (spell) | 4 | Fire Magic | Damages unit within blast radius |
Meteor Shower | 4 | Earth Magic | Causes damages via meteors within radius |
Prayer | 4 | Water Magic | Unit's attack, defence and speed increases |
Resurrection | 4 | Earth Magic | Resurrects units in a selected group by restoring a fixed no. of hitpoints No. of hitpoints restored depends on skill level |
Slayer | 4 | Fire Magic | Damage inflicted to Dragons, Behemoths and Hydras increases for selected unit |
Sorrow | 4 | Earth Magic | Reduces morale of unit |
Town Portal | 4 | Earth Magic | Teleports your hero to a town Town must be unoccupied Caster can choose town to teleport to if skill level is at least advanced |
Water Walk | 4 | Water Magic | Allows hero to walk across water as if it was land Must end turn on dry land |
Dimension Door | 5 | Air Magic | Once per day Teleport hero to visible, unoccupied location on map |
Fly | 5 | Air Magic | Hero can fly Must end turn on land |
Implosion | 5 | Earth Magic | Causes massive damage to unit |
Magic Mirror | 5 | Air Magic | Chance of reflecting hostile spells towards a random enemy unit Chances of success depends on skill level |
Sacrifice | 5 | Fire Magic | Target non-undead troop is sacrificed in order to bring target dead troop back to life. |
Summon Air Elemental | 5 | Air Magic | Summons a troop of Air Elementals. |
Summon Earth Elemental | 5 | Earth Magic | Summons a troop of Earth Elementals. |
Summon Fire Elemental | 5 | Fire Magic | Summons a troop of Fire Elementals. |
Summon Water Elemental | 5 | Water Magic | Summons a troop of Water Elementals. |
Titan's Lightning Bolt | 5 | Air Magic | Does 600 damage. Requires Titan's Thunder. |